Please refer to the Main page before reading, as it contains notes and info that may be important to know before viewing team compositions. Players should refer to both Competitive and Budget compositions, as not all investments will be described per section.
Physical Teams
Main (Competitive)
This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue
Leader
Solacetune
Leader. Recommended investment: SS3-Rank, Signature Weapon Solacetune is set on Blue to utilize Echo's QTE before entering Attacker Mode (Enter after using Signature Move while in Chord Mode). SS3-Rank grants 3 Orbs upon switch-in and increases the accumulation rate of Sharp Reserve (Used for the Ultima Slash Effect) while within Lunartone Field (Ping a Harmonic Orb after 6 White Orb Pings). Damage also improves during Attacker Mode, and Solacetune's Physical Resistance Reduction increases by 5%. If affordable, SSS-Rank provides a substantial damage boost, further increases Physical Resistance Reduction by 10%, and reduces character switch cooldown by 3 seconds. SSS-Rank tremendously improves teamwide damage output over time due to increased rotation speed as a result of the switch cooldown reduction. Signature Weapon increases Physical Defense Reduction by 20%, greatly improves DPS by increasing the maximum stack count of consecutive casts of Jade Bloom (Tap Signature Move with 30 Sonority), and grants Sharp Reserve when triggering Ethereal Symphony (Cast Jade Bloom at max Sonority).
Red
Stigmata
Recommended investment: Leap, SS3-Rank, Signature Weapon Stigmata is set on Red as other slots are better used by her teammates and her Red Orb is her weakest option. Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop. SS3-Rank provides 20 stacks of Stigmata Will (Damage boost for Signature Move during Sword Form) when entering Sword Form (Signature Move during Staff Form), improves Energy gain, and provides a 3-Ping on switch-in. Signature Weapon also provides 20 stacks of Stigmata Will and allows Stigmata to immediately enter Sword Dance (Hold Basic Attack after the 4th hit of Basic Attack or a successful Dodge during Sword Form) on entering Sword Form. Leap signficantly improves Stigmata's damage output and triggers available QTEs on Core Passive activation.
Yellow
Echo
Starter. Recommended investment: SSS-Rank, Signature Weapon Echo should be set in Yellow for optimal synergy with Stigmata's Orbs while leaving Blue open for Solacetune. Echo should switch to Solacetune immediately. 50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop. SSS-Rank greatly improves Echo's overall performance, doubling the effects of the Amplifier Class Skill and granting both 30 Splendor Points (Gained during Orb Pings while in Core Passive) and a Soul Shatter Mark (Gain after casting Echo's Signature Move) on switch-in. Signature Weapon drastically improves Echo's support through access to Weapon Harmonization, namely in War Zone, where Echo can make use of both 4-set Signa and 4-set Da Vinci to retain her CRIT Rate buff while utilizing Da Vinci's QTE reset and ATK buff. Signature Weapon also provides considerable damage increases, access to Weapon Resonances, improves gameplay by providing an Orb whenever Echo reaches maximum Splendor Points, and doubles the effects of her Physical DMG Bonus buff.
Main (Budget)
This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue
Leader
Solacetune
Leader. Recommended investment: SS-Rank Solacetune is set on Blue to utilize Echo's QTE before using her Signature Move. S5-Rank triggers all available QTEs when performing either of Solacetune's Signature Moves. SS-Rank improves Solacetune's cycles by granting Sonority (Gain through Basic Attack and Orb Pings) points upon switch in, granting 3 Orbs upon pinging the Harmonic Orb, and allowing Blue 3-Pings to be consumed to cast Jade Bloom if Solacetune does not have enough Sonority. SS-rank also doubles the Base DMG of Moon Chill (Hold Signature Move during Attacker Mode) and increases Physical Defense Reduction by 20%.
Red
Stigmata
Recommended investment: Leap, SS-Rank Stigmata is set on Red as other slots are better used by her teammates and her Red Orb is her weakest option. Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop. S5-Rank increases Stigmata's CRIT Rate by 20%. SS-Rank increases the stack limit of Stigmata Will from 40 to 99, the amount gained when entering Sword Form with more than half Afterglow Points (Ping Signal Orbs and Afterglow Orbs while in Simulated Matrix), and triggers available QTEs when performing Illuminated Abyss (Signature Move during Sword Form), drastically improving Stigmata's damage output. Leap signficantly improves Stigmata's damage output and triggers available QTEs on Core Passive activation.
Yellow
Echo
Starter. Recommended investment: Signature Weapon Echo should be set in Blue for optimal synergy with Stigmata's Orbs while leaving Yellow open for Solacetune. Echo should switch to Solacetune immediately. 50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop. Signature Weapon drastically improves Echo's support through access to Weapon Harmonization, namely in War Zone, where Echo can make use of both 4-set Signa and 4-set Da Vinci to retain her CRIT Rate buff while utilizing Da Vinci's QTE reset and ATK buff. Signature Weapon also provides considerable damage increases, access to Weapon Resonances, improves gameplay by providing an Orb whenever Echo reaches maximum Splendor Points, and doubles the effects of her Physical DMG Bonus buff.
Gen 1 (Crimson Abyss)
This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue
Luminance
Starter. Luminance should avoid being set anywhere but Blue as both Crimson Abyss and Rigor rely heavily on their Blue Pings. Crimson Abyss requires a Blue 3-Ping to activate her Core Passive, while Rigor benefits greatly from using her Blue Pings to reduce enemy Physical Defense to increase her personal damage output. Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should switch to Crimson Abyss as soon as possible. Luminance's Leap is required for her to be an effective Physical Support. If players plan on obtaining a Signature Weapon for Luminance, they should obtain Type Zero instead of Dragon Wind, as Dragon Wind is sub-optimal despite being her Signature Weapon.
Red
Rigor
Before gaining her Leap, Crimson Abyss' Red Ping was a stronger option for activating her Core Passive due to her SS-Rank Passive. With the introduction of her Leap, Crimson Abyss' Yellow and Red Pings are equal in strength, meaning no changes need to be made to team placements. Rigor's Leap increases her DPS by a significant amount and provides Physical Resistance Reduction debuffs at higher ranks
Yellow
Leader
Crimson Abyss
Leader. Before gaining her Leap, Crimson Abyss' Red Ping was a stronger option for activating her Core Passive due to her SS-Rank Passive. As such, Yellow Pings were only used if necessary, making Yellow the optimal team slot for Crimson Abyss. Crimson Abyss' Leap significantly improves both her functionality and damage and is highly recommended if players wish to use her as their Physical Attacker.
Gen 1 (Entropy)
This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue
Luminance
Starter. Luminance is best placed in Blue due to the frequent usage of Blue Pings by Entropy and Rigor. Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should switch to Entropy as soon as possible. Luminance's Leap is required for her to be an effective Physical Support. If players plan on obtaining a Signature Weapon for Luminance, they should obtain Type Zero instead of Dragon Wind, as Dragon Wind is sub-optimal despite being her Signature Weapon.
Red
Leader
Entropy
Leader. Entropy should avoid any team slot other than Red as he requires Yellow and Blue 3-Pings to activate his Core Passive. Red 3-Pings are rarely used as Entropy's Red Ping is more useful for activation of his Core Passive rather than the potential damage from a 3-Ping.
Yellow
Rigor
Rigor's optimal placement in this composition is Yellow for synergy with her team. Rigor's Leap increases her DPS by a significant amount, and provides Physical Resistance Reduction debuffs at higher ranks.
Beginner Friendly/F2P Options
This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue
Leader
Echo
Leader. Echo should be set on Blue as Blast uses Blue Pings for her AoE pull and Rigor uses Blue Pings to apply most of her debuffs. 50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop. Echo boosts the Physical Damage of those she heals, teammates swapped into, and guarantees critical hits for whomever she heals while using 4-set Signa. Until obtained, Hanying: Zitherwoe can serve as a temporary Physical Support.
Red
Blast
Starter. Blast should be set on Red as other slots are better used by her teammates. Blast may serve as a temporary Physical Attacker until a stronger option is available to players. Since she does less damage than both Echo and Rigor, running 4-set Da Vinci and 2-set Voltaire amplifies their damage outputs. Bianca: Zero is potentially stronger than Blast, but is not listed as her use cases are more limited due to her lack of AoE.
Yellow
Rigor
Placement in Yellow allows for optimal synergy with Blast and Echo, while QTE triggers can be guaranteed through both Yellow 3-Pings and Blast's use of 4-set Da Vinci. Rigor outclasses all other current budget Physical Tanks due to the strength of her Physical Defense Reduction debuff. At base S-Rank she provides an 80% Physical Defense Reduction to targets with her Main Build [1] and Signature Weapon compared to 50% on Nanami: Storm after a Blue 3-Ping. Rigor's damage output also justifies field time, unlike Storm who swaps in for a 3-Ping and leaves. Across the Ruined Sea introduced beginner missions rewarding players with an S-Rank selector and Signature Weapon selector containing all S-Rank Constructs and their Signature Weapons up to Luna: Laurel. Players are highly recommended to pick Rigor from the selector alongside her Signature Weapon. Until obtained, Ayla: Brilliance and Kamui: Bastion may be used as budget alternatives for Physical Tanks.
Fire Teams
Main (Competitive)
This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue
Leader
Pyroath
Leader. Recommended investment: SS3-Rank, Signature Weapon Pyroath is set on Blue as she cannot 3-Ping Blue Orbs unless in the Electric Storm Flash (Used with the Plasma Beam Effect) status. SS3-Rank grants Pyroath substantial bonus Signature Energy after casting Aura Feather (Basic Attack follow-up after holding Basic Attack in Fire Thunder Form with max Aura Value) for the first time when entering the field, enabling longer damage cycles not possible at lower ranks. The base damage of her QTE also increases by 1000% for the rest of the combat after casting Crowd Slash (Hold Signature Move while in Fire Thunder Form) or Eclipse Daybreak (Tap Signature Move while in Fire Thunder Form). Signature Weapon improves damage, provides 3 Signal Orbs after casting Crowd Slash, and will automatically trigger Matrix when entering Fire Thunder Form (Hold Signature Move with max Quench Value).
Red
Empyrea
Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon Empyrea should be set on Red as Epitaph can only access Red Orbs during Assault Mode (Enter after using Signature Move while in Patrol Mode), while Pyroath mostly pings Red Orbs. Empyrea should switch to Epitaph immediately so he gains a Shotshell (Perform a 3-Ping) to help with his damage cycle. Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop. SSS-Rank doubles both the Amplifier Class Skill and Fire DMG Bonus buff on heal, and grants a 3-Ping during Empyreal Prayer (Double tap Dodge during Signature Move) when reaching 8 stacks of amplification within the first 2 Pings. Signature Weapon improves damage, generates 50% Prayer Gauge (Core Passive meter) on switch-in, and provides access to Weapon Resonances which can greatly improve Empyrea's buffs and cycles. Leap drastically improves Empyrea's overall strength by significantly cutting down on cycle duration, improving Orb management, and considerably increasing damage.
Yellow
Epitaph
Recommended investment: SS3-Rank, Signature Weapon Epitaph should be set on Yellow as Pyroath does not 3-Ping Blue Orbs, while Empyrea is better set in Red. SS3-Rank increases Epitaph's Fire Resistance Reduction debuff by 10%. If affordable, SSS-Rank increases the maximum stack count of Thermal Superconductivity (Gain after a Blaze Orb Ping) and the buff provided by each stack by 5%, increases the animation speed of Thermal Erosion (Ping a Blaze Orb), grants an extra Blaze Orb (Fire a loaded Shotshell with Basic Attack) when parrying for the first time on switch-in, further increases Fire Resistance Reduction by 10%, and reduces switch cooldown by 3 seconds. SSS-Rank tremendously improves teamwide damage output over time due to increased rotation speed as a result of the switch cooldown reduction. Signature Weapon enables the use of Explosive Purge (Signature Move during Assault Mode) multiple times per cycle by granting a Red 3-Ping when Epitaph enters Assault Mode twice per switch-in.
Main (Budget)
This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue
Leader
Pyroath
Leader. Recommended investment: SS-Rank Pyroath is set on Blue as she cannot 3-Ping Blue Orbs unless in the Electric Storm Flash status. S5-Rank triggers available QTEs when performing Aura Blast (Hold Basic Attack with max Aura Value), its Basic Attack follow-up, or either Signature Move while in Fire Thunder Form. SS-Rank gives a 25% Extra Damage Bonus during Fire Thunder Form, 120 Aura Value (Gain after a Basic Attack follow-up from a 3-Ping) while in the air, and lets Pyroath enter Flickering Ember (Performs off-field attacks every 2s for 4 attacks) when casting Eclipse Daybreak and exiting the field.
Red
Empyrea
Starter. Recommended investment: Leap, SS-Rank Empyrea should be set on Red as Epitaph can only access Red Orbs during Assault Mode, while Pyroath mostly pings Red Orbs. Empyrea should switch to Epitaph immediately so he gains a Shotshell to help with his damage cycle. Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop. SS-Rank enables the use of multiple Core Passives with Matrix, greatly improving cycles, and grants a Fire DMG Bonus buff on heal. Leap drastically improves Empyrea's overall strength by significantly cutting down on cycle duration, improving Orb management, and considerably increasing damage.
Yellow
Epitaph
Recommended investment: SS-Rank Epitaph should be set on Yellow as Pyroath does not 3-Ping Blue Orbs, while Empyrea is better set in Red. S5-Rank triggers all available QTEs while performing Thermal Erosion. SS-Rank grants Epitaph massive bonus Energy when reaching 3 stacks of Thermal Superconductivity for the first time per switch-in. Damage is also increased during Assault Mode.
Gen 2 (Starfarer)
This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue
Leader
Hyperreal
Leader. If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should switch placements with Empyrea. As Hyperreal rarely uses Blue 3-Pings, his optimal slot in this composition is on Blue, unless the above conditions are met.
Red
Empyrea
If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should switch placements with Empyrea. Frequent use of Red Pings and use of Da Vinci allow for consistent triggers of Empyrea's QTE. Empyrea functions as both a Sub-DPS and Support for this team composition, taking full advantage of the downtime after Hyperreal enters Hypermatrix (Core Passive) and performs his damage cycle. When she is at SS-Rank or higher, Empyrea provides greater damage and support potential for the Fire team. Leap drastically improves Empyrea's overall strength by significantly cutting down on cycle duration, improving Orb management, and considerably increasing damage.
Yellow
Starfarer
Starter. Frequent use of Yellow Pings allow for consistent triggers of Starfarer's QTE. Starfarer acts as the starter of this team to allow Hyperreal to use his switch-in skill. Starfarer should switch to Hyperreal immediately. Starfarer's damage output in comparison to both Hyperreal and Empyrea is relatively lackluster, and as such she will take up a reduced amount of field time. Without Empyrea's Leap to speed up her cycles and increase Starfarer's field time as a result, expect to use Starfarer's Signature Move every other rotation. If Starfarer is using her Signature Weapon, she can also use a Blue 3-Ping to set up Fire Resistance Reduction for Hyperreal before switching, assuming he and Empyrea have switched placements.
Gen 1
This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue
Pulse
Pulse should take the Blue slot in the team to allow Ember to semi-consistently trigger her QTE while offering the best synergy with Silverfang. If Pulse is used as a substitute Fire Tank while in a team with Liv: Empyrea, she should use her Main Build [2]. In this composition, Pulse uses her Pain Cage build [3] to effectively sub-DPS for Ember.
Red
Leader
Ember
Leader. Despite Red being one of Ember's stronger options, controlling timings for QTEs becomes inconsistent due to her Red Ping's fast animation. This can lead to a portion of the Ping being unbuffed, leading to suboptimal damage output.
Yellow
Silverfang
Starter. Silverfang takes Yellow as it provides consistent QTE and Da Vinci triggers as Yellow Pings are Ember's highest source of DPS, and will be used frequently. Silverfang acts as the starter of this team to allow Ember to use her switch-in skill. Silverfang should switch to Ember immediately. Ember's Yellow Ping animation is delayed enough that players can trigger Silverfang's QTE and activate Da Vinci in time for the Yellow Ping to damage enemies while being buffed, leading to Yellow being the most consistent slot when it comes to allowing Silverfang to support her team.
Beginner Friendly/F2P Options
This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue
Leader
Palefire
Leader. Palefire should be set on Blue due to his reliance on Red and Yellow Pings for his Core Passive. Palefire may serve as a temporary Attacker until a stronger option is available to players. At SSS-Rank with his Leap, Palefire can outclass Karenina: Ember as a Fire Attacker. However, Lee: Hyperreal heavily outclasses both and is much more cost efficient.
Red
Silverfang
Starter. Silverfang should be set in Red as it provides consistent QTE and Da Vinci triggers since Red Pings are required for Palefire's Core Passive, and as such will be used frequently. Silverfang acts as the starter for this team to allow Palefire to use his switch-in skill and should swap to him immediately. Silverfang is a very weak Fire Support that does not see use in any competitive content and should be replaced as soon as possible. Red 3-Pings have the highest DPS in her kit and a relatively quick animation, so prioritize those if she is on-field for extended amounts of time.
Yellow
Ardeo
Ardeo takes the remaining slot in the team as other slots are better used by her teammates. It is advised to rotate between her and Palefire as Palefire quickly runs out of Orbs for his Core Passive which causes a sharp decrease in damage output. Ardeo can serve as a temporary Fire Tank until a stronger option is obtained, namely Watanabe: Epitaph.
Ice Teams
Main (Competitive)
This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue
Kaleido
Starter. Recommended investment: SSS-Rank, Signature Weapon Kaleido and Shukra should be set in Blue and Red respectively as Lucid Dreamer wants to avoid Yellow Orbs if possible. Placement does not significantly impact performance. Kaleido should switch to Lucid Dreamer to allow setup of Frozen Zone (Applies off-field damage for 12s upon exiting the field after either Signature Move). 50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop. SSS-Rank doubles the effects of the Amplifier Class Skill. Signature Weapon doubles Kaleido's Ice DMG Bonus buff on heal and provides access to Weapon Resonances, which can be used to further improve Kaleido's buffs. Kaleido does not have much field time, only being swapped into if Lucid Dreamer is still on cooldown after Shukra performs her damage cycle.
Red
Leader
Shukra
Leader. Recommended investment: SS3-Rank, Signature Weapon Kaleido and Shukra should be set in Blue and Red respectively as Lucid Dreamer wants to avoid Yellow Orbs if possible. Placement does not significantly impact performance. SS3-Rank improves Shukra's damage immensely when activating Into the Fray (Ping an Orb after a 3-Ping). Signature Weapon drastically improves gameplay by triggering Matrix if available when activating Into the Fray, and through access to Weapon Resonances which are necessary for smooth cycles through extra Orb generation. Damage is improved and bonus Energy is granted for attacks while performing Mountain Caller (Hold Basic Attack during Into the Fray after two 3-Pings).
Yellow
Lucid Dreamer
Recommended investment: SSS-Rank, Signature Weapon Lucid Dreamer should be set in Yellow as his Yellow Orb is far slower than his Blue Orb. 50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop. SS3-Rank increases Lucid Dreamer's Ice Resistance Reduction debuff by 10%, Orb recovery rate when performing Frosty Barrage (Hold Basic Attack after holding Red Orb or Dodge), and greatly improves the Base DMG of his Red Orb skills. SSS-Rank further increases the Ice Resistance Reduction debuff by 10%, greatly increases the Base DMG of his Signature Moves when performed during Calibration Mode (Enter after holding Red Orb or Dodge), further increases the Base DMG of Superlink Flight (Signature Move) when cast with max Maim (Gained through firing bullets with Red Orb) stacks, increases damage dealt by Arctic Ice (Used with the Glaciation Effect), and reduces character switch cooldown by 3 seconds. SSS-Rank tremendously improves teamwide damage output over time due to increased rotation speed as a result of the switch cooldown reduction. Signature Weapon greatly improves damage output and provides access to Weapon Resonances for stronger debuffs and overall performance.
Main (Budget)
This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue
Kaleido
Starter. Recommended investment: Signature Weapon Kaleido and Shukra should be set in Blue and Red respectively as Lucid Dreamer wants to avoid Yellow Orbs if possible. Placement does not significantly impact performance. Kaleido should switch to Lucid Dreamer to allow setup of Frozen Zone. 50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop. Signature Weapon doubles Kaleido's Ice DMG Bonus buff on heal and provides access to Weapon Resonances, which can be used to further improve Kaleido's buffs.
Red
Leader
Shukra
Leader. Recommended investment: SS-Rank Kaleido and Shukra should be set in Blue and Red respectively as Lucid Dreamer wants to avoid Yellow Orbs if possible. Placement does not significantly impact performance. S5-Rank triggers all available QTEs when performing Will Bearer (Hold Dodge during Into the Fray after entering Matrix), Mountain Caller, and Sovereign's Presence (Signature Move after Enlightened Soul). SS-Rank grants a stack of Soul Ripple (Gain after a 3-Ping during Enthronement) when performing Enlightened Soul (Signature Move), saving a 3-Ping on each damage cycle. The Soul Ripple generation from Will Bearer and the Base DMG increase from Mountain Caller are improved.
Yellow
Lucid Dreamer
Recommended investment: SS-Rank Lucid Dream should be set in Red as his Red Orb is utilized for his Core Passive. 50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop. S5-Rank triggers available QTEs whenever entering Calibration Mode and when casting Superlink Flight or Destructive Wave (Signature Move after Frosty Barrage). SS-Rank causes Lucid Dreamer's switch-in skill to count as a Blue 3-Ping and provides an Orb on switch-in, grants bonus Energy when entering Calibration Mode, and greatly improves the Base DMG and Glaciation accumulation rate of Flurry Blitz and Frosty Barrage.
Gen 1
This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue
Leader
Plume
Leader. Plume should be set in the Blue slot due to a general lack of reliance on her Blue Pings, as her Red and Yellow 3-Pings are stronger options while in Arctic Form.
Red
Hypnos
Starter. Hypnos is best set in Red for consistent QTE triggers from Plume's frequent use of Red 3-Pings. Hypnos acts as the starter of this team to set up proper positioning. Hypnos should switch to Plume as soon as he has closed the gap.
Yellow
Glory
Glory takes the remaining slot in the team as his QTE can be triggered semi-consistently with Plume's Yellow 3-Pings and offers better synergy for Double QTE Triggers with Hypnos.
Beginner Friendly/F2P Options
This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue
Kaleido
Kaleido and Hypnos should be set in Blue and Red respectively as Lucid Dreamer wants to avoid Yellow Orbs if possible. Placement does not significantly impact performance. Kaleido's QTE can be triggered through Blue 3-Pings or her use of 4-set Da Vinci when equipped. 50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop. Given that Lucid Dreamer acts as a solo carry for the Ice team at SS0-Rank, Kaleido predominantly functions as a QTE Support and uses her Pain Cage [4] build with 4-set Da Vinci and 2-set Guinevere. If Lucid Dreamer is below SS0-Rank, then Kaleido uses her Seconary DPS [5] build. Until obtained, Bambinata: Vitrum can serve as a temporary Ice Attacker if players do not have Lucid Dreamer. If players do have Lucid Dreamer, then any Support will suffice.
Red
Hypnos
Starter. Kaleido and Hypnos should be set in Blue and Red respectively as Lucid Dreamer wants to avoid Yellow Orbs if possible. Placement does not significantly impact performance. Given the strengths of the other members in the Ice team, Hypnos predominantly functions as a QTE support and holds 4-set Chen Jiyuan and 2-set Gloria to support Lucid Dreamer if he does not have Weapon Harmony.
Yellow
Leader
Lucid Dreamer
Leader. Lucid Dreamer should be set in Yellow as his Yellow Orb is far slower than his Blue Orb. 50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop. Lucid Dreamer provides the highest damage for the Ice team at low investment, with the capacity to solo carry at SS0-Rank. Changyu: Qilin can serve as a temporary Tank for players' Ice team by holding 4-set Chen Jiyuan and 2-set Einsteina, and Kaleido then functions as a damage dealer with her Secondary DPS [6] build. If players do not have Kaleido, Bambinata: Vitrum can serve as a temporary Ice Attacker with her Main Build [7].
Lightning Teams
Main (Competitive)
This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue
Crimson Weave
Recommended investment: Leap, SS3-Rank, Signature Weapon Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in Odachi Stance (Enter after using Signature Move in Kodachi Stance). Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop. SS3-Rank allows for optimization of Crimson Weave's cycle by providing bonus Energy on the first use of Resolute Blow (Hold then release Dodge with full Blade Aura) when switched in. Signature Weapon greatly improves damage output by increasing the rate at which Aphotic Points (Improves damage for Hold Basic while in Kodachi Stance) are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to greatly improve damage and cycles through extra Orbs and direct damage improvements. Leap improves the damage of Weave: Karmic Inferno (Signature Move while in Odachi Stance) and speeds up cycles by providing bonus Energy on switch-in, automatically casting Resolute Blow when holding Dodge after a 3-Ping when reaching max Blade Aura (Core Passive meter), and turning all Orbs to Blue while in Kodachi Stance.
Red
Feral
Starter. Recommended investment: SS3-Rank, Signature Weapon Feral is set on Red as Crimson Weave can only access Red and Yellow Orbs while in Odachi Stance, while Startrail is better set on Yellow as she cannot 3-Ping Yellow Orbs. Feral should switch to Startrail immediately. SS-Rank grants bonus Energy when performing Dusk Fluorescence (Tap Basic Attack after a 3-Ping) and doubles the Base DMG buff applied to Sky-ripping Arcflash (Signature Move) from Critical Arclight (Gain from holding Basic Attack) points. SS3-Rank decreases time spent in Wolfspirit Release (Hold Basic Attack), though Feral runs 4-set Da Vinci given the strengths of her teammates and as such takes less field time. Signature Weapon doubles the effect of Feral's Lightning DMG Bonus buff on heal and provides access to Weapon Resonances and Harmony. Harmony can provide significant improvements to Feral's support through various sets depending on situation. Resonances further improve buffs.
Yellow
Leader
Startrail
Leader. Recommended investment: SS3-Rank, Signature Weapon Startrail is set on Yellow as she cannot 3-Ping Yellow Orbs. Given Startrail's overwhelming strength compared to the rest of her team, with Dead Line Timing Weapon Resonance she is a solo carry at SS0-Rank or higher unless either teammate is SSS-Rank. SS3-Rank increases Startrail's Lightning and Fire Resistance Reduction debuff by 10%, as well as increases the Base DMG of both Meteoric Doom (Hold Basic Attack with Shield Axe active and 100 Overload or Starlight points) by 100% and Blazing Rift (Hold then release Yellow Orb) by 60%. SS3-Rank also doubles the rate at which she builds Combustible Charges (Used with the Ignition Effect). If affordable, SSS-Rank further increases her Lightning and Fire resistance Reduction debuff by 10%, improves the Base DMG of Starshard Slash (Signature Move with Shield Axe active) after consuming Overload (Gain through Basic Attacks with the Shield Axe) through Meteoric Doom, grants bonus Energy, and reduces character switch cooldown by 3 seconds. SSS-Rank tremendously improves teamwide damage output over time due to increased rotation speed as a result of the switch cooldown reduction. Signature Weapon greatly improves damage output and provides access to Weapon Resonances for stronger debuffs and overall performance.
Main (Budget)
This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue
Crimson Weave
Recommended investment: Leap, SS-Rank Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in Odachi Stance. Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop. S5-Rank triggers all available QTEs when performing Resolute Blow at maximum Blade Aura. SS-Rank significantly improves potential damage output by doubling the Aphotic Point gauge and increasing Aphotic Point gain when using 3-Pings and Resolute Blow. Weave: Splashing Thunder (Signature Move while in Kodachi Stance) will also trigger Matrix if available. Leap improves the damage of Weave: Karmic Inferno and speeds up cycles by providing bonus Energy on switch-in, automatically casting Resolute Blow when holding Dodge after a 3-Ping when reaching max Blade Aura, and turning all Orbs to Blue while in Kodachi Stance.
Red
Feral
Starter. Recommended investment: SS-Rank Feral is set on Red as Crimson Weave can only access Red and Yellow Orbs while in Odachi Stance, while Startrail is better set on Yellow as she cannot 3-Ping Yellow Orbs. Feral should switch to Startrail immediately. S5-Rank triggers all available QTEs when performing Sky-ripping Arcflash or entering Deceleration Field (Ping an Orb after a 3-Ping). Signature Weapon drastically improves cycles by providing a 3-Ping on switch-in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff on heal and provides access to Weapon Resonances and Harmony. Harmony can provide significant improvements to Feral's support through various sets depending on situation. Resonances further improve both gameplay and buffs.
Yellow
Leader
Startrail
Leader. Recommended investment: SS-Rank Startrail is set on Yellow as she cannot 3-Ping Yellow Orbs. Given Startrail's overwhelming strength compared to the rest of her team, her Signature Weapon with Dead Line Timing Weapon Resonance, if affordable, lets her function as a solo carry at SS0-Rank or higher. S5-Rank activates available QTEs when casting Meteoric Doom, Blazing Rift, or either Signature Move. SS-Rank automatically casts Startrail's QTE when leaving the field, enables successive uses of Red/Blue Orb Combo 2 (Ping the Orb again), increases the Base DMG of Aetherstrike (Tap Yellow Orb with Sword Shield active) and Red/Blue Orb Combo 2 by 60%, Flowing Light (Tap Basic Attack with Shield Axe in Hand and available Starlight Points by 100%, Inferno Cyclone by 110%, and Meteoric Doom by 50% when consuming 100 points of Starlight (Gain through Red/Blue Orb Combo 2). Startrail further gains Energy when switching to the Shield Axe for the first time. Signature Weapon greatly improves damage output and provides access to the Dead Line Timing Weapon Resonances which lets Startrail act as a solo carry for the team.
Gen 1
This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue
Leader
Veritas
Leader. Veritas will rarely use Blue 3-Pings as her Core Passive only requires Pinging a Blue Orb, regardless of amount. As such, she should avoid being set anywhere but Blue. Veritas serves as the Sub-DPS for this team after Garnet performs her damage cycle.
Red
Lux
Starter. Lux is set on Red to allow Veritas to consistently trigger Da Vinci's 4-set effects. Lux acts as the starter of the team to allow Garnet to trigger a portion of her Core Passive without needing to spend any orbs. Lux can use a Yellow 3-Ping to set up Garnet's QTE, then switch to Garnet to trigger the effects of her Signature Weapon to allow use of Lightning fall upon switch-in. At SSS+ Rank, Lux can reduce the Lightning resistance of enemies caught in her Yellow Orb.
Yellow
Garnet
As other slots are better used by other team members, Garnet should be set on Yellow. Garnet's QTE will primarily be triggered through 4-set Da Vinci. As the primary DPS for this team, Garnet takes the most field time. Upon running out of Orbs, she should switch to Veritas.
Beginner Friendly/F2P Options
This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue
Lux
Starter. Lux takes Blue as it is her weakest Orb. Lux should switch to Fulgor after using her Yellow 3-Ping to set up Arclight's QTE. Signature Move generates Orbs for Fulgor when she runs out of them.
Red
Leader
Fulgor
Leader. Fulgor is set on Red as as the other slots are better used by her teammates. Fulgor activates available QTEs when casting her Signature Move, so placement does not significantly impact performance. Fulgor may serve as a temporary Attacker until a stronger option is available to players. If players must rely on budget options, Fulgor should be the first choice as her investment requirement to be effective is much lower than Lucia: Dawn as she requires her Leap to see any form of viability in this role, and Noctis: Indomitus does not have Fulgor's damage capacity.
Yellow
Arclight
Arclight is set on Yellow for when Lux uses her Yellow 3-Ping to immobilize enemies, setting up his QTE for Fulgor. Arclight may serve as an effective temporary Lightning Tank for players without access to a stronger option.
Dark Teams
Main (Competitive)
This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue
Scire
Recommended investment: Leap, SSS-Rank, Signature Weapon Scire may switch placements with Capriccio in Phantom Pain Cage. Blue gives Scire optimal synergy with her team as Lost Lullaby can only access Blue and Red Orbs while in Dark Tide Form (Enter after using Signature Move while in Primary Form), while Capriccio's Blue Orb is her strongest. Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop. SS-Rank applies a Dark Resistance Reduction debuff whenever Scire deals damage, and rearranges Orbs when charging Leap Attack (Hold Basic Attack with a 3-Ping available). SS3-Rank allows Scire to consume a third 3-Ping to dramatically increase the damage dealt by Leap Attack and Radiant Whirlwind (Tap Basic Attack repeatedly after Leap Attack); this allows a rotation playstyle to be viable. SS3-Rank also provides immense support through the Thermal Field (Off-field damage after using Starshatter Horizon) generated after performing Starshatter Horizon (Signature Move). If affordable, SSS3-Rank is a significant upgrade for Scire in War Zone by providing her with a 3-Ping every time a party member uses a Signature Move and allowing Leap Attack and Radiant Whirlwind to consume another 3-Ping, increasing damage even further. Signature Weapon increases her Dark Resistance Reduction debuff by 10%, enables the use of her Signature Move each damage cycle through bonus Energy generation from Radiant Whirlwind, and provides access to Weapon Resonances which greatly improve Scire's cycles. Leap improves Scire's damage output, will automatically trigger Matrix if available when charging Leap Attack, and increases further Dark Resistance Reduction at SSS-Rank by 10%.
Red
Capriccio
Starter. Recommended investment: SSS-Rank, Signature Weapon Capriccio should be set in Red as Lost Lullaby can only access Red and Blue Orbs while in Dark Tide Form, while Scire is better set in Blue. Capriccio should switch to Scire to allow Scire to set up Thermal Field for Lost Lullaby. 50 Inver-Shards for this Construct can be obtained for free through Recitativo di Fantasia. Additional Inver-Shards can be obtained through the Voucher Shop. SS-Rank heals Capriccio on switch-in and grants Capriccio increased Dark DMG while in Realm of Capriccio (Enter after using Signature Move). SSS-Rank drastically improves Cappricio's strength by doubling both the effects of the Amplifier Class Skill and Dark DMG Bonus buff on heal, while also improving damage dealt by Phantasia (Core Passive). Signature Weapon is necessary for allowing Capriccio to consistently perform Dream Cosmos Suite (Signature Move) every rotation which will make up the majority of her DPS. Signature Weapon also provides access to Weapon Resonances, improving cycles through Orb generation and greatly increasing Capriccio's buffs.
Yellow
Leader
Lost Lullaby
Leader. Recommended investment: SS3-Rank, Signature Weapon Lost Lullaby is set in Yellow as she can not access Yellow Orbs during Dark Tide Form. SS3-Rank allows for optimization of Lost Lullaby's cycle length by providing bonus Energy from the first Tidal Orb (Gained after two 3-Pings) used per switch-in. Signature Weapon greatly improves overall gameplay by triggering Matrix if available when a Tidal Orb is pinged. Weapon Resonances also serve to increase damage considerably and are necessary for optimal cycles through extra Orb generation.
Main (Budget)
This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue
Scire
Recommended investment: Signature Weapon Scire may switch placements with Decryptor in Phantom Pain Cage. Blue provides Scire optimal synergy with her team as Lost Lullaby can only access Blue and Red Orbs while in Dark Tide Form. Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop. As this team composition focuses on Lamia as a solo carry, Scire provides support via her QTE. Signature Weapon improves Scire's Dark Resistance Reduction debuff by 10%. Until obtained, Kamui: Tenebrion at SS-Rank or No.21: XXI at SSS-Rank can serve as a temporary Dark tank. If Signature Weapon is obtained and SS3-Rank can be afforded through the Voucher Shop, refer to Main (Competitive) for investments pertaining to a rotation playstyle.
Red
Decryptor
Starter. Recommended investment: SS3-Rank If Selena: Capriccio has access to two Weapon Resonances, she is the optimal choice for buffs. Decryptor may be used here due to rotation playstyles being sub-optimal without SS3-Rank and Signature Weapon for Scire. Decryptor should be set in Red as Lost Lullaby can only access Red and Blue Orbs while in Dark Tide Form, while Scire is better set in Blue. Decryptor should switch to Lost Lullaby. SS3-Rank doubles the effects of Decryptor's Dark DMG Bonus buff on heal. Vera: Rozen may be used in this team composition instead of Decryptor if she is SSS-Rank and Decryptor is not at SS3-Rank, though her Dark DMG Bonus buff lasts for a shorter duration at five seconds instead of eight. Use whomever gives the strongest buff.
Yellow
Leader
Lost Lullaby
Leader. Recommended investment: SS-Rank Lost Lullaby is set in Yellow as she can not access Yellow Orbs during Dark Tide Form. S5-Rank triggers all available QTEs when pinging a Tidal Orb while in Primary Form (Lamia is not underwater). SS-Rank grants a Torrent Orb (Gain after a 3-Ping) on switch-in, improves damage dealt by Torrent/Tidal/Riptide Orbs and increases overall damage while in Dark Tide Form.
Gen 1
This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue
Rozen
Starter. Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. Rozen acts as the starter to allow Laurel to use her switch-in skill to fulfill a portion of her Core Passive. Rozen should switch to Laurel immediately.
Red
Leader
Laurel
Leader. As Laurel can activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team.
Yellow
Tenebrion
Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. Tenebrion pauses the duration of his Signature Move when swapped off of during any point while it is active; in longer content with frequent rotations it is optimal to switch to Tenebrion first then swap to Laurel.
Beginner Friendly/F2P Options
This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue
Leader
Capriccio
Leader. Capriccio should be set in Blue as XXI can only access Blue Orbs during her Signature Move, while Astral is better set in Red. 50 Inver-Shards for this Construct can be obtained for free through Recitativo di Fantasia. Additional Inver-Shards can be obtained through the Voucher Shop. Capriccio's buffs outclass Teddy: Decryptor when in a rotation playstyle, but in cases where characters are not switched around frequently, a SS3-Rank Decryptor provides a stronger boost than Capriccio at base S-Rank, especially as she can use 4-set Da Vinci and still provide the Dark DMG Bonus buff when healing an ally. Capriccio only does this while using her signature memory set Seraphine. Vera: Rozen at SSS-Rank is also viable if players do not have Decryptor.
Red
Astral
Astral's relies on Red Pings for his Core Passive and will use them frequently. As such, he is best set on Red. Astral may serve as a temporary Attacker until a stronger option is available to players. However, he is significantly weaker than all other available options, and as such is advised to be replaced as soon as possible. His Signature Move is his strongest option, so time the Da Vinci QTE activation from one of his other teammates during its startup.
Yellow
XXI
Starter. XXI takes the remaining slot in the team as other slots are better used by her teammates. At SSS-Rank, XXI may be able to match or outclass Kamui: Tenebrion. If below SSS-Rank, XXI may serve as a temporary option until raised to a higher Rank, or until players have obtained a stronger option.
Nihil Teams
Main (High Investment)
This composition shows the current optimal composition for Oblivion. This composition requires an Elemental Tank with -3 seconds to switch cooldown attached to their SSS-Rank Passive.
Blue
Leader
Oblivion
Leader. Recommended investment: SSS-Rank, Signature Weapon Oblivion should be placed in whichever slot is left after the Amplifier has been set. SSS-Rank doubles the acquisition and max capacity of Eclipse Points (Gained through Orb Pings and holding then releasing Basic Attack at max Core Passive meter), and increases damage dealt to Equilibrium Fields (Purple shields surrounding enemy health bars). Signature Weapon provides drastic improvements to gameplay by significantly cutting down on Orbs consumed during each cycle, and access to Weapon Resonances, which are necessary for optimal cycles through extra Orb generation. Due to Oblivion's efficiency at dealing with Equilibrium Fields compared to her teammates, prioritize having her on the field when enemies have them.
Red
Kaleido
Starter. Recommended investment: SSS-Rank, Signature Weapon Liv: Empyrea and No. 21: Feral at SSS-Rank are also viable in this role. Empyrea and Feral should be prioritized in Phantom Pain Cage and switch placements with Epitaph. Kaleido can be set in Red or Blue as Oblivion can only access Red and Blue Orbs during Main Sequence (Tap Signature Move during Nova). Red should be prioritized when using Epitaph, as he can only use Red Orbs during Assault Mode. Kaleido should switch to Epitaph to allow setup of Firepower Bulwark (Off-field damage after using Explosive Purge) for Oblivion. SSS-Rank doubles the effect of the Amplifier Class Skill. Signature Weapon doubles Kaleido's Ice DMG Bonus buff and provides access to Weapon Resonances, which can be used to further improve Kaleido's buffs. Since the Tank in this team composition reduces switch cooldown by 3 seconds, Kaleido has minimal field time. Due to how Oblivion's Class Skill functions, Kaleido is preferred over Empyrea in War Zone due to a quicker 2-set Einsteina application on QTE.
Yellow
Epitaph
Recommended investment: SSS-Rank, Signature Weapon Epitaph is set on Yellow to allow Oblivion to occasionally set up his QTE before entering Main Sequence. SSS-Rank increases the maximum stack count of Thermal Superconductivity and the buff provided by each stack by 5%, increases animation speed of Thermal Erosion, grants an extra Blaze Orb when parrying for the first time on switch-in, further increases Fire Resistance Reduction by 10%, and reduces switch cooldown by 3 seconds which significantly lowers Kaleido's field time. Signature Weapon grants a Red 3-Ping when Epitaph enters Assault Mode twice per switch-in, and provides access to Weapon Resonances, which are required for optimal cycles since Epitaph no longer uses 2-set Cottie in this composition.
Main (Competitive)
This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue
Leader
Oblivion
Leader. Recommended investment: SS3-Rank, Signature Weapon Oblivion should be placed in whichever slot is left after the Amplifier has been set. SS3-Rank improves damage of Lunar Downfall (Signature Move during Main Sequence or Finality) and provides slight quality of life improvements to both Reaping Moon (Hold Basic Attack) and Void Dissipation (Ping Finality Orbs after entering Finality). Signature Weapon provides drastic improvements to gameplay by significantly cutting down on Orbs consumed during each cycle, and access to Weapon Resonances, which are necessary for optimal cycles through extra Orb generation.
Red
Kaleido
Starter. Recommended investment: SSS-Rank, Signature Weapon Liv: Empyrea and No. 21: Feral at SSS-Rank are also viable in this role. Empyrea and Feral should be prioritized in Phantom Pain Cage and switch placements with Epitaph. Kaleido can be set in Red or Blue as Oblivion can only access Red and Blue Orbs during Main Sequence. Red should be prioritized when using Epitaph, as he can only use Red Orbs during Assault Mode. Kaleido should switch to Epitaph to allow setup of Firepower Bulwark for Oblivion. SSS-Rank doubles the effect of the Amplifier Class Skill. Signature Weapon doubles Kaleido's Ice DMG Bonus buff and provides access to Weapon Resonances, which can be used to further improve Kaleido's buffs. Due to how Oblivion's Class Skill functions, Kaleido is preferred over Empyrea in War Zone due to a quicker 2-set Einsteina application on QTE.
Yellow
Epitaph
Recommended investment: SS3-Rank, Signature Weapon Vera: Garnet at SSS-rank is also viable in this role. Karenina: Scire at SSS-Rank may be used here in Phantom Pain Cage. Epitaph is set on Yellow to allow Oblivion to occasionally set up his QTE before entering Main Sequence. SS3-Rank increases Epitaph's Fire Resistance Reduction debuff by 10%. Signature Weapon grants a Red 3-Ping when Epitaph enters Assault Mode twice per switch-in, and provides access to Weapon Resonances, which are required for optimal cycles since Epitaph no longer uses 2-set Cottie in this composition. If Garnet is the Tank for the team, Garnet should be the starter instead of the Amplifier.
Main (Budget)
This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue
Leader
Oblivion
Leader. Recommended investment: SS-Rank Oblivion should be placed in whichever slot is left after the Amplifier has been set. S5-Rank triggers all available QTEs when using Incipient Retribution (Hold then release Basic Attack during Main Sequence) and Lunar Downfall. SS-Rank automatically triggers Matrix when entering Main Sequence or Finality (Hold Signature Move during Nova), greatly improves Incipient Retribution's damage, and attacks enemies for large damage when exiting the field during Finality.
Red
Kaleido
Starter. Recommended investment: SS-Rank Liv: Empyrea and No. 21: Feral at SS-Rank are also viable in this role. Empyrea and Feral should be prioritized in Phantom Pain Cage and switch placements with Epitaph. Kaleido can be set in Red or Blue as Oblivion can only access Red and Blue Orbs during Main Sequence. Red should be prioritized when using Epitaph, as he can only use Red Orbs during Assault Mode. Kaleido should switch to Epitaph to allow setup of Firepower Bulwark for Oblivion. SS-Rank increases Kaleido's damage during her Signature Move and saves Orb Pings by providing bonus Energy on switch-in. Due to how Oblivion's Class Skill functions, Kaleido is preferred over Empyrea in War Zone due to a quicker 2-set Einsteina application on QTE.
Yellow
Epitaph
Recommended investment: SS-Rank Epitaph is set on Yellow to allow Oblivion to occasionally set up his QTE before entering Main Sequence. S5-Rank triggers all available QTEs while performing Thermal Erosion. SS-Rank grants Epitaph massive bonus Energy when reaching 3 stacks of Thermal Superconductivity for the first time per switch in. Damage is also increased during Assault Mode.
Effect Teams
Ultima Slash
This composition shows the current optimal composition for Ultima Slash content. This composition requires Solacetune at SS3-Rank in order to generate enough Sharp Reserve for smooth rotations. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue
Leader
Solacetune
Leader. Enabler. Recommended investment: SS3-Rank, Signature Weapon SS3-Rank is necessary to act as the enabler for this team due to a lack of quick Sharp Reserve generation otherwise. Solacetune is set on Blue to utilize Echo's QTE before entering Attacker Mode. Stigmata can generate Sharp Reserve by herself, but is leagues slower in comparison. Solacetune at SS3-Rank is necessary for efficient generation. While the Ultima Slash team can function with Solacetune at SS-Rank, there would not be enough Sharp Reserve for Stigmata's damage cycle without ending Solacetune's cycle early. SS3-Rank grants 3 Orbs upon switch-in and increases the accumulation rate of Sharp Reserve while within Lunartone Field by an extra 50%, letting Solacetune trigger Ultima Slash far more often. Damage also improves during Attacker Mode, and Solacetune's Physical Resistance Reduction increases by 5%. If affordable, SSS-Rank provides a substantial damage boost, further increases Physical Resistance Reduction by 10%, and reduces character switch cooldown by 3 seconds. SSS-Rank tremendously improves teamwide damage output over time due to increased rotation speed as a result of the switch cooldown reduction. Signature Weapon increases Physical Defense Reduction by 20%, greatly improves DPS by increasing the maximum stack count of consecutive casts of Jade Bloom, and grants Sharp Reserve when triggering Ethereal Symphony.
Red
Stigmata
Recommended investment: Leap, SS3-Rank, Signature Weapon Character Leap is mandatory to access the Ultima Slash Effect. Stigmata is set on Red as other slots are better used by her teammates and her Red Orb is her weakest option. Additional Inver-Shards for this Construct can be obtained through the Tactical Assessment Manual and Voucher Shop. SS3-Rank provides 20 stacks of Stigmata Will when entering Sword Form, improves Energy gain, and provides a 3-Ping on switch-in. Signature Weapon also provides 20 stacks of Stigmata Will and access to Weapon Harmony, which lets Stigmata run 2-set Catherine to increase Solacetune's damage in conjunction with Echo's buffs. Leap lets Stigmata generate Sharp Reserve with Orb Pings and Glowing Lanternlight, as well as deal Ultima Slash DMG with her Basic Attacks and Signature Move after the 5th hit of Basic Attack while in Sword Form.
Yellow
Echo
Starter. Recommended investment: SSS-Rank, Signature Weapon Echo should be set in Yellow for optimal synergy with Stigmata's Orbs while leaving Blue open for Solacetune. Echo should switch to Solacetune immediately. Ultima Slash damage still benefits from Physical DMG bonuses, making Echo crucial. 50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop. SSS-Rank greatly improves Echo's overall performance, doubling the effects of the Amplifier Class Skill and granting both 30 Splendor Points and a Soul Shatter Mark on switch-in. Signature Weapon drastically improves Echo's support through access to Weapon Harmonization, namely in War Zone, where Echo can make use of both 4-set Signa and 4-set Da Vinci to retain her CRIT Rate buff while utilizing Da Vinci's QTE reset and ATK buff. Signature Weapon also provides considerable damage increases, access to Weapon Resonances, improves gameplay by providing an Orb whenever Echo reaches maximum Splendor Points, and doubles the effects of her Physical DMG Bonus buff.
Plasma Beam
This composition shows the current optimal composition for Plasma Beam content. This composition requires Scire with her Character Leap in order to generate enough Electric Charge for smooth rotations. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue
Startrail
Starter. Recommended investment: SS3-Rank, Signature Weapon Vera: Garnet and No. 21: Feral may see use if Startrail's investment is too low as Plasma Beam damage still benefits from Lightning Resistance Reduction and DMG bonuses. Startrail is set on Blue as Pyroath only has access to Blue Orbs while in the Electric Storm Flash state. Startrail should switch to Scire immediately at the start of battle. SS3-Rank increases Startrail's Lightning Resistance Reduction debuff by 10%, as well as increases the Base DMG of Meteoric Doom by 100%. If affordable, SSS-Rank further increases her Lightning Resistance Reduction debuff by 10%, improves the Base DMG of Starshard Slash after consuming Overload through Meteoric Doom, grants bonus Energy, and reduces character switch cooldown by 3 seconds. SSS-Rank tremendously improves teamwide damage output over time due to increased rotation speed as a result of the switch cooldown reduction. Signature Weapon greatly improves damage output and provides access to Weapon Resonances for stronger debuffs and overall performance.
Red
Scire
Enabler. Recommended investment: Leap, SSS-Rank, Signature Weapon Character Leap is mandatory to access the Plasma Beam Effect and act as the enabler for this team due to quick Electric Charge generation. Scire is set on Red as other slots are better used by her teammates. Scire should switch to Pyroath immediately after generating maximum Electric Charge on the first rotation, then to Startrail on subsequent ones. Pyroath can generate Electric Charge by herself, but is leagues slower in comparison. Scire is necessary for efficient generation. Upon the release of Lilith: Daemonissa, Scire will no longer see use in this team composition. Additional Inver-Shards for this Construct can be obtained through the Tactical Assessment Manual and Voucher Shop. SSS-Rank lets Scire reduce the Extra DMG Reduction of an enemy by 5% with each attack. If affordable, SSS3-Rank provides Scire with one 3-Ping each time her teammates use a Signature Move, which gives her a far easier time generating maximum Electric Charge. Scire has minimal field time as she is only switched into when Pyroath exits the Electric Storm Flash state. Furthermore, she will not use her Signature Move in this team composition as it will activate the Electric Storm Flash state too early, significantly reducing overall Plasma Beam damage. Signature Weapon provides access to Weapon Resonance, which is important as Scire wants Dead Line Timing since she requires a Red Orb and two 3-Pings to optimally generate Electric Charge.
Yellow
Leader
Pyroath
Recommended investment: SS3-Rank, Signature Weapon Pyroath is set on Yellow as Scire's Orb rearrangement for 3-Pings is in order of Red-Blue-Yellow, making it less likely to activate her QTE before the first switch. Pyroath stays on the field until the Electric Storm Flash state ends, whereupon she swaps to Scire. SS3-Rank grants Pyroath substantial bonus Signature Energy after casting Aura Feather for the first time when entering the field, enabling longer damage cycles not possible at lower ranks. The base damage of her QTE also increases by 1000% for the rest of the combat after casting Crowd Slash or Eclipse Daybreak. Signature Weapon improves damage, provides 3 Signal Orbs after casting Crowd Slash, and will automatically trigger Matrix when entering Fire Thunder Form. Weapon Harmony lets Pyroath run 2-set Wilde to boost her Plasma Beam damage by 10%.