Liv: Solaeter
From GRAY RAVENS
← Roland: Theatrical Flame | Selena: Capriccio → |
This character is currently unreleased in Global.
In addition, this character's frame name is a fan translation and/or subject to change upon Global release.
Information
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Speciality
Bolster - Able to strengthen allies.
Burst - Able to deal high DMG quickly.
Burst - Able to deal high DMG quickly.
Element


Memory Builds ◇ Liv: Solaeter
See here for more information about Ultima Awakening and resonance slots.
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Aeternus Lumen Cantio: Core Passive +1 x6
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Aeternus Lumen Cantio: Core Passive +1 x6
Key Notes
- Liv: Solaeter's main build
- Ultima Awakening Set
Usage
- Phantom Pain Cage
- War Zone
- Norman War
- High difficulty content
Details
- DPS set for Solaeter
- Works in all content
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Aeternus Lumen Cantio x3 / Signature - Sea of Sanctuary x3: Core Passive +1 / Signature Move Level + 1 x6
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Aeternus Lumen Cantio x3 / Signature - Sea of Sanctuary x3: Core Passive +1 / Signature Move Level + 1 x6
Key Notes
This build is intended for a future version of the game, and as such will not be optimal in the Global version for some time.
- Secondary build
Usage
- Phantom Pain Cage
- War Zone
- High difficulty content
Details
- Set used after the time stop buff is implemented
- Used in some Phantom Pain Cage strategies for casting Signature Moves faster
- Alternative War Zone set
- Can also be used in high difficulty stages
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Key Notes
- Secondary build
Usage
Details
- QTE support set for Elemental teams:
- Quick Phantom Pain Cage clears with Karenina: Ember
- Off-Element Phantom Pain Cage / War Zone teams
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Key Notes
- Niche build
Usage
Details
- QTE support set for Physical teams in competitive content
- In Physical teams the Amplifier Class Skill works better than Liv: Eclipse
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Signature - Sea of Sanctuary: Signature Move Level + 1 x6
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Signature - Sea of Sanctuary: Signature Move Level + 1 x6
Key Notes
- Niche build
Usage
Details
- Phantom Pain Cage set to instantly cast Solaeter's Signature Move
- Recommended at SSS+ Rank only
- Deals an extremely high amount of damage
01 | 02 | 03 |
04 | 05 | 06 |
Guinevere x4 / Lantern Festival: Reunion x2 |
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Key Notes
- Niche build
Usage
Details
- Typically intended for high-investment Soleaters only
- QTE support for solo DPS strategies
- Solaeter can activate Guinevere's 4-piece effect's drone in a single QTE
- Used for slower Phantom Pain Cage single rotation clears where the DPS window is so long that most debuffs/buffs will expire
Weapon Resonance ◇ Liv: Solaeter
1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases full ATK of all characters of the team by 8%, which will be the only effect.
3. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
Priority
HIGH:
- Glorious Spear
- Superconducting Axial Ray
- Dead Line Timing
Notes
Minimum recommended amount: 2
Skills & Passives
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Graceful Zodiac |
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Automatically uses a 3-Ping version of this attack upon switch-in. Unleashes an energy beam, gathering enemies and dealing 220% / 440% / 660% AOE Physical DMG. (Deals Fire DMG instead on a 3-Ping). |
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Spread, Shining Wings |
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Dashes in the direction of the movement stick and unleashes light feathers at the target, dealing a total of 210% / 420% / 630% Physical DMG. (Deals Fire DMG instead on a 3-Ping). |
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Waning Gospel |
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Unleashes an energy matrix in a rectangular AOE, dealing
200% / 400% / 600% Physical DMG. (Deals Fire DMG instead on a 3-Ping). Enemies struck are imprisoned for 1.5 / 2 / 2.5s. |
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Distant Rhapsody |
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Basic Attack: Unleashes beam attacks with the scepter and wingman, dealing a total of 860% Physical DMG. |
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Signature - Sea of Sanctuary |
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Signature Move: Costs 80 Energy. Enters Solaeter State, plunges into corrupted M.I.N.D. and gains full Prayer and 6 random Orbs. (3 of the Orbs are guaranteed to be identical). Double dodge to enter Solaeter Chant and gain 3 chances of Orb inputs of any color to amplify the Solaeter Chant. When Solaeter Chant ends, Solaeter Oath is triggered, dealing 1000% Fire DMG. 1 / 2 / 3-Pings during Solaeter Chant grants 1 / 2 / 4 stacks of amplification, with each stack increasing the damage multiplier by 0.5. (6 multipliers at max). Solaeter State lasts 7s. Automatically triggers an unamplified Solaeter Oath if no Solaeter Chant is performed when the duration ends. |
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Poem of Deliverance |
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QTE: Dives into battle, followed by an energy blast in the air dealing a total of 600% Fire DMG and 60% ATK of healing. |
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Amplifier |
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Switched-in active units gain 10% ATK and 10% Elemental Damage (Element of the Amplifier) for 10s. |
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Ultima Awaken |
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Gains 3 Signal Orbs when entering battle. |
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Aeternus Lumen Cantio |
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Core Passive: Basic Attacks and Orb pings accumulate Prayer. Double dodge when Prayer is full to activate Prayer Chant, gaining 70% DMG Reduction and 2 chances of Orb inputs. When both Orb inputs are of the same color, Sincerity Oath is triggered, dealing 400% Fire DMG. When both Orb inputs are of different colors, Strife Oath is triggered, gathering foes and dealing 400% Fire DMG while also dealing a small amount of dodge-able damage to Liv. (Can trigger Matrix if Extreme Dodge is ready). 1/2/3-Pings during Prayer Chant will grant 1 / 2 / 4 stacks of amplification, with each stack increasing the damage multiplier by 0.5. (4 Multiplier at max). Ripple is also triggered during Prayer inputs, dealing 400% Fire DMG and imprisoning enemies for 2s and healing allies for 7.5% worth of Max HP. When Core Passive level is 22, gain 1 random Signal Orb and recover 100 Dodge whenever Prayer Chant is activated. | |
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Leader - Vow of Silence |
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All party members' ATK increases by 10%. Attack of Amplifier Constructs increases by 5%. |
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Saint's Advent |
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Passive: When entering Matrix outside of Solaeter State, automatically trigger Prayer Chant and gain 4 stacks of amplification. (The system will select a color that is available on the player's Orb bar). Fire DMG of allies healed by Liv increases by 10% for 8s. |
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Martyrdom |
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Passive: Amplifier profession skill effect increases by 100%, Prayer charge rate increases by 100%, Fire DMG buff increases to 20%. During Signature Move, gains 3 identical Orbs when there are 8 amplification stacks (2 x 3-Ping). |
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Revelation |
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Passive: Gains 40 Energy whenever Liv switches into the battlefield. Signature Move DMG x1.5 when Solaeter Chant amplification stacks are at max. (3 x 3-Ping). |
Related Frames
← Roland: Theatrical Flame | Selena: Capriccio → |