Camu: Crocotta

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A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones. · Rank: S-Rank · Class: Vanguard · Element: Physical (20%) Dark (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

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Dialogue-Crocotta-Icon.png
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A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones.
Form Switch - Signature Move can switch attacking forms.
Burst - Switch forms for high burst.
Element-Physical-Icon-White.pngPhysical (20%) Element-Dark-Icon-White.pngDark (80%)
Camu
Crocotta
Unknown
23 Oct
180cm
72kg
B
19
Review
Stat-Crocotta.svg
1954
274
433
192
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S-Rank
Class-Vanguard-Icon-White.png
Vanguard
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Grtswd. (T)
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Thanatos
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Str. Hawk
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Media Player


Memory Builds ◇ Camu: Crocotta

A list of recommended builds for Camu: Crocotta can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Memory Placement
01
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02
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03
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04
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05
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06
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Koya x6
Memory Resonance
Top Resonance Slot (1):
Rampage x2 + Destruction x2 + Rapid Claw x2: Red/Yellow/Blue Orb Level +1 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Camu: Crocotta's main build
  • Ultima Awakening Set
Usage
Details
  • 2x Orb resonance of each color paired with 6x ATK resonance provides higher Signal Orb damage than 12x ATK resonance
    • Signal Orbs are Crocotta's main source of damage
    • Using the suggested resonance yields 1% higher Signal Orb damage
    • Using 12x ATK resonance yields 4.5% higher Basic Attack damage

Weapon Resonance ◇ Camu: Crocotta

Recommended 6★ weapon resonances for Camu: Crocotta can be found here listed in order of priority.

1. Limit Break
All ATK increases by 10%.
2. Overload Signal
An Entrance Skill grants 1 additional Signal Orb. Extra DMG Bonus of Signal Orb Skills increases by 10% for 8s.
3. Matrix Outburst
All DMG increased by 15% in Matrix.
Priority
HIGH:
  • Limit Break

MEDIUM:

  • Overload Signal

LOW:

  • Matrix Outburst
Notes
Minimum recommended amount: 1

Skills & Passives

Red Orb
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Rampage

Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits for 300% / 600% / 900% Physical DMG in total based on the number of orbs pinged (Dark DMG instead on a 3-Ping).
Berserk Mode: Launches 2 swift attacks that deal 520% Dark DMG in total and a heavy attack that deals 520% Dark DMG.
Yellow Orb
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Destruction

Automatically uses a 3-Ping version of this attack upon switch-in.
Dashes forward and slashes the enemies twice, dealing 280% / 560% / 840% Physical DMG in total based on the number of orbs pinged (Dark DMG instead on a 3-Ping).
Berserk Mode: Teleports to an enemy and deals 360% Dark DMG, then conjures spikes from the ground to deal 600% Dark DMG.
Blue Orb
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Rapid Claw

Interrupts enemy attacks instantly, dealing 270% / 540% / 810% area Physical DMG based on the number of orbs pinged (Dark DMG instead on a 3-Ping) and gaining a shield equal to 5% / 10% / 15% of maximum HP for 5s.
Berserk Mode: Pulls the enemy to the front, dealing 2 hits for 920% Dark DMG in total.
Basic Attack
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Phantom

Launches consecutive attacks that deal 800% Physical DMG in total.
Berserk mode: Launches swift attacks that deal 1240% Dark DMG in total.
Signature
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Instinct Unlocked

Signature move: Costs 80 energy to enter Berserk Mode (immune to DMG during this moment). When in Berserk mode, a Dark Impulse gauge will appear. Camu gains Super Armor and Dark DMG increases by 20%. Red, Yellow, and Blue Orbs are replaced by special ones. Only 1 orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs (3 orbs at most) will regenerate in 2s. Except in Matrix, Dark Impulse will be consumed over time and whenever it nullifies DMG taken by Camu. When it is emptied, Camu exits Berserk mode.
QTE
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Deadly Claw

QTE: Charges at the enemy and claws them for 640% Dark DMG in total.
Class
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Vanguard

Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
Awakening
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Ultima Awaken

Gains 3 Signal Orbs when entering battle.
Core
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Surging Madness

Core Passive: Any 3-ping in the normal mode will accumulate Madness (up to 3 stacks.) Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. When he enters the Berserk mode, he will consume all Madness stacks and gain 6% / 12% / 20% DMG bonus based on the number of Madness stacks consumed.
Leader
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Striking Rhythm

Dark DMG of all members increases by 10% and Vanguard Uniframes' ATK increases by 5%.
SS-Rank
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Infectious Despair

Passive: When pinging Yellow Orbs, Extra DMG Bonus increases by 10% for 8s.
SSS-Rank
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Accelerated Death

Passive: When in Berserk mode, Extra DMG Bonus increases by 15%. At the start of the battle, gains 80 Energy and 3 stacks of Madness.
SSS+ Rank
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Corruptive Dominance

Passive: DMG of 3-Ping skills increases by 20%.
Hidden Skill
Surging Madness
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Any 3-Ping
Technique
Any 3-ping in the normal mode will accumulate Madness (up to 3 stacks). Once Camu reaches full Madness, he will gain bonus energy from any 3-ping. When he enters the Berserk mode, he will consume all Madness stacks and gain damage bonus based on the number of Madness stacks consumed.

Uniframe Exclusive Skills

This Uniframe's Exclusive skill is implemented during The Ark Beyond patch.

Speed Attack
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Feral Assault

Continuously holding the dodge button will consume Dodge Gauge and allow Camu to evade an enemy’s All-Out Attack. When successful, Camu swiftly lunges towards the enemy and smashes them into the ground to deal 250% Dark DMG, then knocks them into the air to deal 250% Dark DMG. Feral Assault deals 6%/8%/10%/12% of the target's max HP as Dark DMG and reduces their Execution meter by 15%/20%/25%/30% based on Camu’s class rank.

Level 9 — Increases Execution meter reduction rate by 10% (does not apply to Counter and Parry).
Level 18 — Increases Execution meter reduction rate to 20% (does not apply to Counter and Parry).

Finishing Move
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Shadow Devourer

Camu drives dark energy into the enemy to obliterate their will and execute them, triggering a large shockwave that deals 800% Dark DMG.

Level 9 — Increases Execution meter reduction rate by 10% (does not apply to Counter and Parry).
Level 18 — Increases Execution meter reduction rate to 20% (does not apply to Counter and Parry).

Enhanced Speed Attack
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Enhanced Speed Attack

After using Feral Assault, Camu drags the enemy around for an extended distance and pulls in nearby enemies, dealing 400% DMG. The direction can be controlled using the joystick.

(Unlock requirement: Feral Assault reaches Lv 9.)

Enhanced Team
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Enhanced Team

After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by 50%, and its duration extends by 15s.

(Unlock requirement: Both Feral Assault and Shadow Devourer reach Lv 18.)

Enhanced Finishing Move
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Enhanced Finishing Move

After Executing an enemy with Shadow Devourer, Camu releases an additional shockwave that deals 800% Dark DMG and gains 3 stacks of Madness. During Berserk mode, Camu gains 2 random Signal Orbs instead.

(Unlock requirement: Shadow Devourer reaches Lv 9.)

Videos

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