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Wasteland Merchant=

Guide for Reverb Shard Duration: July 5th 2022 to August 15th 2022.

The Shop Event currency used in this event is Incomplete Fragment.
 * For context, one run in Reverb Shard: 30 Serum gives 50-??? Incomplete Fragment.
 * Reverb Shard can be Multi-Challenged up to 8 times maximum.
 * Reaching Authority Level 25 will enable an NPC to appear that immediately clears any stage and Multi-Challenge attempts after speaking to it.

Farming Tips
Use your Serum to grind only the first stage in "Reverb Shard", do not spend Serum on the second stage because memories can be chosen in the shop.

Event Shop Tips
It is generally not recommended to redeem:

in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.

Most 6 star Memories can be farmed so do take the chance to stock up.


 * -|Collab-Themed Mode: Untold Naraka Linkage=

Collab-Themed Mode: Untold Naraka Linkage Duration: July 5th 2022 to August 2th 2022.

There are 4 stages that can be cleared, each stage will be unlocked once the previous stage's deciphering stage has been complete.
 * Each new stage are timed to release 1 week after the previous one.
 * The deciphering stage can be attempted once a day, with the scores being added to the score achieved the previous day.
 * Finishing the story content for each stage will unlock a new "Archive" to unlock a new Nier character that can be "Improved".
 * You gain 3 "Empty Record" everyday at 07:00 AM UTC that can be used to improve Nier Characters.
 * Improving Nier Characters will unlock their "File" data and increase their BP within the event.
 * It is recommended to grind the "World Collapsed Archive" in the YoRHa Archive after maxing out all Nier characters as it gives 350 Broken Coins instead of the 200 Broken Coins that the other stages give.













A maximum of 9999 Broken Coins can be held at one point, any more Broken Coins gained will be stored in the mailbox. It takes 19550 Broken Coins to redeem everything in the Secret Exchange Shop.


 * -|Micawberism Cloisters=

Guide for the Micawberism Cloisters Event Duration: July 14th 2022 to August 4th 2022.

Upgrade and recruit units to rise up the tower by defeating mobs through strategy!
 * You can use up to 6 units to challenge each stage, consisting of 1 Core Member and 5 regular Squad Members.
 * You can upgrade your units with Kinetic Potions to raise their level and Core Modules to Star up your units after they've hit the level cap which will reset their level to 1 but will raise their level unit.
 * Core members have Red, Yellow and Blue skill that are manually activated (with a cooldown) while regular Squad Members have only one skill that will be activated automatically once their energy has been charged.
 * Core member skills can be changed to have different effects after their star up.
 * The Energy Depot gives 60 Kinetic Potions and 30 Core Modules every 12 minutes
 * The Energy Depot can only hold a maximum of 24 hours worth of materials which would be 1440 Kinetic Potions and 720 Core Modules at a time.
 * There are 35 normal stages that can be cleared which will award the "Mechanoid Gacha" Collectible and 100 hard stages (displayed as Midnight-55).

There are 4 Classes which have a type advantage against each other Shooter > Guard > Knight > Assassin > Shooter They function as tanks who are best used to buy time by distracting the enemy.
 * Guards charge forward at the start of the battle.
 * Knights have control skills that can influence the distance between enemy units.
 * Shooters act as ranged DPS that deals high amounts of damage from a distance but will die easily when confronted.
 * Assassins always teleports behind the enemy at the start but can be killed very easily.

Strategy in this game mode will only consist of Member selection and Member Placement before the stage starts and Core Member control while the stage plays out Costs: SSS = 16 SS = 8 S = 3 A = 2 B = 1
 * While in the "Battle Preparation" screen, it will display the type advantages relative to the mirrored position of the enemy, while this is helpful to learning the direct type advantages of the enemy, the suggested "Up" and "Down" markers should be ignored as the game does not take into account team composition and position when placing these markers, only that the member on your side has an advantage in terms of type when facing off against it individually.
 * If the enemies have Assassins, you can anticipate their movement as they will teleport behind your team and block your Guard units from immediately advancing forward by blocking them with any unit that is not a Guard member (with some exceptions).
 * If the enemies have Shooters, you can use Assassins to teleport behind the enemy to either distract or kill the Shooters.
 * If the enemies have Guards, you can block their advancement with another Guard that will charge forward at the start of the battle like them.
 * Shooters should always be hidden away from the enemy so that they can deal constant damage from a distance without being threatened by the enemy.
 * Guards will be vital in drawing attention from the enemy while your other units whittle down their HP.
 * Remember that all units in this mode will prioritize the nearest non ally when attacking, understanding this concept will be essential to clearing some stages.
 * While the "Power" number gives an approximate idea of each unit's strength, it is not a conclusive decisive factor in determining a stage's outcome as these numbers can be overcome with good strategic planning and control.
 * Stages can be challenged repeatedly with no penalty, however, the outcomes of the battles can be quite random even with fixed variables.
 * Managing the cost of your team will be important as Members with a higher rarity will often have a higher cost while your Core Member will have no cost at all.

Controlling your Core Member well can be the vital difference between victory or defeat.
 * Using your skills will help to build up your energy meter, which when full, will allow you to activate your Core Member's ultimate ability.
 * It is possible to use some of your Core member's skills to interrupt an enemies skill by monitoring the enemy unit's energy meter closely and using it when they are about to use unleash their skill. This will be essential in clearing later stages.
 * It is recommended to use the 2nd tier of skills that will be unlocked when staring up your Core Member.
 * The AI controlling your members and the enemy will always prioritize the closest non ally when attacking, understanding where your Core Member will head next will be important when planning out the use of your skills as you cannot control your Core Members movement.
 * As your skills have a cooldown timing, it is recommended to use them the moment they have recharged at the start so you can use them more often, however, choosing the moment you use your skills depending on their effects and its range will be crucial to clearing a stage in the endgame.
 * As different skills have a different range and effect, studying up on what each of them does depending on your Core Member and activating them to damage the most amount of enemies depending on range and distance will be important.

It is possible to clear all the way up to stage 60/Midnight-15 in the endgame mode with one team Core - Guard SSS Guard = 16 Cost S Guard = 3 Cost S Assassin = 3 Cost S Shooter = 3 Cost S Knight = 3 Cost
 * The breakdown of the endgame mode is: Dawn (5) - Sunrise (5) - Mealtime (5) - Mid-morning (5) - Sunshine (5) - Dinnertime (5) - Sunset (5) - Dusk (5) - Rest-time (5) - Midnight (55)
 * There will be no rewards gained from clearing these stages.
 * Stage outcomes can be random even with the same builds.
 * This build can be used to clear up to Midnight-15 with enough practice and control.(Any further has not been explored)

