Team Compositions/Global Teams

From GRAY RAVENS

Please refer to the Main page before reading, as it contains notes and info that may be important to know before viewing team compositions.
Players should refer to both Competitive and Budget compositions, as not all investments will be described per section.

Physical Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue

Echo

Starter. Recommended investment: SSS-Rank, Signature Weapon
Echo should be set in Blue for optimal synergy with Stigmata's Orbs, while leaving Yellow open for Rigor.
Echo should switch to Stigmata after closing the gap with a Yellow 3-Ping and setting up Rigor's QTE.
50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop.
S5-Rank triggers available QTEs when performing a Co-Strike. SS-Rank provides a 3-Ping upon switch in and increases damage when in Judgement Zone. SSS-Rank greatly improves Echo's overall performance, doubling the effects of the Amplifier Class Skill and granting 30 points of Splendor Points and a Soul Shatter Mark on switch in. Soulbreaking Co-Strike's damage is also improved. Signature Weapon drastically improves Echo's support through access to Weapon Harmony, namely in War Zone, where Echo can make use of both 4 set Signa and 4 set Da Vinci to retain her CRIT rate buff while utilizing Da Vinci to allow Rigor to reapply her debuffs through extra QTE triggers. Signature Weapon also provides considerable damage increases, access to Weapon Resonances, improves gameplay by providing an Orb whenever Echo reaches maximum Splendor Points, and doubles the effects of her Physical DMG Bonus buff.
Red
Leader

Stigmata

Leader. Recommended investment: SS3-Rank, Signature Weapon
Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option.
SS3-Rank provides stacks of Stigmata Will when entering Sword Form, improves energy gain, and provides a 3-Ping on switch in, allowing for high optimization of Stigmata's cycle. Signature Weapon also provides stacks of Stigmata Will and allows Stigmata to immediately enter Sword Dance on entering Sword Form.
Yellow

Rigor

Recommended investment: Leap, SSS-Rank, Signature Weapon
Placement in Yellow allows for optimal synergy with Stigmata and Echo, while QTE triggers can be guaranteed through both Yellow 3-Pings and Echo’s use of 4 set Da Vinci.
Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.
Rigor's Leap greatly improves damage output and provides Physical Resistance reduction debuffs at higher ranks. SSS-Rank and Signature Weapon both provide significant increases to her Defense reduction debuff. Signature Weapon also provides access to Weapon Resonances which can greatly improve gameplay and grants further Physical Resistance reduction debuffs.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue

Echo

Starter. Recommended investment: Signature Weapon
Echo should be set in Blue for optimal synergy with Stigmata's Orbs, while leaving Yellow open for Rigor.
Echo should switch to Stigmata after closing the gap with a Yellow 3-Ping and setting up Rigor's QTE.
50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop.
Signature Weapon drastically improves Echo's support through access to Weapon Harmony, namely in War Zone, where Echo can make use of both 4 set Signa and 4 set Da Vinci to retain her CRIT rate buff while utilizing Da Vinci to allow Rigor to reapply her debuffs through extra QTE triggers. Signature Weapon also provides considerable damage increases, improves gameplay by providing an Orb whenever Echo reaches maximum Splendor Points, and doubles the effects of her Physical DMG Bonus buff.
Red
Leader

Stigmata

Leader. Recommended investment: SS-Rank
As other slots are better used by other members, Stigmata takes the remaining position in the team.
S5-Rank increases Stigmata's CRIT rate by 20%. SS-Rank increases the stack limit of Stigmata Will, the amount gained when activating Sword Form with more than half Afterglow Points, and triggers available QTEs when performing Illuminated Abyss, drastically improving Stigmata's damage output.
Yellow

Rigor

Recommended investment: Leap, SS-Rank
Placement in Yellow allows for optimal synergy with Stigmata and Echo, while QTE triggers can be guaranteed through both Yellow 3-Pings and Echo’s use of 4 set Da Vinci when Harmony is activated.
Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.
Rigor's Leap greatly improves damage output and provides Physical Resistance reduction debuffs at higher ranks. SS-Rank is a drastic improvement to Rigor's supportive capabilities, allowing her to apply her Defense reduction debuffs with her QTE.

Gen 1 (Crimson Abyss)

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue

Luminance

Starter.
Luminance should avoid being set anywhere but Blue as both Crimson Abyss and Rigor rely heavily on their Blue Pings. Crimson Abyss requires a Blue 3-Ping to activate her Core Passive, while Rigor benefits greatly from using her Blue Pings to reduce enemy Defense to increase her personal damage output.
Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should switch to Crimson Abyss as soon as possible.
Luminance's Leap is required for her to be an effective Physical Support. If players plan on obtaining a Signature Weapon for Luminance, they should obtain Type Zero instead of Dragon Wind, as Dragon Wind is sub-optimal despite being her Signature Weapon.
Red

Rigor

Due to Crimson Abyss' SS-Rank Passive, Rosetta should be set in Red. With her SS-Rank Passive, Crimson Abyss' Red orb 3-Ping becomes a stronger option than her Yellow orb 3-Pings to activate her Core Passive.
Rigor's Leap increases her DPS by a significant amount, and provides Physical Resistance reduction debuffs at higher ranks.
Yellow
Leader

Crimson Abyss

Leader.
With her SS-Rank Passive, Crimson Abyss' Red orb 3-Pings are stronger than her Yellow orb 3-Pings when activating her Core Passive. As such, Red orbs will be more frequently used than Yellow, making Yellow the optimal placement for Crimson Abyss.

Gen 1 (Entropy)

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue

Luminance

Starter.
Luminance is best placed in Blue due to the frequent usage of Blue Pings by Entropy and Rigor.
Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should switch to Entropy as soon as possible.
Luminance's Leap is required for her to be an effective Physical Support. If players plan on obtaining a Signature Weapon for Luminance, they should obtain Type Zero instead of Dragon Wind, as Dragon Wind is sub-optimal despite being her Signature Weapon.
Red
Leader

Entropy

Leader.
Entropy should avoid any team slot other than Red as he requires Yellow and Blue 3-Pings to activate his Core Passive. Red 3-Pings are rarely used as Entropy's Red Ping sees more use activating his Core Passive.
Yellow

Rigor

Rigor's optimal placement in this composition is Yellow for synergy with her team.
Rigor's Leap increases her DPS by a significant amount, and provides Physical Resistance reduction debuffs at higher ranks.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue

Zitherwoe

Zitherwoe can serve as a temporary Physical Support until Alisa: Echo can be obtained from Dormitory Commission.
Red
Leader

Blast

Leader.
Blast may serve as a temporary Attacker until a stronger option is available to players. Bianca: Zero is potentially stronger than Blast, but is not listed as her use cases are more limited due to her lack of AoE.
Yellow

Storm

Starter.
It is not recommended to invest in Storm, as Across the Ruined Sea introduces beginner missions that reward players with a S-Rank selector containing all S-Rank Constructs up to Luna: Laurel. Players are strongly recommended to pick Rosetta: Rigor from the selector as there are no budget options for this role that come close to competing with Rigor's debuffs.
Ayla: Brilliance and Kamui: Bastion may also be used as budget alternatives for Physical Tanks.

Fire Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue

Hyperreal

Recommended investment: SS3-Rank, Signature Weapon
Hyperreal may also occasionally be set as Leader in War Zone.
As Hyperreal cannot access Blue Pings during Hypermatrix (Core Passive), he should be set on Blue.

Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing Realm Travel (Hold Basic Attack with full Core Passive meter) and generating an extra Sight Point (Perform a 3-Ping during Hypermatrix), cutting down on Orbs needed to maximize Collapsing Realm (Signature Move)'s damage. SS3-Rank indirectly improves damage output substantially by allowing Hyperreal to switch his 2-set Memories, as he no longer requires 2-set Cottie. SS-Rank Passive synergizes greatly with this, as Hyperreal can use Harmony to equip 4-set Shakespeare and apply Fire Resistance reduction effects from off-field with Covering Fire (Exit the field after casting End of Time and use other team members' Signature Moves).
Red

Empyrea

Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon
Empyrea should be set on Red as Epitaph can only access Red Orbs during Assault Mode (Enter after using Signature Move while in Patrol Mode), while Hyperreal can only access Red and Yellow Orbs during Hypermatrix.
Empyrea should switch to Epitaph immediately so he gains a Shotshell (Perform a 3-Ping) to help with his damage cycle.
Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.

SSS-Rank doubles both the Amplifier Class Skill and Fire DMG Bonus buff on heal, and grants a 3-Ping during Empyreal Prayer (Double tap Dodge during Signature Move) when reaching 8 stacks of amplification within the first 2 Pings. Signature Weapon improves damage, generates 50% Prayer Gauge (Core Passive meter) on switch-in, and provides access to Weapon Resonances which can greatly improve Empyrea's buffs and cycles. Leap drastically improves Empyrea's overall strength by significantly cutting down on cycle duration, improving Orb management, and considerably increasing damage.
Yellow
Leader

Epitaph

Leader. Recommended investment: SS3-Rank, Signature Weapon
Epitaph should be set on Yellow as Hyperreal can only access Red and Yellow Orbs during Hypermatrix, while Empyrea is better set in Red.

SS3-Rank increases Epitaph's Fire Resistance reduction debuff. If affordable, SSS-Rank increases the maximum stack count of Thermal Superconductivity (Gain after a Blaze Orb Ping) and the buff provided by each stack by 5%, increases the animation speed of Thermal Erosion (Ping a Blaze Orb), grants an extra Blaze Orb (Fire a loaded Shotshell with Basic Attack) when parrying for the first time on switch-in, further increases Fire Resistance reduction, and reduces switch cooldown by 3 seconds. SSS-Rank tremendously improves teamwide damage output over time due to increased rotation speed as a result of the switch cooldown reduction. Signature Weapon enables the use of Explosive Purge (Signature Move during Assault Mode) multiple times per cycle by granting a Red 3-Ping when Epitaph enters Assault Mode twice per switch-in.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue

Hyperreal

Recommended investment: SS-Rank
Hyperreal may also occasionally be set as Leader in War Zone.
As Hyperreal cannot access Blue Pings during Hypermatrix, he should be set on Blue.

S5-Rank triggers available QTEs when entering Hypermatrix and casting End of Time (Signature Move). SS-Rank increases damage while in Hypermatrix and provides a recorded 3-Ping when entering it for the first time per switch-in. Performing Collapsing Realm will grant bonus energy, which is doubled if 4 Sight Points are consumed on trigger. If End of Time is used before switching out, Covering Fire will be triggered to deal off-field damage whenever teammates perform Signature Moves.
Red

Empyrea

Starter. Recommended investment: Leap, SS-Rank
Empyrea should be set on Red as Epitaph can only access Red Orbs during Assault Mode, while Hyperreal can only access Red and Yellow Orbs during Hypermatrix.
Empyrea should switch to Epitaph immediately so he gains a Shotshell to help with his damage cycle.
Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.

SS-Rank enables the use of multiple Core Passives with Matrix, greatly improving cycles, and grants a Fire DMG Bonus buff on heal. Leap drastically improves Empyrea's overall strength by significantly cutting down on cycle duration, improving Orb management, and considerably increasing damage.
Yellow
Leader

Epitaph

Leader. Recommended investment: SS-Rank
Epitaph should be set on Yellow as Hyperreal can only access Red and Yellow Orbs during Hypermatrix, while Empyrea is better set in Red.

S5-Rank triggers all available QTEs while performing Thermal Erosion. SS-Rank grants Epitaph massive bonus energy when reaching 3 stacks of Thermal Superconductivity for the first time per switch-in. Damage is also increased during Assault Mode.

Gen 2 (Starfarer)

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue
Leader

Hyperreal

Leader.
If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should switch placements with Empyrea.
As Hyperreal rarely uses Blue 3-Pings, his optimal slot in this composition is on Blue, unless the above conditions are met.
Red

Empyrea

If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should switch placements with Empyrea.
Frequent use of Red Pings and use of Da Vinci allow for consistent triggers of Empyrea's QTE.

Empyrea functions as both a Sub-DPS and Support for this team composition, taking full advantage of the downtime after Hyperreal enters Hypermatrix and performs his damage cycle. When she is at SS-Rank or higher, Empyrea provides greater damage and support potential for the Fire team. Leap drastically improves Empyrea's overall strength by significantly cutting down on cycle duration, improving Orb management, and considerably increasing damage.
Yellow

Starfarer

Starter.
Frequent use of Yellow Pings allow for consistent triggers of Starfarer's QTE.
Starfarer acts as the starter of this team to allow Hyperreal to use his switch-in skill. Starfarer should switch to Hyperreal immediately.

Starfarer's damage output in comparison to both Hyperreal and Empyrea is relatively lackluster, and as such she will take up a reduced amount of field time. Without Empyrea's Leap to speed up her cycles and increase Starfarer's field time as a result, expect to use Starfarer's Signature Move every other rotation. If Starfarer is using her Signature Weapon, she can also use a Blue 3-Ping to set up Fire Resistance reduction for Hyperreal before switching, assuming he and Empyrea have switched placements.

Gen 1

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue

Pulse

Pulse should take the Blue slot in the team to allow Ember to semi-consistently trigger her QTE while offering the best synergy with Silverfang.
If Pulse is used as a substitute Fire Tank while in a team with Liv: Empyrea, she should use her Main Build [1]. In this composition, Pulse uses her Pain Cage build [2] to effectively sub-DPS for Ember.
Red
Leader

Ember

Leader.
Despite Red being one of Ember's stronger options, controlling timings for QTEs becomes inconsistent due to her Red Ping's fast animation. This can lead to a portion of the Ping being unbuffed, leading to suboptimal damage output.
Yellow

Silverfang

Starter.
Silverfang takes Yellow as it provides consistent QTE and Da Vinci triggers as Yellow Pings are Ember's highest source of DPS, and will be used frequently.
Silverfang acts as the starter of this team to allow Ember to use her switch-in skill. Silverfang should switch to Ember immediately.

Ember's Yellow Ping animation is delayed enough that players can trigger Silverfang's QTE and activate Da Vinci in time for the Yellow Ping to damage enemies while being buffed, leading to Yellow being the most consistent slot when it comes to allowing Silverfang to support her team.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue
Leader

Palefire

Leader.
Palefire should be set on Blue due to his reliance on Red and Yellow Pings for his Core Passive.

Palefire may serve as a temporary Attacker until a stronger option is available to players. At SSS-Rank with his Leap, Palefire can outclass Karenina: Ember as a Fire Attacker. However, Lee: Hyperreal heavily outclasses both and is much more cost efficient.
Red

Silverfang

Starter.
Silverfang should be set in Red as it provides consistent QTE and Da Vinci triggers since Red Pings are required for Palefire's Core Passive, and as such will be used frequently.
Silverfang acts as the starter for this team to allow Palefire to use his switch-in skill and should swap to him immediately.
Silverfang is a very weak Fire Support that does not see use in any competitive content and should be replaced as soon as possible. Red 3-Pings have the highest DPS in her kit and a relatively quick animation, so prioritize those if she is on-field for extended amounts of time.
Yellow

Ardeo

Ardeo takes the remaining slot in the team as other slots are better used by her teammates.
It is advised to rotate between her and Palefire as Palefire quickly runs out of Orbs for his Core Passive which causes a sharp decrease in damage output. Ardeo can serve as a temporary Fire Tank until a stronger option is obtained, namely Watanabe: Epitaph.


Ice Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue

Kaleido

Starter. Recommended investment: SSS-Rank, Signature Weapon
Kaleido and Shukra should be set in Blue and Yellow. Placement does not significantly impact performance.
50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop.
SSS-Rank doubles the effects of the Amplifier Class Skill. Signature Weapon doubles Kaleido's Ice DMG Bonus buff and provides access to Weapon Resonances, which can be used to further improve Kaleido's buffs.
Red

Glory

Starter. Recommended investment: SS-Rank, Signature Weapon
Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb.
Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction.
SS-Rank improves the damage of Rime Blast and 3-Pings under the effects of Condensed Frost. Slow effect is enhanced into a Freeze effect. Signature Weapon improves damage and significantly improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings, and provides access to Weapon Resonances, which can further increase Glory's support through higher Ice Resistance reduction. Glory may occasionally use his Pain Cage build [3] in this composition for War Zone.
Yellow
Leader

Shukra

Leader. Recommended investment: SS3-Rank, Signature Weapon
Kaleido and Shukra should be set in Blue and Yellow. Placement does not significantly impact performance.
SS3-Rank improves Shukra's damage immensely when activating Enter the Fray. Signature Weapon drastically improves gameplay by triggering Matrix if available when activating Enter the Fray, and through access to Weapon Resonances which are necessary for smooth cycles through extra Orb generation. Damage is improved and bonus energy is granted for attacks while performing Tor Invocation.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue

Plume

Recommended investment: SS-Rank, Signature Weapon
Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in Arctic Form. SS-Rank increases Plume's damage to enemies hit by her Blue Orb. Signature Weapon increases damage and provides access to Weapon Resonances, which can improve cycles and damage output.
Red

Glory

Starter. Recommended investment: SS-Rank, Signature Weapon
Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb.
Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction.
SS-Rank improves the damage of Rime Blast and 3-Pings under the effects of Condensed Frost. Slow effect is enhanced into a Freeze effect. Signature Weapon improves damage and significantly improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings, and provides access to Weapon Resonances, which can further increase Glory's support through higher Ice Resistance reduction. Glory may occasionally use his Pain Cage build [4] in this composition for War Zone.
Yellow
Leader

Kaleido

Leader. Recommended investment: SSS-Rank, Signature Weapon
Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through Yellow Pings or Glory's use of 4-set Da Vinci when equipped.
Additional Inver-Shards can be obtained through the Voucher Shop.
SS3-Rank provides more consistency and streamlines cycles by applying both of her Core Passive's buffs on use and improves damage of 3-Pings and Core Passive. SSS-Rank doubles the effects of the Amplifier Class Skill and improves Core Passive buffs. Signature Weapon improves the Base DMG buff for Finishing Touch provided by Vibrant Brushstroke's stacking effect and improves Kaleido's Ice DMG Bonus buffs. Signature Weapon also provides access to Weapon Resonances, which are needed for extra Orb generation when using multiple Signature Moves per cycle with 2-set Cottie and greatly improve buffs.

Gen 1

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue
Leader

Plume

Leader.
Plume should be set in the Blue slot due to a general lack of reliance on her Blue Pings, as her Red and Yellow 3-Pings are stronger options while in Arctic Form.
Red

Hypnos

Starter.
Hypnos is best set in Red for consistent QTE triggers from Plume's frequent use of Red 3-Pings.
Hypnos acts as the starter of this team to set up proper positioning. Hypnos should switch to Plume as soon as he has closed the gap.
Yellow

Glory

Glory takes the remaining slot in the team as his QTE can be triggered semi-consistently with Plume's Yellow 3-Pings and offers better synergy for Double QTE Triggers with Hypnos.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue
Leader

Vitrum

Leader.
Vitrum may serve as a strong alternative to Lucia: Plume, though high investment is required. The cost of necessary investment can be bypassed through the respective Shard farming mission. However, both options are significantly outclassed by Qu: Shukra.
Red

Hypnos

Starter.
Hypnos may serve as a temporary Ice Support until players can obtain Ayla: Kaleido from Dormitory Commission.
Yellow

Qilin

Qilin can serve as a temporary Tank for players’ Ice team. Qilin may be outperformed by Ayla: Brilliance’s Ice QTE Support [5] build when Lucia: Plume is the Main DPS.

Lightning Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Rotation playstyles with No. 21: Feral offer significant benefit, investment into Feral should not be overlooked.
Blue
Leader

Crimson Weave

Leader. Recommended investment: SS3-Rank, Signature Weapon
Crimson Weave may switch placements with Feral in Phantom Pain Cage.

Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in Odachi Stance. Blue Orbs will only be used to gain energy to perform Weave: Splashing Thunder during her initial cycle and to quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements.
SS3-Rank allows for optimization of Crimson Weave's cycle by providing bonus energy on the first use of Resolute Blow when switched in. Signature Weapon greatly improves damage output by increasing the rate at which Aphotic Points are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to greatly improve damage and cycles through extra Orbs and direct damage improvements.
Red

Garnet

Starter. Recommended investment: SS-Rank, Signature Weapon
Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in Odachi Stance, while Feral's Red Orb is her strongest.
Garnet should switch to Crimson Weave to set up Victorious War Flag with her SS-Rank Passive. Garnet may also use a Blue 3-Ping to close the gap or trigger a quick Lightning Fall in Phantom Pain Cage.
SS-Rank allows Garnet to set down Victorious War Flag when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. Signature Weapon also provides access to Weapon Resonances, which can drastically benefit Garnet's cycles through extra Orb generation and further increase her debuffs.
Yellow

Feral

Recommended investment: SS3-Rank, Signature Weapon
Feral is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in Odachi Stance, while Garnet is better set in Red for overall team synergy. Feral remains viable in rotation playstyles even if a Sub-Rank lower than Crimson Weave assuming SS-Rank as the baseline, though equal Rank is greatly preferred.
S5-Rank triggers all available QTEs when performing Sky-ripping Arcflash or entering Deceleration Field. SS-Rank grants bonus energy when performing Dusk Fluorescence and doubles the base DMG buff applied to Sky-ripping Arcflash from Critical Arclight points. SS3-Rank allows for optimization of Feral's cycles by decreasing time spent in Wolfspirit Release, potentially allowing use of 2-set Cottie which can enable the use of Sky-ripping Arcflash multiple times per cycle. Signature Weapon drastically improves cycles by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmony. Harmony can provide significant improvements to Feral's support through various sets depending on situation. Resonances further improve buffs and are necessary when using 2-set Cottie for extra Orb generation.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Rotation playstyles with No. 21: Feral offer significant benefit, investment into Feral should not be overlooked.
Blue
Leader

Crimson Weave

Leader. Recommended investment: SS-Rank
Crimson Weave may switch placements with Feral in Phantom Pain Cage.

Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in Odachi Stance. Blue Orbs will only be used to gain energy to perform Weave: Splashing Thunder during her initial cycle and to quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements.
S5-Rank triggers all available QTEs when performing Resolute Blow at maximum Blade Aura. SS-Rank significantly improves potential damage output by doubling the Aphotic Point gauge and increasing Aphotic Point gain when using 3-Pings and Resolute Blow. Weave: Splashing Thunder will also trigger Matrix if available.
Red

Garnet

Starter. Recommended investment: SS-Rank
Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in Odachi Stance, while Feral's Red Orb is her strongest.
Garnet should switch to Crimson Weave to set up Victorious War Flag with her SS-Rank Passive. Garnet may also use a Blue 3-Ping to close the gap or trigger a quick Lightning Fall in Phantom Pain Cage.
SS-Rank allows Garnet to set down Victorious War Flag when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave.
Yellow

Feral

Recommended investment: Signature Weapon
Feral is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in Odachi Stance, while Garnet is better set in Red for overall team synergy. If attempting to use Feral in a rotation playstyle, SS-Rank should be take priority over Signature Weapon. Signature Weapon is not required for effective on-field use, though it provides drastic improvements.
Signature Weapon drastically improves cycles by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmony. Harmony can provide significant improvements to Feral's support through various sets depending on situation. Resonances further improve both gameplay and buffs.

Gen 1

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue
Leader

Veritas

Leader.
Veritas will rarely use Blue 3-Pings as her Core Passive only requires Pinging a Blue Orb, regardless of amount. As such, she should avoid being set anywhere but Blue.
Red

Lux

Starter.
Lux is set on Red to allow Veritas to consistently trigger Da Vinci's 4-set effects.
Lux acts as the starter of the team to allow Garnet to trigger a portion of her Core Passive without needing to spend any orbs. Lux can use a Yellow 3-Ping to set up Garnet's QTE, then switch to Garnet to trigger the effects of her Signature Weapon to allow use of Lightning fall upon switch in.
Yellow

Garnet

As other slots are better used by other team members, Garnet should be set in Yellow. Garnet's QTE will primarily be triggered through 4-set Da Vinci.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue

Lux

Starter.
Lux may serve as a substitute for players without access to Feral, though they serve different purposes in the team. Lux is severely outclassed and should only be considered if players can not obtain Feral.
Red
Leader

Indomitus

Leader.
Indomitus may serve as a temporary Attacker until a stronger option is available to players. If players must rely on budget options, Indomitus should be the first choice as his investment requirement to be effective in his role is much lower than Lucia: Dawn as she requires her Leap to see any form of viability in this role.
Yellow

Arclight

Arclight may serve as an effective temporary Lightning Tank for players without access to a stronger option.

Dark Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue

Capriccio

Starter. Recommended investment: SSS-Rank, Signature Weapon
Capriccio should be set in Blue as Lost Lullaby can only access Red and Blue Orbs while in Darktide Form, while Scire is better set in Red.
Capriccio should switch to Scire to allow Scire to set up Thermal Field for Lost Lullaby. 50 Inver-Shards for this Construct can be obtained for free through Recitativo di Fantasia. Additional Inver-Shards can be obtained through the Voucher Shop.
SS-Rank heals Capriccio on switch in and grants Capriccio increased Dark DMG while in Realm of Capriccio. SSS-Rank drastically improves Cappricio by doubling the effects of the Amplifier Class Skill and Dark DMG Bonus and decently improving damage dealt by Phantasia. Signature Weapon is necessary for allowing Capriccio to consistently perform Dream Cosmos Suite every rotation, which will make up the majority of her DPS. Signature Weapon also provides access to Weapon Resonances, smoothening out cycles through Orb generation and greatly increasing Capriccio's buffs.
Red

Scire

Recommended investment: SS3-Rank, Signature Weapon
Scire may switch placements with Capriccio in Phantom Pain Cage.

Red provides Scire optimal synergy with her team as Lost Lullaby can only access Blue and Red Orbs while in Darktide Form, while Capriccio's Orb rearrangement priority will always set Red 3-Pings at the start of her Orbs.
SS-Rank applies Dark Resistance reduction whenever Scire deals damage and rearranges Orbs when charging Leap Attack. SS3-Rank allows Scire to consume a third 3-Ping to dramatically increase the damage dealt by Leap Attack and Radiant Whirlwind, allowing a rotation playstyle to be viable. SS3-Rank also provides immense support through the Thermal Field generated after performing Starshatter Horizon, immediately applying Dark Resistance reduction once to enemies who enter its range.
Yellow
Leader

Lost Lullaby

Leader. Recommended investment: SS3-Rank, Signature Weapon
Lost Lullaby is set in Yellow as she can not access Yellow Orbs during Darktide Form.
SS3-Rank allows for optimization of Lost Lullaby's cycle length by providing bonus energy from the first Tidal Orb used per switch in. Signature Weapon greatly improves overall gameplay by triggering Matrix if available when a Tidal Orb is pinged. Weapon Resonances also serve to increase damage considerably and are necessary for optimal cycles through extra Orb generation.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue

Rozen

Starter. Recommended investment: SSS-Rank
If Selena: Capriccio has access to two Weapon Resonances, she is the optimal choice for buffs. Rozen may be used here due to rotation playstyles being sub-optimal without SS3-Rank and Signature Weapon for Scire.

Rozen should be set in Blue as Lost Lullaby can only access Red and Blue Orbs while in Darktide Form, while Scire is better set in Red.
Rozen should switch to Lost Lullaby.
SSS-Rank doubles the effects of Rozen's Dark DMG Bonus buff.
Red

Scire

Recommended investment: Signature Weapon
Scire may switch placements with Rozen in Phantom Pain Cage.

Red provides Scire optimal synergy with her team as Lost Lullaby can only access Blue and Red Orbs while in Darktide Form.
Signature Weapon improves Scire's Dark Resistance reduction debuffs.
Yellow
Leader

Lost Lullaby

Leader. Recommended investment: SS-Rank
Lost Lullaby is set in Yellow as she can not access Yellow Orbs during Darktide Form.
S5-Rank triggers all available QTEs when pinging a Tidal Orb while in Primordial Form. SS-Rank grants a Deluge Orb on switch in, improves damage dealt by Deluge/Tidal/Riptide Orbs and increases overall damage while in Darktide Form.

Gen 1

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue

Rozen

Starter.
Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs.
Rozen acts as the starter to allow Laurel to use her switch in skill to fulfill a portion of her Core Passive. Rozen should switch to Laurel immediately.
Red
Leader

Laurel

Leader.
As Laurel can activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team.
Yellow

Tenebrion

Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue

Rozen

Starter.
Rozen may still see usage in certain compositions. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in switch playstyles.
Red
Leader

Astral

Leader.
Astral may serve as a temporary Attacker until a stronger option is available to players. However, he is significantly weaker than all other available options, and as such is advised to be replaced as soon as possible. Astral's Leap may allow him to be equal to S-Rank Luna: Laurel but only if Astral is SSS+ Rank at minimum. If Laurel is any higher than S-Rank, she will outclass Astral.
Yellow

XXI

At SSS-Rank, XXI may be able to match or outclass Kamui: Tenebrion. If below SSS-Rank, XXI may serve as a temporary option until raised to a higher Rank, or until players have obtained a stronger option.

Nihil Teams

Main (High Investment)

This composition shows the current optimal composition for Oblivion. This composition requires an Elemental Tank with -3 seconds to switch cooldown attached to their SSS-Rank Passive.
Blue
Leader

Oblivion

Leader. Recommended investment: SSS-Rank, Signature Weapon
Oblivion should be placed in whichever slot is left after the Amplifier has been set.

SSS-Rank doubles the acquisition and max capacity of Eclipse Points (Gained through Orb Pings and holding then releasing Basic Attack at max Core Passive meter), and increases damage dealt to Equilibrium Fields (Purple shields surrounding enemy health bars). Signature Weapon provides drastic improvements to gameplay by significantly cutting down on Orbs consumed during each cycle, and access to Weapon Resonances, which are necessary for optimal cycles through extra Orb generation. Due to Oblivion's efficiency at dealing with Equilibrium Fields compared to her teammates, prioritize having her on the field when enemies have them.
Red

Kaleido

Starter. Recommended investment: SSS-Rank, Signature Weapon
Liv: Empyrea and No. 21: Feral at SSS-Rank are also viable in this role. Empyrea and Feral should be prioritized in Phantom Pain Cage and switch placements with Epitaph.
Kaleido can be set in Red or Blue as Oblivion can only access Red and Blue Orbs during Main Sequence (Tap Signature Move during Nova). Red should be prioritized when using Epitaph, as he can only use Red Orbs during Assault Mode.
Kaleido should switch to Epitaph to allow setup of Firepower Bulwark (Off-field damage after using Explosive Purge) for Oblivion.

SSS-Rank doubles the effect of the Amplifier Class Skill. Signature Weapon doubles Kaleido's Ice DMG Bonus buff and provides access to Weapon Resonances, which can be used to further improve Kaleido's buffs. Since the Tank in this team composition reduces switch cooldown by 3 seconds, Kaleido has minimal field time. Due to how Oblivion's Class Skill functions, Kaleido is preferred over Empyrea in War Zone due to a quicker 2-set Einsteina application on QTE.
Yellow

Epitaph

Recommended investment: SSS-Rank, Signature Weapon
Epitaph is set on Yellow to allow Oblivion to occasionally set up his QTE before entering Main Sequence.

SSS-Rank increases the maximum stack count of Thermal Superconductivity and the buff provided by each stack by 5%, increases animation speed of Thermal Erosion, grants an extra Blaze Orb when parrying for the first time on switch-in, further increases Fire Resistance reduction, and reduces switch cooldown by 3 seconds which significantly lowers Kaleido's field time. Signature Weapon grants a Red 3-Ping when Epitaph enters Assault Mode twice per switch-in, and provides access to Weapon Resonances, which are required for optimal cycles since Epitaph no longer uses 2-set Cottie in this composition.

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue
Leader

Oblivion

Leader. Recommended investment: SS3-Rank, Signature Weapon
Oblivion should be placed in whichever slot is left after the Amplifier has been set.

SS3-Rank improves damage of Lunar Downfall (Signature Move during Main Sequence or Finality) and provides slight quality of life improvements to both Reaping Moon (Hold Basic Attack) and Void Dissipation (Ping Finality Orbs after entering Finality). Signature Weapon provides drastic improvements to gameplay by significantly cutting down on Orbs consumed during each cycle, and access to Weapon Resonances, which are necessary for optimal cycles through extra Orb generation.
Red

Kaleido

Starter. Recommended investment: SSS-Rank, Signature Weapon
Liv: Empyrea and No. 21: Feral at SSS-Rank are also viable in this role. Empyrea and Feral should be prioritized in Phantom Pain Cage and switch placements with Epitaph.
Kaleido can be set in Red or Blue as Oblivion can only access Red and Blue Orbs during Main Sequence. Red should be prioritized when using Epitaph, as he can only use Red Orbs during Assault Mode.
Kaleido should switch to Epitaph to allow setup of Firepower Bulwark for Oblivion.

SSS-Rank doubles the effect of the Amplifier Class Skill. Signature Weapon doubles Kaleido's Ice DMG Bonus buff and provides access to Weapon Resonances, which can be used to further improve Kaleido's buffs. Due to how Oblivion's Class Skill functions, Kaleido is preferred over Empyrea in War Zone due to a quicker 2-set Einsteina application on QTE.
Yellow

Epitaph

Recommended investment: SS3-Rank, Signature Weapon
Vera: Garnet at SSS-rank is also viable in this role. Karenina: Scire at SSS-Rank may be used here in Phantom Pain Cage.
Epitaph is set on Yellow to allow Oblivion to occasionally set up his QTE before entering Main Sequence.

SS3-Rank increases Epitaph's Fire Resistance reduction debuff. Signature Weapon grants a Red 3-Ping when Epitaph enters Assault Mode twice per switch-in, and provides access to Weapon Resonances, which are required for optimal cycles since Epitaph no longer uses 2-set Cottie in this composition. If Garnet is the Tank for the team, Garnet should be the starter instead of the Amplifier.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue
Leader

Oblivion

Leader. Recommended investment: SS-Rank
Oblivion should be placed in whichever slot is left after the Amplifier has been set.

S5-Rank triggers all available QTEs when using Incipient Retribution (Hold then release Basic Attack during Main Sequence) and Lunar Downfall. SS-Rank automatically triggers Matrix when entering Main Sequence or Finality (Hold Signature Move during Nova), greatly improves Incipient Retribution's damage, and attacks enemies for large damage when exiting the field during Finality.
Red

Kaleido

Starter. Recommended investment: SS-Rank
Liv: Empyrea and No. 21: Feral at SS-Rank are also viable in this role. Empyrea and Feral should be prioritized in Phantom Pain Cage and switch placements with Epitaph.
Kaleido can be set in Red or Blue as Oblivion can only access Red and Blue Orbs during Main Sequence. Red should be prioritized when using Epitaph, as he can only use Red Orbs during Assault Mode.
Kaleido should switch to Epitaph to allow setup of Firepower Bulwark for Oblivion.
SS-Rank increases Kaleido's damage during her Signature Move and saves Orb Pings by providing bonus Energy on switch-in. Due to how Oblivion's Class Skill functions, Kaleido is preferred over Empyrea in War Zone due to a quicker 2-set Einsteina application on QTE.
Yellow

Epitaph

Recommended investment: SS-Rank
Epitaph is set on Yellow to allow Oblivion to occasionally set up his QTE before entering Main Sequence.

S5-Rank triggers all available QTEs while performing Thermal Erosion. SS-Rank grants Epitaph massive bonus energy when reaching 3 stacks of Thermal Superconductivity for the first time per switch in. Damage is also increased during Assault Mode.