Everglowing Justice Events

From GRAY RAVENS

Everglowing Justice

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Everglowing Justice Overview

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Shop

Guide for Supply Window
Duration: July 15th 2024 to August 21st 2024.

General

The Event Shop currency used in this event is Ration .

  • For context, one run in Nowhere Land: 30 Serum gives 79~87 Ration .
  • Nowhere Land can be Multi-Challenged up to 8 times maximum.
  • Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.
Farming Tips

Use Alisa: Echo when completing stages to obtain Authority Lv.19 permission effects in advance:

  • All characters have Super Armor permanently.
  • Gains 3 Orbs of the same color every 6s.
  • All members have infinite Energy.
  • Extra DMG Bonus increases by 3% * 16 = 48%.

This event requires a cumulative 7,175 EXP to unlock Auto-Clear unlocked at Rank 25 Authority. At 50 EXP gained per 30 Serum spent, it costs 4,320 Serum - or 72 Serum Bundle β (M) to obtain 7,175 EXP.
Players may wish to keep this in mind for future Patches, and consider reserving their temporary Serum Bundles if they wish to unlock Auto-Clear and purchase any new Memories on the first day of future Patches.

Event Shop Tips

It is generally not recommended to redeem: Gavel in the "Version Limited" section as it can be farmed at any time through the Dorm and will not be worth the Serum spent otherwise.
ALL 6 star Memories can be farmed so do take the chance to stock up.

Version Limited
01

Signa
528
02

Signa
528
03

Signa
528
04

Signa
528
05

Signa
528
06

Signa
528

Gavel
x1
Available: 20
48

Reporter's Table
x1
Available: 1
192

Seat of Truth
x1
Available: 3
192

Banner of Justice
x1
Available: 1
192

Jury Box
x1
Available: 1
192

Judgment Bench
x1
Available: 1
192

Lady Justice
x1
Available: 1
192
01

Bianca: Tipsy Night
150
02

Bianca: Tipsy Night
150
03

Bianca: Tipsy Night
150
04

Bianca: Tipsy Night
150
05

Bianca: Tipsy Night
150
06

Bianca: Tipsy Night
150

Affectionate Melody
x1
Available: 4
88
Material Shop

6★ Memory Shard
x15
67

Overclock Material Box (β)
x6
88

Weapon Enhancer IV
x6
154

Overclock Material Box (α)
x12
44

Memory Enhancer IV
x15
128

Aura Chip
x10
120

EXP Pod (L)
x8
161

Cog Pack (XL)
x1
80

Aura Basic Unit
x10
120

Skill Point
x6
27

Cogs
x1200
1

Support Skill Component
x8
168

Support Overclock Bundle (L)
x6
236

Support Overclock Bundle (S)
x7
92

Integrated CUB EXP (L)
x4
183
Memory Shop
01

Condelina
600
02

Condelina
600
03

Condelina
600
04

Condelina
600
05

Condelina
600
06

Condelina
600
01

Shakespeare
600
02

Shakespeare
600
03

Shakespeare
600
04

Shakespeare
600
05

Shakespeare
600
06

Shakespeare
600
01

Heisen
600
02

Heisen
600
03

Heisen
600
04

Heisen
600
05

Heisen
600
06

Heisen
600
01

Darwin
600
02

Darwin
600
03

Darwin
600
04

Darwin
600
05

Darwin
600
06

Darwin
600
01

Hanna
600
02

Hanna
600
03

Hanna
600
04

Hanna
600
05

Hanna
600
06

Hanna
600
01

Cottie
600
02

Cottie
600
03

Cottie
600
04

Cottie
600
05

Cottie
600
06

Cottie
600
01

Da Vinci
600
02

Da Vinci
600
03

Da Vinci
600
04

Da Vinci
600
05

Da Vinci
600
06

Da Vinci
600
01

Catherine
600
02

Catherine
600
03

Catherine
600
04

Catherine
600
05

Catherine
600
06

Catherine
600
01

Einsteina
600
02

Einsteina
600
03

Einsteina
600
04

Einsteina
600
05

Einsteina
600
06

Einsteina
600
01

Philip II
600
02

Philip II
600
03

Philip II
600
04

Philip II
600
05

Philip II
600
06

Philip II
600
01

Guinevere
600
02

Guinevere
600
03

Guinevere
600
04

Guinevere
600
05

Guinevere
600
06

Guinevere
600
01

Frederick
600
02

Frederick
600
03

Frederick
600
04

Frederick
600
05

Frederick
600
06

Frederick
600
01

Patton
600
02

Patton
600
03

Patton
600
04

Patton
600
05

Patton
600
06

Patton
600
01

Bathlon
600
02

Bathlon
600
03

Bathlon
600
04

Bathlon
600
05

Bathlon
600
06

Bathlon
600
01

Chen Jiyuan
600
02

Chen Jiyuan
600
03

Chen Jiyuan
600
04

Chen Jiyuan
600
05

Chen Jiyuan
600
06

Chen Jiyuan
600
01

Koya
600
02

Koya
600
03

Koya
600
04

Koya
600
05

Koya
600
06

Koya
600
01

Leeuwenhoek
600
02

Leeuwenhoek
600
03

Leeuwenhoek
600
04

Leeuwenhoek
600
05

Leeuwenhoek
600
06

Leeuwenhoek
600
01

Wu'an
600
02

Wu'an
600
03

Wu'an
600
04

Wu'an
600
05

Wu'an
600
06

Wu'an
600
01

Flamel
600
02

Flamel
600
03

Flamel
600
04

Flamel
600
05

Flamel
600
06

Flamel
600
01

Lucrezia
600
02

Lucrezia
600
03

Lucrezia
600
04

Lucrezia
600
05

Lucrezia
600
06

Lucrezia
600
01

Tifa
600
02

Tifa
600
03

Tifa
600
04

Tifa
600
05

Tifa
600
06

Tifa
600
01

Jack
600
02

Jack
600
03

Jack
600
04

Jack
600
05

Jack
600
06

Jack
600
01

Elizabeth
600
02

Elizabeth
600
03

Elizabeth
600
04

Elizabeth
600
05

Elizabeth
600
06

Elizabeth
600
01

Seraphine
600
02

Seraphine
600
03

Seraphine
600
04

Seraphine
600
05

Seraphine
600
06

Seraphine
600
01

Marco
600
02

Marco
600
03

Marco
600
04

Marco
600
05

Marco
600
06

Marco
600
01

Unimate
600
02

Unimate
600
03

Unimate
600
04

Unimate
600
05

Unimate
600
06

Unimate
600
01

Isabel
600
02

Isabel
600
03

Isabel
600
04

Isabel
600
05

Isabel
600
06

Isabel
600
01

Boone
600
02

Boone
600
03

Boone
600
04

Boone
600
05

Boone
600
06

Boone
600
01

Shelley
600
02

Shelley
600
03

Shelley
600
04

Shelley
600
05

Shelley
600
06

Shelley
600
01

Charlotte
600
02

Charlotte
600
03

Charlotte
600
04

Charlotte
600
05

Charlotte
600
06

Charlotte
600
01

Turing
600
02

Turing
600
03

Turing
600
04

Turing
600
05

Turing
600
06

Turing
600
01

Aline
600
02

Aline
600
03

Aline
600
04

Aline
600
05

Aline
600
06

Aline
600
01

Diesel
600
02

Diesel
600
03

Diesel
600
04

Diesel
600
05

Diesel
600
06

Diesel
600
01

Fran
600
02

Fran
600
03

Fran
600
04

Fran
600
05

Fran
600
06

Fran
600

Cat Grab

Guide for the Cat Grab Event
Duration: July 21st 2024 to August 8th 2024.

Image Guide

1
2
3
4
5
6
7

General

Grab as many treasures as you can to gain more Resource Points!

  • In Cat Grab stages, use a grappling hook to collect treasures which rewards Resource Points. When the stage timer runs out, the stage will end.
  • Cat Grab consists of 10 stages. Each stage has a Resource Point target that must be met in order to proceed to the next stage. Items and permanent upgrades can be purchased between stages using points.
  • The grappling hook will swing left and right on its own. Wait for the hook to reach the desired angle and press the launch button to release it. If the hook collides with a treasure or object, it will be reeled in.

Advice

Players are advised to enter a game and immediately quit the entire run for 7 days with different miners (days do not have to be consecutive) to more easily clear all missions and get all rewards!
  • Cat Grab is a timed point based mode. Prioritize the most valuable treasures such as Purple Star Gems, unless doing so will set off an explosive.
    • Large treasures will will take a longer time for the grappling hook to reel in, so keep that in mind when time is running low.
    • Rewards are granted for completing a game (by clearing the 10th stage or failing to do so) for the first time with more than a total of 15000, 30000 and 45000 points.
  • Stages are not randomized and their order will remain the same between games.
  • The game can be suspended and resumed at a later time.
  • Planet Cathfinders will generally re-direct your hook to something worthwhile, either a treasure or an explosive that will destroy a group of meteorites. Some will change direction after a few seconds. Keep an eye on the circular ring inside of the Planet Cathfinder.
    • In stage 4, the lowest Planet Cathfinder on the right will grab an offscreen extra large gold meteorite.
  • Using items will make collecting treasures easier but are not mandatory.
    • If you grab a large meteor, use an Explosive Device to blow it up. This will free the hook and save the time wasted from slowly reeling it in.
    • It is highly recommended to purchase Targeted Modification. This upgrade saves a significant amount of time by giving you direct control over the hook's angle.
  • Your choice of miner should be chosen based on your playstyle. Choose a miner that compliments your skills and the items you plan to buy. However, be sure to use each miner to complete a game at least once to receive all the rewards.
  • You must participate in a game of Cat Grab at least once for 7 days to collect the Daily Mission rewards.
    • A game does not have to be won to be counted. A game ended early will still count towards the Daily Mission.

Fortune Mission

Daily Mission

Event Mission Description Rewards
Active Miner I Participate in Cat Grab for 1 day in total
x50
x6
x15000
Active Miner II Participate in Cat Grab for 2 days in total
x50
x12
x20000
Active Miner III Participate in Cat Grab for 3 days in total
x50
x15
x25000
Active Miner IV Participate in Cat Grab for 5 days in total
x50
x12
x35000
Active Miner V Participate in Cat Grab for 7 days in total
x50
x15
x45000

Challenge Mission

Event Mission Description Rewards
Alpha: Cat Grab Clear Cat Grab with Alpha once
x1
x50
x15000
No. 21: Cat Grab Clear Cat Grab with No. 21 once
x1
x50
x15000
Lee: Cat Grab Clear Cat Grab with Lee once
x1
x50
x15000
Lucia: Cat Grab Clear Cat Grab with Lucia once
x6
x50
x15000
Bianca: Cat Grab Clear Cat Grab with Bianca once
x6
x50
x15000
Liv: Cat Grab Clear Cat Grab with Liv once
x1
x50
x15000
Alisa: Cat Grab Clear Cat Grab with Alisa once
x1
x50
x15000
Noctis: Cat Grab Clear Cat Grab with Noctis once
x1
x50
x15000
Resource Points Challenge I Any character reaches 15000 points
x8
x50
x20000
Resource Points Challenge II Any character reaches 30000 points
x10
x50
x30000
Resource Points Challenge III Any character reaches 45000 points
x12
x1
x40000

Items

Treasures
  • A treasure's Resource Point value depends on its type and size:
    • Star Gems:
      • 400 Resource Points (Blue)
      • 800 Resource Points (Purple)
    • Gold Meteorites:
      • 100 Resource Points (Small)
      • 250 Resource Points (Medium)
      • 600 Resource Points (Large)
      • 800 Resource Points (Extra Large, Stage 4 only)
    • Cats:
      • 500 Resource Points (Cat without Star Gem)
      • 1000 Resource Points (Cat with Blue Star Gem)
      • 1400 Resource Points (Cat with Purple Star Gem)
    • Meteorites:
      • 20 Resource Points (Small)
      • 40 Resource Points (Medium)
      • 60 Resource Points (Large)
    • Cat Crystal: 500 - 1300 Resource Points
    • Forgotten Supply: 400 - 1200 Resource Points
Add-on Item
  • Items can be purchased with points after completing a stage. Items will modify the next stage or can be stored and triggered on command.
    • Disruptor: The next capture will not detonate Explosive Devices - Costs 80 Resource Points.
    • Explosive Device: Blows up the Space Resources being captured - Costs 80 Resource Points
    • The Container of Sands of Time: Trigger hypermatrix for 3s - Costs 200 Resource Points.
    • Gravity Controller: All Space Resources' weight reduces by 70% for 10s - Costs 200 Resource Points.
    • The Midas Touch: Space Resources being captured will be converted to Gold Meteorites of the same size - Costs 200 Resource Points.
    • Lucky Guide: Forgotten Supplies grant 50% more Resource Points in the next stage - Costs 350 Resource Points.
    • Metallurgy Guide: Gold meteorites grant 50% more Resource Points in the next stage - Costs 400 Resource Points.
    • Meteor Destroyer: Blow up all the Space Meteorites in the stage - Costs 400 Resource Points.
    • A Guide to Catnip and Cats: Resource Points earned from the cat in the next stage increase by 50% - Costs 450 Resource Points.
    • Extraction Guide: Star Gems grant 50% more Resource Points in the next stage - Costs 500 Resource Points.
    • Workout Guide: The speed of the next capture increases by 30% - Costs 500 Resource Points.
Hook Modification
  • These permanent upgrades will change how the grappling hook behaves.
    • Grappling Hook: Nothing special, but 100% reliable.
    • Targeted Modification: Change the modification direction freely! A grappling hook that even a cat can use! - Costs 2500 points.
    • Magnetic Modification: Press and hold to extend the grappling hook! It attracts all resources on its path - Costs 2500 points.
    • Rend Modification: A grappling hook that only catches one target but has a wide range! There's no need to aim at all! - Costs 2500 points.
UFO Upgrade
  • These permanent upgrades will improve the properties of the grappling hook.
    • Laser Modification: Hook is now equipped with an aim-assist device - Costs 1000 points.
    • Turbine Upgrade: Increases the speed of pulling back the grappling hook.
      • Level 1: Costs 900 Resource Points
      • Level 2: Costs 1800 Resource Points
      • Level 3: Costs 2500 Resource Points
Miners
  • From the main screen, a Construct can be selected to be your miner. Each miner has a unique skill which changes how the game functions.
  • Rewards will be granted when completing Cat Grab with each miner for the first time. (However the reward will still be given for participation, quitting out of an incomplete game will still complete the mission)
    • Alpha
      • Lightning Flash: Get a random percentage of bonus Resource Points when catching Cat Crystals
    • Liv
      • Thank You, Owner:: -35% Consumable Add-on purchase cost
    • Lee
      • The World!: The duration of each round extends by 2s
    • Noctis:
      • Explosive Genius" Get bonus Resource Points when catching or using Explosives
    • No. 21
      • Woof!: Chance to get random bonus items when catching a cat
    • Bianca
      • Let's Discuss the Price: Points earned fluctuate between -6% and +12%
    • Lucia
      • Gimme Some Fries: +40% points earned from Forgotten Supplies
    • Alisa
      • Decoy: Changes the default hook into a special [Decoy] hook

Into the Deep

Guide for the Into the Deep Event
Duration: August 2nd 2024 to August 21st 2024.

Image Guide

1
2
3
4
5

General

Challenge endless waves of enemies to earn Points, aim for a high score to claim all rewards!

  • There 2 difficulty modes for Into the Deep.
    • There are 12 Stages in the Normal Mode.
    • There are 4 Stages in the Challenge Mode. These Stages have increased point requirements and more difficult stage affixes.
  • Players will select a single Construct to challenge endless waves of enemies and earn points. Stages will award up to three Stars depending on the Player's score once the timer runs out.
  • Add-ons can be purchased using Song Fragment which is earned from Rank Rewards and completing daily Data Turbulence challenges.
    • Add-ons provide various effects to strengthen your Construct or debuff enemies.
    • Add-ons can be leveled up to three times with Song Fragments to boost their effects.
    • Three Add-ons can be equipped simultaneously, and three additional slots will be unlocked as Stages are cleared.
    • Add-ons can be reset at any time, all Song Fragment are fully refunded when Add-ons are reset.
  • Trial Constructs can be used to clear Stages.

Advice

Due to the endless waves of enemies and point-based scoring system, this event rewards aggressive over defensive play.

  • Defensive Add-ons are recommended if your Constructs are not fully built, but could make fulfilling the 3★ Point requirement more difficult.
    • Final Value is a useful defensive Add-on as removes enemy affixes for a short time.
  • It is advised to select your most powerful Construct and Add-ons that compliment their playstyle:
    • Add-ons such as Symbol of Rest and Curtain Call pair well with Constructs that favor Basic Attacks such as Lucia: Crimson Weave.
    • Add-ons such as Rapid Flickering and Stationary Moment will be most effective with Constructs who rely on Orb Pings such as No. 21: Feral.
    • Constructs with Lag Calculation are recommended due to the stage time limit.
  • Add-ons in Dark Chips IV should only be considered if your Constructs are built and if Players are aiming for a High Score.
  • Some universally recommended Add-ons are:
    • Endless Melody: Extremely useful for any Construct. Promotes aggressive play and reduces downtime.
    • Thorny Dance: When fully leveled, grants a 100% DMG Bonus with no downtime as long as the Player is consistently taking down enemies.
    • Abyss Feast: A permanent HP and RES debuff to enemies.

Rank Rewards

3 Event Points 6 Event Points 9 Event Points 12 Event Points 15 Event Points 18 Event Points
x100
x8
x200
x25
x250
x200
x350
x100
x100
x10
x200
x10
21 Event Points 24 Event Points 26 Event Points 28 Event Points 30 Event Points 36 Event Points
x250
x200
x1
x350
x100
x150
x5
x200
x10
x300
x100
x350
x50

Stages

Data Turbulence

Normal

Backlight Route

Stage Point Requirement Stage Affix
Static Buoy 01 1★: 5000 Points
2★: 50000 Points
3★: 150000 Points
None
Static Buoy 02 1★: 5000 Points
2★: 50000 Points
3★: 150000 Points
Self-Destruction Bug: Periodically summons 1 Self-Destruction Bug to attack the enemy.
Static Buoy 03 1★: 5000 Points
2★: 50000 Points
3★: 150000 Points
Rigid Body: Immune to damage. Removes the effect after receiving 3 attacks.
Static Buoy 04 1★: 5000 Points
2★: 50000 Points
3★: 150000 Points
Immovable: The enemy becomes immune to controls and hits.

Out of Focus

Stage Point Requirement Stage Affix
Static Buoy 05 1★: 5000 Points
2★: 50000 Points
3★: 150000 Points
Ice Vulnerability: Ice Resistance decreases by 30%.
Dominator: Immune to Matrix effects
Static Buoy 06 1★: 5000 Points
2★: 50000 Points
3★: 150000 Points
Fire Vulnerability: Fire Resistance decreases by 30%.
Protection: Grants the enemy and its nearby allies a shield equal to 10% of its current HP every 10s.
Shields granted this way cannot be stacked.
Static Buoy 07 1★: 5000 Points
2★: 50000 Points
3★: 150000 Points
Nyctophobia: Dark Resistance decreases by 30%.
Commander: Increases Extra DMG bonus by 6%. Stacks up to 10 times. The more the allies nearby, the higher the stacks
Static Buoy 08 1★: 5000 Points
2★: 50000 Points
3★: 150000 Points
Lightning Vulnerability: Lightning Resistance decreases by 30%.
Closed Loop: A damage to the remote enemy, increases Extra DMG Reduction by 30%
Berserk: Increases ATK frequency by 33%. 20% chance to deal 33% extra Physical DMG when damaging a target.

Tidal Whisper

Stage Point Requirement Stage Affix
Static Buoy 09 1★: 5000 Points
2★: 50000 Points
3★: 150000 Points
Physical Vulnerability: Physical Resistance drops by 60%.
Burning Fire: When this enemy is taken down, all their allies within 5m of it will restore 20% HP.
Grudge: Enemy's attacks will reduce your team's ATK by 10%. The reduced ATK will be refunded when the enemy is taken down.
Static Buoy 10 1★: 5000 Points
2★: 50000 Points
3★: 150000 Points
Physical Vulnerability: Physical Resistance drops by 60%.
Commander: Increases Extra DMG bonus by 10%. Stacks up to 10 times. The more the allies nearby, the higher the stacks
Diffusion: Enemy attacks will remove 1 Signal Orb. When the enemy is taken down, it returns all Signal Orbs.
Static Buoy 11 1★: 5000 Points
2★: 50000 Points
3★: 150000 Points
Physical Vulnerability: Enemy Physical Resistance drops by 60%.
Barrier: The enemy gains a shield equal to 10% of max HP and has Super Armor when the shield is active.
The shield will be valid again 15s later
Recovery: Recovers 1% of max HP per second.
Static Buoy 12 1★: 5000 Points
2★: 50000 Points
3★: 150000 Points
Physical Vulnerability: Enemy Physical Resistance drops by 60%.
Revenge: When this enemy is taken down, all their allies within 5m of it will gain 25% damage dealt and 5% Movement Speed.
Stacks up to 3 times.
Berserk: Increases ATK frequency by 33%. Has a 40% chance to deal 33% extra Physical DMG when damaging a target.

Challenge

Stage Point Requirement Stage Affix
Desolate Anchor 01 1★: 25000 Points
2★: 75000 Points
3★: 200000 Points
Physical Vulnerability: Enemy Physical Resistance drops by 60%.
Rigid Body: Immune to damage. Removes the effect after receiving 3 attacks.
Teleport: Teleport away when close to the target. Has a cooldown of 8s.
Has a 30% chance to trigger the effect when taking DMG. Cooldown are calculated separately.
Desolate Anchor 02 1★: 25000 Points
2★: 75000 Points
3★: 200000 Points
Elemental Vulnerability: All Elemental Resistance decreases by 60%.
Barrier: The enemy gains a shield equal to 30% of max HP and has Super Armor when the shield is active.
The shield will be valid again 15s later.
Radiation: Continuously deals 3% Physical DMG to nearby enemies.
Desolate Anchor 03 1★: 25000 Points
2★: 75000 Points
3★: 200000 Points
Physical Vulnerability: Enemy Physical Resistance drops by 60%.
Recovery: Recovers 3% of max HP per second.
Invasion: When dealing DMG, also deals 5% Physical DMG to the target every second for 3s.
Desolate Anchor 04 1★: 25000 Points
2★: 75000 Points
3★: 200000 Points
Elemental Vulnerability: All Elemental Resistance decreases by 60%.
Revenge: The enemy will restore 20% of max HP to other enemies within 5m upon being taken down.
Burning Fire: When the enemy is taken down, their allies within 5m will gain 50% ATK and 10% Movement Speed for 10s.
Stacks up to 3 times.

Add-on Edit

Lingering Echoes I

Level Cost Endless Melody Symbol of Rest Curtain Call
Lv1 50 Song Fragment 25% chance to drop 1 random Signal Orb after an enemy is taken down Upon damaging the enemy with Basic Attacks, Basic Attack's Extra DMG Bonus increases by 10% for 10s, stacking up to 100%. Basic Attacks generate an extra 1 Signature Energy.
Lv2 100 Song Fragment 50% chance to drop 1 random Signal Orb after an enemy is taken down Upon damaging the enemy with Basic Attacks, Basic Attack's Extra DMG Bonus increases by 20% for 10s, stacking up to 150%. Basic Attacks generate an extra 2 Signature Energy.
Lv3 200 Song Fragment 50% chance to drop 2 random Signal Orbs after an enemy is taken down Upon damaging the enemy with Basic Attacks, Basic Attack's Extra DMG Bonus increases by 25% for 10s, stacking up to 200%. Pinging orbs and Basic Attacks generate an extra 2 Signature Energy.
Lv4 400 Song Fragment 50% chance to drop 1 random set of Signal Orbs after an enemy is taken down Upon damaging the enemy with Basic Attacks, Basic Attack's Extra DMG Bonus increases by 50% for 10s, stacking up to 300%. Pinging orbs and Basic Attacks generate an extra 3 Signature Energy. Casting Signature will return 10% Signature Energy.

Dark Light II

Level Cost Rapid Flickering Stationary Moment Drifting Glow
Lv1 50 Song Fragment 3-Ping DMG increases by 15% Making 3 3-Pings in a row will trigger Matrix. 10s cooldown. Triggering a 3-Ping will heal the player for 5% of the 3-Ping's DMG.
Lv2 100 Song Fragment 3-Ping DMG increases by 30%. Making 3 3-Pings in a row will trigger Matrix. 8s cooldown. Triggering a 3-Ping will heal the player for 5% of the 3-Ping's DMG. The excess healing will be converted into a shield.
Lv3 200 Song Fragment 1-Ping and 2-Ping are regarded as 3-Ping. 3-Ping DMG increases by 30% Making 2 3-Pings in a row will trigger Matrix. 8s cooldown. Triggering a 3-Ping will heal the player for 8% of the 3-Ping's DMG. The excess healing will be converted into a shield that grants the player Super Armor while the shield is active.
Lv4 400 Song Fragment 1-Ping and 2-Ping are regarded as 3-Ping. 3-Ping DMG increases by 50%. Making 2 3-Pings in a row will trigger Matrix. 6s cooldown. Triggering a 3-Ping will heal the player for 10% of the 3-Ping's DMG. The excess healing will be converted into a shield that grants the player Super Armor while the shield is active.

Abyss of Thorns III

Level Cost Blooming Spikes Thorny Dance Abyss Feast
Lv1 50 Song Fragment Enemies have a 50% chance to self-destruct upon being taken down, dealing DMG equal to 15% of max HP to nearby enemies. Enemies have a 40% chance to grant you 25% DMG Bonus for 5s upon being taken down. Earning this bonus again will extend its duration. Enemies have their HP reduced by 10% permanently.
Lv2 100 Song Fragment Enemies have a 70% chance to self-destruct upon being taken down, dealing DMG equal to 20% of max HP to nearby enemies. Enemies have a 40% chance to grant you 50% DMG Bonus for 5s upon being taken down. Earning this bonus again will extend its duration. Enemies have their HP reduced by 20% permanently.
Lv3 200 Song Fragment Enemies self-destruct upon being taken down, dealing DMG equal to 25% of max HP to nearby enemies. Enemies have a 50% chance to grant you 80% DMG Bonus for 5s upon being taken down. Earning this bonus again will extend its duration. Enemies have their HP reduced by 30% permanently, and have all their Resistances reduced by 15%.
Lv4 400 Song Fragment Enemies self-destruct upon being taken down, dealing DMG equal to 35% of max HP to nearby enemies. Enemies have a 60% chance to grant you 100% DMG Bonus for 5s upon being taken down. Earning this bonus again will extend its duration. Enemies have their HP reduced by 40% permanently, and have all their Resistances reduced by 40%.

Dark Chips IV

Level Cost Stairs of Replacement Cascading Dunes Final Value
Lv1 50 Song Fragment Upon damaging an enemy, there is a 10% chance to deal Extra DMG to this target equal to 75% of the DMG dealt. This chance increases with your points, up to 30% at 12000 points. Earn 1.2x points when current points exceed 15000. Enemies will not have any affixes within the first 10s of the battle.
Lv2 100 Song Fragment Upon damaging an enemy, there is a 15% chance to deal Extra DMG to this target equal to 100% of the DMG dealt. This chance increases with your points, up to 35% at 12000 points. Earn 1.3x points when current points exceed 12000. Enemies will not have any affixes within the first 15s of the battle.
Lv3 200 Song Fragment Upon damaging an enemy, there is a 20% chance to deal Extra DMG to this target equal to 150% of the DMG dealt. This chance increases with your points, up to 40% at 12000 points. Earn 1.4x points when current points exceed 10000. Enemies will not have any affixes within the first 20s of the battle. In addition, remove all affixes from the enemies when you have more than 35000 points.
Lv4 400 Song Fragment Upon damaging an enemy, there is a 25% chance to deal Extra DMG to this target equal to 180% of the DMG dealt. This chance increases with your points, up to 50% at 12000 points. Earn 1.6x points when current points exceed 10000. Enemies will not have any affixes within the first 25s of the battle. In addition, remove all affixes from the enemies when you have more than 30000 points.

Special Dispatch

Guide for the Special Dispatch Event
Duration: July 15th 2024 to August 16th 2024.

Image Guide

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General

Work together with the entire server to challenge blocks and progress in the event to receive all rewards!

  • The progression for this event is server wide.
  • There 4 different Areas that unlock over time, each with a varying number of blocks to clear.
  • Floating Processor is consumed to challenge blocks in this event.
    • Floating Processor regenerates at a rate of 1 every 8 minutes and caps at 240.
  • There are various types of blocks, each with their own clear conditions and offering their own rewards upon being cleared
    • Some blocks award a permanent boost to a specific character within the event.
    • Once a block is cleared, it cannot be challenged again until certain conditions are met.
      • If the server clears an area before the next area unlocks, all previous blocks can be challenged freely until it does. Once the entire event has been cleared, all blocks become available to challenge for the remainder of the event.
  • Players may choose to battle each stage manually or dispatch a team of constructs to clear it for you. Both of these options reward Trial Prototype and consume 30 Floating Processor.
    • Battling manually nets more Trial Prototype , while Dispatching grants fewer Trial Prototype , but provides them instantly and requires no manual play.
    • Battling manually also provides credit towards missions that require battle participation, while dispatching does not.
  • There are various types of blocks that each reward server wide effects when cleared.
    • Base Station Blocks reveal the layout of the all blocks in the area and unlocks a Battle Report Notice.
    • Character Blocks grant trial characters and grant 20% buff to that character's ATK.
    • Amplification Blocks grant a level to Tactical Amplification, which grant various bonuses to the different stage challenges as well as a buff to the stats of all characters.
    • Supply Blocks grant a one time bonus of Trial Prototype .
    • Strategic Blocks unlock a Battle Report Notice.
    • Dark Blocks the final nodes of each Area and must be cleared to complete that Area's main objective. They additionally grant a large one time bonus of Trial Prototype when cleared.
    • High-Risk Dark Blocks are limited time blocks that provide a unique challenge for their duration.

Special Dispatch

It takes a total of 94150 Trial Prototype to redeem everything in the Special Dispatch Shop.

Special

Nocturnal Watch
x1
Available: 1
20000

Somber Arc
x1
Available: 1
12000

Event Construct R&D Ticket
x250
Available: 1
5000

Event Construct R&D Ticket
x250
Available: 1
5000

Event Construct R&D Ticket
x250
Available: 1
5000

Event Construct R&D Ticket
x250
Available: 1
5000

Trade Voucher
x100
Available: 20
500

Stamp - Judgment
x1
Available: 1
8000

Trial Prototype
x3500
Available: 10
100


Normal

Leap Wafer Chip
x45
Available: 15
300

Aura Basic Unit
x10
Available: 21
250

Hypertune Crystal β
x5
Available: 16
200

Hypertune Crystal α
x15
Available: 32
100

EXP Pod (L)
x1
Available: 30
100

Weapon Enhancer IV
x1
Available: 20
100

Memory Enhancer IV
x1
Available: 20
100

Cog Pack (XXL)
x1
Available: 5
200

Cogs
x1
1

Missions

Progress Mission Description Rewards
Area 1: Front Line Clear Base Station block, Area 1: Front Line
x1000
Area 1: Front Line Clear Dark block, Area 1: Front Line
x5000
Area 2: Disordered Array Clear Base Station block, Area 2: Disordered Array
x1000
Area 2: Disordered Array Clear Dark block, Area 2: Disordered Array
x5000
Area 3: Operation Storm Clear Base Station Block, Area 2: Operation Storm
x1000
Area 3: Operation Storm Clear High-risk Dark Block, Area 2: Operation Storm
x5000
Area 4: Final Battle Clear Base Station Block, Area 4: Final Battle
x1000
Area 4: Final Battle Clear High-risk Dark Block, Area 4: Final Battle
x5000
Daily Tasks Description Rewards
Daily Task - Battle I Participate in 2 battles of any block today
x100
Daily Task - Battle II Participate in 4 battles of any block today
x200
Daily Task - Simulation I Floating Processors Consumed today
x100
Daily Task - Simulation II Floating Processors Consumed today
x200
Daily Task - Collection Obtain a total of Trial Prototype x800 today
x200
Accumulation Tasks Description Rewards
Accumulation Task - Battle I Participate in 10 battles of any block in total
x2500
Accumulation Task - Battle II Participate in 25 battles of any block in total
x3500
Accumulation Task - Battle III Participate in 40 battles of any block in total
x5000
Accumulation Task - Battle IV Participate in 60 battles of any block in total
x7000
Accumulation Task - Simulation I Total Floating Processors consumed
x2500
Accumulation Task - Simulation II Total Floating Processors consumed
x3200
Accumulation Task - Simulation III Total Floating Processors consumed
x4000
Accumulation Task - Simulation IV Total Floating Processors consumed
x5000
Accumulation Task - Cost I Use a total of Trial Prtotype x8000
x200
Accumulation Task - Cost II Use a total of Trial Prtotype x12000
x300
Accumulation Task - Cost III Use a total of Trial Prtotype x25000
x400
Accumulation Task - Cost IV Use a total of Trial Prtotype x32000
x500

Tactical Amplification

Clear block to increase the Amplification Level

  • Clearing Amplification Blocks will increase the Amplification Level for all Players.
  • Each Amplification Level will grant a Buff Effect that must be manually equipped in the Tactical Amplification menu.
    • These buffs will provide various effects when challenging Blocks.
    • Amplification Levels will also provide a permanent HP, ATK, DEF and CRIT bonus to all Constructs.
DMG Boost
  • Extra DMG Bonus of all characters increases by 30%.
Rapid Speed
  • Characters' movement speed will increase in Cogs-picking stages.
360° Shooting
  • Character can cast Signature in Lee: Palefire's time-limited survival stages.
Double Up
  • Increase the number of teammates in hide-n-seek stages.
Kuroro
  • Kuroro's HP increases in flying Kuroro stages.
Special Target
  • Alisa Echo's shooting stages now have special enemies that provide special effects when taken down.
Mole
  • In Musashi IX-pursuing-monster stages, movement speed will be increased.
Nitrogen
  • In target transportation stages, characters and targets transported will move faster.
Agility
  • Characters' movement speed will increase in time-limited item-picking stages.

Special Character

After clearing a Support block of the corresponding character, you will receive the corresponding trial character and Battle Amplification

  • Once the corresponding node has been cleared, certain Constructs will receive an ATK buff and become available to use as a trial character.
  • For each cleared node, all players will be awarded with 300 Trial Prototype .

Area 1

Buff Effect Equipped Character
Echo's ATK increases by 20%.
Stigmata's ATK increases by 20%.
Rigor's ATK increases by 20%.
Crimson Weave's ATK increases by 20%.

Area 2

Buff Effect Equipped Character
Feral's ATK increases by 20%.
Garnet's ATK increases by 20%.
Hyperreal's ATK increases by 20%.
Empyrea's ATK increases by 20%.

Area 3

Buff Effect Equipped Character
Starfarer's ATK increases by 20%.
Plume's ATK increases by 20%.
Glory's ATK increases by 20%.
Kaleido's ATK increases by 20%.

Area 4

Buff Effect Equipped Character
Laurel's ATK increases by 20%.
Scire's ATK increases by 20%.
Capriccio's ATK increases by 20%.

Phase Results

Clearing the Dark Block will improve the reward