Team Compositions/Global Teams

From GRAY RAVENS
Global Teams


Please refer to the Main page before reading, as it contains notes and info that may be important to know before viewing team compositions.
Players should refer to both Competitive and Budget compositions, as not all investments will be described per section.


Jump to:
Physical Teams / Fire Teams / Ice Teams / Lightning Teams / Dark Teams

Physical Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue

Luminance

Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon
Luminance should be set in Blue for optimal synergy with Stigmata's Orbs.
Luminance should switch to Stigmata after performing Arcadia Gate and building up her CRIT rate buff.
Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.
Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG Bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. SSS-Rank allows for immediate usage of Arcadia Gate to set up a high CRIT rate buff quickly by granting a high amount of energy the first time Luminance enters. If players plan on obtaining a Signature Weapon for Luminance, they should obtain Type Zero instead of Dragon Wind, as Dragon Wind is sub-optimal despite being her Signature Weapon. Luminance's Weapon's value primarily lies in allowing use of Weapon Resonances to further buff the team.
Red
Leader

Stigmata

Leader. Recommended investment: SS3-Rank, Signature Weapon
Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option.
SS3-Rank provides stacks of Stigmata Will when entering Sword Form, improves energy gain, and provides a 3-Ping on switch in, allowing for high optimization of Stigmata's rotation. Signature Weapon also provides stacks of Stigmata Will and allows Stigmata to immediately enter Sword Dance upon entering Sword Form.
Yellow

Rigor

Recommended investment: Leap, SSS-Rank, Signature Weapon
Placement in Yellow allows for better synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set Da Vinci.
Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.
Rigor's Leap greatly improves damage output, significantly streamlines rotations, and provides Physical Resistance reduction debuffs at higher ranks. SSS-Rank and Signature Weapon both provide significant increases to her Defense reduction debuff. Signature Weapon also provides access to Weapon Resonances which can greatly improve gameplay and grants further Physical Resistance reduction debuffs.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue

Luminance

Starter. Recommended investment: Leap
Luminance should be set in Blue for optimal synergy with Stigmata's Orbs.
Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of Divine Rage Field. Luminance should switch to Stigmata.
Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.
Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG Bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. If players plan on obtaining a Signature Weapon for Luminance, they should obtain Type Zero instead of Dragon Wind, as Dragon Wind is sub-optimal despite being her Signature Weapon.
Red
Leader

Stigmata

Leader. Recommended investment: SS-Rank
Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option.
S5-Rank increases Stigmata's CRIT rate by 20%. SS-Rank increases the stack limit of Stigmata Will, the amount gained when activating Sword Form with more than half Afterglow Points, and triggers available QTEs when performing Illuminated Abyss, drastically improving Stigmata's damage output.
Yellow

Rigor

Recommended investment: Leap, SS-Rank
Placement in Yellow allows for better synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set Da Vinci.
Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.
Rigor's Leap greatly improves damage output, significantly streamlines rotations, and provides Physical Resistance reduction debuffs at higher ranks. SS-Rank is a drastic improvement to Rigor's supportive capabilities, allowing her to apply her Defense reduction debuffs with her QTE.

1st Gen (Crimson Abyss)

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue

Luminance

Starter.
Luminance should avoid being set anywhere but Blue as both Crimson Abyss and Rigor rely heavily on their Blue Pings. Crimson Abyss requires a Blue 3-Ping to activate her Core Passive, while Rigor benefits greatly from using her Blue Pings to reduce enemy Defense to increase her personal damage output.
Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should switch to Crimson Abyss as soon as possible.
Luminance's Leap is required for her to be an effective Physical Support. If players plan on obtaining a Signature Weapon for Luminance, they should obtain Type Zero instead of Dragon Wind, as Dragon Wind is sub-optimal despite being her Signature Weapon.
Red

Rigor

Due to Crimson Abyss' SS-Rank Passive, Rosetta should be set in Red. With her SS-Rank Passive, Crimson Abyss' Red orb 3-Ping becomes a stronger option than her Yellow orb 3-Pings to activate her Core Passive.
Rigor's Leap increases her DPS by a significant amount, and provides Physical Resistance reduction debuffs at higher ranks.
Yellow
Leader

Crimson Abyss

Leader.
With her SS-Rank Passive, Crimson Abyss' Red orb 3-Pings are stronger than her Yellow orb 3-Pings when activating her Core Passive. As such, Red orbs will be more frequently used than Yellow, making Yellow the optimal placement for Crimson Abyss.

1st Gen (Entropy)

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue

Luminance

Starter.
Luminance is best placed in Blue due to the frequent usage of Blue Pings by Entropy and Rigor.
Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of her Signature Move’s Leap. Luminance should switch to Entropy as soon as possible.
Luminance's Leap is required for her to be an effective Physical Support. If players plan on obtaining a Signature Weapon for Luminance, they should obtain Type Zero instead of Dragon Wind, as Dragon Wind is sub-optimal despite being her Signature Weapon.
Red
Leader

Entropy

Leader.
Entropy should avoid any team slot other than Red as he requires Yellow and Blue 3-Pings to activate his Core Passive. Red 3-Pings are rarely used as Entropy's Red Ping sees more use activating his Core Passive.
Yellow

Rigor

Rigor's optimal placement in this composition is Yellow for synergy with her team.
Rigor's Leap increases her DPS by a significant amount, and provides Physical Resistance reduction debuffs at higher ranks.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue

Zitherwoe

Zitherwoe may serve as a temporary replacement for a Physical Support. However, 50 shards for Alisa: Echo can be obtained for free from Dormitory Dispatch. Echo will severely outperform Zitherwoe in all content.
Red
Leader

Blast

Leader.
Blast may serve as a temporary Attacker until a stronger option is available to players. Bianca: Zero is potentially stronger than Blast, but is not listed as her use cases are more limited due to her lack of AoE.
Yellow

Storm

Starter.
It is not recommended to invest in Storm, as Across the Ruined Sea introduces beginner missions that reward players with a S-Rank selector containing all S-Rank Constructs up to Luna: Laurel. Players are strongly recommended to pick Rosetta: Rigor from the selector as there are no budget options for this role that come close to competing with Rigor's debuffs.
Ayla: Brilliance and Kamui: Bastion may also be used as budget alternatives for Physical Tanks.

Fire Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue

Empyrea

Recommended investment: SS-Rank, Signature Weapon
Empyrea fills in Blue to allow for uninterrupted rotations.
SS-Rank allows use of multiple Core Passives with Matrix, drastically improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% Prayer Gauge on switch in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which are necessary for smooth rotations through extra Orb generation and can greatly improve Empyrea's buffs.
Red
Leader

Hyperreal

Leader. Recommended investment: SS3-Rank, Signature Weapon
Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings when using her Signature Weapon. Activation of Hyperreal's QTE through this can cause a significant loss of time.
Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing Realm Travel and generating an extra Sight Point, cutting down on Orbs needed to maximize Collapsing Realm's damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set Cottie.
Yellow

Starfarer

Starter. Recommended investment: SS-Rank, Signature Weapon
Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during Hypermatrix.
Starfarer should switch to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped.
Starfarer's Signature Weapon can allow for immediate entry into "Rumbling" Mode after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. Signature Weapon also provides access to Weapon Resonances, which can further improve Starfarer's support by increasing her Fire Resistance reduction debuffs. SS-Rank triggers Missile Support after Starfarer performs Gigabyte Star Strike, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers available QTEs when Burning Blow is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during "Rumbling" Mode. Starfarer may occasionally use her Pain Cage build [1] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set Da Vinci without drawbacks otherwise.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue
Leader

Hyperreal

Leader. Recommended investment: SS-Rank
If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should switch placements with Empyrea.

As Hyperreal can not access Blue Pings during Hypermatrix, he should be set on Blue.
S5-Rank triggers available QTEs when entering Hypermatrix and triggering End of Time. SS-Rank increases damage while in Hypermatrix and provides a recorded 3-Ping when entering Hypermatrix for the first time per switch in. Performing Collapsing Realm will grant bonus energy, which is doubled if 4 Sight Points are consumed on trigger. If End of Time is used before switching out, Covering Fire will be triggered to deal off-field damage whenever teammates perform Signature Moves.
Red

Empyrea

Recommended Investment: SS-Rank
Empyrea should be set in Red as Hyperreal can only access Red and Yellow Orbs during Hypermatrix.
SS-Rank allows use of multiple Core Passives with Matrix, drastically improving rotations and grants a Fire DMG Bonus buff on heal.
Yellow

Starfarer

Starter. Recommended Investment: Signature Weapon
Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during Hypermatrix.
Starfarer should switch to Hyperreal after using a Blue 3-Ping if using her Signature Weapon.
Starfarer's Signature Weapon can allow for immediate entry into "Rumbling" Mode after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction.

1st Gen

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue

Pulse

Pulse should take the Blue slot in the team to allow Ember to semi-consistently trigger her QTE while offering the best synergy with Silverfang. If Pulse is used as a substitute Fire Tank while in a team with Liv: Empyrea, she should use her Main Build [2]. In this composition, Pulse uses her Pain Cage build [3] to effectively sub-DPS for Ember.
Red
Leader

Ember

Leader.
Despite Red being one of Ember's stronger options, controlling timings for QTEs becomes inconsistent due to her Red Ping's fast animation. This can lead to a portion of the Ping being unbuffed, leading to suboptimal damage output.
Yellow

Silverfang

Starter.
Silverfang takes Yellow as it provides consistent QTE and Da Vinci triggers as Yellow Pings are Ember's highest source of DPS, and will be used frequently. Ember's Yellow Ping animation is delayed enough that players can trigger Silverfang's QTE and activate Da Vinci in time for the Yellow Ping to damage enemies while being buffed, leading to Yellow being the most consistent slot when it comes to allowing Silverfang to support her team.
Silverfang acts as the starter of this team to allow Ember to use her switch in skill. Silverfang should switch to Ember immediately.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue
Leader

Palefire

Leader.
Palefire may serve as a temporary Attacker until a stronger option is available to players. At SSS-Rank with his Leap, Palefire can outclass Karenina: Ember as a Fire Attacker. However, Lee: Hyperreal heavily outclasses both and is much more cost efficient.
Red

Silverfang

Starter.
Silverfang is a relatively weak Fire Support that does not see usage in competitive content. Replacing her with Liv: Empyrea is highly recommended to do as soon as possible.
Yellow

XXI

XXI serves as a decent off-element Tank as she can constantly upkeep the Tank Class Passive. Ayla: Brilliance can also see use when holding 4 set Shakespeare and 2 set Gloria.

Ice Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue

Plume

Recommended investment: SS-Rank, Signature Weapon
Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in Arctic Form. SS-Rank increases Plume's damage to enemies hit by her Blue Orb. Signature Weapon increases damage and provides access to Weapon Resonances, which can improve rotations and damage output.
Red

Glory

Starter. Recommended investment: SS-Rank, Signature Weapon
Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb.
Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction.
SS-Rank improves the damage of Rime Blast and 3-Pings under the effects of Condensed Frost. Slow effect is enhanced into a Freeze effect. Signature Weapon improves damage and significantly improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings, and provides access to Weapon Resonances, which can further increase Glory's support through higher Ice Resistance reduction. Glory may occasionally use his Pain Cage build [4] in this composition for War Zone.
Yellow
Leader

Kaleido

Leader. Recommended investment: SSS-Rank, Signature Weapon
Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through Yellow Pings or Glory's use of 4 set Da Vinci when equipped.
Additional Inver-Shards can be obtained through the Voucher Shop.
SS3-Rank provides more consistency and streamlines rotations by applying both of her Core Passive's buffs on use and improves damage of 3-Pings and Core Passive. SSS-Rank doubles the effects of the Amplifier Class Passive and improves Core Passive buffs. Signature Weapon improves the Base DMG buff for Finishing Touch provided by Vibrant Brushstroke's stacking effect and improves Kaleido's Ice DMG Bonus buffs. Signature Weapon also provides access to Weapon Resonances, which are needed for extra Orb generation when using multiple Signature Moves per rotation with 2 set Cottie and greatly improve buffs.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue

Plume

Recommended investment: SS-Rank
Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in Arctic Form.
SS-Rank increases Plume's damage to enemies hit by her Blue Orb.
Red

Glory

Starter. Recommended investment: Signature Weapon
Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb.
Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction.
Signature Weapon improves damage and significantly improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings. Glory may occasionally use his Pain Cage build [5] in this composition for War Zone.
Yellow
Leader

Kaleido

Leader. Recommended investment: SS3-Rank
Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through Yellow Pings or Glory's use of 4 set Da Vinci when equipped.
50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop.
S5-Rank triggers available available QTEs when performing Color Rendering. SS-Rank improves damage while Painter's Realm is in effect, and indirectly improves damage by providing bonus energy and 1 "Backup" Paint on switch in, allowing Kaleido to switch to 2 set Darwin. If affordable, SS3-Rank provides more consistency and streamline rotations by applying both of her Core Passive's buffs on use, and improves damage of 3-Pings and Core Passive.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue
Leader

Vitrum

Leader.
Vitrum may serve as a strong alternative to Lucia: Plume, though high investment is required. The cost of necessary investment can be bypassed through the respective Shard farming mission.
Red

Hypnos

Starter.
Hypnos is currently severely outclassed by Ayla: Kaleido, who can be obtained for free through Dormitory Dispatch.
Yellow

Qilin

Qilin can serve as a temporary Tank for players’ Ice team. Qilin may be outperformed by Ayla: Brilliance’s Ice QTE Support [6] build when Lucia: Plume is the Main DPS.

Lightning Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Rotation playstyles with No. 21: Feral offer significant benefit, investment into Feral should not be overlooked.
Blue
Leader

Crimson Weave

Leader. Recommended investment: SS3-Rank, Signature Weapon
Crimson Weave may switch placements with Feral in Phantom Pain Cage.

Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in Odachi Stance. Blue Orbs will only be used to gain energy to perform Weave: Splashing Thunder during her initial rotation and to quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements.
SS3-Rank allows for optimization of Crimson Weave's rotation by providing bonus energy on the first use of Resolute Blow when switched in. Signature Weapon greatly improves damage output by increasing the rate at which Aphotic Points are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to greatly improve damage and rotations through extra Orbs and direct damage improvements.
Red

Garnet

Starter. Recommended investment: SS-Rank, Signature Weapon
Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in Odachi Stance, while Feral's Red Orb is her strongest.
Garnet should switch to Crimson Weave to set up Victorious War Flag with her SS-Rank Passive. Garnet may also use a Blue 3-Ping to close the gap or trigger a quick Lightning Fall in Phantom Pain Cage.
SS-Rank allows Garnet to set down Victorious War Flag when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. Signature Weapon also provides access to Weapon Resonances, which can drastically benefit Garnet's rotations through extra Orb generation and further increase her debuffs.
Yellow

Feral

Recommended investment: SS3-Rank, Signature Weapon
Feral is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in Odachi Stance, while Garnet is better set in Red for overall team synergy. Feral remains viable in rotation playstyles even if a Sub-Rank lower than Crimson Weave assuming SS-Rank as the baseline, though equal Rank is greatly preferred.
S5-Rank triggers all available QTEs when performing Sky-ripping Arcflash or entering Deceleration Field. SS-Rank grants bonus energy when performing Dusk Fluorescence and doubles the base DMG buff applied to Sky-ripping Arcflash from Critical Arclight points. SS3-Rank allows for optimization of Feral's rotation by decreasing time spent in Wolfspirit Release, potentially allowing use of 2 set Cottie which can enable the use of Sky-ripping Arcflash multiple times per rotation. Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide significant improvements to Feral's support through various sets depending on situation. Resonances further improve buffs and are necessary when using 2 set Cottie for extra Orb generation.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Rotation playstyles with No. 21: Feral offer significant benefit, investment into Feral should not be overlooked.
Blue
Leader

Crimson Weave

Leader. Recommended investment: SS-Rank
Crimson Weave may switch placements with Feral in Phantom Pain Cage.

Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in Odachi Stance. Blue Orbs will only be used to gain energy to perform Weave: Splashing Thunder during her initial rotation and to quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements.
S5-Rank triggers all available QTEs when performing Resolute Blow at maximum Blade Aura. SS-Rank significantly improves potential damage output by doubling the Aphotic Point gauge and increasing Aphotic Point gain when using 3-Pings and Resolute Blow. Weave: Splashing Thunder will also trigger Matrix if available.
Red

Garnet

Starter. Recommended investment: SS-Rank
Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in Odachi Stance, while Feral's Red Orb is her strongest.
Garnet should switch to Crimson Weave to set up Victorious War Flag with her SS-Rank Passive. Garnet may also use a Blue 3-Ping to close the gap or trigger a quick Lightning Fall in Phantom Pain Cage.
SS-Rank allows Garnet to set down Victorious War Flag when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave.
Yellow

Feral

Recommended investment: Signature Weapon
Feral is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in Odachi Stance, while Garnet is better set in Red for overall team synergy. If attempting to use Feral in a rotation playstyle, SS-Rank should be take priority over Signature Weapon. Signature Weapon is not required for effective on-field use, though it provides drastic improvements.
Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide significant improvements to Feral's support through various sets depending on situation. Resonances further improve both gameplay and buffs.

1st Gen

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue
Leader

Veritas

Leader.
Veritas will rarely use Blue 3-Pings as her Core Passive only requires Pinging a Blue Orb, regardless of amount. As such, she should avoid being set anywhere but Blue.
Red

Lux

Starter.
Lux is set on Red to allow Veritas to consistently trigger Da Vinci's 4 set effects.
Lux acts as the starter of the team to allow Garnet to trigger a portion of her Core Passive without needing to spend any orbs. Lux can use a Yellow 3-Ping to set up Garnet's QTE, then switch to Garnet to trigger the effects of her Signature Weapon to allow use of Lightning fall upon switch in.
Yellow

Garnet

As other slots are better used by other team members, Garnet should be set in Yellow. Garnet's QTE will primarily be triggered through 4 set Da Vinci.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue

Lux

Starter.
Lux may serve as a substitute for players without access to Feral, though they serve different purposes in the team. Lux is severely outclassed and should only be considered if players can not obtain Feral.
Red
Leader

Dawn

Leader.
Dawn may serve as a temporary Attacker until a stronger option is available to players. Investment is not recommended unless players have no other option.
Yellow

Arclight

Arclight may serve as an effective temporary Lightning Tank for players without access to a stronger option.

Dark Teams

Main (Competitive)

This composition shows the recommended investment to compete at higher levels. Investment recommendations will not be available to the majority of players. Refer to Main (Budget) for a more accessible setup.
Blue

Scire

Recommended investment: SS3-Rank, Signature Weapon
Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. SS-Rank applies Dark Resistance reduction whenever Scire deals damage and rearranges Orb when charging Leap Attack. SS3-Rank allows Scire to consume a third 3-Ping to dramatically increase the damage dealt by Leap Attack and Radiant Whirlwind, propelling Scire into becoming the Main DPS of the team. SS3-Rank also provides immense support through the Thermal Field generated after performing Starshatter Horizon, immediately applying Dark Resistance reduction once to enemies who enter its range. Signature Weapon improves Scire's Dark Resistance reduction debuffs, improves Leap Attack's damage, and allows for consistent use of Starshatter Horizon every rotation by generating energy whenever triggering Radiant Whirlwind. Signature Weapon also provides access to Weapon Resonances which massively improve Scire as she requires Deadline Timing to consistently utilize her SS3-Rank Passive every rotation, and can further improve her debuffs.
Red
Leader

Laurel

Leader. Recommended investment: SS-Rank, Signature Weapon
As Laurel’s QTE brings nothing to the team beyond off-field damage and other slots are better used for other members, she takes the remaining position in the team.
SS-Rank greatly improves the damage output of targeted spikes from Laurel's Annihilation Orbs. Signature Weapon further improves overall Dark DMG and increases damage dealt by targeted spikes.
Yellow

Capriccio

Starter. Recommended investment: SSS-Rank, Signature Weapon
Laurel's ability to activate any available QTEs allows for consistent use of all QTEs.
Capriccio should switch to Scire. 50 Inver-Shards for this Construct can be obtained for free through Recitativo di Fantasia. Additional Inver-Shards can be obtained through the Voucher Shop.
SS-Rank heals Capriccio on switch in and grants Capriccio increased Dark DMG while in Realm of Capriccio. SSS-Rank drastically improves Cappricio by doubling the effects of the Amplifier Class Passive and Dark DMG Bonus and decently improving damage dealt by Phantasia. Signature Weapon is necessary for allowing Capriccio to consistently perform Dream Cosmos Suite every rotation, which will make up the majority of her DPS. Signature Weapon also provides access to Weapon Resonances, smoothening out rotations through Orb generation and greatly increasing Capriccio's buffs.

Main (Budget)

This composition serves as a more budget friendly version of the Main (Competitive) composition. Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.)
Blue

Rozen

Starter. Recommended investment: SSS-Rank
If Selena: Capriccio has access to two Weapon Resonances, she is the optimal choice for buffs. Rozen can be used here due to rotation playstyles being sub-optimal without SS3-Rank and Signature Weapon for Scire.

Laurel's ability to activate any available QTEs allows for consistent use of all QTEs.
Rozen should switch to Laurel.
SSS-Rank doubles the effects of Rozen's Dark DMG Bonus buff.
Red
Leader

Laurel

Leader. Recommended investment: SS-Rank
As Laurel can activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team.
SS-Rank greatly improves the damage output of targeted spikes from Laurel's Annihilation Orbs.
Yellow

Scire

Recommended investment: Signature Weapon
Laurel's ability to activate any available QTEs allows for consistent use of all QTEs.
Signature Weapon improves Scire's Dark Resistance reduction debuffs. In the rare case where Scire may need to switch in, it also improves Leap Attack's damage, and allows for use of Starshatter Horizon within a single rotation by generating energy whenever triggering Radiant Whirlwind.

1st Gen

This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.
Blue

Rozen

Starter.
Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs.
Rozen acts as the starter to allow Laurel to use her switch in skill to fulfill a portion of her Core Passive. Rozen should switch to Laurel immediately. When Laurel is the team's Attacker, SSS-Rank Rozen will outclass Selena: Capriccio as the optimal Construct for buffs, unless Capriccio is also SSS-Rank or SS-Rank with Weapon Resonances. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in switch playstyles.
Red
Leader

Laurel

Leader.
As Laurel can activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team.
Yellow

Tenebrion

Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs.

Beginner Friendly/F2P Options

This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams.
Blue

Rozen

Starter.
Rozen may still see usage in certain compositions. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in switch playstyles.
Red
Leader

Astral

Leader.
Astral may serve as a temporary Attacker until a stronger option is available to players. However, he is significantly weaker than all other available options, and as such is advised to be replaced as soon as possible. Astral's Leap may allow him to be equal to S-Rank Luna: Laurel but only if Astral is SSS+ Rank at minimum. If Laurel is any higher than S-Rank, she will outclass Astral.
Yellow

XXI

At SSS-Rank, XXI may be able to match or outclass Kamui: Tenebrion. If below SSS-Rank, XXI may serve as a temporary option until raised to a higher Rank, or until players have obtained a stronger option.