Babel Tower/Echo Aria

A.K.A. "Project Babel: Morgana Sicily", occurred under the Echo Aria Patch. 1. The Project Babel - Morgana Sicily consists of 3 levels. Each level has only 1 optional stage. In the optional stage, you can freely choose the combination of strategic objectives. 2. Each level can be challenged with up to 3 teams. You can only use the 1st team attempt each level at the beginning. When the 1st team has a clear record for each level, the 2nd team will be unlocked. When the 2nd team has a clear record for each level, the 3rd team will be unlocked. The record for each team's challenge level and members will be saved separately. 3. Each level contains 5 difficulty levels. Based on your selection, the final Strategic Level will gain different bonuses. Final Strategic Level = Strategic Level Selected x Difficulty Bonus Coefficient (rounded off). 4. There are three parts in the level: [Environmental Intelligence], [Strategic Target] and [Support Module] which will affect the battle. 5. After each successful challenge, the members used will be locked and cannot be used in other levels and form another team. The players can change the status of the members by "Clearing Record" or "Restoring Record". 6. According to the combination of Strategic Objectives selected in the challenge of each level, rewards can be obtained once the total Strategic Level for a single level or the accumulated Strategic Level has reached the requirement of Challenge Mission. 7. Once you complete a level, you will get a collectible reward. The higher the Strategic Level you reach, the better quality the collectible will be. 8. The final Strategic Level reached by all of your teams will be shown on the Babel Tower Ranking.
 * Environmental Intelligence: Environmental Affixes in the battle. The challenge of this level will be affected by the Environmental Affixes.
 * Strategic Target: Difficulty Affixes in the battle, the selected Affixes will be added to the level to increase the difficulty.
 * Support Module: Buff Affixes in the battle, the selected Affixes will aid your members in combat.
 * Clearing Record: To clear the Strategic Levels gained by completing the level and unlock the members at the same time.
 * Restoring Record: Restores the level to the state before completion and regains the corresponding Strategic Levels. The members used to complete the level will be locked again.

 Team Requirements for Support Points:
 * -|BP-1=

Deploy 1 Member with 4,000 BP (+1).

Deploy 1 Transcendant (+2).

Deploy 2 Transcendants (+2).

Support Details:

Fire Resistance: Immune to the Vulnerability of Burning Fire in the Scene.

Absorption: Taking the Character as the center, absorbs enemies 20 meters away every other 10s.

Blood Draining: While orb-ping and unleashing Signature Move, returns HP according to DMG received.

Environment:

1) E-Screen Defense: The enemies have a large Damage Resistance Shield, which will be temporarily invalid for 15s after burning in fire by the scene.

2) Local Burn: Burn Zones occur on the field somewhere, when characters or enemies are burned by fire, they will receive Vulnerability. Fire Burning will make enemy's E-Shield invalid for

3) Dead Zone: Transcendants recommended.

Team Requirements for Support Points:
 * -|BP-2=

Deploy 1 member with 4,000 BP (+1).

Deploy 3 Constructs (+1).

Deploy 2 Constructs (+1).

Support Details:

Resupply Signal: Chance to drop Orbs when attacking the enemy. Pick up the Orbs to gain the corresponding skill Orbs.

Blade Dance: Constructs' Physical DMG increases by 45%.

Environment:

1) Ascnet: Start chanting when Luna's HP is 85%, 50%, and 15%. While chanting, summons unknown Constructs to assist in battle. Unknown Constructs will leave for a while if they are Stunned or fatally injured.

Team Requirements for Support Points:
 * -|BP-3=

Deploy a Construct with Elemental Stats (+1).

Deploy 3 Constructs with Elemental Stats (+2).

Support Details:

Elemental Growth: Constructs' Elemental DMG increases by 15%.

Elemental Attack: Hitting an enemy with Elemental DMG will spread the Elemental DMG, with 8s cooldown.

Environment:

1) Chomper: One Chomper will grow up in the field every other 5s starting from the 5th second. Each Chomper comes with an Elemental Mark, and will be reborn after 15s of death. The max number of Chomper

2) Hetero-Radiation: When there are 2 Chompers, all monsters will be added a Lv.1 Strike; and 8 Chompers, added lv.1 Recovery.

3) Elemental Resonance: Elemental ATK will add monster an Elemental Mark. Two different Elemental Marks will make Resonance, adding Vulnerability to BOSS and killing little monsters.

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