Nona Ouroboros

1. New Main Story - Chapter 11
Unlock Requirement: Commandant Lv. 40


 * New Chapter is available to all Commandants during the event.


 * It will remain as a Main Chapter after the duration of the event and Commandants will have to complete the prerequisites to access the content.

2. Event Stages - ________
Unlock Requirement: Commandant Lv. 40

[Normal Mode]


 * Details here

[Abyss Mode]


 * Details here
 * Stages gives experience that can be used to raise [Permission level], which give stat increases only for the event stages.

3. Boss Challenge - ________
Unlock Requirement: Commandant Lv. 40


 * 5 difficulties, earn BC and Digital Monograms by beating each level

4. Event Shop
Includes Heisen, Einsteina, Patton (CN Labor Day event), Hanna (CN Labor Day Event)
 * Use special event currency Mechanical Beetles to redeem rewards.


 * Completing event stages, boss stages, and event missions will earn Digital Monograms. Accumulate to receive rewards.

(Smoke Powder is an event enemy unit)
 * Other items include Chrome : Arclight shards, construct upgrade materials, affection items, construct buddies [Smoke Powder], [Roseblade]

5. New Interlude
Chrome : Arclight

Unlock Requirement: Commandant Lv. 40


 * After the event, the Interlude stages will be locked and Commandants will have to complete the prerequisites to access the content (obtain corresponding Constructs).

6. 7 day login event
Unlock Requirement: Commandant Lv. 20


 * Log in for 7 days to redeem Holographic Tickets, Serum Beta, and Base Construct Tickets

7. Exploration Stages - Venus Pathway (name TBD)

 * Very similar to the APUS in Eternal Engine.


 * Choose a team to tackle stages, team is locked for the day


 * Venus Pathway is a roguelike exploration stage. Commandants will form your team and explore the mystery zone, find your way to reach the final Boss.

8. Border Convention (name TBD)
Unlock Requirement: Commandant Lv. 70


 * New mode added to Challenge tab.


 * Commandants can dispatch constructs to take over different districts.
 * Constructs can be ordered with different conditions to guard the districts, which can give skill increases for all constructs in the mode
 * "Special note: When every team's average BP meets recommended BP, Cogs can be consumed to revive constructs during battle.


 * Maximum 10 revivals per team."

Gallery system online
Unlock Requirement: Commandant Lv. 42


 * System contents: story replay, enemy compendium, weapon depot, memory handbook, etc. will be available after content update

10. Eden Mk. II
Unlock Requirement: Commandant Lv. 40+


 * A themed exhibition for members of Hanging Gardens.
 * Commandants can create and share their own theme creations. Can also view other commandant's creations and give likes (?)

11. Co-op - Rosetta
Unlock Requirement: Commandant Lv. 50+
 * Added new Overclocking difficulty. Completing missions will earn rewards.

1) Chrome : Arclight
Info: A-Rank, Tank


 * 100% targeted rate up in [Member Recruit banner]

2. New 6★ Weapons
1) St. Elmo (Chrome : Arclight Exclusive)


 * Available in [Basic Weapon Research] after ____.


 * Available in [Target Weapon Research] on ____.

1) Chrome : Arclight
Discount Period: __________________

Discounted Price: 68 Rainbow Cards (30% off)

Normal Price after discount period: 98 Rainbow Cards

Event Packs (CN prices)
Nona Ouroboros Base Construct Ticket Pack Base Construct Ticket x1250, BC x250, Construct EXP Pod (XL) x2, Cogs x50000

1. Labor Day Packs
1. S Bianca banner rerun (don't expect GLB to get this, this was part of CN's post-launch changes that GLB already received from day 1) Banner and rate up changes, S Bianca banner extended (GLB already got the banner changes from launch so I won't go into detail here.) S Bianca banner extension is in response to the CN feedback about pity, banner rate ups, etc....

2. Labor Day Packs
Veritas coating - 168RC Hawk of Glory Chrome : Arclight shards x10, 6* Memory Shard x50, Skill Points x10, Cogs x50000

Assault Model Pack
Chrome : Arclight shards x30, 6* Memory Shard x150, Construct EXP Pod (XL) x3, Cogs x200000

Gift of Glory Pack
Base Construct Ticket x2500, 6* Memory Shard x150, Skill Points x50 98RC (Limit 2)

1. Returning Commandant event missions

 * After completing event mission series, can earn corresponding rewards (including: Event Construct R&D Tickets, serum, 6* memory shards, etc.)

How to qualify as "returning commandant" (only 1 condition below needed):
 * Commandant level >= 40, has not participated any previous Returning Commandant events. Last login was >=15 days ago.
 * Command level >= 40, has participated in previous Returning Commandant events. Last login was >=30 days ago

2. Return invitational event
Level 55+ required. Commandants can get and copy a unique return invitation code.
 * Commandants who use the code and qualify as "returning commandants" can earn referrer BC after verification


 * "Note: no usage limits on return invitation code. Earn corresponding rewards for successful invitations."


 * Reward distribution might take a few minutes to show up.

General
1. 	Added batch building and refitting furniture function

2. 	New weapon appearance change system. Appearance will also change based on number of resonances. (Currently only Lightning, Saint Elmo, Requiescat, Lilac, and Sin will be included. Other weapons will eventually be integrated.)

3. 	Story modes (Normal/Hidden), Border Convention, Venus Pathway now have a revive feature, spend a set number of Cogs to revive in the middle of the stage (some modes have prerequisites for revive feature)

4. 	Commandant level cap increased to 120

Equipment
1. Improved Catherine 4-set bonus text description of the shield.

"When taking damage, receive a shield equal to 20% of defense, block a portion of currently received physical damage, and increase physical damage dealt by 15%, effect lasts for 5 seconds. 8 second cooldown."

Changed into:

"When taking damage, receive an HP shield equal to 20% of defense, block a portion of currently received physical damage, and increase physical damage dealt by 15%, effect lasts for 5 seconds. 8 second cooldown." (Text change only)

2. Fixed a issue with Guinevere and Philip II's 4-set bonus effect, under certain circumstances the recorded number of drone charges was lower than it should be

Construct
(Tyrant seems to be Super Armor without the shield buff. Reduced damage taken and immune to crowd control effects)"
 * Improved certain constructs' skill targeting mechanics, including Entropy's yellow orb, Ember and Blast's yellow orb, Pulse and Storm's red orb, and Arclight's autoattack during signature move
 * Improved Astral's signature move behavior, will no longer shift forward when there is no targetable enemy
 * Improved Entropy's signature move behavior, will now prioritize the current locked-on target
 * Improved Ember's red and yellow orb behaviors, correspondings skills have decreased knockback distance on enemies
 * "Improved Tenebrion signature move behavior and skill description.
 * ""When energy is at least 60, can enter Shadow Form, all skill behaviors changed, and reduce 8 energy every 1 second""
 * ""When energy is at least 60, can enter Shadow Form, all skill behaviors changed and receive [Tyrant] effect, reduce 8 energy every 1 second while in Shadow Form.""
 * Buffed Pulse's signature move damage, from 275% to 450%
 * Buffed Pulse's SSS passive duration, from 5s to 8s
 * Buffed Pulse's SSS+ passive duration, from 5s to 8s
 * "Fixed Pulse's red orb skill description
 * ""Based on number of orbs pinged, deal 90%/180%/270% physical damage""
 * ""Based on number of orbs pinged, each tick deals 10%/20%/30% physical damage, maximum 12 ticks"" (text change only)"
 * "Fixed Pulse's yellow orb skill description
 * ""Flip into the air and attack. On 1 or 2-ping, deal 100%/200% physical damage. On 3-ping, deal 200% fire damage. Also create a fire ring dealing 165% fire damage""
 * ""Flip into the air and attack, dealing damage 2 times. On 1 or 2-ping, every tick deals 50%/100% physical damage. On 3-ping, every tick deals 100% fire damage. Also create a fire ring, dealing 15% fire damage per tick, up to 12 ticks."
 * "Fixed Pulse's blue orb skill description
 * ""Based on number of orbs pinged, deal 50%/100%/200% physical damage""
 * ""Deal damage 3 times, based on number of orbs pinged, each time dealing 25%/50%/100% physical damage"" (text change only)"
 * Fixed Silverfang SSS+ passive not refreshing duration when effect is reapplied
 * Fixed Zero yellow orb 2-ping damage being lower than described
 * Fixed Zero passive core damage number incorrectly linking to signature move skill level
 * Fixed Storm signature move being able to be interrupted
 * Fixed Nightblade core passive being unable to mark untargetable (invulnerable?) enemies

Dorm

 * "Every dorm's maximum number of decorations changed to 150. Any furniture over the limit will be stored in the warehouse until item limit is reached.
 * Furniture is prioritized for storage in the order Accesory - Stand - Stool - Chair - Wall partition - Table - Shelf - Sofa - Bed."
 * "After content update, remove Serum Bundle β (M) x1 reward from dorm missions. It is now the reward for main page's Daily Mission for entering the dorm.
 * (Those who have completed the serum dorm mission before the content update can still redeem the reward from the new daily mission. As compensation, those who log in during [24 hour period] and do not complete the dorm mission will receive Serum Bundle β (M) x1)"

System

 * In accordance with Apple's new policies, after content update, when refunding from iOS App Store, the game will automatically update and remove the corresponding number of RC and Total Recharge record.
 * Added function to restart in Stronghold
 * Added indicator that main page will gradually dim when on lower battery power
 * Added new configurations in settings
 * Remove daily mission for upgrading memories, weapons, and constructs. Their respective rewards are merged into completing co-op mission, buying an item from the shop, and interacting with assistant.

Phantom Pain Cage & Warzone

 * All bosses have damage nerfed by 20%
 * "Removed Dark Camu's invulnerability during shockwave skill (if you've fought him, you know which one it is / "Yes!" ~Global Playing Scrub Site Editor). Dark Camu will now have [Tyrant] effect during shockwave skill.
 * (Tyrant seems to be Super Armor without the shield buff. Reduced damage taken and immune to crowd control effects)"
 * Improved Dark Camu's shockwave mechanic, will no longer consecutively activate it
 * Dark Camu is now immune to crowd control
 * Dark Camu HP is now 2x original values
 * Unknown Construct Alpha will no longer trigger slo-mo effect when getting attacked or blocking attacks
 * Unknown Construct Alpha is now immune to crowd control
 * Something about Roland's (EN skill name when he's back in PPC) skill having a chance to damage the on-field construct when the skill hits a QTE construct
 * Fixed Vassago going into stealth mode under certain circumstances
 * Fixed Roseblade getting stuck outside the arena under certain circumstances
 * Phantom Pain Cage, Warzone intermediate adjusted to 55-79, advanced to 80-120
 * Special note: Due to the level adjustments, commandants above level 55 [before maintenance starts] will receive Phantom Pain Scar x10 as compensation

Patch notes 2
(additional patches notes in a second announcement)

Constructs

 * Fixed Silverfang's energy balls produced by core passive not being able to gravitate to construct after a switch-in

Other improvements

 * Increased number of saved memory presets to 20
 * "Phantom Pain Cage and Warzone's level bracket adjustment will be applied after the their corresponding resets.
 * (After content update but before the reset, stages will display post-adjustment brackets, but participants will still be put into pre-adjustment brackets.)"
 * Improved Dawn, Eclipse, Nightblade, Astral, and Brillance interludes' enemy spawn positions
 * Improved Lotus interlude's 6th stage's behavior and hidden stage unlock difficulty. When entering stage a second time, talking to an NPC will give invulnerability
 * Improved Palefire interlude's 5th stage's behavior and hidden stage unlock difficulty. When entering stage a second time, talking to an NPC will mark the enemies with their corresponding numbers
 * Improved Storm's interlude's 6th stage's behavior and hidden stage unlock difficulty. Damage done to civilians decreased
 * Improved Nightblade's interlude's 5th stage's behavior and hidden stage unlock difficulty. After assassinating an enemy, gain immunity to detection for 3 seconds (during effect, walking into detection range won't reveal you)
 * Improved Veritas's interlude's 2nd and 5th stage's behaviors

Clarifications for Returning Commandant event missions

 * During the event, as long as commandant level is >=40 and within the days offline limit, the missions will automatically activate
 * Once the Returning Commandant event missions are activated, they will not expire. They will stay available until they are completed.

Clarifications for return invitation code

 * Every returning commandant can only use 1 invite code
 * Changed how many times an invite code can be used, it is now limited to 10 uses
 * Invite codes can only be applied to its own specific server

Nona Ouroboros Serum Event

 * During event, commandants will receive Serum Bundle β (M) x1 daily through in-game mail.