A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones.
· Rank: S-Rank
· Class: Vanguard
· Element: Physical (20%) Dark (80%)
Information
A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones.
Specialty
Form Switch - Signature Move can switch attacking forms. Burst - Switch forms for high burst.
Extra DMG Bonus increases by 15%. When Camu: Crocotta enters Berserk, Thanatos will continuously increase Dark DMG for characters on the battlefield by 10%.
A list of recommended builds for Camu: Crocotta can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for ease of switching sets. Placements that optimize stats may differ. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Rampage x2 + Destruction x2 + Rapid Claw x2: Red/Yellow/Blue Orb Level +1
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15
2x Orb resonance of each color paired with 6x ATK resonance provides higher Signal Orb damage than 12x ATK resonance
Signal Orbs are Crocotta's main source of damage
Using the suggested resonance yields 1% higher Signal Orb damage
Using 12x ATK resonance yields 4.5% higher Basic Attack damage
Weapon Resonance ◇ Camu: Crocotta
Recommended 6★ weapon resonances for Camu: Crocotta can be found here listed in order of priority.
1. Limit Break
All ATK increases by 10%.
2. Overload Signal
An Entrance Skill grants 1 additional Signal Orb. Extra DMG Bonus of Signal Orb Skills increases by 10% for 8s.
3. Matrix Outburst
All DMG increased by 15% in Matrix.
Priority
HIGH:
Limit Break
MEDIUM:
Overload Signal
LOW:
Matrix Outburst
Notes
Minimum recommended amount: 1
Skills & Passives
Red Orb
Rampage
Red Orb — Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits Of Physical DMG (Dark DMG instead on a 3-Ping). - Deals 300% / 600% / 900% Physical DMG in total based on the number of orbs pinged.
Red Orb — Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. - The 2 swift attacks deal 520% Dark DMG in total, and the heavy attack deals 520% Dark DMG.
Yellow Orb
Destruction
Yellow Orb — Ping Yellow Orb Automatically uses a 3-Ping version of this attack upon switch-in. Dashes forward and slashes the enemies twice, dealing 280% / 560% / 840%Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). - Deals 280% / 560% / 840% Physical DMG in total based on the number of orbs pinged.
Yellow Orb — Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. - The attack deals 360% Dark DMG, and spikes deal 600% Dark DMG.
Blue Orb
Rapid Claw
Blue Orb — Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. - Deals a total of 270% / 540% / 810% AOE Physical DMG based on the number of orbs pinged. - Gains Shield equal to 5% / 10% / 15% of max HP that lasts 5s based on the number of orbs pinged.
Blue Orb — Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. - Attacks twice to deal 920% Dark DMG in total.
Basic Attack
Phantom
Basic Attack — Tap Basic Attack Launches consecutive attacks that deal Physical DMG. - Deals 800% Physical DMG in total.
Basic Attack — Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. - Deals 1240% Dark DMG in total.
Core
Surging Madness
Core Passive — Any 3-Ping Any 3-Ping in Normal Form will accumulate Madness. Once Crocotta reaches full Madness, he will gain additional Signature Energy from any 3-Ping. - Madness stacks up to 3 times. - Once Crocotta reaches full Madness, he will gain additional 8 Signature Energy from any 3-Ping.
Core Passive — Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. - Gains 6% / 12% / 20% DMG Bonus based on the number of Madness stacks consumed.
Signature
Instinct Unlocked
Signature Move — 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. - Dark DMG increases by 20% in Berserk Form.
QTE
Deadly Claw
Charges at the enemy and claws them for Dark DMG. - Deals 640% Dark DMG in total.
Leader
Striking Rhythm
Increases Dark DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%.
Class
Vanguard
Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Infectious Despair
Extra DMG Bonus increases by 10% for 10s when pinging Yellow Orbs.
SSS-Rank
Accelerated Death
When in Berserk Form, Extra DMG Bonus increases by 15%. At the start of battle, gains 80 Signature Energy and 3 stacks of Madness.
SSS+ Rank
Corruptive Dominance
Extra DMG Bonus of 3-Ping skills increases by 20%.
Hidden Skill
Surging Madness
Any 3-Ping
Technique
Any 3-ping in the normal mode will accumulate Madness (up to 3 stacks). Once Camu reaches full Madness, he will gain bonus energy from any 3-ping. When he enters the Berserk mode, he will consume all Madness stacks and gain damage bonus based on the number of Madness stacks consumed.
Uniframe Exclusive Skills
This Uniframe's Exclusive skill is implemented during The Ark Beyond patch.
Speed Attack
Predator's Charge
Speed Attack - Preadator's Charge: Press and hold Dodge to continuosly deplete Dodge Gauge and dodge an enemy’s All-Out Attack. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal 500% Dark DMG and then launching it into the air to deal 500% Dark DMG. Depending on the rank of Camu: Crocotta, Predator's Charge will deal Dark DMG equal to 6%/8%/10%/12% of the target's max HP and deplete 15%/20%/25%/30% of its Finisher Gauge.
Level 9 — Increases Finisher Gauge reduction rate by 10% (does not apply to Speed Attack and Parry). Level 18 — Increases Finisher Gauge reduction rate to 20% (does not apply to Speed Attack and Parry).
Ultimate
Fatal Shadow
Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing 800% Dark DMG.
Level 9 — Increases Finisher Gauge reduction rate by 10% (does not apply to Speed Attack and Parry). Level 18 — Increases Finisher Gauge reduction rate to 20% (does not apply to Speed Attack and Parry).
Enhanced Speed Attack
Enhanced Speed Attack
After casting Predator's Charge, Camu: Crocotta drags the enemy for an extra distance, dealing 400% DMG while pulling in surrounding enemies. Changes direction with the joystick.
After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by 50%, and its duration extends by 15s.
(Unlock requirement: Both Predator's Charge and Fatal Shadow reach Lv 18.)
Enhanced Finishing Move
Enhanced Finishing Move
The shockwave Camu: Crocotta unleashes after casting Fatal Shadow deals an extra 800% Dark DMG and he gains 3 stacks of Madness afterward. If he is in Berserk mode, gains 2 random Signal Orbs immediately.
(Unlock requirement: Fatal Shadow reaches Lv 9.)
How to play
Crocotta - Fundamentals
Performing a 3-Ping will grant Crocotta 1 stack of Madness
Crocotta can accumulate up to 3 stacks of Madness at any given time
At 3 stacks of Madness, further 3-Pings will instead grant Crocotta extra Energy towards casting his Signature Move
Cast Signature Move to consume existing Madness stacks and enter Berserk Form
Each stack of Madness consumed will increase the amount of damage Crocotta deals while in Berserk Form, with 3 stacks resulting in the largest damage increase
The amount of remaining Berserk Form time is represented by the slowly draining Dark Impulse gauge
While in Berserk Form, Crocotta becomes invincible, and any damage taken is instead redirected to the Dark Impulse gauge, shortening the remaining time Crocotta has in Berserk Form (proportional to the amount of damage taken)
Crocotta's orbs in Berserk Form are temporarily replaced with 3 special 3-Ping orbs
Each special orb will regenerate once after it's used, for a total of 6 special orbs
Any special orbs not cast before Berserk Form expires are lost, so every effort should be made to cast all 6 special orbs before using Crocotta's weaker Basic Attacks
Crocotta - Additional Information
Blue Orb Pings outside of Berserk Form instantly break Crocotta out of hitstun and grant him a 5 second shield, giving him survivability and a way out of tricky situations while not invincible in Berserk Form
Crocotta automatically performs a free Yellow Orb 3-Ping when switched in during combat
This swap-in attack counts as a 3-Ping, and will thus grant Crocotta 1 stack of Madness if he is not already at 3 stacks
If Crocotta is SS-Rank, this swap-in attack will also trigger his SS-Rank damage buff
While in Berserk Form, entering Matrix will pause the drain on the Dark Impulse gauge
If Crocotta is SS-Rank, after activating Berserk Form, lead with the special Yellow Orb 3-Ping to ensure activation of his SS-Rank damage buff while simultaneously gap closing enemies
Videos
List of Playable Characters
Arranged in release order. Get more details on the Characters page.