Debuts in the Soaring Beyond patch.
· Rank: S-Rank
· Class: Tank
· Element: Physical (100%)
Information
This frame, forged by the Church of Machina, is equipped with new hardware whole preserving the superior instruction architecture set of Kowloong from the Golden Age. Through fierce in battle, the core of Hanying remains gentle and kind, providing her with the strength to stand firm.
Specialty
Defense Down - Able to reduce Physical Defense of enemies. Ultima Slash - This skill can unleash the Ultima Slash.
Effect
Ultima Slash - Adjusts the frame’s operation process in battle for an instant output of computing power and launched an extremely powerful attack, dealing damage to the target.
ATK increases by 10%. The effect of Piercing Blow launched by Hanying: Solacetune increases by 20%. Casting Jade Bloom continuously will stack damage up to 3 times instead. Triggering Ethereal Symphony grants additional 50 Sharp Reserve.
A list of recommended builds for Hanying: Solacetune can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for ease of switching sets. Placements that optimize stats may differ. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Recommended 6★ weapon resonances for Hanying: Solacetune can be found here listed in order of priority.
1. Domain Deconstruction
Inflicts Corrosion effect upon dealing damage. Corrosion: reduces the target's All Resistances by 8% for 8s. Triggering this effect again will renew its duration.
2. Dead Line Timing
Gains 2 extra random Signal Orbs when deployed, and 3 Signal Orbs of the same color every 45s (also gains Signal Orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s. Repeated triggering refreshes the duration.
Priority
HIGH:
Domain Deconstruction
MEDIUM:
Dead Line Timing
LOW:
Resonant Echo
Notes
Minimum recommended amount: 1
Resonant Echo had fallen out of favor as the Tank Class skill downtime has been minimized through other general changes made within the game.
Skills & Passives
Red Orb
Shattered Melody
Red Orb: Owns at Least 1 White Orb + Tap Red Orb Quickly plays the chords to deal Physical DMG. While casting this skill, consumes 1 White Orb and grants Super Armor, gaining Sonority and Sharp Reserve. When cast in the Matrix, instantly gains 2 White Orbs and triggers a 3-Ping. - Deals a total of 150% Physical DMG. - Once cast, gains 15 Sonority and 5 Sharp Reserve. - When cast in the Matrix, gains 45 Sonority and 15 Sharp Reserve.
Yellow Orb
Lingering Notes
Yellow Orb — Owns at least 1 White Orb + Tap Yellow Orb Spins and plays the chords to deal Physical DMG, and can dodge attacks during the spin. Casting requires at least 1 White Orb and grants Sonority and Sharp Reserve based on the number of White Orbs consumed. When cast in the Matrix, only 1 White Orb is consumed and is regarded as a 3-Ping. - Deals a total of 60% / 120% / 180% Physical DMG based on the number of orbs pinged. - Gains 5 / 10 / 15 Sonority based on the number of orbs pinged. - Gains 5 / 10 / 15 Sharp Reserve based on the number of orbs pinged.
Blue Orb
Yearning in Spring
Blue Orb — Ping Blue Orbs Casts a clone to keep thrusting the target, dealing Physical DMG and gaining Sonority and Sharp Reserve. - Deals a total of 120% / 240% / 360% Physical DMG based on the number of orbs pinged. - Gains 10 / 20 / 30 Sonority based on the number of orbs pinged. - Gains 5 / 10 / 50 Sharp Reserve based on the number of orbs pinged.
Basic Attack
Gem Tone
Refined Rhythm - Chord Mode + Tap Basic Attack Attacks the target with a blend of music and dance, dealing Physical DMG and gaining Sonority. - Deals a total of 340% Physical DMG. - Gains 2 / 4 / 6 / 8 Sonority based on the number of attacks.
Rippling Shadows - Chord Mode + Press and Hold Basic Attack Keeps playing the chords to quickly attack the target, dealing continuous Physical DMG and gaining Sonority. Moving is allowed while casting this skill, and it increases the recovery rate of Signal Orbs. Releasing Basic Attack will trigger a dash, dealing Physical DMG with Dodge. - Deals 60% Physical DMG and gains 6 Sonority per second. - Upon releasing Basic Attack, a sprint deals 40% Physical DMG.
Silken Tear - Attacker Mode + Tap Basic Attack Unleashes a series of attacks with the Hairpin, dealing Physical DMG and gaining Sonority. The recovery rate of Signal Orbs increases while casting this skill. Attacks after dodge and the fourth attack will be cast immediately. - Deals a total of 460% Physical DMG. - Gains 3 / 6 / 9 / 12 Sonority based on the number of attacks.
Core
Court Ballad
Ethereal Elegance When in Chord Mode, all Signal Orbs transform into White Orbs. When in Attacker Mode, all Signal Orbs transform into Blue Orbs. Gains a 30% DMG Reduction while Hanying: Solacetune has a shield.
Open String — Ping Harmonic Orbs Gains the Harmonic Orb in Chord Mode after pinging 6 White Orbs. While a Harmonic Orb exists, Red and Yellow Orbs are temporarily hidden. Upon pinging the Harmonic Orb, the Lunartone Field will unfold. While the Lunartone Field exists, it will weaken enemy units within the field and strengthen friendly units. When Hanying: Solacetune leaves or casts Signature - Moon Chill, exits the Lunartone Field. - While Lunartone Field is unfolding, Super Armor is activated and applies 1 stack of Dream Mark to nearby enemies, dealing 1000% Physical DMG and gaining 20 Signature Energy and 55 Sharp Reserve. - Inflicts Piercing Blow on enemies within the field every second, reducing their Physical Defense by 20% for 8s; inflicts Penetrating Pivot, reducing their Physical Resistance by 10% for 8s. The duration resets every time the effect is triggered again. - Friendly units within the field gain the Lamplight & Moonlight effect and gain 1 stack of Returning Clouds effect every second. - Lamplight & Moonlight: Increases Sharp Reserve accumulation speed by 50% for 8s. The duration resets every time the effect is triggered again. - Returning Clouds: Gains a shield equal to 5% of maximum HP of Hanying: Solacetune. Stacks up to 4 times. Each stack lasts for 3s. The duration resets every time the effect is triggered again.
Jade Bloom — Attacker Mode + 30 Sonority + Tap Signature Basic Attack and Signal Orb Skill generate Sonority, up to a maximum of 120 points. In Attacker Mode, tapping Signature button consumes 30 Sonority to cast Jade Bloom, dealing Physical DMG to the target. A successful hit triggers Ultima Slash. While casting Jade Bloom, gains Super Armor and can dodge attacks. Consecutive casting of Jade Bloom increases its Base DMG by 50% each time, up to a maximum of 2 stacks. Once the maximum damage is reached, subsequent casting will maintain this highest damage. Each casting grants 5 Signature Energy. Consecutive casting doubles the amount of Signature Energy gained, up to a maximum of 40 Energy per casting. - Jade Bloom deals 300% Physical DMG. A successful hit triggers Ultima Slash. - Jade Bloom: Full: When Sonority reaches its maximum, cast to trigger one Phoenix Tail Dragon Fragrance. -Jade Bloom: Play: After casting the fourth Basic Attack/Blue 3-Ping Orbs, a Chime Mark will briefly appear. During this time, casting Jade Bloom will cast a clone to attack together, dealing 150% Slash DMG.
Ethereal Symphony — Lunartone Field + Jade Bloom: Full Within the Lunartone Field, activating Jade Bloom: Full will trigger Ethereal Symphony. This will send out shockwaves, drawing nearby enemies, dealing Slash DMG and applying 1 stack of Dream Mark to each target. This mark can stack up to 3 times on a single target. At the same time, gains 1 stack of Frost on Bamboo, which can stack up to 3 times. By dodging Ethereal Symphony, Hanying: Solacetune enters the Matrix. - Deals 200% Slash DMG.
Ringing — Attacker Mode + Dream Mark + Tap Basic Attack Basic Attacks against enemies with the Dream Mark will cast Ringing. Once cast, Super Armor is activated. On hit, all Dream Mark stacks on the target and all stacks of inherent Frost on Bamboo are consumed. The attack deals Slash DMG based on the number of Dream Mark stacks and restores Signal Orbs based on the number of Frost on Bamboo stacks. - Ringing deals 300% Slash DMG. A successful hit triggers Ultima Slash. - The Base DMG of Ringing increases by 0% / 150% / 300% based on the number of consumed Dream Mark stacks. - Recover 2 / 3 / 4 Signal Orbs based on the number of consumed Frost on Bamboo stacks.
Effect: Trueslash Certain skills build up Sharp Reserve. Sharp Reserve can be passed on to the next character affected by Ultima Slash effect, up to a maximum of 999 points. - When Sharp Reserve reaches 100 points, the next skill with a Ultima Slash effect that hits an enemy will consume 100 points of Sharp Reserve to trigger a Ultima Slash, dealing 400% Slash DMG. - Gains 1 point of Truewill each time it triggers, up to a maximum of 90 points.
Signature
Lost Chord
Flying Leafpoint — 40 Energy + Tap Signature Draws the Hairpin and enters Attacker Mode to launch a surprise attack on the target, dealing Physical DMG and triggering a Time Lag Calculation. If the target has a Dream Mark, consumes one Dream Mark to guarantee a critical hit and increase Base DMG by 100%. - Deals 250% Physical DMG.
Moon Chill — Attacker Mode + 100 Signature Energy + Press and Hold Signature After a series of dashes, unleashes a final blow, pulling nearby enemies together and dealing Physical DMG. A Time Lag Calculation is triggered during this attack. Once cast, quits Lunartone Field. - Deals 2500% Physical DMG.
QTE
Embattled
Eradication - Tap QTE Pulls nearby enemies together and deals Physical DMG. Inflicts Piercing Blow that reduces the target's Physical Defense and Penetrating Pivot that reduces the target's Physical Resistance. - Piercing Blow reduces the target’s Physical Defense by 20% for 8s. - Penetrating Pivot reduces the target’s Physical Resistance by 10% for 8s.
Leader
Awakened Strings
Increases Physical DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%.
Class
Tank
Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Wings and Petals
Level 1 — Unlocked at S5 Casting Signature - Flying Leafpoint or Signature - Moon Chill will activate all available QTEs.
Level 2 — Unlocked at SS Gains 15 Sonority immediately upon entering and 3 Signal Orbs after casting the Harmonic Orb. While consecutively casting Jade Bloom without Sonority, uses 3 Signal Orbs for an equivalent consumption of Sonority. The Base DMG of Signature - Moon Chill increases by 100%. The Piercing Blow effect granted by Hanying: Solacetune increases by 20%.
SSS-Rank
Magpie Stroll
Level 1 — Unlocked at SS3 Gains 3 Signal Orbs immediately upon entering. During Attacker Mode, Extra DMG increases by 15%. The Lamplight & Moonlight effect granted by Hanying: Solacetune increases by 50%, and the Penetrating Pivot effect increases by 5%.
Level 2 — Unlocked at SSS The consecutive casting of each stack of Jade Bloom increases to 100%. While in Attacker Mode, filling the Lunartone Field with Sonority immediately triggers one Ethereal Symphony. The Extra DMG of Ultima Slash triggered by Hanying: Solacetune increases by 100%. The Penetrating Pivot effect granted by Hanying: Solacetune increases by 10%. A 3-second reduction to the cooldown time for switching between all characters in the team occurs. This effect does not stack with other effects of the same type.
SSS+ Rank
Perched Phoenix
Level 1 – Unlocked at SSS3 Extra DMG of Signature - Flying Leafpoint and Signature - Moon Chill increases by 30%.
Level 2 — Unlocked at SSS6 Extra DMG of Ethereal Symphony, Harmonic Orb, and Signal Orb Skill increases by 30%.
Level 3 — Unlocked at SSS+ Extra DMG of Jade Bloom and Ringing increases by 30%.
Videos
List of Playable Characters
Arranged in release order. Get more details on the Characters page.