Events

From GRAY RAVENS
Ongoing Events

Check out all the ongoing events here. As information becomes outdated, it will be moved to the Previous Events page.

Evernight Beat

100%

Evernight Beat Overview

100%

Shop

Guide for Blockade Battlefront

Duration: December 22nd 2022 to January 18th 2023.

General

The Shop Event currency used in this event is Item-TaintedNameTag.pngTainted Name Tag.

  • For context, one run in Blockade Battlefront: 30 Serum gives 45~51 Tainted Name Tag.
  • Blockade Battlefront can be Multi-Challenged up to 8 times in one time maximum.
  • Reaching Authority Level 25 will enable an NPC to appear that immediately clears any stage and Multi-Challenge attempts after speaking to it.
Farming Tips

Use your Serum to grind only the first stage in "Blockade Battlefront", do not spend Serum on the second stage because memories can be chosen in the shop.

Event Shop Tips

It is generally not recommended to redeem:

Item-Marionette.png
Marionette
UI-Supply-5Star.png

in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.

ALL 6 star Memories can be farmed so do take the chance to stock up.

Collection
01
Memory-Jack-Icon-1.png
Jack
Item-TaintedNameTag.png 308
02
Memory-Jack-Icon-2.png
Jack
Item-TaintedNameTag.png 308
03
Memory-Jack-Icon-3.png
Jack
Item-TaintedNameTag.png 308
04
Memory-Jack-Icon-1.png
Jack
Item-TaintedNameTag.png 308
05
Memory-Jack-Icon-2.png
Jack
Item-TaintedNameTag.png 308
06
Memory-Jack-Icon-3.png
Jack
Item-TaintedNameTag.png 308
Special
01
Memory-Catherine-Icon-1.png
Catherine
Item-TaintedNameTag.png 350
02
Memory-Catherine-Icon-2.png
Catherine
Item-TaintedNameTag.png 350
03
Memory-Catherine-Icon-3.png
Catherine
Item-TaintedNameTag.png 350
04
Memory-Catherine-Icon-1.png
Catherine
Item-TaintedNameTag.png 350
05
Memory-Catherine-Icon-2.png
Catherine
Item-TaintedNameTag.png 350
06
Memory-Catherine-Icon-3.png
Catherine
Item-TaintedNameTag.png 350
01
Memory-Patton-Icon-1.png
Patton
Item-TaintedNameTag.png 350
02
Memory-Patton-Icon-2.png
Patton
Item-TaintedNameTag.png 350
03
Memory-Patton-Icon-3.png
Patton
Item-TaintedNameTag.png 350
04
Memory-Patton-Icon-1.png
Patton
Item-TaintedNameTag.png 350
05
Memory-Patton-Icon-2.png
Patton
Item-TaintedNameTag.png 350
06
Memory-Patton-Icon-3.png
Patton
Item-TaintedNameTag.png 350
01
Memory-PhilipII-Icon-1.png
Philip II
Item-TaintedNameTag.png 350
02
Memory-PhilipII-Icon-2.png
Philip II
Item-TaintedNameTag.png 350
03
Memory-PhilipII-Icon-3.png
Philip II
Item-TaintedNameTag.png 350
04
Memory-PhilipII-Icon-1.png
Philip II
Item-TaintedNameTag.png 350
05
Memory-PhilipII-Icon-2.png
Philip II
Item-TaintedNameTag.png 350
06
Memory-PhilipII-Icon-3.png
Philip II
Item-TaintedNameTag.png 350
01
Memory-Frederick-Icon-1.png
Frederick
Item-TaintedNameTag.png 350
02
Memory-Frederick-Icon-2.png
Frederick
Item-TaintedNameTag.png 350
03
Memory-Frederick-Icon-3.png
Frederick
Item-TaintedNameTag.png 350
04
Memory-Frederick-Icon-1.png
Frederick
Item-TaintedNameTag.png 350
05
Memory-Frederick-Icon-2.png
Frederick
Item-TaintedNameTag.png 350
06
Memory-Frederick-Icon-3.png
Frederick
Item-TaintedNameTag.png 350
01
Memory-Shakespeare-Icon-1.png
Shakespeare
Item-TaintedNameTag.png 350
02
Memory-Shakespeare-Icon-2.png
Shakespeare
Item-TaintedNameTag.png 350
03
Memory-Shakespeare-Icon-3.png
Shakespeare
Item-TaintedNameTag.png 350
04
Memory-Shakespeare-Icon-1.png
Shakespeare
Item-TaintedNameTag.png 350
05
Memory-Shakespeare-Icon-2.png
Shakespeare
Item-TaintedNameTag.png 350
06
Memory-Shakespeare-Icon-3.png
Shakespeare
Item-TaintedNameTag.png 350
01
Memory-Heisen-Icon-1.png
Heisen
Item-TaintedNameTag.png 350
02
Memory-Heisen-Icon-2.png
Heisen
Item-TaintedNameTag.png 350
03
Memory-Heisen-Icon-3.png
Heisen
Item-TaintedNameTag.png 350
04
Memory-Heisen-Icon-1.png
Heisen
Item-TaintedNameTag.png 350
05
Memory-Heisen-Icon-2.png
Heisen
Item-TaintedNameTag.png 350
06
Memory-Heisen-Icon-3.png
Heisen
Item-TaintedNameTag.png 350
01
Memory-Darwin-Icon-1.png
Darwin
Item-TaintedNameTag.png 350
02
Memory-Darwin-Icon-2.png
Darwin
Item-TaintedNameTag.png 350
03
Memory-Darwin-Icon-3.png
Darwin
Item-TaintedNameTag.png 350
04
Memory-Darwin-Icon-1.png
Darwin
Item-TaintedNameTag.png 350
05
Memory-Darwin-Icon-2.png
Darwin
Item-TaintedNameTag.png 350
06
Memory-Darwin-Icon-3.png
Darwin
Item-TaintedNameTag.png 350
01
Memory-Hanna-Icon-1.png
Hanna
Item-TaintedNameTag.png 350
02
Memory-Hanna-Icon-2.png
Hanna
Item-TaintedNameTag.png 350
03
Memory-Hanna-Icon-3.png
Hanna
Item-TaintedNameTag.png 350
04
Memory-Hanna-Icon-1.png
Hanna
Item-TaintedNameTag.png 350
05
Memory-Hanna-Icon-2.png
Hanna
Item-TaintedNameTag.png 350
06
Memory-Hanna-Icon-3.png
Hanna
Item-TaintedNameTag.png 350
01
Memory-Cottie-Icon-1.png
Cottie
Item-TaintedNameTag.png 350
02
Memory-Cottie-Icon-2.png
Cottie
Item-TaintedNameTag.png 350
03
Memory-Cottie-Icon-3.png
Cottie
Item-TaintedNameTag.png 350
04
Memory-Cottie-Icon-1.png
Cottie
Item-TaintedNameTag.png 350
05
Memory-Cottie-Icon-2.png
Cottie
Item-TaintedNameTag.png 350
06
Memory-Cottie-Icon-3.png
Cottie
Item-TaintedNameTag.png 350
01
Memory-DaVinci-Icon-1.png
Da Vinci
Item-TaintedNameTag.png 350
02
Memory-DaVinci-Icon-2.png
Da Vinci
Item-TaintedNameTag.png 350
03
Memory-DaVinci-Icon-3.png
Da Vinci
Item-TaintedNameTag.png 350
04
Memory-DaVinci-Icon-1.png
Da Vinci
Item-TaintedNameTag.png 350
05
Memory-DaVinci-Icon-2.png
Da Vinci
Item-TaintedNameTag.png 350
06
Memory-DaVinci-Icon-3.png
Da Vinci
Item-TaintedNameTag.png 350
01
Memory-Zuwenyuan-Icon-1.png
Zuwenyuan
Item-TaintedNameTag.png 350
02
Memory-Zuwenyuan-Icon-2.png
Zuwenyuan
Item-TaintedNameTag.png 350
03
Memory-Zuwenyuan-Icon-3.png
Zuwenyuan
Item-TaintedNameTag.png 350
04
Memory-Zuwenyuan-Icon-1.png
Zuwenyuan
Item-TaintedNameTag.png 350
05
Memory-Zuwenyuan-Icon-2.png
Zuwenyuan
Item-TaintedNameTag.png 350
06
Memory-Zuwenyuan-Icon-3.png
Zuwenyuan
Item-TaintedNameTag.png 350
01
Memory-Bathlon-Icon-1.png
Bathlon
Item-TaintedNameTag.png 350
02
Memory-Bathlon-Icon-2.png
Bathlon
Item-TaintedNameTag.png 350
03
Memory-Bathlon-Icon-3.png
Bathlon
Item-TaintedNameTag.png 350
04
Memory-Bathlon-Icon-1.png
Bathlon
Item-TaintedNameTag.png 350
05
Memory-Bathlon-Icon-2.png
Bathlon
Item-TaintedNameTag.png 350
06
Memory-Bathlon-Icon-3.png
Bathlon
Item-TaintedNameTag.png 350
01
Memory-Leeuwenhoek-Icon-1.png
Leeuwenhoek
Item-TaintedNameTag.png 350
02
Memory-Leeuwenhoek-Icon-2.png
Leeuwenhoek
Item-TaintedNameTag.png 350
03
Memory-Leeuwenhoek-Icon-3.png
Leeuwenhoek
Item-TaintedNameTag.png 350
04
Memory-Leeuwenhoek-Icon-1.png
Leeuwenhoek
Item-TaintedNameTag.png 350
05
Memory-Leeuwenhoek-Icon-2.png
Leeuwenhoek
Item-TaintedNameTag.png 350
06
Memory-Leeuwenhoek-Icon-3.png
Leeuwenhoek
Item-TaintedNameTag.png 350
01
Memory-Flamel-Icon-1.png
Flamel
Item-TaintedNameTag.png 350
02
Memory-Flamel-Icon-2.png
Flamel
Item-TaintedNameTag.png 350
03
Memory-Flamel-Icon-3.png
Flamel
Item-TaintedNameTag.png 350
04
Memory-Flamel-Icon-1.png
Flamel
Item-TaintedNameTag.png 350
05
Memory-Flamel-Icon-2.png
Flamel
Item-TaintedNameTag.png 350
06
Memory-Flamel-Icon-3.png
Flamel
Item-TaintedNameTag.png 350
01
Memory-Einsteina-Icon-1.png
Einsteina
Item-TaintedNameTag.png 350
02
Memory-Einsteina-Icon-2.png
Einsteina
Item-TaintedNameTag.png 350
03
Memory-Einsteina-Icon-3.png
Einsteina
Item-TaintedNameTag.png 350
04
Memory-Einsteina-Icon-1.png
Einsteina
Item-TaintedNameTag.png 350
05
Memory-Einsteina-Icon-2.png
Einsteina
Item-TaintedNameTag.png 350
06
Memory-Einsteina-Icon-3.png
Einsteina
Item-TaintedNameTag.png 350
01
Memory-Guinevere-Icon-1.png
Guinevere
Item-TaintedNameTag.png 350
02
Memory-Guinevere-Icon-2.png
Guinevere
Item-TaintedNameTag.png 350
03
Memory-Guinevere-Icon-3.png
Guinevere
Item-TaintedNameTag.png 350
04
Memory-Guinevere-Icon-1.png
Guinevere
Item-TaintedNameTag.png 350
05
Memory-Guinevere-Icon-2.png
Guinevere
Item-TaintedNameTag.png 350
06
Memory-Guinevere-Icon-3.png
Guinevere
Item-TaintedNameTag.png 350
01
Memory-Condelina-Icon-1.png
Condelina
Item-TaintedNameTag.png 350
02
Memory-Condelina-Icon-2.png
Condelina
Item-TaintedNameTag.png 350
03
Memory-Condelina-Icon-3.png
Condelina
Item-TaintedNameTag.png 350
04
Memory-Condelina-Icon-1.png
Condelina
Item-TaintedNameTag.png 350
05
Memory-Condelina-Icon-2.png
Condelina
Item-TaintedNameTag.png 350
06
Memory-Condelina-Icon-3.png
Condelina
Item-TaintedNameTag.png 350
01
Memory-Tifa-Icon-1.png
Tifa
Item-TaintedNameTag.png 350
02
Memory-Tifa-Icon-2.png
Tifa
Item-TaintedNameTag.png 350
03
Memory-Tifa-Icon-3.png
Tifa
Item-TaintedNameTag.png 350
04
Memory-Tifa-Icon-1.png
Tifa
Item-TaintedNameTag.png 350
05
Memory-Tifa-Icon-2.png
Tifa
Item-TaintedNameTag.png 350
06
Memory-Tifa-Icon-3.png
Tifa
Item-TaintedNameTag.png 350
01
Memory-Koya-Icon-1.png
Koya
Item-TaintedNameTag.png 350
02
Memory-Koya-Icon-2.png
Koya
Item-TaintedNameTag.png 350
03
Memory-Koya-Icon-3.png
Koya
Item-TaintedNameTag.png 350
04
Memory-Koya-Icon-1.png
Koya
Item-TaintedNameTag.png 350
05
Memory-Koya-Icon-2.png
Koya
Item-TaintedNameTag.png 350
06
Memory-Koya-Icon-3.png
Koya
Item-TaintedNameTag.png 350
01
Memory-Wuan-Icon-1.png
Wu'an
Item-TaintedNameTag.png 350
02
Memory-Wuan-Icon-2.png
Wu'an
Item-TaintedNameTag.png 350
03
Memory-Wuan-Icon-3.png
Wu'an
Item-TaintedNameTag.png 350
04
Memory-Wuan-Icon-1.png
Wu'an
Item-TaintedNameTag.png 350
05
Memory-Wuan-Icon-2.png
Wu'an
Item-TaintedNameTag.png 350
06
Memory-Wuan-Icon-3.png
Wu'an
Item-TaintedNameTag.png 350
01
Memory-Lucrezia-Icon-1.png
Lucrezia
Item-TaintedNameTag.png 350
02
Memory-Lucrezia-Icon-2.png
Lucrezia
Item-TaintedNameTag.png 350
03
Memory-Lucrezia-Icon-3.png
Lucrezia
Item-TaintedNameTag.png 350
04
Memory-Lucrezia-Icon-1.png
Lucrezia
Item-TaintedNameTag.png 350
05
Memory-Lucrezia-Icon-2.png
Lucrezia
Item-TaintedNameTag.png 350
06
Memory-Lucrezia-Icon-3.png
Lucrezia
Item-TaintedNameTag.png 350
Limited
Item-Marionette.png
Marionette
x1
Item-TaintedNameTag.png 28
In Stock: 20
In Stock
Item-IntegratedCUBEXPL.png
Integrated CUB EXP (L)
x1
Item-TaintedNameTag.png 27
Item-SupportOverclockBundleS.png
Support Overclock Bundle (S)
x2
Item-TaintedNameTag.png 15
Item-SupportOverclockBundleL.png
Support Overclock Bundle(L)
x1
Item-TaintedNameTag.png 23
Item-SupportSkillComponent.png
Support Skill Component
x1
Item-TaintedNameTag.png 12
Item-EXPPodL.png
EXP Pod (L)
x7
Item-TaintedNameTag.png 82
Item-SkillPoint.png
Skill Point
x10
Item-TaintedNameTag.png 26
Item-CogPackXL.png
Cog Pack (XL)
x1
Item-TaintedNameTag.png 47
Item-WeaponEnhancerIV.png
Weapon Enhancer IV
x3
Item-TaintedNameTag.png 45
Item-MemoryEnhancerIV.png
Memory Enhancer IV
x3
Item-TaintedNameTag.png 15
Item-OverclockMaterialBoxAlpha.png
Overclock Material Box (α)
x10
Item-TaintedNameTag.png 21
Item-OverclockMaterialBoxBeta.png
Overclock Material Box (β)
x4
Item-TaintedNameTag.png 34
Item-Cogs.png
Cogs
x2000
Item-TaintedNameTag.png 1
Item-6StarMemoryShard.png
6 ★ Memory Shard
x5
Item-TaintedNameTag.png 13

Rerun Collab Themed Story: Untold Naraka

Guide for the Untold Naraka Event

Duration: December 22nd 2022 to January 18th 2023.

General

There are 4 stages that can be cleared, each stage will be unlocked once the previous stage's deciphering stage has been complete.
  • Each new stage are timed to release 1 week after the previous one.
  • The deciphering stage can be attempted once a day, with the scores being added to the score achieved the previous day.
  • Finishing the story content for each stage will unlock a new "Archive" to unlock a new Nier character that can be "Improved".
  • You gain 3 "Empty Record" everyday at 07:00 AM UTC that can be used to improve Nier Characters.
  • Improving Nier Characters will unlock their "File" data and increase their BP within the event.
  • It is recommended to grind the "World Collapsed Archive" in the YoRHa Archive after maxing out all Nier characters as it gives 350 Broken Coins instead of the 200 Broken Coins that the other stages give.

Abyssal Action

Pale Wasteland

Event Mission Description Rewards
Area I Clear Nameless Archive 01
Item-BlackCard.png
x50
UI-Supply-5Star.png
Area I Decipher Progress reaches 20%
Item-BrokenCoin.png
x100
UI-Supply-3Star.png
Area I Decipher Progress reaches 40%
Item-BrokenCoin.png
x150
UI-Supply-3Star.png
Area I Decipher Progress reaches 60%
Item-BrokenCoin.png
x200
UI-Supply-3Star.png
Area I Decipher Progress reaches 80%
Item-BrokenCoin.png
x250
UI-Supply-3Star.png
Area I Decipher Progress reaches 100%
Item-BrokenCoin.png
x300
UI-Supply-3Star.png

Cycle of War

Event Mission Description Rewards
Area II Clear Nameless Archive 02
Item-BlackCard.png
x50
UI-Supply-5Star.png
Area II Decipher Progress reaches 20%
Item-BrokenCoin.png
x100
UI-Supply-3Star.png
Area II Decipher Progress reaches 40%
Item-BrokenCoin.png
x150
UI-Supply-3Star.png
Area II Decipher Progress reaches 60%
Item-BrokenCoin.png
x200
UI-Supply-3Star.png
Area II Decipher Progress reaches 80%
Item-BrokenCoin.png
x250
UI-Supply-3Star.png
Area II Decipher Progress reaches 100%
Item-BrokenCoin.png
x300
UI-Supply-3Star.png

Blood & Flower

Event Mission Description Rewards
Area III Clear Nameless Archive 03
Item-BlackCard.png
x50
UI-Supply-5Star.png
Area III Decipher Progress reaches 20%
Item-BrokenCoin.png
x100
UI-Supply-3Star.png
Area III Decipher Progress reaches 40%
Item-BrokenCoin.png
x150
UI-Supply-3Star.png
Area III Decipher Progress reaches 60%
Item-BrokenCoin.png
x200
UI-Supply-3Star.png
Area III Decipher Progress reaches 80%
Item-BrokenCoin.png
x250
UI-Supply-3Star.png
Area III Decipher Progress reaches 100%
Item-BrokenCoin.png
x300
UI-Supply-3Star.png

World Collapsed

Event Mission Description Rewards
Area IV Clear Nameless Archive 04
Item-BlackCard.png
x50
UI-Supply-5Star.png
Area IV Decipher Progress reaches 20%
Item-BrokenCoin.png
x100
UI-Supply-3Star.png
Area IV Decipher Progress reaches 40%
Item-BrokenCoin.png
x150
UI-Supply-3Star.png
Area IV Decipher Progress reaches 60%
Item-BrokenCoin.png
x200
UI-Supply-3Star.png
Area IV Decipher Progress reaches 80%
Item-BrokenCoin.png
x250
UI-Supply-3Star.png
Area IV Decipher Progress reaches 100%
Item-BrokenCoin.png
x300
UI-Supply-3Star.png

Reverb Archive

Event Mission Description Rewards
Grinding Area Reach 1★ in Pale Wasteland Archive
Item-BrokenCoin.png
x100
UI-Supply-3Star.png
Grinding Area Reach 2★ in Pale Wasteland Archive
Item-BrokenCoin.png
x200
UI-Supply-3Star.png
Grinding Area Reach 3★ in Pale Wasteland Archive
Item-BrokenCoin.png
x300
UI-Supply-3Star.png
Grinding Area Reach 4★ in Pale Wasteland Archive
Item-BlackCard.png
x50
UI-Supply-5Star.png
Grinding Area Reach 1★ in Cycle of War Archive
Item-BrokenCoin.png
x100
UI-Supply-3Star.png
Grinding Area Reach 2★ in Cycle of War Archive
Item-BrokenCoin.png
x200
UI-Supply-3Star.png
Grinding Area Reach 3★ in Cycle of War Archive
Item-BrokenCoin.png
x300
UI-Supply-3Star.png
Grinding Area Reach 4★ in Cycle of War Archive
Item-BlackCard.png
x50
UI-Supply-5Star.png
Grinding Area Reach 1★ in Blood & Flower Archive
Item-BrokenCoin.png
x100
UI-Supply-3Star.png
Grinding Area Reach 2★ in Blood & Flower Archive
Item-BrokenCoin.png
x200
UI-Supply-3Star.png
Grinding Area Reach 3★ in Blood & Flower Archive
Item-BrokenCoin.png
x300
UI-Supply-3Star.png
Grinding Area Reach 4★ in Blood & Flower Archive
Item-BlackCard.png
x50
UI-Supply-5Star.png
Grinding Area Reach 1★ in World Collapsed Archive
Item-BrokenCoin.png
x100
UI-Supply-3Star.png
Grinding Area Reach 2★ in World Collapsed Archive
Item-BrokenCoin.png
x200
UI-Supply-3Star.png
Grinding Area Reach 3★ in World Collapsed Archive
Item-BrokenCoin.png
x300
UI-Supply-3Star.png
Grinding Area Reach 4★ in World Collapsed Archive
Item-BlackCard.png
x50
UI-Supply-5Star.png

Reverb Archive

Event Mission Description Rewards
Rescue Choose once the deciphering is completed!
Item-PodModel.png
x1
UI-Supply-5Star.png

Secret Exchange

A maximum of 9999 Broken Coins can be held at one point, any more Broken Coins gained will be stored in the mailbox.
It takes 20350 Broken Coins to redeem everything in the Secret Exchange Shop.
Special
Item-LunarTear.png
Lunar Tear
x1
Item-BrokenCoin.png 50
In Stock: 200
Item-BasicConstructRnDTicket.png
Basic Construct R&D Ticket
x250
Item-BrokenCoin.png 500
In Stock: 2
Item-BasicWeaponRnDTicket.png
Basic Weapon R&D Ticket
x250
Item-BrokenCoin.png 500
In Stock: 2
Universal
Item-EXPPodL.png
EXP Pod (L)
x1
Item-BrokenCoin.png 12
In Stock: 50
Item-SkillPoint.png
Skill Point
x1
Item-BrokenCoin.png 5
In Stock: 50
Item-MemoryEnhancerIV.png
Memory Enhancer IV
x1
Item-BrokenCoin.png 3
In Stock: 50
Item-WeaponEnhancerIV.png
Weapon Enhancer IV
x1
Item-BrokenCoin.png 10
In Stock: 20
Item-OverclockMaterialBoxAlpha.png
Overclock Material Box (α)
x1
Item-BrokenCoin.png 1
In Stock: 50
Item-OverclockMaterialBoxBeta.png
Overclock Material Box (β)
x1
Item-BrokenCoin.png 5
In Stock: 20
Item-CogPackXL.png
Cog Pack (XL)
x1
Item-BrokenCoin.png 20
In Stock: 10
Item-IntegratedCUBEXPL.png
Integrated CUB EXP (L)
x1
Item-BrokenCoin.png 40
In Stock: 30
Item-SupportOverclockBundleS.png
Support Overclock Bundle (S)
x1
Item-BrokenCoin.png 10
In Stock: 30
Item-SupportOverclockBundleL.png
Support Overclock Bundle(L)
x1
Item-BrokenCoin.png 30
In Stock: 10
Item-SupportSkillComponent.png
Support Skill Component
x1
Item-BrokenCoin.png 500
In Stock: 10


Scarlet Woods

Guide for the Scarlet Woods Event

Duration: December 29th 2022 to January 12th 2023.

General

Level up your Constructs by clearing stages!
  • There are 45 stages in Scarlet Woods.
  • Only 40 stages need to be cleared to get all rewards, the last 5 stages only award collectibles.
  • "Team Merit" experience can be gained from "Daily Supply" at 07:00 UTC once a day. The amount will vary based on event progress.
  • "Team Merit" experience can be gained by clearing stages.
  • "Team Merit" experience is used to level up Team Level.
  • The max level for Team Level is 9, it cannot be raised higher.
  • Each Team Level up gives Constructs one Modification Point which can be used to unlock Modification Slots that unlock additional effects and buffs, and raises their basic stats and skills.
  • All Modification Points for any Construct in your team can be regained and reallocated through Resetting the Construct in "Modify Members".
  • Specific "Modified Skills" can be reset by selecting it and then selecting "Reset", this will also reset any skills above its tier as well.

Advice

  • Log in everyday to receive Team Contribution.
  • Pay attention to Stage Affixes and Effects and pick the appropriate Constructs to suit the situation.
  • There is no penalty for stage failure.
  • The maximum time limit for a stage is 5 minutes.
  • It is possible to restart the stage while in the pause menu.
  • As the last final 5 stages consist of the same boss spawning at the same location after defeat, prioritizing fast elimination while staying in the same spawn location will be vital in dealing enough damage to clear the stage.

Event Missions

Event Mission Description Rewards
Scarlet Woods I Clear Mycenaean Protocol - Scarlet Woods Stage 05
Item-6StarMemoryShard.png
x25
UI-Supply-6Star.png
Item-WeaponEnhancerIV.png
x5
UI-Supply-4Star.png
Item-MemoryEnhancerIV.png
x5
UI-Supply-4Star.png
Scarlet Woods II Clear Mycenaean Protocol - Scarlet Woods Stage 10
Item-6StarMemoryShard.png
x25
UI-Supply-6Star.png
Item-HypertuneCrystalBeta.png
x4
UI-Supply-4Star.png
Item-HypertuneCrystalAlpha.png
x24
UI-Supply-3Star.png
Scarlet Woods III Clear Mycenaean Protocol - Scarlet Woods Stage 15
Item-6StarMemoryShard.png
x25
UI-Supply-6Star.png
Item-IntegratedCUBEXPS.png
x3
UI-Supply-3Star.png
Item-SupportSkillComponent.png
x2
UI-Supply-4Star.png
Scarlet Woods V Clear Mycenaean Protocol - Scarlet Woods Stage 20
Item-6StarMemoryShard.png
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KI. GAL Archives

Guide for the KI. GAL Archives Event

Duration: December 22nd 2022 to January 19th 2023

General

Each round of KI.GAL Archives will last 7 days.

  • There will be 4 rounds of KI.GAL Archives during the course of the event.
  • Stages will reset after 1 week and you will have to recruit your members again.
  • You can claim the Heterosoil Grown Cert Collectible at the bottom left of the screen.
There are 2 Modes, Ordinary Mode and Nightmare Mode.
  • There are 5 Floors with 2 Stages (VH-01~VH-02) and 4 Floors with 3 Stages (VH-01~VH-03) in Ordinary Mode.
  • There are 4 Floors with 3 Stages (EX-01~EX-03) and 1 Final Ranking Stage (INF-1) in Nightmare Mode.
  • Each Stage will require the team (can also be just 1 Construct) used to clear it to be "Locked" in after clearing the Stage.
  • You gain an additional Refresh/Recruit attempt every 2 hours.
  • There is a limit of 50 Refresh/Recruit attempts.
  • You can only select 1 out of 3 Constructs given.
  • Recruited members have a Tactical Level that maxes out at 27, it cannot be raised further than that.
  • You can only have 9 team members, if your team is full, you must dismiss a team member to recruit a new one.
  • During recruitment, be careful not to recruit the same character in different frames by mistake as they can look quite similar, e.g., Kamui: Bastion and Kamui: Tenebrion, as it will be counted as different Constructs.
  • It is mandatory to pick "Preset Team Members", which are 2 members that CANNOT be dismissed at the start of each round of KI.GAL Archives, selecting Preset Member Sets that have Chrome: Glory is usually the Meta, as Chrome: Glory dominates most other Constructs in wiping out mobs quickly, especially for INF-1.

Recruitment Levels

The star levels of members recruited through refreshing are dependent on your Recruitment Level.
- 1★ Members 2★ Members 3★ Members 6★ Members 9★ Members Refresh Attempts
Recruit Lv.1 70% 25% 5% 0
Recruit Lv.2 50% 40% 10% 20
Recruit Lv.3 30% 50% 15% 5% 50
Recruit Lv.4 55% 30% 10% 5% 100
Recruit Lv.5 75% 15% 10% 150

Recruitment Advice

Member Sets can form Tactical Synergy that provide buffs with certain Constructs. Take advantage of these while building your team, as Constructs from Member Sets used in battle will buff either themselves or the whole team without requiring the entire Member Set to be used in battle. (With a few exceptions, e.g., Unknown, Akdilek)

  • However, forming Member Sets is something that can be difficult to achieve early on, as RNG plays a heavy part in being able to form a proper Member Set, ignoring it in the early stages of KI.GAL Archives is also a viable strategy until your Recruitment Level is high enough.
  • It should also be noted that aiming to build Member Sets early for the specific purpose of having a high rank in INF-1 (the final ranking stage) is possible, but can make clearing the stages preceding INF-1 more difficult.
  • When Refresh/Recruiting Constructs, it is recommended to choose Constructs that will raise the OVERALL average Tactical Level of your 9 Constructs, as later stages require all 9 to be used in clearing it.
  • When starting out, you can choose to invest in healers like Liv: Luminance to have an easier time surviving in the earlier rounds or even a tank for even greater survivability. Dismissing substitute Constructs later on will be less costly due to having a higher recruitment level near the end of each round.
  • You can purchase Refresh/Recruit attempts starting at 5000 Cogs, the price will go up by 5000 Cogs every time you purchase another Refresh/Recruit attempt.
  • The price can only go up until a maximum of 50000 Cogs, it is only possible to purchase Refresh/Recruit attempts another 11 times at this price, for a total of 20 Refresh/Recruit Attempts that can be purchased a day.
  • The price will reset back to 5000 Cogs at the start of every day at 07:00AM UTC.

Virtual Variables

There are 3 Virtual Variables for each weekly round of KI.GAL Archives, these will be changed at the start of every week.

  • Virtual Variables are critical in combat, make use of them while building your team to get the most out of them.
  • The first Virtual Variable will be a buff dependent on your team composition. (E.g., Must have 3 different classes/All Elemental Types/All Tanks.)
  • The second Virtual Variable will either be a debuff to limit a Construct's time on the field and to force the player to switch Constructs often in battle, (e.g., Cannot deal/deal less DMG after 20s/Takes 3% DMG every 3s/Dodge gauge recovery speed reduced by 80%.) or a debuff to force a Construct to stay on the field as long as possible. (E.g., Cooldown of switching members increases by 10s.)
  • The third Virtual Variable will always be a general buff which will not be dependent on either team composition or playstyle.

Additional Info

It is recommended to use as many refresh attempts as possible to increase your Recruitment Level.

  • Constructs dying in combat will not remove them from your team or reduce their health when used in the next stage, so there is no penalty to failing a stage.
  • No matter the amount of Refresh Attempts left, all players will have 20 Refresh Attempts at the start of the next phase.
  • There is no revive mechanic.
  • The maximum time that can be spent in any stage other than INF-1 is 5 minutes, failing to clear the stage in 5 minutes will result in a unsuccessful attempt.

PVP Tips

At the end of all the stages there will be a stage that requires you to clear as many waves of enemies as possible in 3 minutes.

  • There is a ranking for the most amount of stages cleared in INF-1. There is no additional rewards for having a high ranking in INF-1.
  • It's possible to clear all stages in a floor with the same team by resetting the floor attempt to gain Refresh Attempts as floors do not need to be cleared in order. Clearing a previously cleared floor in this way will not award new Refresh Attempts and all floors will still have to be cleared with its attempts not reset to move on to the next floor, but this method can still be used to gain a few extra Refresh Attempts on the same floor if necessary.
  • You can spy on all of the top 100 player's Member Sets to understand their builds.
  • Majority of the builds who rank highly either abuse the high effectiveness of the Ice elemental composition team, especially Chrome: Glory, or make use of the Virtual Variables in effect for the phase to their advantage, a hybrid combination of both strategies is also competitively viable.
  • As this event is reliant on the fact that all Constructs used are provided by the event, the only true factor in ranking highly are planning your Member Sets well and having the skills to achieve the best results.