Yata: Fulgor

From GRAY RAVENS
← Lucia: Pyroath To be released

Debuts in the Crescent Sun patch. · Rank: A-Rank · Class: Attacker · Element: Lightning (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       


This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.

- -
Burst - Deals massive DMG in a short time.
Glaciation - Skills can trigger Glaciation.
Glaciation - Through the cryogenic technology newly added after iterations of the combat module, the frame can create a small low-temperature area. When various parameters inside the area change over time and reach the preset values, the corresponding attack methods can be further unlocked.
Lightning (100%)
Yata
Fulgor
February 10
165cm
47kg
O
17
Review
1469
222
312
137
A-Rank
Attacker
Power Arms
Fudo Myo-o
Scarab
Bouquet of Hortensia

Optimal Weapon: Fudo Myo-o

ATK increases by 10%. While in the Realm of Void or Realm of Divine, casting Night Way Rush – Halt grants 30 Flow points. While in the Realm of Enlightenment, Base DMG of Reflective Currents — Night Way Rush and Reflective Currents — Reflection increases by 50%.

Build Info for this Construct is not yet available.

Skills & Passives

Red Orb

Vedanta — Form

Red Orb Combo 1 — When not in Orb Combo + Ping Red Orb
Concentrates electric currents and swings a bat, dealing Lightning DMG and gaining Flow points.
- Deals 100% / 200% / 300% Lightning DMG and gains 10 / 20 / 30 Flow points based on the number of orbs pinged.
- While Ice Spike is active, deals 80% / 160% / 240% Hiemal DMG instead.
- Dodging or parrying the bat that is flying back triggers Matrix.

Red Orb Combo 2 — Performing Red Orb Combo 1 + Ping Red Orb
Catches the flying bat and charges forward, dealing Lightning DMG and gaining Flow points.
- Deals 160% / 320% / 480% Lightning DMG and gains 10 / 20 / 30 Flow points based on the number of orbs pinged.
- While Ice Spike is active, deals 130% / 260% / 390% Hiemal DMG instead.
Yellow Orb

Vedanta — Crash

Yellow Orb Combo 1 — When not in Orb Combo + Ping Yellow Orb
Propels forward, dealing Lightning DMG and gaining Flow points.
- Deals 120% / 240% / 360% Lightning DMG and gains 10 / 20 / 30 Flow points based on the number of orbs pinged.
- While Ice Spike is active, deals 90% / 180% / 270% Hiemal DMG instead.

Yellow Orb Combo 2 — Performing Yellow Orb Combo 1 + Ping Yellow Orb
Throws a charged punch after leaping into the air, dealing Lightning damage and gaining Flow points.


- Deals 180% / 360% / 540% Lightning damage and gains 10 / 20 / 30 Flow points based on the number of orbs pinged.
- While Ice Spike is active, deals 150% / 300% / 450% Hiemal DMG instead.

Blue Orb

Vedanta — Sever

Voidness — Tap Vedanta Orb
Conducts lightning rays to cut the enemy, dealing Lightning DMG.
- Deals 420% Lightning DMG and gains 1 Sati stack and 1 Illumination stack.
- While Ice Spike is active, deals 330% Hiemal DMG instead.
- Using Vedanta Orb is considered a 3 ping.

Round — Enhanced Vedanta Orb + Tap Vedanta Orb
Shocks the surrounding area, dealing Lightning DMG.
- Deals 630% Lightning DMG and gains 2 Sati stacks and 2 Illumination stacks.
- While Ice Spike is active, deals 500% Hiemal DMG instead.
- Using Vedanta Orb is considered a 3 ping.

Mirage — Possess Diamond Dust stacks + Hold Vedanta Orb
Hold Vedanta Orb to condense and create an Ice Spike based on the current number of Diamond Dust stacks.
Basic Attack

Hasty Mist

Uses martial arts to attack the enemy.
- Deals a total of 610% Lightning DMG.
Core

Reflective Currents

Breath Circulation
Normal attacks can only obtain Red or Yellow Signal Orbs. Pinging Red or Yellow Signal Orbs grants Flow points.

Heaven's Shugen
Yata can enhance herself through Flow.
- Yata resides in the Realm of Void when entering battle. After obtaining 90 Flow points, she enters Realm of Divine, granting herself a Vedanta Orb and Super Armor when performing Reflective Currents – Night Way Rush.
- Upon obtaining 60 Flow points in Realm of Divine, Yata will enter Realm of Enlightenment, granting herself a Vedanta Orb and a 10% ATK Increase, after which every 30 Flow points will grant a Vedanta Orb.
- While in possession of a Vedanta Orb, obtaining another Vedanta Orb will enhance it.
- When exiting battle, Yata returns to the Realm of Void, clears all Flow points and removes all Illumination stacks and Vedanta Orb.

Reflection — Not moving + Tap Dodge and parry successfully + Tap Basic Attack
Tapping Dodge without moving the joystick can parry attacks. After successfully parrying an attack, tap Basic Attack to launch a counter-attack, dealing 540% Lightning DMG. If Matrix is triggered upon parrying, Reflection recovers an additional set of Signal Orbs.

Night Way Rush — Possess Illumination + Hold Basic Attack
Yata can obtain Illumination by casting Vedanta – Sever, holding up to 2 stacks. Holding Basic Attack when in possession of Illumination will consume all Illumination stacks, performing Night Way Rush, dealing DMG based on the number of Illumination stacks consumed.
- Night Way Rush – Patrol deals 240% / 400% Lightning DMG and can be followed up by Night Way Rush – Acquire. While Ice Spike is active, deals 216% / 360% Hiemal DMG instead.
- Night Way Rush – Acquire deals 360% / 600% Lightning DMG each second, granting 1 Signal Orb every 1.5s. Releasing Basic Attack can prematurely perform Night Way Rush – Halt. While Ice Spike is active, deals 288% / 480% Hiemal DMG every second instead.
- Yata will continuously accumulate Glaciation Points at an increasing rate after casting Night Way Rush – Acquire for 1 second. After casting for 1 second, obtains 100 Glaciation Points each second; after casting for 2 seconds, obtains 200 Glaciation Points each second; after casting for 4 seconds, obtains 250 Glaciation Points each second.
- Night Way Rush – Halt deals 600% / 1000% Lightning DMG. Grants 10 Signature Energy after performing this skill. While Ice Spike is active, deals 540% / 900% Hiemal DMG instead.

Effect: Glaciation
Certain skills can accumulate Glaciation Points. When Glaciation Points reach the maximum value, Diamond Dust is triggered, dealing Hiemal DMG and accumulating Diamond Dust Stacks. Certain skills can consume all Diamond Dust Stacks to generate an Ice Spike, which deals Hiemal DMG in the surrounding area. The Ice Spike lasts for a period of time; when Hiemal DMG is dealt during this period, it will trigger Crystallization, dealing additional Hiemal DMG and accumulating Crystalline Points. When the duration of the Ice Spike expires, it will trigger Icebreak, which deals Hiemal DMG based on the current Crystalline Points value. Glaciation Points, Diamond Dust Stacks, Ice Spike, and Crystalline Points can be inherited by the next character with the Glaciation Effect.
- When Glaciation Points reach 100, Diamond Dust is triggered once, dealing 100% Hiemal DMG and accumulating 1 Diamond Dust Stack. Maximum number of Diamond Dust Stacks: 10.
- When the number of Diamond Dust Stacks is greater than 0, certain skills can consume all Diamond Dust Stacks to generate an Ice Spike on the battlefield, dealing 180% Hiemal DMG. When generating the Ice Spike, every 1 Diamond Dust Stack consumed increases its duration by 1s.
- When the Ice Spike is present, dealing Hiemal DMG will cause it to trigger Crystallization, dealing 100% Hiemal DMG to enemies in a large area and accumulating 100 Crystalline Points. This can occur up to once every 0.25s.
- When the duration of the Ice Spike expires, it will trigger Icebreak, dealing 100% Hiemal DMG to enemies in a large area. The Base DMG of Icebreak increases by 9% for every 100 Crystalline Points. Maximum number of Crystalline Points: 10000.
Signature

Sky Shattering Flash

Signature Move — Consume 80 Energy + Tap Signature Move
Yata redirects and unleashes all of her power to fire an explosive blast, dealing 2400% Lightning DMG. Yata is invincible during this time and activates all available QTEs.
- While Ice Spike is active, deals 2000% Hiemal DMG instead.
- Consumes the current number of Mind stacks; each stack increases the Base DMG of Sky Shattering Flash by 50%. Maximum number of Mind stacks: 2.
- Yata returns to the Realm of Void after casting Sky Shattering Flash and clears all obtained Flow Points.
QTE

Form Break

Uses a bat to attack, dealing 600% Lightning DMG.
Leader

Thunderous Apex

Lightning DMG of all team members increases by 10%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Overloaded Discharge

Level 1 — Unlocked at S5
Obtains 1 set of Red Signal Orbs after casting Night Way Rush – Halt.

Level 2 — Unlocked at SS
Base DMG of pinging Red and Yellow Orbs increases by 50%. Obtains 30 Flow points when swapped into battle.
SSS-Rank

Bearer of the Resistance Path

Level 1 — Unlocked at SS3
Base DMG of Vedanta – Sever increases by 100%.

Level 2 — Unlocked at SSS
Obtains an additional 60 Flow points each time Yata enters the battlefield. If casting Reflective Currents — Night Way Rush consumes 2 Illumination stacks, the subsequent use of Night Way Rush – Halt grants an additional 25 Signature Energy.
SSS+ Rank

Boundaries of Clarity

Level 1 — Unlocked at SSS3
Extra DMG Bonus of Reflective Currents – Night Way Rush and Reflective Currents – Reflection increases by 30%.

Level 2 — Unlocked at SSS6
Extra DMG Bonus of Vedanta – Form, Vedanta – Crash and Vedanta – Sever increases by 40%.

Level 3 — Unlocked at SSS+
Extra DMG Bonus of Sky Shattering Flash increases by 20%.

Videos

← Lucia: Pyroath To be released