An illegally modified frame born during the time when the Construct tech was not mature. It can cause charge separation to produce lightning as a means of attack. Specializes in long-distance sniping.
· Rank: S-Rank
· Class: Attacker
· Element: Physical (20%) Lightning (80%)
Information
An illegally modified frame born during the time when the Construct tech was not mature. It can cause charge separation to produce lightning as a means of attack. Specializes in long-distance sniping.
Specialty
Piercing - Deals great area damage. Mixed Damage - Able to deal Physical and Elemental DMG.
Lightning DMG is increased by 15%. When dealing Lightning DMG caused by skills to the same target 5 times, calls down a lightning strike that deals 150% Lightning DMG. 2s cooldown.
Toniris will rush forward, dealing damage, gathering all enemies in its path and applying Explosion for 8s. Lightning element attacks will trigger the Explosion, dealing AOE damage.
A list of recommended builds for Bianca: Veritas can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for ease of switching sets. Placements that optimize stats may differ. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Thunder Spike: Red Orb Level +1
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15
Set for quick Phantom Pain Cage clears against low difficulty bosses.
Weapon Resonance ◇ Bianca: Veritas
Recommended 6★ weapon resonances for Bianca: Veritas can be found here listed in order of priority.
1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
Dead Line Timing
MEDIUM:
Glorious Afterglow
Matrix Lightning
Notes
Minimum recommended amount: 1
Veritas can't utilize Matrix Lightning too well since she doesn't burst
Skills & Passives
Red Orb
Thunder Spike — Ping Red Orb
Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive. Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) - Deals 240% / 480% / 720% Physical DMG based on the number of orbs pinged.
Yellow Orb
Lightning Flash — Ping Yellow Orb
Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. - The charged arrow deals 100% / 200% / 300% Physical DMG based on the number of orbs pinged. - The lightning zone reduces the movement speed of targets inside by 20% / 35% / 50% and deals 40% / 60% / 80% Lightning DMG per second over 3 / 5 / 7s based on the number of orbs pinged.
Blue Orb
Magnetic Thunder
Blue Orb — Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. - Deals 40% / 80% / 120% Physical DMG based on the number of orbs pinged.
Blue Orb — Electro Charge + Tap Basic Attack / Ping Red Orb / Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. - In Electro Charge, each lightning arrow from Basic Attacks deals 16% / 32% / 48% Lightning DMG based on the number of orbs pinged. - Each lightning arrow from Red Orbs or Core Passive deals 24% / 48% / 72% Lightning DMG based on the number of orbs pinged. - Electro Charge lasts 8s.
Basic Attack
Voltaic Discharge — Tap Basic Attack
Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. - Deals 560% Physical DMG in total.
Core
Critical Moment
Core Passive — Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form.
Core Passive — Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. - Each lightning arrow deals 500% Lightning DMG.
Core Passive — Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack.
Signature
Signature - Ire of Lightning
Signature Move — 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. - Each lightning bolt deals 160% Lightning DMG to targets within the area. - Each explosion deals 180% Lightning DMG to targets within the area.
QTE
BlitzBolt
Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. - Each wave deals 160% Lightning DMG.
Leader
Leader - Blood and Thunder
Increases Lighting DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 5%.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Fulminology
Extra DMG Bonus against targets pierced by the Red Orb skill increases by 10% for 8s.
SSS-Rank
Executioner
Extra DMG bonus against targets within the Yellow Orb skill's lightning zone increses by 15%.
SSS+ Rank
Greased Lightning
Lightning DMG increases by 20% while Core Passive is active.
Hidden Skill
Critical Moment
→
Red 3-Ping
blue Ping
Technique
Enters into sniping mode when pinging a Blue Orb after a Red Orb 3-Ping. During so, Basic Attack shoots a long-ranged lightning arrow to deal Lightning DMG. Exits sniping mode if 6 lightning arrow are shot or if 6 seconds pass. Dodging in sniping mode will lower the charge time of the next Basic Attack.
Character Leap
This character's Leap is implemented during the Blazing Simulacrum patch.
Thundering Clash
Thundering Clash
Base DMG of [Lightning Flash] increases by 30%.
Level 9 - Pulls in nearby enemies when casting [Lightning Flash]. Level 18 - After a Red Orb 3-Ping, pinging Yellow Orbs will also activate Sniping Form. New Effect of [Passive - Thunderbolt Streak] added: Yellow Orb can be immediately pinged after a Red Orb 3-Ping. Veritas will dodge incoming attacks during this action. New Effect of [Passive - Gravitational Trap] added: The effect of [Executioner] increases to 25%.
Swift Archer
Swift Archer
Base DMG of the Lightning Arrows fired in Sniping Form increases by 20%. Base DMG of the Lightning Arrows fired in the Electro Charge Form increases by 20%.
Level 9 - After firing 3 Lightning Arrows in Sniping Form, holding Basic Attack can charge and launch 1/2/3 Terminating Arrows based on the charging duration and exit Sniping Form early. Each Terminating Arrow deals 725% Lightning DMG. While charging, Bianca: Veritas gains Super Armor. New Effect of [Passive - Thunderous Illusion] added: Blue Orb can be immediately pinged after a Red Orb 3-Ping. Veritas will dodge incoming attacks during this action. New Effect of [Passive - Magnetic Chain] added: The first enemy (except Boss enemies) hit by Bianca: Veritas' Lightning Arrow will be marked and immobilized until Veritas leaves Sniping Form or when the enemy dies. If the marked enemy is hit by Lightning Arrow again, the immobilization effect will spread to nearby enemies that are not immobilized (except Boss enemies). This effect lasts 2.5s, and the duration will reset when the enemy is immobilized again. Level 18 - After firing 6 Lightning Arrows or 3 Terminating Arrows to exit Sniping Form, launches [Reverberating Flash] to strike the locked target's location 6 times, dealing 600% AOE DMG in total. Bianca: Veritas becomes immune to DMG and Hit effects while casting [Reverberating Flash]. New Effect of [Passive - Tapetum Viola] added: The effect of [Fulminology] increases to 20%.
Lightning Bloom
Lightning Bloom
Base DMG of [Signature - Ire of Lightning] increases by 15%.
Level 9 - Firing a Lightning Arrow in Sniping Form grants 4 extra Signature Energy. Each Lightning Arrow grants one extra Red Orb, up to 3 Red Orbs for each entrance. Level 18 - Performing Casting [Signature - Ire of Lightning] will move up to 3 Red Orbs to the front of the orb bar. New Effect of [Passive - Reversed Arc] added: Gains an extra 76 Signature Energy upon entering battle for the first time, and 18 Signature Energy when entering battle again. New Effect of [Passive - Thunderstruck] added: The effect of [Greased Lightning] increases to 30%.
How to play
Veritas - Fundamentals
A Red Orb 3-Ping + any Blue Orb Ping triggers Sniping Form
The Blue Orb Ping can be cast at any point after the Red Orb 3-Ping (other orbs can be pinged in-between if needed, and there is no time limit within which the Blue Orb Ping must be cast after the Red Orb 3-Ping)
Once Sniping Form is triggered, repeatedly pressing Basic Attack will launch up to 6 lightning arrows that pierce through enemies
Sniping Form's 6 second duration begins as soon as the first Basic Attack is pressed, with remaining time indicated by the draining bow-shaped bar
If all 6 lightning arrows are not fired before Sniping Form expires, the remaining lightning arrows are lost
While Sniping Form is active, dodges are altered into a short-range teleport flash, and lightning arrow casting speed following a dodge is sped up
Holding a direction while casting Yellow Orb Pings will teleport Veritas in that direction during the cast, allowing her to avoid enemy attacks when strategically used
Veritas - Additional Information
Veritas automatically performs a free Red Orb 3-Ping when switched in during combat, allowing for an immediate Sniping Form trigger with any additional Blue Orb Ping
Blue Orb Pings grant Veritas the Electro Charge buff for 8 seconds, which cause additional lightning arrows to be launched with Basic Attacks, Red Orb Pings, and Sniping Form lightning arrows
Canceling a Blue Orb Ping before the finger snap can still trigger Sniping Form, but will not grant Electro Charge
While Sniping Form can be held indefinitely until a Basic Attack is used, it is advisable to cast the Red Orb 3-Ping and Blue Orb Ping immediately before firing Sniping Form lightning arrows in order to take advantage of Electro Charge and other damage buffs from sources like QTEs and SS-Rank's Extra DMG Bonus increase on Red Orb Ping hit
Videos
Related Frames
List of Playable Characters
Arranged in release order. Get more details on the Characters page.