Debuts in the To The Galaxies patch.
· Rank: S-Rank
· Class: Tank
· Element: Lightning (100%)
This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.
Information
Designed by Nanami herself, this frame features a deep-space specialized protective coating, allowing her to barely withstand the corrosive surface environment of the Red Tide while also possessing exceptional interstellar navigation capabilities.
Specialty
Resistance Reduction — Able to reduce Lightning and Fire Resistance of enemies. Ignition — Launches the enemy into the Combustible status and Ignites them.
Effect
Ignition - The frame's condensed nitrogen has been replaced with a newly created chemical material with an optimized ignition process, making it easier to set the target on fire and deal damage to it over time through attacks.
A list of recommended builds for Nanami: Startrail can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for ease of switching sets. Placements that optimize stats may differ. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Bottom Resonance Slot (2): Tank: Class Passive Level +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Bottom Resonance Slot (2): Tank: Class Skill Level +1
Used in Plasma Beam content since Nanami: Startrail's Lightning resistance reduction debuff applies to Plasma Beam damage
Weapon Resonance ◇ Nanami: Startrail
Recommended 6★ weapon resonances for Nanami: Startrail can be found here listed in order of priority.
1. Dead Line Timing
Gains 2 extra random Signal Orbs when deployed, and 3 Signal Orbs of the same color every 45s (also gains Signal Orbs on standby).
2. Domain Deconstruction
Inflicts Corrosion effect upon dealing damage. Corrosion: reduces the target's All Resistances by 8% for 8s. Triggering this effect again will renew its duration.
3. Matrix Lightning
Movement Speed greatly increases and all enemies' Extra DMG Reduction decreases by 10% in Matrix.
4. Incandescence
Weapon's final ATK increases by 15% at the start of battle. No duration limit.
Priority
HIGH:
Dead Line Timing
Domain Deconstruction
LOW:
Matrix Lightning
Incandescence
Notes
Minimum recommended amount: 2
1st priority: Dead Line Timing
2nd priority: Domain Deconstruction
Pick between Matrix Lightning and Incandescence depending on the situation.
Skills & Passives
Red Orb
Thunderflare Storm
Red Orb Combo 1 — Not in Red Orb Combo + Tap Red Orb Startrail performs a spinning slash attack and enters the Red Orb Combo, dealing Lightning DMG and applying a Thunderflare Mark on hit. The Thunderflare Mark explodes after 0.7s, dealing Lightning DMG. If a Thunderflare Mark already exists when this skill is cast, it will detonate immediately, creating a shockwave that deals damage to the user. - The slash attack deals 100% Lightning DMG. The Thunderflare Mark explosion deals 100% Lightning DMG. - If hit while casting this skill, blocks with a shield and gains 1 stack of Crystal Field, up to a maximum of 2 stacks. - If the target has a Thunderflare Mark when this skill is cast, the Thunderflare Mark will detonate immediately and block the shockwave, gaining an extra 1 stack of Crystal Field, up to a maximum of 2 stacks.
Red Orb Combo 2 — In Red Orb Combo + Ping Red Orb Leaps and performs a downward slash, dealing Lightning DMG and gaining Starlight Points. - Deals 220% / 440% / 660% Lightning DMG and gains 15 / 30 / 50 Starlight Points, based on the number of orbs pinged, up to a maximum of 100 points.
Yellow Orb
Starbeam Deconstruction
Aetherstrike — Sword Shield in Hand + At Least 50 Starlight Points + Tap Yellow Orb Spins to attack enemies, combining the weapon into a Shield Axe. Gains Super Armor and DMG Reduction during the attack, dealing Lightning DMG and clearing the Blazing Mark. - Deals 950% Lightning DMG and grants Super Armor and 80% DMG Reduction while casting.
Prismatic Thrust — Shield Axe in Hand + Tap Yellow Orb Sprints and attacks enemies, splitting the Shield Axe into a Sword Shield, dealing Lightning DMG while gaining Super Armor. - Deals 150% Lightning DMG.
Inferno Cyclone — Sword Shield in Hand + At Least 50 Starlight Points + Press and Hold Yellow Orb Immediately combines the Sword Shield into a Shield Axe and continuously attacks enemies while consuming Starlight Points. Pulls enemies together and deals Ignition DMG, applying Combustible Charge, gaining a Blazing Mark and Signature Energy. While this skill is cast, gains Super Armor and DMG Reduction, and cannot cast Decisive Detonation!. - Continuously consumes up to 100 Starlight Points each time, dealing 4000% Ignition DMG in total, applying 5000 Combustible Charge, and gaining 60 Signature Energy. While this skill is cast, gains Super Armor and 70% DMG Reduction. - Releasing Yellow Orb prematurely will immediately trigger Blazing Rift. - Blazing Mark lasts 10 seconds. Duration resets every time the effect is triggered.
Blue Orb
Comet Burst
Blue Orb Combo 1 — Not in Blue Orb Combo + Tap Blue Orb Startrail performs a sprint attack and enters the Blue Orb Combo, dealing Lightning DMG and applying a Thunderflare Mark on hit. The Thunderflare Mark explodes after 0.7s, dealing Lightning DMG. If a Thunderflare Mark already exists when this skill is cast, it will detonate immediately, creating a shockwave that deals damage to the user. - The sprint attack deals 100% Lightning DMG. Glaring Flashmark deals 100% Lightning DMG when it explodes. - If hit while using this skill, block with a shield and gain 1 stack of Crystal Field, up to a maximum of 2 stacks. - If the target has a Thunderflare Mark when this skill is cast, the Thunderflare Mark will detonate immediately and block the shockwave, gaining an extra 1 stack of Crystal Field, up to a maximum of 2 stacks.
Blue Orb Combo 2 — In Blue Orb combo + Ping Blue Orb Turns and chops the enemy, dealing Lightning DMG and gaining Starshine Points. - Deals 220% / 440% / 660% Lightning DMG and gains 15 / 30 / 50 Starshine Points, accumulating up to a maximum of 100 points based on the number of orbs pinged.
Basic Attack
Radiant Surge
Wandering Starburst — Sword Shield in Hand + Tap Basic Attack Perform alternating attacks with the Sword Shield, dealing a total of 510% Lightning DMG.
Thunder Vortex — Shield Axe in Hand + Tap Basic Attack Attacks with the Shield Axe, dealing Lightning DMG. If there are sufficient Starlight Points, consuming them during the attack will grant Overload, dealing Lightning DMG while granting Super Armor and DMG Reduction. - Deals a total of 680% Lightning DMG. - If there are sufficient Starlight Points, extra Flowing Light will be released. Each attack consumes 10 / 25 / 30 / 35 Starlight Points, granting 30 / 75 / 90 / 105 Overload and 3 / 7 / 9 / 11 Signature Energy, and deals an extra 400% / 1100% / 2100% / 2600% Lightning DMG while granting Super Armor and 60% DMG Reduction. The maximum Overload is 300 points.
Core
Astral Armament
Meteoric Doom — Shield Axe in Hand + At Least 100 points of Overload or Starlight + Press and Hold Basic Attack Consumes all Overload and Starlight Points to cast Meteoric Doom, pulling nearby enemies and triggering Matrix if it is not on cooldown. Becomes Invincible while casting and it is not allowed to cast Decisive Detonation!. Deals Lightning DMG and grants Signature Energy. - Deals a total of 3800% Lightning DMG and gains 30 Signature Energy. - Consumes all Starlight Points when this skill is cast, converting them into an equal amount of Overload. - For every 15 points of Overload consumed, the Base DMG of this Meteoric Doom increases by 3%.
Blazing Rift — During Inferno Cyclone + Release Yellow Orb or Starlight Points are depleted During Inferno Cyclone Immediately switches the weapon to the Sword Shield, dealing Ignition DMG and triggering Matrix if it is not on cooldown. Gains Super Armor and DMG Reduction while this skill is cast. Upon first casting, gains an enhanced effect. - Deals a total of 700% Ignition DMG. Gains Super Armor and 80% DMG Reduction while this skill is cast. - Upon first casting, Blazing Rift is enhanced, granting 12 Signature Energy. Additionally, for each 5 Starlight Points consumed by Inferno Cyclone, the Base DMG of Blazing Rift increases by 10%. After casting Decisive Detonation!, the next Blazing Rift will be granted an enhanced effect again.
Structural Meltdown When Startrail deals damage using the Shield Axe, enemies will be weakened. - Applies a Turbulence Interference effect to enemies, reducing their Lightning Resistance by 25% for 2s. - If a Blazing Mark is active when dealing damage, it will instead apply a Scorching Invasion effect to enemies, reducing their Fire Resistance by 25% for 2s.
Hyper Mecha When Startrail switches to the Shield Axe, gains a Shield equal to 30% of the maximum HP. The Shield is removed when switching back to the Sword Shield. Upon entering battle each time, gains a Signal Orb.
Effect: Ignition Combustible: Every 250 Combustible Charges will add 1 Combustible stack, up to 20 stacks. Ignition: Ignited units take Ignition DMG equal to Ignition stacks x30% (Tank Skills will not be triggered) every second for 10s. - The subsequent unit will inherit the Combustible/Ignition status of the last unit on the battlefield upon its death.
Signature
Decisive Detonation!
Cosmic Starstrike — 80 Signature Energy + Sword Shield in Hand + Tap Signature Combines the weapon into a Shield Axe and performs a slash on enemies, dealing damage. During the attack, Time Lag Calculation is triggered, and the weapon automatically switches back to the Sword Shield after the attack. If the Field Ultralimit effect is active when casting this skill, its duration is refreshed. - Deals a total of 4000% Lightning DMG. - If the Blazing Mark is active when casting this skill, the Blazing Mark will be cleared, and Cosmic Starstrike: Burn will be cast instead. Turns Combustible state into Ignition state of equal stacks, dealing 4000% Ignition DMG. Gains the Ember Mark for 15s. - If the Ember Mark is active upon leaving the battle, the mark's duration is refreshed to 15s. Duration resets every time the effect is triggered.
Starshard Slash — 80 Signature Energy + Shield Axe in Hand + Tap Signature Attack enemies with the Shield Axe, dealing 4000% Lightning DMG. During the attack, Time Lag Calculation is triggered, and the weapon automatically switches back to the Sword Shield after the attack. If the Field Ultralimit effect is active when casting this skill, its duration is reset.
Thunderfire Domain After casting Cosmic Starstrike or Starshard Slash, a domain is left behind, dealing continuous damage and weakening enemies. - The domain deals 50% Lightning DMG per second for 12s. Duration resets every time it is triggered. - If the Blazing Mark is active when casting this skill, the domain will instead deal 50% Ignition DMG per second for 12s. Duration resets every time it is triggered.
QTE
Orbital Interference
Deals damage and weakens enemies. - Deals 300% Lightning DMG upon the first hit and applies a Turbulence Interference effect that reduces Lightning Resistance by 25% for 8s. Deals 50% Lightning DMG per second for the following 8s. - If the Ember Mark is active when casting this skill, it will instead deal 300% Ignition DMG upon the first hit and apply a Scorching Invasion effect that reduces Fire Resistance by 25% for 8s. Deals 50% Ignition DMG per second for the following 8s.
Leader
Astral Beacon
Increases Lightning DMG and Ignition DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%.
Class
Tank
Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Quantum Beat
Lv. 1 — Unlocked at S5 Rank Switching to the Shield Axe and casting Meteoric Doom, Blazing Rift, Cosmic Starstrike, or Starshard Slash will activate all available QTEs.
Lv. 2 — Unlocked at SS Rank Automatically uses a QTE when exiting the battle. After casting Red/Blue Orb Combo 2, tapping on the Red/Blue Orb again will directly cast the corresponding Combo 2. Aetherstrike and Red/Blue Orb Combo 2 Base DMG increase by 60%. Flowing Light Base DMG increases by 100%. Inferno Cyclone Base DMG increases by 110%. If Meteoric Doom is cast and consumes 100 points of Starlight, gains 50 extra points of Overload. This instance of Meteoric Doom increases its Base DMG by 50%. Gains 15 Signature Energy the first time Shield Axe is switched on upon entering the battle.
SSS-Rank
Blazing Shooting Star
Lv. 1 — Unlocked at SS3 Rank Resistance Reduction of Turbulence Interference and Scorching Invasion increases by 10%. Base DMG of Meteoric Doom increases by 100%, and Base DMG of Blazing Rift increases by 60%. Inferno Cyclone applies Combustible Charge 100% faster.
Lv. 2 — Unlocked at SSS Rank Resistance Reduction of Turbulence Interference and Scorching Invasion increases by 10%. Each time Meteoric Doom consumes 75 points of Overload, the next casting of Starshard Slash increases its Base DMG by 25%. Stacks are cleared when separating the Shield Axe. For each 5 stacks of Combustible on the target, casting Cosmic Starstrike: Burn increases its Base DMG by 16%. Upon entering the battle, casting Decisive Detonation! for the first time grants 100 points of Starlight. The phase 4 of the first Flowing Light cast grants 16 extra points of Signature Energy. Cooldown time for switching between all characters in the team reduces by 3s. This effect does not stack with other effects of the same type.
SSS+ Rank
Starforge Core
Lv. 1 — Unlocked at SSS3 Rank Extra DMG of Meteoric Doom, Flowing Light, and Blazing Rift increases by 20%, 35%, and 100% respectively.
Lv. 2 — Unlocked at SSS6 Rank Extra DMG of Aetherstrike and Red/Blue Orb Combo 2 increases by 100%. Extra DMG of Inferno Cyclone increases by 50%.
Lv. 3 — Unlocked at SSS+ Rank Extra DMG of Cosmic Starstrike and Starshard Slash increases by 40%.
Videos
Related Frames
List of Playable Characters
Arranged in release order. Get more details on the Characters page.