Babel Tower/The Survival Lucem: Difference between revisions

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{{SEO
|Keywords=Babel, Tower, Fight, Boss, Floor, Stage, Guide, Tips, Trick, Walkthrough, Easy
}}{{Tabs
|tab1 = Overview
|tab2 = Fallen Star
|tab3 = Eternal Engine
|tab4 = Grand Blue
|tab5 = Firn Night
|tab6 = Lost Chapter
|tab7 = Echo Aria
|tab8 = The Last Spark
|tab9 = The Survival Lucem
|tab10 = Her Last Bow
}}__NOTOC__
Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit.
{{Header Notch|Stages}}
<div class="custom-tab_1"><tabber>
|-|BP-1=
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>

<br>
<br>
Deploy 1 Member with 3,000 BP (+1).

<br>
<br>
Deploy 1 Member with 6,000BP (+1).

<br>
<br>
Deploy 1 Transcendant (+1).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Energy Armor:</span>
Dealing DMG with basic Signal Orbs grants a shield equal to 20% of current HP for 3s. The duration will refresh whenever it is triggered.

<br>
<br>
<span style="color:#FF6549;">Ressurection Armor:</span>
Regains 1% of max HP every second. For each 25% HP lost, increases the healing speed by 1%.

<br>
<br>
<span style="color:#FF6549;">Hysteria:</span>
Gains 10% Extra DMG Bonus and reduection every 10s. Stacks up to 3 times. Switching members will reset the effect.

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<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>

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1) Sublimate: 2 Sanctuary Guards will <span style="color:#FF6549;">accumulate energy</span>.
* <span style="color:#FF6549;">Energy Accumulation:</span> Gains 2 energy per second and DMG dealt (up to 80 emergy).

<br>
2) Fusion: When energy reaches its maximum, merges into <span style="color:#FF6549;">Twilight State</span> and continuously <span style="color:#FF6549;">consumes energy</span>. When dealing DMG, gains <span style="color:#FF6549;">1 stack of Decree</span>.
* <span style="color:#FF6549;">Twilight State:</span> When attacking, gains a shield and reduces the enemy's speed. Creates Energy Storm to deal DMG to enemies for every 20s energy consumed.
* <span style="color:#FF6549;">Energy Consumption:</span> Consumes 2 energy per second while in Twilight/Bishop State.

<br>
3) Leader: When reaching <span style="color:#FF6549;">8 stacks of Decrees</span>, materializes into Bishop State and regains 60 energy and 30% of max HP.
* <span style="color:#FF6549;">Bishop State:</span> Inherits Energy Storm and perfroms cluster strike. Attacks will restore HP.

<br>
4) Legacy: When exiting a fusion state, Sanctuary Guard will <span style="color:#FF6549;">recover HP</span> based on the remaining HP in that state.
* <span style="color:#FF6549;">Health Recovery:</span> Recovers HP equal to 40% of the remaining HP in the fusion state. For instance, Santuary Guard will recover 20 HP if it has 50 HP when exiting the fusion state.

<br>
5) Dead Zone: Transcendents recommended.

|-|BP-2=
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>

<br>
Deploy 3 Constructs (+1).

<br>
<br>
Deploy 2 Constructs (+1).

<br>
<br>
Deploy 1 member with 6,000BP (+1).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Team Cooperation:</span>
Reduces character switching cooldown by 3s. Characters switched in gain a 25% DMG bonus for 4s.

<br>
<br>

<span style="color:#FF6549;">Heavy Shield:</span>
QTE will grant a shield equal to 20% of the controlling character's max HP and Super Armor for 4s.

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>

<br>
1) Four Signs: Rosetta will change the weather for every 25% HP lost (Thunderstorm will occur with only 25% HP left) and summon soldiers with the corresponding resistance. The current weather will be growing extreme over time.

<br>
2) Buoy: There are 3 bouys on the field. After destroying the soldier corresponding to the current weather, the buoys will restore the weather and activate 1 buoy that absorbs the corresponding Element, reducing Rosetta's all Elemental Resistance before the weather changes again. After the weather changes, inactivated buoys will disappear.

<br>
3) Nature Poetry: Activating 3 buoys when Thunderstorm is in effect will trigger the following bonuses: 3 different Elements will reduce Rosetta's all Elemental Resistance; 2 same Elements will grant you DMG reduction; 3 same Elements will continuously restore your HP.

|-|BP-3=
<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span>

<br>
<br>
Deploy 1 Support-Type Construct (+1).

<br>
<br>
Deploy 3 Constructs (+1).

<br>
<br>
Deploy 1 member with 6,000BP (+1).

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Support Details:</big></span>

<br>
<br>
<span style="color:#FF6549;">Emergency Infusion:</span>
DMG dealt by Yellow Orbs will restore HP based on the number of orbs pinged. 10s cooldown.

<br>
<br>

<span style="color:#FF6549;">Growth Hormones:</span>
Increases Physical DMG by 30% for 5s when healed.

<br>
<br>
<br>
<span style="color:#FF6549;"><big>Environment:</big></span>

<br>
1) Infect: Siren will leave an infection area on the field for every 25s. Units in contact with it will be infected for 5s (Constructs will lose additional HP).

<br>
2) Familiar: Siren has 6 familiars that give it DMG immunity. Siren summons 2 and randomly marks 1 (unmarked familiars cannot be locked) at the start of the battle. Marked familiars will be devoured, respawned, and randomly marked again until 6 have been devoured. Familiars will revive and weakn you after you destory them.

<br>
3) Burning Mark: The familiar is burning. When devoured by Siren, its infection will rebuff against Siren and your HP will be restored. Otherwise, Siren will devour it and leave an infection area that continuously infects nearby enemies and drains their HP.

<br>
4) Stealth Mark: The familiar is stealthy. When its HP is more than 60% it will head to an infection area. When devoured by Siren, if it is not infected, it will rebuff against Siren and your power will be boosted. Otherwise, Siren will devour it, leave an infection area. and summon Buthus that will give Siren great DMG immunity.

<br>
5) Dirge: Siren will become paralyzed and Vulnerable for 5s after devouring 6 familiars. Each rebuff will increase the duration by 1s and cleanse 1 infection area. If all familiars are devoured, cleanse all infection areas. After that, DMG dealt by Siren will increase based on the number of familiars devoured successfully.
</tabber></div>

{{Header Notch|Rewards}}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 30%" | Task
! scope="col" style="width: 70%" | Rewards
|-
|Clear Babel Tower BP-1 once (Lv.1 or above)
|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|2}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Clear Babel Tower BP-2 once (Lv.1 or above)
|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|2}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Clear Babel Tower BP-3 once (Lv.1 or above)
|{{Item|6★ Memory Shard|6|50}} {{Item|Skill Point|3|2}} {{Item|Support Skill Component|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.15
|{{Item|6★ Memory Shard|6|10}} {{Item|Support Overclock Bundle (S)|3|2}} {{Item|Support Overclock Bundle (L)|4|1}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.30
|{{Item|6★ Memory Shard|6|10}} {{Item|Major Overclock Alloy|4|1}} {{Item|Integrated CUB EXP (L)|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.45
|{{Item|Black Card|5|30}} {{Item|Integrated CUB EXP (L)|4|1}} {{Item|Memory Enhancer IV|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.60
|{{Item|6★ Memory Shard|6|10}} {{Item|Hypertune Crystal β|4|2}} {{Item|Hypertune Crystal α|3|12}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.75
|{{Item|6★ Memory Shard|6|10}} {{Item|Major Overclock Alloy|4|1}} {{Item|EXP Pod (L)|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.90
|{{Item|Black Card|5|30}} {{Item|Weapon Enhancer IV|4|1}} {{Item|Integrated CUB EXP (L)|4|1}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.105
|{{Item|6★ Memory Shard|6|20}} {{Item|Support Overclock Bundle (S)|3|2}} {{Item|Support Overclock Bundle (L)|4|1}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.120
|{{Item|6★ Memory Shard|6|20}} {{Item|Major Overclock Alloy|4|1}} {{Item|EXP Pod (L)|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.135
|{{Item|Black Card|5|30}} {{Item|Integrated CUB EXP (L)|4|1}} {{Item|Memory Enhancer IV|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.150
|{{Item|6★ Memory Shard|6|20}} {{Item|Hypertune Crystal β|4|2}} {{Item|Hypertune Crystal α|3|12}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.165
|{{Item|6★ Memory Shard|6|20}} {{Item|Major Overclock Alloy|4|1}} {{Item|Integrated CUB EXP (L)|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.180
|{{Item|Black Card|5|30}} {{Item|Weapon Enhancer IV|4|1}} {{Item|Memory Enhancer IV|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.195
|{{Item|6★ Memory Shard|6|30}} {{Item|Support Overclock Bundle (S)|3|2}} {{Item|Support Overclock Bundle (L)|4|1}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.210
|{{Item|6★ Memory Shard|6|30}} {{Item|Major Overclock Alloy|4|1}} {{Item|EXP Pod (L)|4|2}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.225
|{{Item|Black Card|5|30}} {{Item|Weapon Enhancer IV|4|1}} {{Item|Integrated CUB EXP (L)|4|1}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.300
|{{Item|Maelstrom Badge|3|hidden}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.450
|{{Item|Maelstrom Badge|4|hidden}}<div style="margin-top: 2px;"></div>
|-
|Reach Babel Strategic Lv.600
|{{Item|Maelstrom Badge|5|hidden}}<div style="margin-top: 2px;"></div>
|-
|}
__INDEX__

Latest revision as of 13:57, 22 February 2023