Debuts in the A New Divide patch.
A frame for Karenina designed to adapt to the low gravity environment on the moon’s surface. Its core power system is equipped with the latest small-scale gravity control unit and can even perform short-term aerial maneuvers.
· Rank: S-Rank
· Class: Tank
· Element: Dark (100%)
Information
A frame for Karenina designed to adapt to the low gravity environment on the moon’s surface. Its core power system is equipped with the latest small-scale gravity control unit and can even perform short-term aerial maneuvers.
Specialty
Resistance Reduction — Able to reduce Elemental Resistance of enemies. Burst — Can deal large amounts of damage quickly.
Effect
Electroconvergence - Releases a powerful burst of energy in a short period of time to disrupt the surrounding electric field and scatter charged particles, periodically dealing DMG to the target (Effect added upon character Leap).
The Chain Fusion effect applied by Karenina: Scire increases by 10%. Each time Karenina casts Radiant Whirlwind, she recovers 1 Energy. The Extra DMG Bonus of Leap Attack increases by 20%.
Moonhopper will smash the enemy down, interrupting enemies’ attacks and dealing DMG. Moonhopper then leaves behind an anti-gravity field, which lasts for 4s. The anti-gravity field deals 100% DMG every 0.5s to enemies inside. In addition, enemies are slowed down and unable to cast skills while inside the anti-gravity field.
A list of recommended builds for Karenina: Scire can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for ease of switching sets. Placements that optimize stats may differ. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15 x6
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15 x6
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15 x4, ATK +10 x2
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15 x6
Bottom Resonance Slot (2): Tank: Class Skill Level +1 x6
Key Notes
This build will only see use starting from Polaris Bond
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15 x2, ATK +10 x4
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15 x6
Bottom Resonance Slot (2): Tank: Class Skill Level +1 x6
Key Notes
This build will only see use starting from Polaris Bond
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15 x6
Bottom Resonance Slot (2): Tank: Class Skill Level +1 x6
Support-oriented Electroconvergence build for use with Pyroath as main DPS
Requires Character Leap
Highly recommended to run the Dead Line Timing weapon resonance, as her Electroconvergence rotation demands more orbs than can be reliably generated without it
Details
Allows Scire to act as the enabler for Pyroath in Electroconvergence content
Weapon Resonance ◇ Karenina: Scire
Recommended 6★ weapon resonances for Karenina: Scire can be found here listed in order of priority.
1. Tenebrion Shock
When dark damage is dealt, it will produce Dark Wave effect. Dark Wave: reduces the target's dark type resistance by 8% for 8s. Repeat trigger to refresh duration.
2. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
3. Resonant Echo
The effect duration caused by Tank class skill increases to 8s.
4. Incandescence
Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
Priority
HIGH:
Tenebrion Shock
Dead Line Timing
MEDIUM:
Resonant Echo
LOW:
Incandescence
Notes
Minimum recommended amount: 1
Dead Line Timing and Resonant Echo are only recommended at SS3-Rank and above, as Karenina won't be a DPS at lower Ranks.
Dead Line Timing has higher priority than Tenebrion Shock if Karenina is at least SS3-Rank or above.
Resonant Echo is a strong quality of life upgrade in War Zone if Karenina is at least SS3-Rank or above.
Skills & Passives
Red Orb
Comet Propulsion — Ping Red Orb
Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. - Deals 190% / 380% / 570% Dark DMG based on the number of orbs pinged.
Yellow Orb
Gravity Beacon
Yellow Orb — Ping Yellow Orb Automatically uses a 3-Ping version of this attack upon switch-in. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of orbs pinged. - Deals 150% / 300% / 450% Dark DMG based on the number of orbs pinged. - Chain Fusion reduces the target's Dark Resistance by 15% for 3s. - Karenina gains an Anti-gravity Shield equal to 3% / 6% / 10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP.
Yellow Orb — While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
Blue Orb
Meteor Track
Blue Orb — Ping Blue Orb Karenina: Scire transforms the Blash Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. - Deals 220% / 440% / 660% Dark DMG based on the number of orbs pinged.
Blue Orb — While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.
Basic Attack
Meteor Hammer — Tap Basic Attack
Deals 500% Dark DMG in total.
Core
Space Walk
Leap Attack — 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). - Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy. - While charging, gains 50% / 80% / 90% Extra DMG Reduction based on the number of 3-Pings made. - Deals 450% Dark DMG when leaping into the air. - When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG.
Anti-gravity Status — Cast Leap Attack Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status.
Radiant Whirlwind — Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). - Deals 10% Dark DMG.
Gravity Overload — Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy, Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity Status with empty Anti-gravity Energy. - Triggering Gravity Overload grants 20 Signature Energy. - Deals 300% Dark DMG. - When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy.
Kinetic Energy — Automatically accumulated when casting Radiant Whirlwind / Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. - Every Radiant Whirlwind cast grants 7 Kinetic Energy. - Every Basic Attack speed-up grants 21 Kinetic Energv - The limit of Kinetic Energy is 999. - Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%.
Airborne Spin — Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. - Deals 200% Dark DMG. - Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only), - Deals 400% Dark DMG. - Restores additional 500 Dodge Gauge value (can be triggered once per 10s only).
Signature
Starshatter Horizon
Signature Move — 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. - Deals 1200% Dark DMG.
QTE
Dawn Fall
Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. - Deals 600% Dark DMG. - Chain Fusion reduces the target's Dark Resistance by 15% for 12s.
Leader
Leader - Visionary
Increases Dark DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%.
Class
Tank
Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Faint Light
Level 1 — Unlocked at S5 Rank Karenina: Scire gains an Anti-gravity Shield equal to 10% of max HP for every set of 3-Ping Orbs consumed when charging.
Level 2 — Unlocked at SS Rank Upon dealing damage, inflicts a Chain Fusion effect that reduces the target's Dark Resistance by 15% for 3s. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow.
SSS-Rank
Banishing Sunglow
Level 1 — Unlocked at SS3 Rank Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding Leap Attack will deal 400% more Base DMG, and Radiant Whirlwind will deal 75% more Base DMG. Upon casting Starshatter Horizon, Karenina: Scire will generate a 15s Thermal Field, dealing 75% Dark DMG once to targets entering the field and inflicting them with Chain Fusion that reduces Dark Resistance by 15% for 10s.
Level 2 — Unlocked at SSS Rank
When in the Anti-gravity status, Karenina: Scire deals 10% more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction by 5% for 8s. Triggering this effect again will renew its duration. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase.
SSS+ Rank
Unquenchable Willpower
Level 1 — Unlocked at SSS3 Rank When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of Leap Attack increases by 600% and the Base DMG of Radiant Whirlwind increases by 200%.
Level 2 — Unlocked at SSS6 Rank Radiant Whirlwind gains 30% Extra DMG Bonus.
Level 3 — Unlocked at SSS+ Rank Starshatter Horizon gains 40% Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in.
Character Leap
This character's Leap is implemented during the Soaring Beyond patch.
Phosphorescent Dawn
Phosphorescent Dawn
Base DMG of Signal Orbs increases by 50%. Upon performing [Comet Propulsion], Scire becomes combo-ready. Pinging Signal Orbs in this state will be considered as Comet Combos, during which Scire gains Super Armor. Comet Combo 1: Deals 200% / 400% / 600% Dark DMG, rearranges Signal Orbs into 3-Pings, and triggers Matrix if available (gains 1 Signal Orb upon successfully triggering Matrix). Comet Combo 2: Deals 240% / 480% / 720% Dark DMG. Comet Combo Finisher: Deals 300% / 600% / 900% Dark DMG.
Level 9: When pinging orbs during the Comet Combo, Scire grants 120 / 240 / 360 points of Ampere Accumulation to the party. Comet Combo Finisher additionally grants 24 / 48 / 72 points of Ampere Accumulation. [Core Passive-Space Walk] added effect: Effect: Electroconvergence - Effect Resource: Maximum points of Ampere Accumulation: 1000. - When the Effect is triggered: Character with the Electroconvergence Effect enters the Electronic Blast state and causes lightning to fall around themselves, dealing 800% Electroconvergence DMG every 2s for 12s (this cannot trigger the Tank Class passive). [QTE-Dawn Fall] added effect: Deals 100% Electroconvergence DMG.
Level 18: When pinging Red Signal Orbs, Scire gains an Anti-Gravity Shield equal to 3% / 6% / 10% of max HP. [Passive-Faint Light Level 2] added effect: When Scire has an Anti-Gravity Shield, her ATK increases by 15%.
Mass-Energy Conversion
Mass-Energy Conversion
Every 3-Ping consumed in charging [Leap Attack] increases Extra DMG Bonus of the current cast of the skill by 8%.
Level 9: Pulls in nearby enemies while charging [Leap Attack]. Trigger Matrix if available.
Level 18: Every 3-Ping consumed in charging [Leap Attack] increases Extra DMG Bonus of the next cast of [Signature-Starshatter Horizon] by 10%. [Passive-Banishing Sunglow Level 2] added effect: Dark Resistance Reduction effect of Chain Fusion inflicted by Scire increases by 10%.
Edge of Perception
Edge of Perception
While in Anti-gravity Status or performing Comet Combos, hold Basic Attack to exit the current status and perform [Disintegration Strike], dealing 480% Dark DMG and recovering 88 Signature Energy. During this, gains Super Armor and 30% DMG Reduction. - Performing [Disintegration Strike] while in Anti-gravity Status additionally grants 12 Signature Energy and 999 Kinetic Energy. In addition, every 3-Ping consumed in charging [Leap Attack] increases Base DMG of [Disintegration Strike] by 50%. - While performing [Disintegration Strike] and subsequent [Signature-Starshatter Horizon], Scire is considered to be in Anti-gravity Status.
Level 9: When Ampere Accumulation of the party reaches the maximum value, [Disintegration Strike] will trigger the Electronic Blast state and activate the Electrodissociation Field that lasts for 14s. - The Electrodissociation Field inflicts enemies inside with Turbulence Interference that reduces Lightning Resistance every 2s. Turbulence Interference reduces Lightning Resistance by 15% for 2s. - While in the Electronic Blast state, performing [Signature-Starshatter Horizon] additionally triggers [Signature-Meteoric Thunderbolt], dealing 900% Electroconvergence DMG.
Level 18: An additional 3-Ping can be consumed while charging [Disintegration Strike] to increase Extra DMG Bous of the cast by 200%, trigger all available QTEs, and grant 240 points of Ampere Accumulation to the party. [Passive-Unquenchable Willpower Level 3] added effect: Extra DMG Bonus of [Disintegration Strike] increases by 50%. The additional 3-Ping consumed while charging [Disintegration Strike] will also double the DMG dealt by the next cast of [Signature-Meteoric Thunderbolt].
How to play
Scire - Fundamentals
Press and hold Basic Attack to use an available 3-Ping / Matrix Ping to start charging the hammer:
Holding down the Basic Attack button will consume additional 3-Pings to gain more charges
Max charges are 2 (S-Rank) / 3 (SS3 Rank) / 4 (SSS3 Rank)
Release Basic Attack while charging or finish charging to perform a Leap Attack:
The damage of Leap Attack increases massively for each charge
Press Basic Attack during Leap Attack to start spinning
Press Basic Attack rapidly during the spin to increase its speed, generating more energy and dealing more damage
The first two 3-Pings used for charging increase the Hammer Gauge:
After landing from a spin Scire will consume half of the Hammer Gauge to launch herself again in the air
Dodging during the spin will fill half the gauge, with a cooldown of 10 seconds
The number on the gauge is called Kinetic Energy and will increase based on the speed of Scire's spin
Scire - Additional Information
Core Passive details:
Scire has Super Armor and damage reduction while charging and during a Leap Attack
Dodging while in mid-air will pull in enemies and lift Scire up to max height
Dodging an enemy's attack while in mid-air will trigger a unique attack and refund the dodge gauge spent
At SS rank her orbs will be sorted into 3-Pings while charging
At SSS rank charging will activate all available QTEs
Signature Move details:
Activating Signature Move triggers Time Lag Calculation from the moment it is used
The damage of Signature Move increases with the amount of Kinetic Energy, up to double at 833
At SS3 using Signature Move will create a 15 second field around the active character that inflicts 10 seconds of Chain Fusion debuff to enemies that enter it
The C.U.B. Moonhopper with the "Bye-bye Home Run" skill equipped greatly boosts the Signature Move's damage
Advanced techniques:
It's highly recommended to avoid using normal orbs entirely in favor of the Core Passive, as the Leap Attack does considerably more damage than any number of orbs used to charge it
It's possible to stay in the air indefinitely by using dodges before hitting the ground after the Hammer Gauge is empty
If playing on the PC client, holding the Rapid Fire key during Leap Attack is the easiest way to achieve maximum spin
It's possible to space a Leap Attack away from the enemy in such a way that the initial hit misses but the higher damaging upward swing connects
This can be helpful in time sensitive modes like Phantom Pain Cage or War Zone to avoid the long hit-stop caused by the initial hit
Videos
Related Frames
List of Playable Characters
Arranged in release order. Get more details on the Characters page.