Check out all the ongoing events here. As information becomes outdated, it will be moved to the Previous Events page.
Wintry Shackles
Wintry Shackles Overview
Shop
Guide for Underground Supply Depot
Duration: February 23rd 2024 to April 8th 2024.
General
The Event Shop currency used in this event is Fallen Feather .
For context, one run in Overwinter: 30 Serum gives 59~65 Fallen Feather .
Overwinter can be Multi-Challenged up to 8 times maximum.
Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.
Farming Tips
Use Lucia: Crimson Weave when completing stages to obtain Authority Lv.19 permission effects in advance:
All characters have Super Armor permanently.
Gains 3 Orbs of the same color every 6s.
All members have infinite Energy.
Extra DMG Bonus increases by 3% * 16 = 48%.
Event Shop Tips
It is generally not recommended to redeem:
Frog Accessory
in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.
ALL 6 star Memories can be farmed so do take the chance to stock up.
Collection
01
Diesel
396
02
Diesel
396
03
Diesel
396
04
Diesel
396
05
Diesel
396
06
Diesel
396
Special
01
Condelina
450
02
Condelina
450
03
Condelina
450
04
Condelina
450
05
Condelina
450
06
Condelina
450
01
Shakespeare
450
02
Shakespeare
450
03
Shakespeare
450
04
Shakespeare
450
05
Shakespeare
450
06
Shakespeare
450
01
Heisen
450
02
Heisen
450
03
Heisen
450
04
Heisen
450
05
Heisen
450
06
Heisen
450
01
Darwin
450
02
Darwin
450
03
Darwin
450
04
Darwin
450
05
Darwin
450
06
Darwin
450
01
Hanna
450
02
Hanna
450
03
Hanna
450
04
Hanna
450
05
Hanna
450
06
Hanna
450
01
Cottie
450
02
Cottie
450
03
Cottie
450
04
Cottie
450
05
Cottie
450
06
Cottie
450
01
Da Vinci
450
02
Da Vinci
450
03
Da Vinci
450
04
Da Vinci
450
05
Da Vinci
450
06
Da Vinci
450
01
Catherine
450
02
Catherine
450
03
Catherine
450
04
Catherine
450
05
Catherine
450
06
Catherine
450
01
Einsteina
450
02
Einsteina
450
03
Einsteina
450
04
Einsteina
450
05
Einsteina
450
06
Einsteina
450
01
Philip II
450
02
Philip II
450
03
Philip II
450
04
Philip II
450
05
Philip II
450
06
Philip II
450
01
Guinevere
450
02
Guinevere
450
03
Guinevere
450
04
Guinevere
450
05
Guinevere
450
06
Guinevere
450
01
Frederick
450
02
Frederick
450
03
Frederick
450
04
Frederick
450
05
Frederick
450
06
Frederick
450
01
Patton
450
02
Patton
450
03
Patton
450
04
Patton
450
05
Patton
450
06
Patton
450
01
Bathlon
450
02
Bathlon
450
03
Bathlon
450
04
Bathlon
450
05
Bathlon
450
06
Bathlon
450
01
Chen Jiyuan
450
02
Chen Jiyuan
450
03
Chen Jiyuan
450
04
Chen Jiyuan
450
05
Chen Jiyuan
450
06
Chen Jiyuan
450
01
Koya
450
02
Koya
450
03
Koya
450
04
Koya
450
05
Koya
450
06
Koya
450
01
Leeuwenhoek
450
02
Leeuwenhoek
450
03
Leeuwenhoek
450
04
Leeuwenhoek
450
05
Leeuwenhoek
450
06
Leeuwenhoek
450
01
Wu'an
450
02
Wu'an
450
03
Wu'an
450
04
Wu'an
450
05
Wu'an
450
06
Wu'an
450
01
Flamel
450
02
Flamel
450
03
Flamel
450
04
Flamel
450
05
Flamel
450
06
Flamel
450
01
Lucrezia
450
02
Lucrezia
450
03
Lucrezia
450
04
Lucrezia
450
05
Lucrezia
450
06
Lucrezia
450
01
Tifa
450
02
Tifa
450
03
Tifa
450
04
Tifa
450
05
Tifa
450
06
Tifa
450
01
Jack
450
02
Jack
450
03
Jack
450
04
Jack
450
05
Jack
450
06
Jack
450
01
Elizabeth
450
02
Elizabeth
450
03
Elizabeth
450
04
Elizabeth
450
05
Elizabeth
450
06
Elizabeth
450
01
Seraphine
450
02
Seraphine
450
03
Seraphine
450
04
Seraphine
450
05
Seraphine
450
06
Seraphine
450
01
Marco
450
02
Marco
450
03
Marco
450
04
Marco
450
05
Marco
450
06
Marco
450
01
Unimate
450
02
Unimate
450
03
Unimate
450
04
Unimate
450
05
Unimate
450
06
Unimate
450
01
Isabel
450
02
Isabel
450
03
Isabel
450
04
Isabel
450
05
Isabel
450
06
Isabel
450
01
Boone
450
02
Boone
450
03
Boone
450
04
Boone
450
05
Boone
450
06
Boone
450
01
Shelley
450
02
Shelley
450
03
Shelley
450
04
Shelley
450
05
Shelley
450
06
Shelley
450
01
Charlotte
450
02
Charlotte
450
03
Charlotte
450
04
Charlotte
450
05
Charlotte
450
06
Charlotte
450
01
Turing
450
02
Turing
450
03
Turing
450
04
Turing
450
05
Turing
450
06
Turing
450
01
Aline
450
02
Aline
450
03
Aline
450
04
Aline
450
05
Aline
450
06
Aline
450
Limited
Frog Accessory
x1
36
In Stock: 20
01
Luna: Fullmoon Laurel
180
In Stock: 1
02
Luna: Fullmoon Laurel
180
In Stock: 1
03
Luna: Fullmoon Laurel
180
In Stock: 1
04
Luna: Fullmoon Laurel
180
In Stock: 1
05
Luna: Fullmoon Laurel
180
In Stock: 1
06
Luna: Fullmoon Laurel
180
In Stock: 1
Normal
Aura Chip
x10
90
Aura Basic Unit
x10
90
6 ★ Memory Shard
x15
50
Overclock Material Box (α)
x10
28
Overclock Material Box (β)
x5
55
Memory Enhancer IV
x12
77
Weapon Enhancer IV
x6
115
EXP Pod (L)
x5
76
Skill Point
x5
17
Support Skill Component
x8
126
Support Overclock Bundle (S)
x5
49
Support Overclock Bundle (L)
x5
148
Integrated CUB EXP (L)
x2
68
Cog Pack (XL)
x1
60
Cogs
x1300
1
Ultimate Brawl: Deadlocked
Guide for the Ultimate Brawl: Deadlocked Event
Duration: March 1st 2024 to March 19th 2024.
General
Level up your Team Level and Super Cores to battle through different waves of enemies to get all rewards!
Each enemy first clear in "Classical Showdown" and "Emergency Transfer" will award 5 Leap Blueprints and 25 Residual Data Carrier.
Residual Data Carrier acts as Experience to raise Team Level.
Raising Team Level will also raise all Construct attack together with Battle Power and will also reduce damage taken by all Constructs.
Each Construct can equip any Super Core, Super Cores can also be equipped to more than 1 Construct and can be evolved with Leap Blueprints.
It is not possible to reset Super Core levels or reclaim any Leap Blueprints invested into Super Cores, so spend them wisely.
Players will have access to Trial Constructs for every single Construct in the game.
Opponent slots left empty when starting a challenge will be randomized, opponents cannot be selected for "Endless Battle" Division.
Players cannot challenge another Division if they are in the middle of another Challenge.
There is a chance that Lucia: Crimson Abyss will replace the Player's Construct when the Player's Construct is defeated.
Every Division and their corresponding Super Core will be unlocked over time.
There are 3 Divisions of Ultimate Brawl.
1. Classical Showdown: Select up to 3 Constructs to battle against 3 levels of enemies.
All 3 Constructs will be deployed, the winner of each battle keeps their remaining HP (Including enemies).
Enemies can be choosen.
Players can select stage types only for this division.
1. Integrate Together: No Effects.
Locks Huaxu, Pterygota Queen and Iron Maiden.
2. Limit Reached: Area is marked with a glowing light, allies outside this area take DMG equal to 5% of Max HP every second and reduces their ATK by 50%.
Locks Huaxu and Iron Maiden. Unlocks Pterygota Queen.
3. Phase Shift: Enemies gain 50% DMG reduction and only take DMG normally in Matrix. Ally swap Cooldown reducted by 50%.
Locks Pterygota Queen and Iron Maiden. Unlocks Huaxu.
4. Lethal Connection: When enemies take DMG, allies are inflicted with a portion of DMG.
Locks Huaxu, Pterygota Queen. Unlocks Iron Maiden.
2. Emergency Transfer: Select 1 Construct to battle against 3 levels of enemies
1 Substitute and 1 Backup Construct must also be chosen.
Substitute members will replace the fallen Construct in battle.
Backup members can only use Assist skills when Assist button is pressed and cannot be controlled.
The winner of each round keeps their remaining HP.
3. Endless Battle: Select 1 Construct to fight in a maximum of 25 levels of enemies.
This Construct will keep their remaining HP after each level.
Win Streaks and challenge time is recorded and ranked against other players.
Enemies cannot be selected in "Endless Battle".
There are no first clear rewards in "Endless Battle".
Super Cores
There are 5 Super Cores, some are unlocked together with its Division over time.
1. Potential Awakened
Passive Effect: The equipped character's Basic Attack DMG increases by 40% / 60% / 80% / 100% / 120%.
Active Effects:
Can be used when fully charged.
Immediately grants 2 sets of 3-Ping Orbs after use and consumes all core charge; the character's Signature Move will charge the skill.
2. Vector Shift
Passive Effect: The character regains HP equal to 0.05% of the DMG dealt.
Active Effects:
After using the skill, the character becomes invincible for 0.3s.
Any attacks received while invincible will trigger a shockwave dealing DMG equal to the character's ATK x2260% / x2781% / x3302% / x3824% / x4345% to enemies and reset skill cooldown.
Cooldown: 10s.
3. Hyper Armament
Passive Effects:
Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for 1s.
This can only be triggered once per battle.
This skill can be toggled on and off at any time.
Active Effects:
When active, each dodge consumes and additional 250 Dodge Gauge, and the character's DMG is additionally increased by 5% / 10% / 15% / 20% / 25%.
4. Hypertune Regeneration
Passive Effects:
Each hit taken increases the character's all DMG by 0.5% / 1% / 1.5% / 2% / 2.5% permanently, stacking up to 5 times.
Active Effects:
When used, recovers 3% / 4.5% / 6% / 7.5% / 9% of the character's max HP per second, lasting 3s.
During this period, dodging does not consume Dodge Gauge.
Cooldown: 90s.
5. Power Hungry
Passive Effects:
Upon entering combat, recover 20% of lost HP.
Active Effects:
Upon use, reduce 10% of Max HP to become invincible for 2s and gain 20% / 25% / 30% / 35% / 40% Extra DMG Bonus for 5s.
Cooldown: 15s.
Each use will increase HP reduction by 2x, but it will not be fatal.
To level all to Super Cores to max level, 5 * 35 = 175 Leap Blueprints is required
Upgrades
Cost
Level 1 -> 2
5 Leap Blueprint
Level 2 -> 3
10 Leap Blueprint
Level 3 -> 4
10 Leap Blueprint
Level 4 -> 5
10 Leap Blueprint
Advice
Always clear the weakest enemies first for its first clear reward in "Classical Showdown" and "Emergency Transfer"!
Always remember to select enemies manually in "Classical Showdown" and "Emergency Transfer", the default selection does not always select non first cleared enemies.
Clearing every single enemy in "Classical Showdown" and "Emergency Transfer" will award enough Leap Blueprints and Remnant Data Vault to max out the Team Level and all Super Cores (The Max level is 12).
Leap Blueprints will not be awarded when defeating an enemy after the first time.
"Start New Challenge" can be selected to replay the current stage.
"Opponent Details" can be selected to view enemy affixes, loot drops, etc. Cannot be used when enemies are randomized.
It is recommended to clear every single enemy once in "Classical Showdown" and "Emergency Transfer" as collecting enough Remnant Data Vault to raise Team level and enough Leap Blueprints to evolve Super Cores will make later battles much easier.
Be careful when arranging your team for the "Emergency Transfer" Division as the the Construct on the furthest right goes first.
Players can "Back -> Abandon Battle" between stages in a division, Mission Rewards will still consider anything before Abandoning Battle valid and will give rewards. This also applies to first clear rewards.
It is possible to change the Super Cores used by Constructs in between stages, this can be vital in later Divisions such as "Endless Battle".
Only the first 12 stages in "Endless Battle" has to be cleared to gain all rewards for that division, there is no additional reward for clearing all 25 Stages of "Endless Battle" and clearing all 25 stages can take up to 30 minutes to 1 hour, so be aware of this while attempting the challenge.
Stages can be restarted midway in the pause menu. Restart a stage if a particular run is going badly.
Challenge attempts can be paused and their progress saved when exiting between stages.
Event Rewards
Classical Showdown
Event Mission
Description
Rewards
Classical Showdown I
Defeat 3 enemies
x25
x50
x5
Classical Showdown II
Defeat 6 enemies
x50
x100
x10
Classical Showdown III
Defeat 10 enemies
x5
x30
x10000
Classical Showdown IV
Defeat 12 enemies
x10
x60
x20000
Emergency Transfer
Event Mission
Description
Rewards
Emergency Dispatch I
Defeat 3 enemies
x25
x50
x1
Emergency Dispatch II
Defeat 6 enemies
x50
x100
x6
Emergency Dispatch III
Defeat 10 enemies
x5
x30
x10000
Emergency Dispatch IV
Defeat 12 enemies
x10
x60
x20000
Endless Battle
Event Mission
Description
Rewards
Endless Battle I
Reach Floor 3
x50
x100
x10
Endless Battle II
Reach Floor 6
x50
x100
x6
Endless Battle III
Reach Floor 9
x10
x60
x20000
Endless Battle IV
Reach Floor 12
x20
x120
x40000
Cooking Lulu
Guide for the Cooking Lulu Event
Duration: February 23rd 2024 to March 26th 2024.
Under construction! Please check back later.
Corrupted Battlefront
Guide for the Corrupted Battlefront Event
Duration: February 23rd 2024 to March 26th 2024.
General
Control a Construct from a top down perspective to clear all stages and get all rewards!
There are 2 difficulty modes of Corrupted Battlefront.
Clearing levels awards Mind Unit which raises "Mind Level" and can be used to unlock new skills and bonuses for each Construct.
The maximum "Mind Level" is level 30.
"Mind Level" is shared among all Constructs.
Construct "Mind Talent"s can be Reset either individually or collectively at no cost to regain all the Mind Unit used on them.
Mind Unit that are used to raise "Mind Talent"s are tied to each Construct. Other Constructs will be able to utilize the same resources when levelling their own respective "Mind Talent"s.
A Daily mission will spawn at everyday at the furthest cleared Normal Mode Chapter which will award additional Battle Notes and Mind Unit when cleared.
The last Stage in Normal Mode Chapter 5, "Infinite Battlefront", has infinite waves of enemies and mobs.
Points earned in the stage will be ranked in a server leaderboard.
The maximum time limit of this stage is 10 minutes.
Advice
Lee: Palefire is easier to use than due to its longer range, resurrection abilities and temporary enemy collision negation when using its red orb ability.
Read skill descriptions of your Constructs and upgraded "Mind Talent"s to fully understand and utilize its effects.
Orb skills can be cancelled by dodging. Getting hit by an enemy will cancel both the Orb skill and its animation.
Lee: Palefire is able to ignore enemy collisions when using its Red Orb ability after unlocking the "Mind Talent", but this only means that he can phase through enemies while attacking, not their attacks, Lee: Palefire will still sustain damage when phasing through attacks.
Lee: Palefire basic attack can be held down to constantly attack from a range unlike other Constructs.
Moving while holding down the basic attack button as Lee: Palefire allows for less dodging from ranged attacks while dealing constant damage to mobs.
Rosetta: Rigor is especially useful for single Boss stages in comparison to Lee: Palefire which is better at clearing multiple enemies.
Don't be afraid to backtrack in Stages to gain some breathing room.
There is an invisible barrier to all Stages, pull back so that enemies can come into attack range.
Keep an eye on the objective arrow around the circle of the Construct to know which direction to go or locate nearby enemies (which is especially useful when locating direction of incoming enemy waves in "Infinite Battlefront").
Achievement Mission Rewards
Achievement Mission
Description
Rewards
Corrupted I
Clear Foreign Lands - 4
x50
Corrupted II
Clear Foreign Lands - Fin
x50
Corrupted III
Clear Seize - 4
x75
Corrupted IV
Clear Seize - Fin
x75
Corrupted V
Clear Sanity - 3
x100
Corrupted VI
Clear Sanity - Fin
x100
Corrupted VIII
Clear Wish - Fin
x250
Corrupted IX
Clear Final Chapter - Fin
x300
x1
Corrupted X
Clear Wish - IF
x150
x1
Corrupted XI
Clear Sanity - IF
x150
Corrupted XII
Clear Seize - IF
x150
Battlefront I
Collect a total of 3 stars in normal mode
x150
Battlefront II
Collect a total of 6 stars in normal mode
x150
x1
Battlefront III
Collect a total of 9 stars in normal mode
x150
Battlefront IV
Collect a total of 12 stars in normal mode
x150
Exchange Shop Rewards
It takes 5625 Battle Notes to redeem all limited items in the Exchange Shop. This amount can be naturally gained through clearing all missions and stages.