Roland

'''Note: This article is about the boss enemy. For the playable Roland, see Roland: Theatrical Flame.'''

"Machines, Constructs, Humans, Punishing Virus, whatever comes of this ragged doll of a world, I have no interest... I exist to protect Miss Luna and ensure her wishes are fulfilled. That is all."

Roland is a major boss enemy introduced in Chapter 3.

Roland generally has three behavior sets that he will shift through at certain HP thresholds. In some encounters with him, he will not have access to all three.

Basic= Roland will always have access to this behavior set. Between 100% and ~66% HP, Roland's attacks will be limited to Jump Slash, Bullet Kick, and Fire. Note that his Jump Slash has two different forms, but both are limited in range and highly choreographed. When this behavior set is active, Roland will always slowly walk towards the active player character. When the player character is at a certain mid-range distance from him, he will always use his Fire attack. Roland will gain access to this behavior set between ~66% and ~33% HP. It will have limited use, and he will actively shift between it and his Basic set as his attacks accumulate cooldown. While this set is active, Roland will use his Scythe Form skills. There are a total of three Scythe Form attacks, all of which gaining substantial range and dealing heavy damage.
 * -|Aggression=
 * Whirlwind: Thrusts his weapon forward, creating a wide-area vortex in front of him, then launches a forward-moving shockwave. This attack is capable of damaging player characters in close proximity to him, even if they are not in the primary vortex path.
 * Triple Swing: Stands steady and swings his weapon three times, covering a wide range in front of him.
 * Circle Slider: Spins and slides forward, swinging his weapon around him twice. This attack's range will encompass a wide circle around Roland.

Roland will gain access to this behavior set below ~33% HP. He will actively shift between this set and his other two sets as his attacks accumulate cooldown. While this set is active, Roland will frequently use his Flying Man and Explosive Barrel skills. Notably, he will always use Flying Man when the player character is near him. If the player character chases him to his landing position before Flying Man's animation completes, he will use it again. Once he gains sufficient distance from his target, he will use Explosive Barrel.
 * -|High Aggression=

Upon the release of Evernight Beat, this enemy received a sprite and animation renewal.