Evernight Beat Events



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Guide for Blockade Battlefront Duration: December 22nd 2022 to January 18th 2023.

The Shop Event currency used in this event is Tainted Name Tag.
 * For context, one run in Blockade Battlefront: 30 Serum gives 45~51 Tainted Name Tag.
 * Blockade Battlefront can be Multi-Challenged up to 8 times in one time maximum.
 * Reaching Authority Level 25 will enable an NPC to appear that immediately clears any stage and Multi-Challenge attempts after speaking to it.

Farming Tips
Use your Serum to grind only the first stage in "Blockade Battlefront", do not spend Serum on the second stage because memories can be chosen in the shop.

Event Shop Tips
It is generally not recommended to redeem: in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.

ALL 6 star Memories can be farmed so do take the chance to stock up.


 * -|Untold Naraka=

Guide for the Untold Naraka Event Duration: December 22nd 2022 to January 18th 2023.

There are 4 stages that can be cleared, each stage will be unlocked once the previous stage's deciphering stage has been complete.
 * Each new stage are timed to release 1 week after the previous one.
 * The deciphering stage can be attempted once a day, with the scores being added to the score achieved the previous day.
 * Finishing the story content for each stage will unlock a new "Archive" to unlock a new Nier character that can be "Improved".
 * You gain 3 "Empty Record" everyday at 07:00 AM UTC that can be used to improve Nier Characters.
 * Improving Nier Characters will unlock their "File" data and increase their BP within the event.
 * It is recommended to grind the "World Collapsed Archive" in the YoRHa Archive after maxing out all Nier characters as it gives 350 Broken Coins instead of the 200 Broken Coins that the other stages give.













A maximum of 9999 Broken Coins can be held at one point, any more Broken Coins gained will be stored in the mailbox. It takes 20350 Broken Coins to redeem everything in the Secret Exchange Shop.


 * -|Scarlet Woods=

Guide for the Scarlet Woods Event Duration: December 29th 2022 to January 12th 2023.

Level up your Constructs by clearing stages!
 * There are 45 stages in Scarlet Woods.
 * Only 40 stages need to be cleared to get all rewards, the last 5 stages only award collectibles.
 * "Team Merit" experience can be gained from "Daily Supply" at 07:00 UTC once a day. The amount will vary based on event progress.
 * "Team Merit" experience can be gained by clearing stages.
 * "Team Merit" experience is used to level up Team Level.
 * The max level for Team Level is 9, it cannot be raised higher.
 * Each Team Level up gives Constructs one Modification Point which can be used to unlock Modification Slots that unlock additional effects and buffs, and raises their basic stats and skills.
 * All Modification Points for any Construct in your team can be regained and reallocated through Resetting the Construct in "Modify Members".
 * Specific "Modified Skills" can be reset by selecting it and then selecting "Reset", this will also reset any skills above its tier as well.


 * Log in everyday to receive Team Contribution.
 * Pay attention to Stage Affixes and Effects and pick the appropriate Constructs to suit the situation.
 * There is no penalty for stage failure.
 * The maximum time limit for a stage is 5 minutes.
 * It is possible to restart the stage while in the pause menu.
 * As the last final 5 stages consist of the same boss spawning at the same location after defeat, prioritizing fast elimination while staying in the same spawn location will be vital in dealing enough damage to clear the stage.




 * -|KI. GAL Archives=

Guide for the KI. GAL Archives Event Duration: December 22nd 2022 to January 19th 2023

Each round of KI.GAL Archives will last 7 days.
There are 2 Modes, Ordinary Mode and Nightmare Mode.
 * There will be 4 rounds of KI.GAL Archives during the course of the event.
 * Stages will reset after 1 week and you will have to recruit your members again.
 * You can claim the Heterosoil Grown Cert Collectible at the bottom left of the screen.
 * There are 5 Floors with 2 Stages (VH-01~VH-02) and 4 Floors with 3 Stages (VH-01~VH-03) in Ordinary Mode.
 * There are 4 Floors with 3 Stages (EX-01~EX-03) and 1 Final Ranking Stage (INF-1) in Nightmare Mode.
 * Each Stage will require the team (can also be just 1 Construct) used to clear it to be "Locked" in after clearing the Stage.
 * You gain an additional Refresh/Recruit attempt every 2 hours.
 * There is a limit of 50 Refresh/Recruit attempts.
 * You can only select 1 out of 3 Constructs given.
 * Recruited members have a Tactical Level that maxes out at 27, it cannot be raised further than that.
 * You can only have 9 team members, if your team is full, you must dismiss a team member to recruit a new one.
 * During recruitment, be careful not to recruit the same character in different frames by mistake as they can look quite similar, e.g., Kamui: Bastion and Kamui: Tenebrion, as it will be counted as different Constructs.
 * It is mandatory to pick "Preset Team Members", which are 2 members that CANNOT be dismissed at the start of each round of KI.GAL Archives, selecting Preset Member Sets that have Chrome: Glory is usually the Meta, as Chrome: Glory dominates most other Constructs in wiping out mobs quickly, especially for INF-1.

The star levels of members recruited through refreshing are dependent on your Recruitment Level. 

==== Member Sets can form Tactical Synergy that provide buffs with certain Constructs. Take advantage of these while building your team, as Constructs from Member Sets used in battle will buff either themselves or the whole team without requiring the entire Member Set to be used in battle. (With a few exceptions, e.g., Unknown, Akdilek) ====
 * However, forming Member Sets is something that can be difficult to achieve early on, as RNG plays a heavy part in being able to form a proper Member Set, ignoring it in the early stages of KI.GAL Archives is also a viable strategy until your Recruitment Level is high enough.
 * It should also be noted that aiming to build Member Sets early for the specific purpose of having a high rank in INF-1 (the final ranking stage) is possible, but can make clearing the stages preceding INF-1 more difficult.
 * When Refresh/Recruiting Constructs, it is recommended to choose Constructs that will raise the OVERALL average Tactical Level of your 9 Constructs, as later stages require all 9 to be used in clearing it.
 * When starting out, you can choose to invest in healers like Liv: Luminance to have an easier time surviving in the earlier rounds or even a tank for even greater survivability. Dismissing substitute Constructs later on will be less costly due to having a higher recruitment level near the end of each round.
 * You can purchase Refresh/Recruit attempts starting at 5000 Cogs, the price will go up by 5000 Cogs every time you purchase another Refresh/Recruit attempt.
 * The price can only go up until a maximum of 50000 Cogs, it is only possible to purchase Refresh/Recruit attempts another 11 times at this price, for a total of 20 Refresh/Recruit Attempts that can be purchased a day.
 * The price will reset back to 5000 Cogs at the start of every day at 07:00AM UTC.

There are 3 Virtual Variables for each weekly round of KI.GAL Archives, these will be changed at the start of every week.

 * Virtual Variables are critical in combat, make use of them while building your team to get the most out of them.
 * The first Virtual Variable will be a buff dependent on your team composition. (E.g., Must have 3 different classes/All Elemental Types/All Tanks.)
 * The second Virtual Variable will either be a debuff to limit a Construct's time on the field and to force the player to switch Constructs often in battle, (e.g., Cannot deal/deal less DMG after 20s/Takes 3% DMG every 3s/Dodge gauge recovery speed reduced by 80%.) or a debuff to force a Construct to stay on the field as long as possible. (E.g., Cooldown of switching members increases by 10s.)
 * The third Virtual Variable will always be a general buff which will not be dependent on either team composition or playstyle.

It is recommended to use as many refresh attempts as possible to increase your Recruitment Level.

 * Constructs dying in combat will not remove them from your team or reduce their health when used in the next stage, so there is no penalty to failing a stage.
 * No matter the amount of Refresh Attempts left, all players will have 20 Refresh Attempts at the start of the next phase.
 * There is no revive mechanic.
 * The maximum time that can be spent in any stage other than INF-1 is 5 minutes, failing to clear the stage in 5 minutes will result in a unsuccessful attempt.

At the end of all the stages there will be a stage that requires you to clear as many waves of enemies as possible in 3 minutes.

 * There is a ranking for the most amount of stages cleared in INF-1. There is no additional rewards for having a high ranking in INF-1.
 * It's possible to clear all stages in a floor with the same team by resetting the floor attempt to gain Refresh Attempts as floors do not need to be cleared in order. Clearing a previously cleared floor in this way will not award new Refresh Attempts and all floors will still have to be cleared with its attempts not reset to move on to the next floor, but this method can still be used to gain a few extra Refresh Attempts on the same floor if necessary.
 * You can spy on all of the top 100 player's Member Sets to understand their builds.
 * Majority of the builds who rank highly either abuse the high effectiveness of the Ice elemental composition team, especially Chrome: Glory, or make use of the Virtual Variables in effect for the phase to their advantage, a hybrid combination of both strategies is also competitively viable.
 * As this event is reliant on the fact that all Constructs used are provided by the event, the only true factor in ranking highly are planning your Member Sets well and having the skills to achieve the best results.