Karenina: Radiant Daybreak

From GRAY RAVENS
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Debuts in the A New Divide patch. A frame for Karenina designed to adapt to the low gravity environment on the moon’s surface. Its core power system is equipped with the latest small-scale gravity control unit and can even perform short-term aerial maneuvers. · Rank: S-Rank · Class: Tank · Element: Dark (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, this character's frame name is a fan translation and/or subject to change upon Global release.

Character-RadiantDaybreak-Portrait.png
Dialogue-RadiantDaybreak-Icon.png
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A frame for Karenina designed to adapt to the low gravity environment on the moon’s surface. Its core power system is equipped with the latest small-scale gravity control unit and can even perform short-term aerial maneuvers.
Resistance Reduction - Able to reduce Elemental Resistance of enemies.
Burst - Can deal large amounts of damage quickly.
Element-Dark-Icon-White.pngDark (100%)
Karenina
Radiant Daybreak
4 Years
16
2 Mar
163cm
42kg
B
Review
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2088
301
387
192
Rank-S-Icon.png
S-Rank
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Tank
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Sledgehammer
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Silent Flash
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E. Force
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P. Engine

Memory Builds ◇ Karenina: Radiant Daybreak

A list of recommended builds for Karenina: Radiant Daybreak can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Memory Placement
01
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02
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03
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04
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05
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06
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Boone x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Wandering Deep Space: Core Passive +1 x6
Key Notes
  • Karenina: Radiant Daybreak's main build
  • Ultima Awakening Set
Usage
Details
  • Sub-DPS set
  • SS0-Rank and lower: only recommended for Dark War Zone
    • Shadow Forest: Increase Dark DMG by 30%
    • Specific Radiant Daybreak buffs
  • SS3-Rank to SSS0-Rank: general aub-DPS set
  • SSS3-Rank and higher: no need to build this set, just build the Condelina
sub-DPS set instead

Memory Placement
01
Memory-Condelina-Icon-1.png
02
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03
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04
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05
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06
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Boone x4 / Condelina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Wandering Deep Space: Core Passive +1 x6
Key Notes
  • High usage build
Usage
Details
  • Main DPS set
  • Recommended at SS3-Rank or higher
  • Condelina boosts her leap and spin damage

Memory Placement
01
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02
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03
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04
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05
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06
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Bathlon x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Secondary build
Usage
Details
  • QTE debuff set
    • The lower the rank of your Karenina is the more often this build will be used as her damage is unimpressive at low ranks
  • SS0-Rank and lower: Used in the majority of game modes and situations
  • SS3-Rank to SSS0-Rank: Phantom Pain Cage only
  • SSS3-Rank and above: no need to build this aet

Memory Placement
01
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02
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03
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04
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05
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06
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Da Vinci x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Niche build
Details
  • QTE support set
  • Recommended at SSS0-Rank and lower
    • The lower the rank of your Karenina is the more often this build will be used as her damage is unimpressive at low ranks
  • Sometimes replaced by 2x Da Vinci + 2x Einsteina + 2x Lantern Festival: Reunion

Memory Placement
01
Memory-Boone-Icon-1.png
02
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03
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04
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05
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06
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Boone x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Wandering Deep Space: Core Passive +1 x6
Key Notes
  • Niche build
Details
  • Recommended at SS3-Rank or higher
  • Allows Signature Move activation after a single Core Passive spin attack
  • Used in some Phantom Pain Cage strategies for quicker Signature Move clears
  • Cottie offers higher damage than Boone, but placing Cottie in Grid 1-3 allows for easy switching between all DPS-oriented sets

Weapon Resonance ◇ Karenina: Radiant Daybreak

Recommended 6★ weapon resonances for Karenina: Radiant Daybreak can be found here listed in order of priority.

1. Tenebrion Shock
When dark damage is dealt, it will produce Dark Wave effect. Dark Wave: reduces the target's dark type resistance by 8% for 8s. Repeat trigger to refresh duration.
2. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
4. Resonant Echo
The effect duration caused by Tank class skill increases to 8s.
Priority
HIGH:
  • Tenebrion Shock

MEDIUM:

  • Dead Line Timing
  • Matrix Lightning

LOW:

  • Resonant Echo
Notes
Minimum recommended amount: 1
  • Dead Line Timing and Matrix Lightning are only recommended at SS3-Rank and above, as Karenaina won't be a DPS at lower Ranks

Skills & Passives

Red Orb
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Comet Propulsion

Karenina discharges anti-gravity energy with her sledgehammer, propelling herself forward to deal 190%/280%/570% Dark DMG to enemies in front of her.
Yellow Orb
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Gravity Beacon

Karenina leaps into the air and switches her sledgehammer into cannon form, firing a gravity bomb at the ground that pulls and slows down nearby enemies for a short period of time, dealing 150%/300%/450% Dark DMG and applying Chain Fusion (reduces the target’s Dark Resistance by 15%) for 3s. Karenina gains an Anti Gravity shield equal to 3%/6%/10% of her maximum HP that stacks up to 50%. If Karenina pings another Blue Orb or Yellow Orb during this time, she will remain attacking and fire again, dealing damage based on the number of orbs pinged.
Blue Orb
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Trailing Orbit

Karenina switches her sledgehammer into cannon form and fires a gravity bomb in front of her that pulls enemies within range into a straight line and deals 220%/440%/660% Dark DMG. If Karenina pings another Blue Orb or Yellow Orb during this time, she will remain attacking and fire again, dealing damage based on the number of orbs pinged.
Basic Attack
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Starfell Hammer

Deals a total of 500% Dark DMG.
Signature
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Star Shatter Horizon

Costs 160 Energy. Karenina leaps onto the ground and swings her sledgehammer to strike the enemy, temporarily activating Lag Calculation and dealing a total of 1200% Dark DMG. Star Shatter Horizon will force Karenina to exit Anti Gravity mode.
Lag Calculation: Suspends the timer on certain ally and enemy skill effects, Matrix cooldown, character switching cooldown, QTE cooldown, and the stage timer
QTE
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Falling Dawn

Karenina hammers the ground, dealing 300% Dark DMG to enemies in range and applying Chain Fusion (reduces the target’s Dark Resistance by 15%) for 12s.
Class
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Tank

Attacks lower the target's Extra DMG Reduction by 20% for 5 seconds.
Awakening
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Ultima Awaken

Gains 3 Signal Orbs when entering battle.
Core
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Wandering Deep Space

If Karenina possesses at least 1 set of 3-pings in her current lineup (the first eight orbs displayed), hold the Basic Attack button to enter charging mode. Karenina will consume up to 2 sets of 3-pings and gain 20 Anti Gravity Energy per 3-ping. While charging, Karenina gains Super Armor and 50%/80%/90% Extra DMG Reduction based on the number of 3-pings consumed but is unable to dodge.

Karenina will then unleash Soaring Strike, leaping into the air to deal 750% Dark DMG and entering Anti Gravity mode. The base DMG of Soaring Strike is increased by 200% if charged with 2 sets of 3-pings. Karenina gains 50% Extra DMG Reduction and Super armor during Anti Gravity mode. While Karenina is in the air, tap the Basic Attack button repeatedly to perform a Radiant Spin that deals 5% Dark DMG. Each basic attack increases her air time and spinning speed. Karenina will trigger Gravity Overload upon landing on the ground, gaining 20 Signature Move Energy and dealing 300% Dark DMG. If Karenina has at least 20 Anti Gravity Energy remaining, she will automatically consume 20 Anti Gravity Energy and leap into the air again, exiting Anti Gravity Mode when she no longer has enough Anti Gravity Energy to continue. Any remaining Anti Gravity Energy is cleared upon exiting Anti Gravity Mode.

Radiant Spin generates 7 Kinetic Energy per hit and 21 Kinetic Energy per Basic Attack (up to 999 Kinetic Energy). Using Karenina’s Signature Move consumes all Kinetic Energy and increases the Extra DMG Bonus of Star Shatter Horizon by 0.12% each (up to +100%).

Pressing the Dodge button during Anti Gravity mode will consume Dodge Gauge to perform Aerial Maneuvers, pulling in nearby enemies and knocking them into the air to deal 200% Dark DMG, and restoring 20 Anti Gravity Energy and 20 Signature Move Energy (can be triggered once every 10s). Extreme Dodges will trigger Reverse Repulsion, pulling in nearby enemies and knocking them into the air to deal 400% Dark DMG, and restoring 500 Dodge Gauge (can be triggered once every 10s).

If Karenina enters charging mode after triggering Matrix, the orb-tripling effect from Matrix will be consumed and regarded as a single 3-ping.

Leader
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Trailblazer of Knowledge

All team members' Dark DMG increases by 10%. ATK of Tank Generalizers increases by 5%.
SS-Rank
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SS-Passive

Level 1: Every set of 3-pings consumed while charging gives Karenina an Anti Gravity shield equal to 10% of her maximum HP.

Level 2: Applies Chain Fusion (reduces the target’s Dark Resistance by 15%) for 3s upon dealing DMG. Rearranges Signal Orbs in the order of red, blue, yellow during charging mode.

SSS-Rank
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SSS-Passive

Level 1: Allows Karenina to consume an additional 3-ping while charging (up to 3 sets of 3-pings in total). Charging with 3 sets of 3-pings increases the base DMG of Soaring Strike by 400% and base damage of Radiant Spin by 75%. Star Shatter Horizon generates a Heat Field for 15s, dealing 75% Dark DMG one time to targets that enter the field and applying Chain Fusion for 10s.

Level 2: Increases Karenina’s Dark DMG by 15% during Anti Gravity mode. Reduces the target's Extra DMG Reduction by 5% for 8s upon dealing DMG (duration resets every time it is triggered). Holding Basic Attack to enter charging mode will instantly activate all available QTEs. Radiant Spin will automatically accelerate spinning speed.

SSS+ Rank
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SSS+ Passive

Level 1: When Karenina is off-field, she will gain a matching 3-ping every time an ally uses their Signature Move (can be triggered once per switch). Allows Karenina to consume an additional 3-ping while charging (up to 4 sets of 3-pings in total). Charging with 4 sets of 3-pings increases the base DMG of Soaring Strike by 600% and base damage of Radiant Spin by 200%.

Level 2: Increases the Extra DMG Bonus of Radiant Spin by 30%.

Level 3: Increases the Extra DMG Bonus of Star Shatter Horizon by 40%. Karenina automatically gains a 3-ping upon switching in.

Related Frames

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Dialogue-Ember-Icon.png
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