Evolution

In the future, PGR will use a new version of upgrade system that builds upon an already established system with Evolution Ranks. The current system as we know is detailed here Rank. Its very simple, you collect shards from character duplicates to obtain small bonuses like additonal HP or ATK. When you've obtained enough shards to reach a threshold, for example at S-Rank, collecting an additional 30 shards will allow you to Evolve into SS-Rank! This allows you to unlock the Rank Passive for that character, furthur enhancing their abilities!

While the system alone is ok, it somewhat punishes you for not fully committing into the next Rank up. In the case of you pull for an S-Character on debut and got lucky with 3 duplicates. You will have the character, then the additional 2 duplicates will be converted into 60 shards. 30 Shards are needed to reach SS rank, leaving you with 30 shards remaining. You can also obtain 30 shards through Pain Cage Scars. Netting you a total of 60 shards after youve hit SS rank. However your now left with a desicion, Do you spend another 15,000 to obtain one more duplicate to reach SSS rank? If you choose not to, you lose out on having that SSS passive and will have to wait until another banner comes around to grab your remaining 30 shards to reach SSS.

What this scenario has created was a situation where if you are stuck in the middle, you are losing out on more power by staying in between ranks SS and SSS with very little benefits. However this is where the new and improved Evolution system comes in to remedy that loss of power.



This new system will allow you to obtain passives in between Ranks S>SS>SSS>SSS+. In the event you cannot fully commit to reaching SS or SSS, you will still enjoy some passives that are available in those ranks so long as you can meet the shard requirement.

Every Construct released after A New Divide will enjoy this new Evolution system. Starting with Karenina: Radiant Daybreak, as the debut Omniframe for that patch. Lets look at one of her passive abilties and we'll explain how to understand it.



Karenina: Radiant Daybreak will have additional passives within her Ranks. Starting with S-Rank, she has 1 additional passive you can obtain before you reach SS-Rank



The "S5" is a two parter distinction that you will have to achieve to enjoy this passive. The first half is "S", meaning you will need to reach S-Rank to fufill the first half of the requirement. Since Radiant Daybreak is an S-Character, Initially obtaining her will automatically have you start out at S-rank! The second requirement is "5" meaning how many nodes you need to have unlocked in her Evolution via with shards of course!



At S-Rank, each node requires 3 shards to unlock. with 5 nodes needed, we will need a total of 15 shards to unlock the "S5" passive! Even if you dont have enough shards to reach the next rank of SS, you can still obtain some handy passives for your character.

If you had pulled for a second copy of Radiant Daybreak, or purchased 30 shards from the Pain Case shop. You will hit SS-Rank, obtaining any "in-between" passive along the way.



That is the very simple explanation of the new Evolution system. Feel free to check out Karenina: Radiant Daybreak or any other constructs released after her for all their passives. We will now show an easy to understand chart of how much shards and costs associated with obtaining specific ranks with the new system!

One more Important detail before you review the chart below. Each Rank has a different shard requirement for each node.



S-rank requires 3 shards per node S-rank requires 9 shards per node S-rank requires 18 shards per node

We have calculated everything into this nifty chart for your convenience!

 This chart is going off of Initially Obtaining the S-Character starting at 15,000 on Pity
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PPC Scars account for 30 shards

 
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