Deep-sea Ambusher

 




 * Double Shot: Fires two simultaneous rounds. This attack will display a projectile path prior to firing.
 * Arc Volley: Fires a volley of twin rounds in a semicircular pattern; this will not display a projectile path.
 * Hydro-Cutter: Fires a continuous stream of water. This attack will not display a projectile path, and its animation is dynamic; the enemy will rotate while firing to attempt to follow the player character (though its rotational speed is notably slow). The attack has multiple low-damaging hits, none of which will stun or knock down the player.
 * Leap: Leaps high in the last direction it was facing, knocking down nearby player characters.

Players in the path of this enemy's Arc Volley attack are advised to evade to the enemy's left, as the attack will always proceed in a counter-clockwise fashion.

The Deep Sea Ambusher this enemy will frequently attempt to use its Leap action to gain distance when the player is in close physical proximity. Note that this attack's damage infliction occurs on the initial takeoff and not the landing.

This enemy was originally known as "Depth Prowler" prior to its official name change upon implementation of the Eternal Engine patch.