Grand Blue

1. Side Story Chapter 1
Unlock Requirement: Commandant Lv. 40


 * New Chapter is available to all Commandants during the event.


 * It will remain as a Main Chapter after the duration of the event and Commandants will have to complete the prerequisites to access the content.

2. Event Stages - Summer Wars, Summer Flip (name TBD)
Unlock Requirement: Commandant Lv. 40


 * Summer Wars stages have different battle conditions listed. Meet those conditions to earn [Alloy Surfboard].


 * Summer Flip has card flip (?) and 3-ping phases. Completing 3-ping phase will yield rewards.

3. Short story - Morningstar Edits (name TBD)
Unlock Requirement: Commandant Lv. 40
 * Commandants can experience a 4-part mini-story. The story style is very different from the main story's.

4. Boss Challenge - ________
Unlock Requirement: Commandant Lv. 40


 * 5 difficulties, earn BC on clear. Newly added collectibles will also be available as rewards.

1) Vera: Rozen
Unlock Requirement: Commandant Lv. 40


 * After the event, the Interlude stages will be locked and Commandants will have to complete the prerequisites to access the content (obtain corresponding Constructs).

2) Camu: Crocotta
Unlock Requirement: Commandant Lv. 40


 * After the event, the Interlude stages will be locked and Commandants will have to complete the prerequisites to access the content (obtain corresponding Constructs).

6. 7 day login event
Unlock Requirement: Commandant Lv. 20


 * Log in for 7 days to redeem rewards including Rozen coating, Serum Beta, and Hypertune materials.

7. New permanent game mode - Heteromer Labyrinth (name TBD) 异聚迷宫
Unlock Requirement: Commandant Lv. 52+


 * Form squads of Transcendants to explore the Heteromer Labyrinth. Send data from the Labyrinth to Asimov to analyze.
 * Daily resets. Monday-Friday is investigation phase, Saturday-Sunday is analysis phase.


 * There are Catastrophe areas in the Heteromer Labyrinth, where Transcendants can be deployed

8. New system feature - Guild Battle
Unlock Requirement: Clear 4-5
 * Clarification: Guild Battles have Catastrophe areas, where Transcendants can be deployed

9. Babel Tower
Unlock Requirement: Commandant Lv. 60+
 * Babel Tower will now allow selecting risk tags by default.
 * Special note: this event's Babel Tower has Catastrophe areas, where Transcendants can be deployed.

10. Legend of the Executioner - GR (?)
Unlock Requirement: Commandant Lv. 55+
 * I think this might be an updated APUS Tracks??


 * Squad is locked for the day, certain units will give additional stage buffs.
 * Special note: This event has been optimized, weekly resets will no longer happen.

11. New AE-5 Resource Stage
Unlock Requirement: Commandant Lv. 40+
 * Clear AE-5 will yield [Special Support Tokens], which can be used to redeem 6* memories in the shop

12. Co-op - Gabriel
Unlock Requirement: Commandant Lv. 50+


 * In addition to normal co-op rewards, completing Berserk difficulty will give a collectible reward

1) Vera: Rozen
Info: A-Rank, Support


 * 100% targeted rate up in [Base Member Banner]

2) Camu: Crocotta
Info: S-Rank, Vanguard

1. S Rank is guaranteed every 10 pulls in Transcendant banner 2. Duplicate S Transcendants will give 18 shards
 * 100% targeted rate up in [Transcendant Banner]

3. Commandants can get the following rewards from event missions: 1x Camu: Crocotta, 6* memory Koya set, 5* weapon Glimpse

1) Thanatos (Camu: Crocotta Exclusive)

 * Available in [Basic Weapon Research] after ____.


 * Available in [Target Weapon Research] on ____.

2) Sariel (Vera: Rozen Exclusive)

 * Available in [Basic Weapon Research] after ____.


 * Available in [Target Weapon Research] on ____.

1) Lucia: Plume
Discount Period: __________________

Discounted Price: _______________

Normal Price after discount period: _____________

2) Camu: Crocotta
Discount Period: __________________

Discounted Price: 68 Rainbow Cards

Normal Price after discount period: _____________
 * Will be in Coating Shop after event ends

128RC (Limit 1)
Event Construct R&D Ticket x2500, BC x500, Construct EXP Pod (XL) x2, Skill Points x30

58RC (Limit 2)
Base Construct R&D Ticket x1250, BC x250, Construct EXP Pod (XL) x2, Cogs x50000

20RC
Set of all Island Resort furniture blueprints

68RC (Limit 1)
Set of all Island Resort blueprints x3, set of Island Resort furniture, Island Resort blueprints of your choosing x20

68RC (Limit 1)
Island Resort template setup (includes 28 furniture)
 * After next content update, Island Resort furniture set will be added to dorm shop

98RC (Limit 1)
Base Construct R&D Ticket x2500, 6* memory shard x150, Construct EXP Pod (L) x5, Skill Points x50

198RC (Limit 1)
6* weapon resonance material, Target Weapon R&D Ticket x2500

General

 * Darkness, Sariel added to weapon appearance change system
 * System gallery now has new album feature and in-game news
 * System gallery now has new fast-switch feature (I think this means a menu to go to different gallery functions)


 * Resource stage, main story auto-battle feature. Will automatically obtain rewards after auto-battle


 * New commandant avatar frame feature


 * Added [Transcendant] category to dorm units


 * Added fast revive function to Group Battle


 * Added new stage information to Group Battle


 * Border Convention can now set Leader position


 * "自定义键位设置中新增联机键位设置 >> Something about keybinds and... co-op?"


 * Added Kowloong Metropolis main theme to jukebox

System

 * Optimized squad formation behavior in Group Battle
 * Optimized memory configuration display


 * Optimized memory resonance display


 * 优化了共鸣筛选的显示表现，现在会根据当前选中角色，显示该角色已共鸣的意识


 * Optimized construct and enemy display when taking damage, including retreat and airborne effects, etc.


 * 优化了角色交流界面，修复露西亚·鸦羽部分语言解锁等级异常的问题
 * Optimized Coating Shop display effects, construct coatings changed to (models instead of the still picture?)


 * Optimized Bounty Mission selection screen display


 * Optimized War Zone enemy refresh (spawn) behavior


 * Decreased War Zone Ice area third zone's map area (should be smaller now)

Others

 * Phantom Pain Cage and War Zone - Removed Musashi's spin to win skill
 * Optimized parts of [Marionette] enemy's skill behavior (this is a new enemy unit)
 * Nerfed difficulty of main story stages 9-2 ad 9-13
 * Fixed an issue with Backgammon Tabletop set wallpaper display (after fix, commandants will need to set wallpaper again)


 * Some wallpapers that cannot be used (?) can be recycled for 15 furniture parts