Guides/Beginner's Guide

Blasting Through the Story Mode

 * Focus on getting through the story to begin with; at various level milestones, you'll unlock more and more types of content
 * Side note: the story is pretty enjoyable to read!
 * That said, if you want to skip it to play as much as possible, cutscenes can be rewatched in the Codex
 * Try to rush to level 35 and clear Stage 5-7 (Normal) to unlock your essential dailies and weeklies
 * This includes content such as Bounty Missions, War Zone, and Phantom Pain Cage

Team Building

 * Put all of your eggs in one basket and focus on leveling one team only — your Support Construct can be 10-15 levels below your Attacker and Tank
 * This team will carry you through War Zone (WZ) and the higher levels of Phantom Pain Cage (PPC) until level 80
 * Depending on your chosen Construct from the Item-SRankConstructPick.png-Rank Construct Pick the Fire or Dark team would be recommended
 * Always bring a Tank, as debuffs are much more potent and important than buffs in PGR; in addition, the Tank Class Skill (available on every Tank and unlockable at S-Rank) lowers enemies' extra damage reduction
 * In your mail, you'll find an Item-SRankConstructPick.png-Rank Construct Pick — you can accept it from your mail, but don't use it (from your Items menu) for now as you'll want to choose a Construct based on which S-Rank you got from your first pity

Get into a Guild

 * Join a Guild and do your three bi-weekly Boss fights; use the currency to buy Hypertune materials and Transcendant Shards from the Guild shop

Prioritizing Events

 * If an Event is active and you're Level 40+, try to spend the majority of your Item-Serum.png Serum on the Event's farming stage
 * The Global version is now at the point where more and more Memories are in each Event shop, making the Memory farming stage less and less relevant
 * In general, you will want to grind the Event's currency farming stage
 * If it is missing a Memory that you need, however, such as Frederick, you may choose to farm the Memory stage until you get it
 * There are one-to-two days of down-time between events — use this time to progress the story and other game modes that cost Item-Serum.png Serum, like Stronghold and Golden Vortex

The Right Memories Make a Huge Difference

 * Try to slowly gather your characters' recommended end-game 6* Memory sets
 * You can use lower-rarity placeholders but do not invest in 4* and lower Memories and don't raise your 5* Memories higher than level 35
 * Try to make it a habit to utilize your Memory-DaVinci-Icon-1.png Da Vinci 4-piece set effect right before you burst your enemy down — refer to the Combat Guide for a detailed explanation on how Memory-DaVinci-Icon-1.png Da Vinci works
 * During the transition phase Memory placement does not matter but try to prioritize the optimal positions as shown in each Character's 【Punishing Pub】 Recommended Memory Sets section
 * Optimal placement becomes relevant once you'll start Hypertuning your Constructs' Memories
 * Rule of thumb for Hypertuning is to only Hypertune the bottom row Memories of your very best characters as those Memories raise the ATK stat
 * 5★ Memories to keep are event-exclusive Memories as they're limited and a 2-piece set of Memory-Richelieu-Icon-1.png Richelieu, Memory-Samantha-Icon-1.png Samantha, Memory-Gloria-Icon-1.png Gloria, Memory-Voltaire-Icon-1.png Voltaire, and Memory-LanternFestivalReunion-Icon-1.png Lantern Festival: Reunion each — they stack with their 6★ counterparts and Lantern Festival is a very powerful buff-set used even at end-game
 * Prioritize Grid 1-3, as 6★ Memories have a significantly higher ATK value ceiling and are usually placed in Grid 4-6

Einsteina's Elemental Resistance Theory

 * As mentioned above debuffing enemies' Resistances is an important part of maximizing your damage
 * Besides Tanks' Class Passive the Resistance-lowering Memories are a vital element of each team's build
 * Memory-Catherine-Icon-1.png Catherine and Memory-Voltaire-Icon-1.png Voltaire lower Physical Defense
 * Memory-Einsteina-Icon-1.png Einsteina and Memory-Gloria-Icon-1.png Gloria lower Elemental Resistance
 * Memory-Gloria-Icon-1.png Gloria lowers all Resistances regardless of her user's damage type but Einsteina requires some research to fully utilize her effect
 * It is important to take note of the damage type Memory-Einsteina-Icon-1.png Einsteina's user inflicts on QTE as she lowers the corresponding Elemental Resistance only
 * Memory-Einsteina-Icon-1.png Einsteina does not lower Resistances if her user inflicts Element-Physical-Icon-White.png Physical damage on QTE, even if their kit contains Elemental damage, like Dialogue-Blast-Icon.png Karenina: Blast (Element-Fire-Icon-White.png Fire)
 * Please check which type of damage a Character inflicts on QTE before equipping them with Memory-Einsteina-Icon-1.png Einsteina
 * If the damage type is mixed (Element-Physical-Icon-White.png Physical/Element-Fire-Icon-White.pngElement-Ice-Icon-White.pngElement-Dark-Icon-White.pngElement-Lightning-Icon-White.png Elemental) then Memory-Einsteina-Icon-1.png Einsteina will lower the corresesponding Resitance once the Elemental attack hits its target

Maxing Out Your Levels

 * Raise your main team to Level 80; this is important as it is the biggest initial hurdle to Awakening your characters

Awakening Characters

 * Awaken your main Attackers with their recommended Awakening sets
 * Support Characters are lower priority Awakening targets as they tend to enjoy less on-field time
 * Try not to overwrite Resonances to Awaken as many Constructs as soon as possible — this is a huge waste of resources and not worth it in the long term
 * Optimally, each Awakened Construct should have their own personal Memory set
 * Support characters, especially those who use Da Vinci, can generally use a shared set
 * 4-piece Hanna (Prioritize Grid 1-3) + 2-piece Cottie (Prioritize Grid 4-6) is another great shared set for Babel Tower and the lower floors of Phantom Pain Cage (such as Test and Elite)

Optimizing Weekly Bounties

 * Finish your three Weekly Bounties
 * Only choose Bounties that have Item-BasicConstructRnDTicket.png Basic Construct R&D Tickets as a reward
 * If none list them as a reward, hit the Refresh button until 50 or 60 Item-BasicConstructRnDTicket.png Basic Construct R&D Tickets are available
 * You'll be able to earn 50 from two Bounties and 60 from another for a total of Item-BasicConstructRnDTicket.png each week
 * You have seven Refreshes per day, so with a little patience you'll easily get all your weekly tickets

Why It's Important to Collect Those Blue Tickets

 * After your initial 30 pulls awarded from Beginner's Missions the only way to gather the remaining 10 pulls to hit the S-Rank pity on the Beginner's banner is through Weekly Bounties mentioned above, Daily/Event Log-In rewards, and the 1 USD pack in the Top-Up Shop

Game Modes To Do Weekly

 * Do your weekly Joint Warfare runs — you can do all six runs during stage two when all six maps are open
 * Do your weekly War Zone runs
 * Do your weekly Phantom Pain Cage runs
 * You are allowed to do 4 runs during each weekday, and 8 during each weekend day
 * You can do all 15 runs on weekends, as Saturdays and Sundays allow 8 attempts each
 * War Zone and Phantom Pain Cage are your main source of Item-BlackCard.png Black Cards, giving a total of 500 each


 * Save your Item-PhantomPainScar.png Phantom Pain Scars for your favorite Characters or high-priority SS-targets, such as Dialogue-Rigor-Icon.png Rosetta: Rigor and Dialogue-Tenebrion-Icon.png Kamui: Tenebrion, whose kits improve significantly at SS-Rank
 * Do your weekly Autopoiesis Maze runs
 * You can do all of your Exploration stages on Fridays and don't have to play daily

Getting Coatings From the Dorm

 * Visit your Dorm, pat your Characters, buy the discounted Item-CoatingSketch.png Coating Sketches, and finish your Dorm dailies — you can craft three random Decors investing only three Item-DecorCoin.png Decor Coins and recycle them for an easy Daily mission completion

Buy Your Free Shard Daily

 * Buy the daily A-Rank Construct Shard from the shop — the other materials are better farmed directly during Events

Farming Interludes to Evolve A-Rank Characters

 * Try not to farm more than one Interlude Challenge Mode stage (two runs) each day, as the Item-Serum.png Serum cost can skyrocket quickly while farming multiple Constructs' Shards
 * If you've cleared the Challenge Mode stage before, you can Auto Clear it all subsequent times

Dead Days Between Events

 * During lulls between Events, the best resource stages to farm would be Item-Cogs.png Cogs, Item-WeaponOverclockCoreII.png Overclock Materials, and AE-4/5, in that priority from highest to lowest

Make Sure to Pull on the Right Banner

 * Always choose the 60-pull-pity, 100% banner (Theme Limited) once new S-Ranks debut — even big spenders don't touch the floating guarantee 80-100-pull-pity banners (Arrival Limited)

Unlocking New A-Ranks for Free

 * You can unlock new A-Ranks with their Shards from the respective Event Shop without pulling on their banner, but pulling each new S-Rank is highly advisable
 * Don't forget to raise your new A-Ranks to S-Rank to unlock their Class Passive (Attacker, Tank, Support)
 * Don't overinvest in Transcendants — most of them start to shine at SSS-Rank only and they cannot be deployed together with Constructs until Wandering Dream with Whale, many patches into the future