Blazing Simulacrum Events

From GRAY RAVENS

Blazing Simulacrum

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Blazing Simulacrum Overview

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Queening Star

Guide for Queening Star
Duration: September 27st 2024 to October 31st 2024.

General

The Event Shop currency used in this event is Nameless Fire .

  • For context, one run in Games of Chess: 30 Serum gives 82~91 Nameless Fire .
  • Games of Chess can be Multi-Challenged up to 8 times maximum.
  • Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.
Farming Tips

Use BLACK★ROCK SHOOTER when completing stages to obtain Authority Lv.19 permission effects in advance:

  • All characters have Super Armor permanently.
  • Gains 3 Orbs of the same color every 6s.
  • All members have infinite Energy.
  • Extra DMG Bonus increases by 3% * 16 = 48%.

This event requires a cumulative 7,175 EXP to unlock Auto-Clear unlocked at Rank 25 Authority. At 50 EXP gained per 30 Serum spent, it costs 4,320 Serum - or 72 Serum Bundle β (M) to obtain 7,175 EXP.
Players may wish to keep this in mind for future Patches, and consider reserving their temporary Serum Bundles if they wish to unlock Auto-Clear and purchase any new Memories on the first day of future Patches.

Event Shop Tips

Players may wish to redeem: Star Accessory in the "Version Limited" section if they wish to increase BLACK★ROCK SHOOTER's affection levels or for collection purposes. As a collab item, it is possible that Star Accessory may be removed from the pool of items redeemable via Dorm following the end of Blazing Simulacrum.
ALL 6 star Memories can be farmed so do take the chance to stock up.

Version Limited
01

Darwin
550
02

Darwin
550
03

Darwin
550
04

Darwin
550
05

Darwin
550
06

Darwin
550

Sleepy Leaves
x1
Available: 1
200

Three-Leafed Table
x1
Available: 1
200

Autumn Fish Tank
x1
Available: 1
200

Clothes Hanger with Plants
x1
Available: 1
200

Leafy Chair
x1
Available: 1
200

Autumn Rain
x1
Available: 1
200

Star Accessory
x1
Available: 20
50
Material Shop

6★ Memory Shard
x15
70

Overclock Material Box (β)
x10
153

Weapon Enhancer IV
x5
134

Overclock Material Box (α)
x10
38

Memory Enhancer IV
x15
134

Aura Chip
x10
125

EXP Pod (L)
x5
105

Cog Pack (XL)
x1
83

Aura Basic Unit
x10
125

Skill Point
x10
47

Cogs
x1200
1

Support Skill Component
x8
175

Support Overclock Bundle (L)
x5
205

Support Overclock Bundle (S)
x5
68

Integrated CUB EXP (L)
x5
238
Memory Shop
01

Condelina
625
02

Condelina
625
03

Condelina
625
04

Condelina
625
05

Condelina
625
06

Condelina
625
01

Shakespeare
625
02

Shakespeare
625
03

Shakespeare
625
04

Shakespeare
625
05

Shakespeare
625
06

Shakespeare
625
01

Heisen
625
02

Heisen
625
03

Heisen
625
04

Heisen
625
05

Heisen
625
06

Heisen
625
01

Hanna
625
02

Hanna
625
03

Hanna
625
04

Hanna
625
05

Hanna
625
06

Hanna
625
01

Cottie
625
02

Cottie
625
03

Cottie
625
04

Cottie
625
05

Cottie
625
06

Cottie
625
01

Da Vinci
625
02

Da Vinci
625
03

Da Vinci
625
04

Da Vinci
625
05

Da Vinci
625
06

Da Vinci
625
01

Catherine
625
02

Catherine
625
03

Catherine
625
04

Catherine
625
05

Catherine
625
06

Catherine
625
01

Einsteina
625
02

Einsteina
625
03

Einsteina
625
04

Einsteina
625
05

Einsteina
625
06

Einsteina
625
01

Philip II
625
02

Philip II
625
03

Philip II
625
04

Philip II
625
05

Philip II
625
06

Philip II
625
01

Guinevere
625
02

Guinevere
625
03

Guinevere
625
04

Guinevere
625
05

Guinevere
625
06

Guinevere
625
01

Frederick
625
02

Frederick
625
03

Frederick
625
04

Frederick
625
05

Frederick
625
06

Frederick
625
01

Patton
625
02

Patton
625
03

Patton
625
04

Patton
625
05

Patton
625
06

Patton
625
01

Bathlon
625
02

Bathlon
625
03

Bathlon
625
04

Bathlon
625
05

Bathlon
625
06

Bathlon
625
01

Chen Jiyuan
625
02

Chen Jiyuan
625
03

Chen Jiyuan
625
04

Chen Jiyuan
625
05

Chen Jiyuan
625
06

Chen Jiyuan
625
01

Koya
625
02

Koya
625
03

Koya
625
04

Koya
625
05

Koya
625
06

Koya
625
01

Leeuwenhoek
625
02

Leeuwenhoek
625
03

Leeuwenhoek
625
04

Leeuwenhoek
625
05

Leeuwenhoek
625
06

Leeuwenhoek
625
01

Wu'an
625
02

Wu'an
625
03

Wu'an
625
04

Wu'an
625
05

Wu'an
625
06

Wu'an
625
01

Flamel
625
02

Flamel
625
03

Flamel
625
04

Flamel
625
05

Flamel
625
06

Flamel
625
01

Lucrezia
625
02

Lucrezia
625
03

Lucrezia
625
04

Lucrezia
625
05

Lucrezia
625
06

Lucrezia
625
01

Tifa
625
02

Tifa
625
03

Tifa
625
04

Tifa
625
05

Tifa
625
06

Tifa
625
01

Jack
625
02

Jack
625
03

Jack
625
04

Jack
625
05

Jack
625
06

Jack
625
01

Elizabeth
625
02

Elizabeth
625
03

Elizabeth
625
04

Elizabeth
625
05

Elizabeth
625
06

Elizabeth
625
01

Seraphine
625
02

Seraphine
625
03

Seraphine
625
04

Seraphine
625
05

Seraphine
625
06

Seraphine
625
01

Marco
625
02

Marco
625
03

Marco
625
04

Marco
625
05

Marco
625
06

Marco
625
01

Unimate
625
02

Unimate
625
03

Unimate
625
04

Unimate
625
05

Unimate
625
06

Unimate
625
01

Isabel
625
02

Isabel
625
03

Isabel
625
04

Isabel
625
05

Isabel
625
06

Isabel
625
01

Boone
625
02

Boone
625
03

Boone
625
04

Boone
625
05

Boone
625
06

Boone
625
01

Shelley
625
02

Shelley
625
03

Shelley
625
04

Shelley
625
05

Shelley
625
06

Shelley
625
01

Charlotte
625
02

Charlotte
625
03

Charlotte
625
04

Charlotte
625
05

Charlotte
625
06

Charlotte
625
01

Turing
625
02

Turing
625
03

Turing
625
04

Turing
625
05

Turing
625
06

Turing
625
01

Aline
625
02

Aline
625
03

Aline
625
04

Aline
625
05

Aline
625
06

Aline
625
01

Diesel
625
02

Diesel
625
03

Diesel
625
04

Diesel
625
05

Diesel
625
06

Diesel
625
01

Fran
625
02

Fran
625
03

Fran
625
04

Fran
625
05

Fran
625
06

Fran
625
01

Signa
625
02

Signa
625
03

Signa
625
04

Signa
625
05

Signa
625
06

Signa
625
01

Derketo
625
02

Derketo
625
03

Derketo
625
04

Derketo
625
05

Derketo
625
06

Derketo
625

Chessboard Realms

Guide for the Chessboard Realms Event
Duration: September 27th 2024 to October 29th 2024.

Image Guide

1
2
3
4
5

General

Use BLACK★ROCK SHOOTER to navigate the chessboard, defeat chess Pieces, and ultimately defeat the King to obtain all rewards!
  • Chessboard Realms is divided into 2 sections, each with easy stages and hard stages.
  • Easy mode stages award shop currency on stage completion, while hard mode stages award shop currency upon completion of specific criteria.
    • Basic Game awards Node Data . There are 10 easy mode stages and 4 hard mode stages.
    • Expanded Game awards Additional Data . There are 5 easy mode stages and 5 hard mode stages.
  • In each stage the player controls BLACK★ROCK SHOOTER to navigate the chessboard and attack various Pieces while simultaneously avoiding their attacks. The stage ends when either the King is defeated or when BLACK★ROCK SHOOTER is Checkmated 50 times.
  • The various Pieces are introduced to the player as they progress. Each Piece has it own movement pattern and, aside from the Pawn, exactly mimics its chess piece counterpart.
  • Selecting a Piece will display its attack range, as well as any special effects granted to it.
  • Many stages have an affix, which can apply a unique effect to the stage. Affixes can provide immunity to Pieces, change the movement pattern or action interval of Pieces, or cause reinforcements to appear on the board when certain conditions are met.
    • Some stages have reinforcements, which initially appear as blue illusions with a countdown. These indicate which Piece will appear in the specified location as well as the turns remaining until it appears.
  • In each round of gameplay, the player can move and then attack one time. After the player's turn, each Piece on the board will either move if its action interval is 0 or reduce its action interval by 1.
    • By default, each Piece will move every other turn. However, if BLACK★ROCK SHOOTER is in a Piece's attack range at the end of the player's turn the Piece will move immediately and Checkmate her.
  • When moving, the player is able to see their movement range as a pattern of green tiles. If a tile would place the player in danger due to being in the attack range of one or more Pieces, they will instead be highlighted red and designated as the Red Zone.
  • When attacking, a Blue Zone will appear to indicate the player's attack range. Once a target is selected, a Yellow Zone will appear showing the area of effect of the attack.
  • Before confirming an attack, the expected damage to each Piece in the attack's area will appear on the Piece's HP
  • At the start the player only has access to the Rock Cannon and its basic attack, but will unlock skills and access to the Black Blade as they progress.
  • Each skill requires a set amount of Energy to use. Energy is acquired through various means during gameplay.
    • 1 Energy is gained at the start of every regular round.
    • 1 Energy is gained each time a Piece is defeated.
  • The player will unlock 2 permanent passive effects when completing stages in the easy mode of Expanded Game.
    • Mobility Boost: Starting Energy increased by 5.
    • Efficiency Management: Reduces the Energy cost of skills by 1.

Advice

  • There is no time limit, so take time to analyze the board before making a move.
  • The view of the board can be toggled between the default and a top-down view via the eye icon in the bottom left of the screen. The top-down view can provide a better view, so players should test both views out to see which works best for them.
    • Actions are not locked in until an attack is made or the round is ended, so it is possible to test different moves before making them.
  • Rock Cannon has longer attack range, a larger damage radius, and the ability to stun while Black Blade has higher damage, superior mobility, and the potential to move and attack twice per turn. Make sure to use the best weapon for a given situation.
  • The Red Zone only displays a tile as dangerous based on the current board layout. It will not display as tile as dangerous if a Piece is blocking another Piece from attacking. Take care to not defeat Pieces without first making sure they are not providing cover from another Piece.
    • The attack range of a given Piece can be viewed by clicking on it. Players can use this to check if a Piece can hit them if another Piece is defeated.
  • Burning Heart allows the player to move through enemies in addition to granting additional movement range. It is recommended to keep 3 Energy in reserve to escape from dangerous situations.
  • Make sure to capitalize on Black Blade's high mobility when it is needed.
    • Moving 1-2 tiles, attacking, then moving another 1-2 tiles enables escape from situations that would otherwise result in a checkmate.
    • Hit-and-run tactics can be effective for dispatching or weakening Pieces before escaping to safety in the bonus round.
  • When attacking with Rock Cannon, it is not possible to target a specific Piece if there is another Piece between the player and the first Piece. Changing position can allow for attacks to be centered on Pieces that would not be possible from another position.
  • During the bonus round granted by attacking with Black Blade all damage dealt is reduced by 3. Plan attacks accordingly to eliminate enemies efficiently.
  • The damage bonus granted by Burning Heart only applies during the round it is used in. It will not carry over to a bonus round if used before attacking the first time.
  • Defeating the King will end the stage instantly. Players should not hesitate to place themselves into a Red Zone tile if they can defeat the King in the current turn.
  • There are certain HP values where the King can be defeated within the current turn using Black Blade if the player has enough Energy.
    • 13 HP or less & 8 Energy (10 before the Efficiency Management upgrade): Use Flame Slash followed by another Flame Slash
    • 11 HP or less & 7 Energy (9 before the Efficiency Management upgrade): Use Burning Heart, followed by Flame Slash and a Basic Attack.
    • 10 HP or less & 4 Energy (5 before the Efficiency Management upgrade): Use Flame Slash followed by Basic Attack.

Weapons & Skills

Rock Cannon

Effective against multiple targets.

Movement

Moves 1 block each time.

Basic Attack

Attack range: 2. The attack area is different when attacking enemies in diagonals.

Flash Shot

Energy cost: 4
Attack range: 2. Also inflicts Stun to prevent enemy from acting. The attack area is different when attacking enemies in diagonals.

Full Burst

Energy cost: 8
Attack range: 3. Also inflicts Stun to prevent enemy from acting. The attack area is different when attacking enemies is diagonals.

Black Blade

Gains a bonus round upon hitting an enemy. Effective against single targets.

Movement

Moves up to 2 blocks each time.

Basic Attack

Attack range: 1. Gains a bonus round upon hitting an enemy.

Burning Heart

Energy cost: 3
Deals +1 DMG, gains +2 Movement, and becomes able to cross enemy units in the current round.

Flame Slash

Energy cost: 5
Attack range: 1. Attacks 3 enemy units in the horizontal direction. Gains a bonus round upon hitting an enemy.

Chess Pieces

Pawn

HP: 2
Moves forward to attack enemies. Once it reaches the bottom line, it can be promoted to any piece other than the King.

Bishop

HP: 5
The Bishop of Chessboard Realms. Attacks enemies in diagonals.

Queen

HP: 10
The Queen of Chessboard Realms. Attacks enemies in both straight lines and diagonals.

Knight

HP: 3
The Knight of Chessboard Realms. Leaps across grids when attacking.

Rook

HP: 7
The Rook of Chessboard Realms. Attacks enemies in straight lines.

King

HP: 20
The King has a HP of 20 in his final form. Defeat him to win the game!


It takes a total of 6400 Node Data to redeem everything in Expansion Station I.

Expansion Station I

Event Construct R&D Ticket
x250
Available: 2
400

Inver-Shard BLACK★ROCK SHOOTER
x30
Available: 1
400

Stamp - You're Done
x1
Available: 1
200

Trade Voucher
x250
Available: 4
500

Stamp - Disdain
x1
Available: 1
200

Support Skill Component
x6
Available: 6
70

Support Overclock Bundle (L)
x3
Available: 8
60

Hypertune Crystal β
x6
Available: 8
50

Hypertune Crystal α
x32
Available: 9
40

Overclock Material Box (β)
x6
Available: 4
60

Weapon Enhancer IV
x3
Available: 6
50

Memory Enhancer IV
x9
Available: 6
40

EXP Pod (L)
x4
Available: 6
40

Cogs
x50000
Available: 6
20


It takes a total of 3500 Additional Data to redeem everything in Expansion Station II.

Expansion Station II

Event Construct R&D Ticket
x250
Available: 1
300

Stamp - Please, Tell Me More
x1
Available: 1
100

Event Construct R&D Ticket
x250
Available: 1
300

Trade Voucher
x250
Available: 4
300

Support Skill Component
x4
Available: 6
40

Support Overclock Bundle (L)
x2
Available: 8
40

Hypertune Crystal β
x4
Available: 8
30

Hypertune Crystal α
x32
Available: 6
30

Overclock Material Box (β)
x4
Available: 4
20

Weapon Enhancer IV
x2
Available: 6
30

Memory Enhancer IV
x9
Available: 4
40

EXP Pod (L)
x4
Available: 4
30

Cogs
x50000
Available: 4
20

Forever Racer

Guide for the Forever Racer Event
Duration: October 3rd 2024 to October 21st 2024.

Image Guide

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2
3
4
5
6


General

Choose the most appropriate Traits to clear Node Stages and claim all rewards!

  • There are two Chapters in Forever Racer, each containing five Missions.
    • Missions 1 and 2 have three Node Stages
    • Missions 3, 4 and 5 have four Node Stages.
    • Each Mission has a unique Environment.
  • Each Node Stage has two Traits. One must be selected to challenge the Stage.
  • Once the Stage has been cleared, the selected Trait will be added to the Player's Ending Traits.
  • After clearing all Node Stages in a Mission, the Ending Stage can be challenged. All previously selected Traits will be active during the Ending Stage. These traits can be reviewed by clicking on their icons at the bottom of the screen.
  • You will earn a Rating for the Mission depending on how many of these Traits are active during the Ending Stage. A SSS Rating will be awarded when all Traits are active.
    • Traits can be blocked before challenging the Ending Stage. One can be blocked for free but more than one will decrease your Rating.
  • Traits can be reset at any time.

Advice

  • Stages in Forever Racer do not have a time limit and rewards are granted based on the number of stages cleared. Read and select Traits that complement your Constructs and their strengths.
    • All Traits in Transdimensional Fissure will provide buffs. Select Traits that will be most beneficial to your team and playstyle.
    • All Traits in Imprisoned Self are debuffs. Carefully read and understand how each will affect your team.
  • If you are forced to select a difficult Trait, remember that it can be blocked from the Ending Stage without reducing your Rating.

Mission Event

Transdimensional Fissure

Mission Event Description Rewards
Powder and Sleet I Clear any Powder and Sleet stage once
x30
x7
x35000
Powder and Sleet II Clear the ending stage of Mountain Cleaver
x100
x7
x35000
Mountain Cleaver I Clear any Mountain Cleaver stage once
x30
x7
x35000
Mountain Cleaver II Clear the ending stage of Mountain Cleaver
x100
x7
x35000
Featherless Fugitive I Clear any Featherless Fugitive stage once
x30
x7
x35000
Featherless Fugitive II Clear the ending stage of Featherless Fugitive
x100
x7
x35000
Free as a Reaper I Clear any Free as a Reaper stage once
x30
x7
x35000
Free as a Reaper II Clear the ending stage of Free as a Reaper
x100
x7
x35000
Surmountable I Clear any Surmountable stage once
x30
x7
x35000
Surmountable II Clear the ending stage of Surmountable
x100
x7
x35000
Powder and Sleet III Clear Powder and Sleet with SSS rating
x50
x7
x35000
Mountain Cleaver III Clear Mountain Cleaver with SSS rating
x50
x7
x35000
Featherless Fugitive III Clear Featherless Fugitive with SSS rating
x50
x7
x35000
Free as a Reaper III Clear Free as a Reaper With SSS rating
x50
x7
x35000
Surmountable III Clear Surmountable With SSS rating
x50
x1
x35000

Imprisoned Self

Mission Event Description Rewards
Twisted Thunder I Clear any Twisted Thunder stage once
x30
x7
x35000
Twisted Thunder II Clear the ending stage of Twisted Thunder
x100
x7
x35000
Falling Gems I Clear any Falling Gems stage once
x30
x7
x35000
Falling Gems II Clear the ending stage of Falling Gems
x100
x7
x35000
Flooded Flame I Clear any Flooded Flame stage once
x30
x7
x35000
Flooded Flame II Clear the ending stage of Flooded Flame
x100
x7
x35000
Frenzied Hunt I Clear any Frenzied Hunt stage once
x30
x7
x35000
Frenzied Hunt II Clear the ending stage of Frenzied Hunt
x100
x7
x35000
Milk and Honey I Clear any Milk and Honey stage once
x30
x7
x35000
Milk and Honey II Clear the ending stage of Milk and Honey
x100
x7
x35000
Twisted Thunder III Clear Twisted Thunder with SSS rating
x50
x7
x35000
Falling Gems III Clear Falling Gems with SSS rating
x50
x7
x35000
Flooded Flame III Clear Flooded Flame with SSS rating
x50
x7
x35000
Frenzied Hunt III Clear Frenzied Hunt With SSS rating
x50
x7
x35000
Milk and Honey III Clear Surmountable With SSS rating
x50
x1
x35000


Transdimensional Fissure

Powder and Sleet

Greatly reduces the character's Movement Speed upon taking a hit. The effect clears upon swapping characters.

Node Trait 1 Trait 2
1st Charged Switch
Switching characters will completely restore Signature Energy.
Ambushing Switch
Switching characters will recover 3 sets of Signal Orbs in 3s.
2nd Superior Amplification
Casting a Signature Move will refresh the cooldown of switching characters. Increases the ATK of the next character who enters the field by 25% after casting a Signature Move. This effect can stack.
Siege Relay
Pinging 6 Orbs in total will refresh the cooldown of switching characters. Increases the Extra DMG of the next character who enters the field by 25% after pinging 6 Orbs in total. This effect can stack.
3rd Heavenly Justice
Switching into battle will release a Shockwave and deal 80000 True DMG to enemies within range. Reduces the cooldown of switching characters by 3s.
Superego Realm
Switching into battle will enter the Matrix automatically. Reduces the cooldown of switching characters by 3s.

Mountain Cleaver

Enemies gain the Barrier effect, receiving Shield periodically. Destroying their Shield will remove the Barrier effect and reduce the enemies' Resistance by 30%.

Node Trait 1 Trait 2
1st Core Break
3-Ping attacks deal an extra 100% DMG to Shield. Shields explode when destroyed, dealing 50000 AOE DMG.
Hot Iron
Signature attacks deal an extra 25% DMG to Shield. Destroying a Shield will increase the main character's ATK by 30% for 8s.
2nd Gradual Progress
Each attack will make the enemy drop 1 Signal Orb after destroying a Shield. This effect lasts 10s.
Soldier On
Destroying a Shield will make the enemy drop 3 sets of Signal Orbs immediately.
3rd Supreme Accuracy
Any Ping is considered a 3-Ping for 10s after destroying a Shield.
Perpetuating War
Attacking a Shield will restore extra Signature Energy.

Featherless Fugitive

Enemies gain Berserk, becoming more aggressive and approaching the character with Flash periodically. The Berserk status is removed for 10s when the character enters Matrix.

Node Trait 1 Trait 2
1st Flashpoint
Enters Matrix upon a 3-Ping regardless of whether its cooldown is complete. Reduces the remaining cooldown of Matrix by 10% after a 3-Ping.
One-Hit Kill
Enters Matrix after casting a Signature Move regardless of whether its cooldown is complete. Reduces the remaining cooldown of Matrix by 35% after casting a Signature Move.
2nd Lightning Flash
Any Ping is considered a 3-Ping. Dodge Gauge recovery speed increases.
Hasty Pursuit
Signature Energy restores faster. Dodge Gauge recovery speed increases.
3rd Quickened Recharge
Each Signal Orb pinged in the Matrix increases the character's ATK by 5%. This effect can stack.
Expedited Armor
Casting Signature Move in the Matrix increases the character's ATK by 15%. This effect can stack. Gains Super Armor for 5s after the Matrix ends.
4th Trickling Boon
Enters the Matrix and recovers 3 sets of Signal Orbs after defeating an enemy. 5s cooldown.
Mountainous Accomplishment
Enters the Matrix and restores Signature Energy after defeating an enemy. 5s cooldown.

Free as a Reaper

A mother-type enemy on the field will summon 1 minion-type enemy every 6s, up to 3 minions. Each minion on the field grans the mother-type enemy 1 stack of Recovery.

Node Trait 1 Trait 2
1st Stonebreaking Dews
Defeating a minion-type enemy will deal the mother-type enemy True DMG equal to 20% of the mother-type enemy's max HP.
Utter Clarity
Enters Enchanced Form for 10s after defeating an enemy. In Enhanced Form, enters Matrix after casting a Signature Move and increases Extra DMG by 20%.
2nd Frightening Blast
Minion-type enemies explode when they die, dealing 50000 True AOE DMG.
Daring Boost
Enters Enhanced Form for 10s after defeating an enemy. In Enhanced Form, continues to recover Signature Energy and increases Extra DMG by 20%.
3rd Momentum Strike
DMG dealt to a mother-type enemy will splash onto minion-type enemies, dealing minion-type enemies 30% True DMG.
Total Annihilation
Enters Enhanced Form for 10s after defeating an enemy. In Enhanced Form, treats any Ping as a 3-Ping and increases Extra DMG by 20%.
4th Negated Resistance
Reduces the Recovery effect each minion-type enemy applies to the mother-type enemy by 50%. DMG taken by minion-type enemies increases by 50%.
Changing Tide
Enters Enhanced Form for 10s after defeating an enemy. In Enhanced Form, triggers a Shockwave when switching characters and greatly reduces the cooldown of switching characters.

Surmountable

This stage contains the Energy Core. Defeating an enemy will charge the Energy Core, each stack of charge increasing the character's ATK by 6%. The Energy Core will overclock with 4 stacks of charges, granting all characters Enchanced Form.

Node Trait 1 Trait 2
1st Explosive Darkness
Overclocking Energy Core now only requires 2 stacks of charges, each stack increasing the character's ATK by 10% instead. Entering the Matrix in Enhanced Mode will trigger a Dark Explosion centered around the player, dealing 200000 True DMG to targets within range.
Implemented Promise
In Enhanced Form, treats any Ping as a 3-Ping and increases 3-Ping DMG by 100%.
2nd Assisted Recovery
The main character fully restores Signature Energy every time the Energy Core is charged. In Enhanced Form, restores Signature Energy continuously and increases Signature DMG by 50%.
Unerring Blade
In Enhanced Form, increases Signature DMG by 50% and restores 50% Signature Energy after casting a Signature Skill.
3rd Infinity Gravity
In Enhanced Form, creates a Black Hole centers around the character for 5s, pulling in enemies and lowing their Resistance by 15%. 8s cooldown.
Twofold Lightning
In Enhanced Form, all characters gain 30% Extra DMG Bonus, and dodging does not consume the Dodge Gauge.
4th Unbeatable Dissolution
In Enhanced Form, enters Matrix after a 3-Ping. Reduces cooldown of Matrix by 5s.
Unbreakable Hit
In Enhanced Form, enters Matrix after casting a Signature Move. Reduces cooldown of Matrix by 5s.

Imprisoned Self

Twisted Thunder

Summons lightning at the player character every 10s, dealing DMG to the player character.

Node Trait 1 Trait 2
1st 1 Million Volts
Summons lightning every 6s instead.
Lightning Cage
Randomly produces 4 extra lightning bolts around the player character each time lightning is summoned.
2nd Difficult Terrain
The player character's Movement Speed is reduced by 50% for 5s when hit by a lightning bolt.
Agility Training
Dodge Gauge is reduced by 200 when a player character is hit by a lightning bolt. This effect can only trigger once every second.
3rd Uncured Pain
The player character gains Deterioration for 5s when hit by a lightning bolt.
Power Infusion
Increases an enemy's DMG by 30% for 15s when the enemy is hit by a lightning bolt.

Falling Gems

Summons meteors at the player character every 7s, dealing DMG to the player character.

Node Trait 1 Trait 2
1st Blazing Earth Fire
Randomly summons 3 Earth Fire every 7s, dealing DMG to the player character.
Burning Attachment
The enemies are enchanted with flame, their attacks dealing Extra Fire DMG equal to 30% of their ATK.
2nd Molten Ground
Produces lava on the ground where meteors land, dealing DMG over time to player characters standing in the lava. The lava lasts for 10s.
Sturdy Fortress
Enemies gain Barrier, receiving a permanent Shield equal to 15% of their current HP. They become immune to attacks while Shield is active. Shield will reactivate is 15s after it is removed.
3rd Flame Burn
Player characters gain Burn when they take damage from the environment, taking Extra Fire DMG every second.
Fiery Prayer
Enemies gain Fire Blessings, healing HP equal to 0.3% of their max HP every second.

Flooded Flame

If there are more Constructs than Corrupted on the field when the battle begins, all enemies gain the Commander effect. If there are more Corrupted than Constructs on the field when the battle begins, all enemies gain the Berserk effect.

Node Trait 1 Trait 2
1st Ephemeral Life
1 Construct is converted into a Corrupted. A Corrupted dying will trigger a Dark Explosion and heal enemy HP equal to 10% times the number of Corrupted.
Unbreakable Shield
1 Corrupted is converted into a Construct. All Constructs gain Holy Shield, increasing Shield by 10% times the number of Constructs.
2nd Haunted Trail
1 Construct is converted into a Corrupted. All Corrupted gain Flash, appearing next to the player when they are a certain distance away.
Blood Transfusion
1 Corrupted is converted into a Construct. All Constructs gain Deterioration. Player characters cannot be healed for 10s after being hit.
3rd Endless Life
1 Construct is converted into a Corrupted. All Corrupted gain Recovery, increasing max HP by 200% and Vulnerability by 300%.
Body of Gold
1 Corrupted is converted into a Construct. All Constructs gain Perseverance, being immune to dying the first time they are near death and recovering HP equal to 10% times the number of Constructs.
4th Rotting Corruption
All Corrupted gain Corrosion, increasing DMG and Movement Speed of all Corrupted by 30% for 10s after dealing DMG.
Light's Vigor
All Constructs gain Holy Light, recovering HP equal to 5% if their max HP after dealing DMG. 5s cooldown.

Frenzied Hunt

One enemy on the field will be parasitized, producing a Corrupted after 15s. Another random enemy on the field will be parasitized afterward.

Node Trait 1 Trait 2
1st Speedy Parasite
Parasitized enemies produce a Corrupted in 10s instead.
Efficient Lineage
Parasitized host loses up to 30% of their max HP after producing a Corrupted. The Corrupted gains HP Bonus of the same amount and 30% Extra DMG bonus.
2nd Way of Life
Parasitized enemies gain Teleport and Lightning Shield.
Nuturing Transference
When there are Corrupted on the field, parasitized enemies heal HP equal to 1% of the max HP every second.
3rd Expansive Madness
Parasitized enemies gain Berserk and Assault.
Impulsive Instincts
Corrupted gain Flash and Berserk.
4th Veil Piercer
Parasitized enemies gain Deterioration and Penetration.
Spread of Corruption
Parasitized Corrupted gain Radiation.

Milk and Honey

Summons a Torch. Different Torches will provide different Buffs.

Node Trait 1 Trait 2
1st Raging Slaughter
The Torch will grant the enemies Berserk and Assault.
Unyielding Ward
The Torch will grant the enemies a stack of Barrier.
2nd Severed Path
The Torch will summon 2 lancer ghosts. A saw will appear every 15s and attack the player. Healing received by players who are hit is reduced by 75% for 15s.
Fragile Vessel
The Torch will summon 2 ghost saws. A saw will appear every 15s and ram the player. Players who are hit gain 35% Vulnerability for 15s.
3rd Towering Fire
Summons a fire column from underneath the player character every 10s when the Torch exists. The fire column bursts after a short delay and deals DMG.
Ceaseless Blaze
Enemies gain the Burn effect when the Torch exists, dealing damage over time for 5s upon hitting a player character.
4th Snaring Cage
Summons thorns to attack the player character every 15s when the Torch exists. The thorns will be destroyed after taking a certain amount of damage.
Peaceful Soul
Applies the Soul Brand to the player character every 30s when the Torch exists. A player with the Brand recovers their Dodge Gauge faster, but the next hit they take will deal DMG equal to 50% of their max HP. This effect lasts 15s.

Branding Tunes

Branding Tunes Event
Duration: October 9th 2024 to October 28th 2024.

Under construction! Please check back later.