Lost Chapter Events

From GRAY RAVENS

Lost Chapter

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Lost Chapter Overview

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Ancient Archive

Guide for the Ancient Archive Event

Duration: April 13th 2022 to May 18th 2022.

General

The Shop Event currency used in this event is Seal of Collectibles.

  • For context, one run in C-Turret: 30 Serum gives 60-67 Heat Mixture.
  • C-Turret can be Multi-Challenged up to 8 times maximum.
Farming Tips

Use your Serum to grind only the first stage in "C-Turret", do not spent Serum on the second stage because memories can be chosen in the shop.

Event Shop Tips

It is generally not recommended to redeem:

Antique Book
and
Copper Coin

in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.

Most 6 star Memories can be farmed so do take the chance to stock up.

Latest
01

Wu'an
469
02

Wu'an
469
03

Wu'an
469
04

Wu'an
469
05

Wu'an
469
06

Wu'an
469
Special
01

Chen Jiyuan
532
02

Chen Jiyuan
532
03

Chen Jiyuan
532
04

Chen Jiyuan
532
05

Chen Jiyuan
532
06

Chen Jiyuan
532
01

Patton
532
02

Patton
532
03

Patton
532
04

Patton
532
05

Patton
532
06

Patton
532
01

Bathlon
532
02

Bathlon
532
03

Bathlon
532
04

Bathlon
532
05

Bathlon
532
06

Bathlon
532
01

Einsteina
532
02

Einsteina
532
03

Einsteina
532
04

Einsteina
532
05

Einsteina
532
06

Einsteina
532
01

Hanna
532
02

Hanna
532
03

Hanna
532
04

Hanna
532
05

Hanna
532
06

Hanna
532
01

Heisen
532
02

Heisen
532
03

Heisen
532
04

Heisen
532
05

Heisen
532
06

Heisen
532
01

Shakespeare
532
02

Shakespeare
532
03

Shakespeare
532
04

Shakespeare
532
05

Shakespeare
532
06

Shakespeare
532
01

Koya
532
02

Koya
532
03

Koya
532
04

Koya
532
05

Koya
532
06

Koya
532
01

Darwin
532
02

Darwin
532
03

Darwin
532
04

Darwin
532
05

Darwin
532
06

Darwin
532
01

Cottie
532
02

Cottie
532
03

Cottie
532
04

Cottie
532
05

Cottie
532
06

Cottie
532
01

DaVinci
532
02

DaVinci
532
03

DaVinci
532
04

DaVinci
532
05

DaVinci
532
06

DaVinci
532
01

Leeuwenhoek
532
02

Leeuwenhoek
532
03

Leeuwenhoek
532
04

Leeuwenhoek
532
05

Leeuwenhoek
532
06

Leeuwenhoek
532
Limited

Inver-Shard - Qilin
43
In Stock: 30

Antique Book
43
In Stock: 20

Copper Coin
43
In Stock: 20

Shark-speare
277
In Stock: 1
In Stock

EXP Pod (L)
x2
31

Skill Point
x30
104

Cog Pack (XL)
x3
185

Weapon Enhancer IV
x5
99

Memory Enhancer IV
x5
33

Overclock Material Box (α)
x6
17

Overclock Material Box (β)
x5
57

Cogs
x1600
1

6 Star Memory Shard
x1
4

Book of Toro Overview

Guide for the Book of Toro (APUS) Event

Duration: April 25th 2022 to May 9th 2022

General

  • Players will gain 16 Action Points (16 AP) every day at 07:00 (UTC).
  • You will only be able to hold a maximum of 80 AP at a time.

Tips

These tips are written with the assumption that you will be trying to finish this event as quickly as possible.
These tips are written with the assumption that you will be trying to finish this event as quickly as possible.

Pet Introduction

  • While fighting in Combat Stages, you will be fighting alongside a "Pet", which is basically a NPC that deals damage periodically that can be upgraded by buying buffs in the "Tactical Supply" shops.
  • Pets generally don't deal much damage compared to you and is probably a mechanic to help out newer players clear Combat Stages, Pets can generally be ignored if you have enough combat strength.
  • Pets are upgraded via the use of "Halloween Candies" which is a different form of currency then Support Points.

Use of the shop (Support Terminal)

You should only be spending Support Points (SP) on "Support Airdrop"
  • Everything else in the shop can be considered a waste of AP.
  • Support Points spent on Support Constructs serve no purpose other then as a waste of SP and a way to help newer players as they can be better spent gaining buffs in the "Tactical Supply" shop.
  • Support Terminal cannot be used in Trial Mode

Respite

  • Respite stages gives 3 options:

1. Recover Team HP to 100%. (Costs 50 Support Points)
2. Upgrade existing bonus effects
3. Exit (Gives 50 Support Points and 50 Halloween Candies)

  • Do note that each choice WILL NOT lock you out of the respite stage, and the stage only ends after choosing the 3rd option.

Pathway and Strategic Advice

Always choose the hard challenge for each stage and the best option for each random event (guide below) for more Support Points, and the optimal pathway for each map (images below).
  • It is recommended to follow the optimal pathway (Yellow Route) as it is the shortest path to completing the Map/Chapter and will use the least amount of Serum. (Only Applicable to Normal Mode)
  • Use themed Constructs for extra +25% Support Points/ +20% Discount / +24% Extra DMG. (Not applicable in Trial Mode)

Health Management and Reviving

Remember that if you die, you have the option to revive your Constructs with Cogs! (5000 Cogs per revive). You can revive an unlimited amount of times. (Only for Normal Mode)
  • If you do not feel confident in your ability to survive the Combat Stages, use a healer.
  • Reviving your team to regain health is a viable strategy if you don't have a healer on your team. (Only for Normal Mode)
  • If you are feeling adventurous, you can deliberately choose options in the Random Events that cause your Constructs to lose health in exchange for more Support Points/Halloween Candies. The options below highlighted green is the safest choice, but you are free to do what you will with this information.
  • You cannot revive your team with Cogs in Trial Mode.

Use of Support Constructs

The use of Support Constructs is not advised unless you have trouble clearing the battle stages with your own Constructs.
  • 3 Support Constructs are needed to clear 1 stage.
  • Maximum of 8 Support Constructs can be held at one time.
  • Using Support Constructs WILL deplete your Action Points (AP) after clearing a Combat Stage.

Support Construct Management

The use of Support Constructs is STRONGLY NOT RECOMMENDED as Support Points in this version of APUS should be spent towards gaining buffs.
  • However, if your team is too weak to tackle the Combat Stages, (and if you are unwilling to spend 5k Cogs to revive your team multiple times), managing the use of Support Units will be vital in helping you clear this event.
  • The Tactical Supply (shop in the map), sells Support Constructs at 36 Support Points instead of 45 Support Points in Terminal Support (Main shop), so you might want to save up at least some Support Points before you go into that shop. (Only applicable if you choose enough themed Constructs to get a 20% discount in the Tactical Supply Shop). This does not apply to Trial Mode.
  • Balancing how many Support Constructs (SC) you have is important, while you can spend all your Support Points immediately on obtaining as much SC as you can, having a little patience, such as waiting for the Tactical Supply stage to get SC cheaper or getting SC from random events will prevent you from hoarding so many Support Constructs that it goes over the 8 SC limit, and so that you always have enough space to take in more SC as you go along.
  • If you intend to hoard Support Points following the previous tip, remember that you can sometimes backtrack from a random event by exiting the interface and choose again if you find that you've gone down the wrong path (such as losing AP or SC).
  • In the event that losing Support Points is inevitable, backtracking from the interface (Clicking outside the dialog box) and spending all your Support Points in the Terminal Support Shop on more SC so that you lose the least amount of Support Points possible is a viable strategy. (This isn't applicable in Trial Mode)

Introduction to Trial Mode

There is no Action Point limit in Trial Mode, and it does not require the use of Action Points or Serum.
  • After clearing the main 5 APUS Maps/Chapters, Trial Mode will be unlocked, which will be 5 new different APUS Maps.
  • Trial Mode does not have Themed Characters and will not allow the use of Support Characters.
  • Trial Mode does not have a Terminal Supply Shop.

Trial Mode Scoring

Players will be ranked against each other for the completion of Trial Mode, points will be allocated following a scoring scale of:

1. Clear 1 Stage: +5 Points
2. 1 Normal/Hard encounter for each level cleared: +10 / +15 Points
3. 1 Normal/Hard elite battle for each level cleared: +20 / +30 Points
4. Boss Battle cleared: +40 points
5. Accumulated 1000/2000/3000 support points: +75 / +175 / +300 Points
6. Each time you pass a level, you get +5 points for every character in the team whose remaining HP exceeds 50%
7. Clearing a stage with at least 1 member whose BP is lower than 5000 or your clear time is fewer than 1 minute: +5 Points
8. Every purchase of 1 new BUFF: +10 Points

To obtain the highest score possible, players are recommended to follow the optimal pathway and keep several things in mind when clearing a Combat Stage:

1) Keep all Construct health above 50% before the stage ends.
2) Either have 1 member of your team be below 5k BP or make sure that you clear the level before 1 minute.
3) Buy as many buffs as possible in the "Tactical Supply" shop.

Trial Mode Progress Resetting

You can reset a single floor or all floors once per day.
  • When resetting a single floor, you lose all stage progress, buffs and currencies to when you first arrived on the stage. The team deployed will also reset.
  • You can reconfigure your team each time you reach a new map.

Trial Mode Point Min Maxing

If you plan on getting as much points as possible, you should be getting:

1. 35 Trial Points for each Skirmish Hard Mode.
2. 50 Trial Points for each Elite Hard Mode.
3. 60 Trial Points for each Boss Fight.

  • Clearing Random Events does not give any Trial Points.
  • You do not gain Trial Points for upgrading buffs in Respite, it is best to save your Candies or Support Points for the Tactical Supply Shop as those will award Trial Points for every buff bought.
  • You can abandon any Combat Stage if you mess up and restart it with no penalty.
  • You can change the loadout of any Construct on your team to lower their BP to less than 5000 so you can get the bonus 5 Trial Points if you are unable to clear a stage under 1 minute. (Reference to Trial Mode Scoring No.7)
  • Using a healer will be mandatory if you plan on losing HP to the Random Choices for any benefits. Remember that ALL your constructs should finish every Combat Stage with more than 50% HP to gain 15 more Trial Points (5 for every Construct).

Optimal Routes

For Main Chapters/Maps:
  • Red Route = Combat Route. (Not recommended)
  • Yellow Route = Optimal Route.
1
2
3
4
5
All Routes for APUS (Normal Mode) / GR Ver.
For Trial Chapters/Maps:
  • Red Route = Optimal Route.
1
2
3
4
5
All Routes for APUS (Trial Mode) / GR Ver.

Random Event Choices

Safest/Best Choice Outcomes have been highlighted green.
Risky Choice Outcomes have been highlighted orange.
Worst Choice Outcomes have been highlighted red.
Safest/Best Choice Outcomes have been highlighted green.
Risky Choice Outcomes have been highlighted orange.
Worst Choice Outcomes have been highlighted red.

The Killing Begins

  1. Jump into a sewer. (Lose 5% HP)
  2. Fight until the bitter end. (Lose 15% HP + Gain 50 Support Points)
  3. Run away as fast as you can. (Lose 100 Support Points)

Religious Fanatics

  1. Satisfy them. (Lose 200 Support Points)
  2. Fend them off. (Gain 200 Support Points)
  3. Scare them off. (Gain 50 Support Points)

Strange Box

    • Open the box. → Continue. (Gain 50 Support Points)
    • Open the box. → Abandon. (Gain 50 Support Points)
  1. Abandon. (Nothing happened.)

Inclement Weather

    • Seek shelter first. → Wait for the storm to pass. (Recover 100% HP)
    • Seek shelter first. → Move on when the storm shows signs of it waning. (Lose 5% HP + Gain 50 Support Points)
  1. Keep moving despite the weather. (Lose 30% HP + Gain 200 Support Points)

Footprints

  1. Search the supply crates. (Gain 100 Support Points)
  2. Investigate the trails of the visitors. (Gain 15 Support Points)
  3. Leave it behind. (Nothing happened.)

Panicking Students

    • Help them search. → Scour the place. (Gain 100 Support Points)
    • Help them search. → Split up to search. (Gain 200 Support Points)
  1. There is no time to waste. (Lose 15% HP)

Hitchhike

    • Accept. → Wait and see. (Lose 30% HP + Gain 200 Support Points)
    • Accept. → Jump out of the truck. (Gain 200 Support Points)
  1. Decline. (Nothing happened.)

Wrecked Vending Machine

  1. Put a coin into it. (Lose 15 Support Points + If Construct's HP < 50%, restores HP to 50%)
  2. Shake it roughly. (Lose 15% HP + Gain 100 Support Points)
  3. Look around. (Gain 50 Support Points)

A Scraggy Mother

  1. Check on the baby. (Lose 5% HP)
  2. Leave her some supplies. (Lose 15 Support Points + Obtain 100 Halloween Candy)
  3. Leave immediately. (Nothing happened.)

Below the Floor

    • Check it out. → Approach with caution. (Lose 15% HP)
    • Check it out. → Storm the basement. (Gain 50 Support Points)
  1. Ignore. (Nothing happened.)

Hermit

    • Seek power. → Black goat skull. (Lose 200 Support Points + Gain 100 Halloween Candy)
    • Seek power. → Broken music box. (Gain 100 Support Points)
  1. Apologize for entering a wrong house. (Nothing happened.)

Children

  1. Give out candy. (Lose 15 Support Points)
  2. Refuse to give candy. (Lose 5% HP)
  3. Trick or treat! (Obtain 100 Halloween Candy)

Strange Sign

    • Pull. → Pull the rope with bare hands. (Gain 100 Support Points)
    • Pull. → Use the pulley. (Gain 50 Support Points)
  1. Ignore. (Nothing happened.)

Tracker

    • Enter a ventilation pipe. → Turn left. (Gain 50 Support Points)
    • Enter a ventilation pipe. → Turn right. (Gain 200 Support Points)
  1. Take an elevator. (Lose 30% HP + Gain 200 Support Points)
  2. Take stairway. (Gain 50 Support Points)

Stalker

  1. Fight whoever it is. (Lose 15% HP + Gain 50 Support Points)
  2. Try to get rid of it. (Nothing happened.)
  3. Distract the stalker. (Lose 50 Support Points.)

A Chilling Gaze

  1. Walk right through it. (Lose 15% HP)
  2. Try to walk around it. (Nothing happened.)
  3. Try to disassemble it (Lose 30% HP + Gain 200 Support Points)

Roller Shutter

    • Try to open the shutter. → Find another entrance. (Lose 15% HP)
    • Try to open the shutter. → Breach the entrance. (If Construct's HP < 50%, restores HP to 50%)
    • Find another way. → Find supplies nearby. (Gain 50 Support Points.)
    • Find another way. → It would be better to stay away from it. (Recover 100% HP)

A Priest's Gaze

  1. Plead for an exorcism. (Lose 100 Support Points + Recover 100% HP)
  2. Plead for blessing. (Gain 100 Support Points)
  3. You are the protagonist. You believe you will be all right. (If Construct's HP < 50%, restores HP to 50%)

Strange Vehicle

  1. Check the nearby gas station. (Lose 15% HP + Gain 100 Support Points)
  2. Try to start the abandoned car anyway. (Gain 50 Support Points)
  3. Fill the fuel tank with vital fluid. (Lose 100 Support Points)

Forbidden Magic Circle

  1. View the healing spell. (If Construct's HP < 50%, restores HP to 50%)
  2. View the alchemy spell. (Gain 100 Support Points)
  3. View the demon king summoning spell. (Lose 30% HP and Gain 200 Support Points)

Strange Figure

  1. Pat him on the shoulder (Lose 15% HP + Gain 50 Support Points)
  2. Pretend not to see anything and take another route. (Gain 100 Support Points.)
  3. You are startled and fall to the ground. (Lose 5% HP)

A Pair of Heartbroken Parents

    • Help them search. → Scour the place (Gain 50 Support Points)
    • Help them search. → Search for clues (Gain 200 Support Points)
  1. Leave. (Lose 100 Support Points + Lose 15% HP)

Heavy Rain

  1. Get some rest. (Recover 100% HP)
  2. Find a place to wait out the rain. (If Construct's HP < 50%, restores their HP to 50%)
  3. Keep moving on. (Lose 15% HP)

Vending Machine

  1. Kick it. (Lose 50 Support Points + If Construct's HP < 50%, restores HP to 50%)
  2. Repair it. (Gain 100 Support Points)
  3. Leave. (Nothing happened.)

Black Box

    • Open the box. → Continue. (Gain 200 Support Points)
    • Open the box. → Abandon. (Gain 100 Support Points)
  1. Abandon. (Nothing happened.)

Ominous Precognition

  1. Ask about the past. (Lose 30% HP)
  2. Ask about the future. (Lose 50 Support Points)
  3. Ask about financial tips. (Gain 50 Support Points)

Feeding Ground

  1. Force your way through. (Lose 15% HP)
  2. Find a safe route. (Nothing happened.)
  3. Sneak past them. (Gain 50 Support Points)

Disturbing Smells

    • Go in. → Get in through a window. (Gain 50 Support Points)
    • Go in. → Get in through the front door. (Lose 30% HP + Gain 200 Support Points)
  1. Ignore. (Nothing happened.)

Dusty Toy Box

  1. Search. (Gain 50 Support Points + Lose 5% HP)
  2. Ignore. (Nothing happened.)
  3. Search carefully. (Gain 50 Support Points)

Bloody Art

  1. Confront him head-on. (Lose 15% + Gain 100 Support Points)
  2. Hide in the cabinet. (Gain 100 Support Points)
  3. Create a diversion. (Gain 200 Support Points)

A Gray Shade

  1. Approach and ask if she is alright. (Lose 15% HP.)
  2. Ambush. (Lose 5% HP + Gain 100 Support Points)
  3. Leave immediately. (Nothing happened.)

Strike

  1. Break through the encirclement. (Lose 15% HP + Gain 50 Support Points)
  2. Gather up and defend. (Lose 30% HP)
  3. Full frontal assault. (Lose 5% HP + Gain 200 Support Points)

Strange Comms

  1. Question him. (Gain 50 Support Points.)
  2. Invite him to join you. (Lose 30% HP + Gain 200 Support Points)

A Wandering Shade

    • Try to think of a solution. → End his suffering. (Gain 50 Support Points)
    • Try to think of a solution. → Request support from the superiors. (Gain 50 Support Points)
  1. Put him down. (Lose 5% HP + Gain 50 Support Points)

Black Mist

  1. Move carefully. (Nothing happened.)
  2. Break it through. (Lose 15% HP)

Split Paths

  1. Left (Nothing happened.)
  2. Right (Lose 5% HP + Gain 100 Support Points)

Illusory Sight

  1. Advance. (Lose 30% HP)
  2. Bypass. (Nothing happened.)

Sounds in a Box

    • Investigate the box. → Use your weapon to cut the box open. (Lose 15% HP)
    • Investigate the box. → Open the box. (Lose 30% HP)
  1. Ignore. (Nothing happened.)

Abandoned Hospital

    • Enter. → Find another entrance. (Recover 100% HP)
    • Enter. → Breach the entrance. (If Construct's HP < 50%, restores HP to 50%)
    • Leave.→ Find supplies nearby (Lose 100 Support Points)
    • Leave. → It would be better to stay away from it (Gain 100 Support Points)

Mycenaean Protocol

Guide for the Mycenaean Protocol: Wargame Event

Duration: April 18th 2022 to May 16th 2022.

General

Each round of Wargame will last 14 days.
  • Stages will reset after 2 weeks and you will have to upgrade a new team again.
  • You can claim 120 Promotion Certificates as a daily mission reward.
Stages
  • There are 45 Combat Stages.
  • You have 8 challenge attempts every day, challenge attempts reset at 07:00 UTC daily.
  • You will be given 4 Constructs to build with Promotion Points.
  • You will be able to reset all Construct promotion and modifications at no cost.

Stage Effects

  • Depending on Stage Effects and Floor Affixes which will change every 6 stages, with the hard stages signifying a harder challenge, the Constructs you use in battle can be changed to gain an advantage.

Building your members

  • You will be able to promote all members from 1 Star up to a maximum of 6 Stars
  • "Promoting" a member gives it "Modification Pts", which allows players to add talents onto the respective member which range from skill buffs to extra effects and base stat buffs.
  • Remember that you can preview the cost of any talent/modification slot by selecting it even if you haven't reached that stage or have enough Modification Points or even if your member already has it unlocked!
  • This means that you can calculate the cost of any build you have in mind no matter the state of the Construct.

Resetting Upgrades

  • It is possible to reset Constructs that are higher than 1 Star to regain all the Promotion Points spent on them and set the construct back to 1 Star at no cost.
  • This means that players will be able to dynamically reset and reinvest Promotion Points to better tackle stage challenges if needed.
  • Remember that any Construct you've built can be reset whenever you want at no cost, nothing that you invest is locked in if you choose so.

Tips

  • Constructs dying in combat will not remove them from your team or reduce its health when used in the next stage, so there is no penalty to failing a stage.
  • You can retry any stage that you have already cleared at no cost.
  • There is no revive mechanic.

Babel Tower

Guide for Babel Tower: Lost Chapter

Duration: April 25th 2022 to May 9th 2022

For this season of Babel Tower, refer to the guide below.