New Effect: Glaciation added to Core Passive: Echoing Twins.
Some of the skills can fill the Glaciation Gauge. When the gauge is full, consume it to cast Arctic Ice, dealing Glaciation DMG and gaining Arctic Ice Layers. Casting certain skills will consume all Arctic Ice Layers to form Ice Spikes, dealing Glaciation DMG to nearby enemies. While Ice Spike persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals additional Glaciation DMG and gains Congelation. When Ice Spikes expire, they will trigger Ice Burst to deal Glaciation DMG based on the current Congelation. The Glaciation Gauge, Arctice Ice Layers, Ice Spikes, and Congelation can transfer to the next character with Effect: Glaciation. - At 100 Glaciation, casts Arctice Ice to deal 100% Glaciation DMG and generate 1 Arctic Ice Layer. Max 10 Layers. - When having more than 0 Arctic Ice Layers, certain skills can consume all Arctic Ice Layers to form Ice Spikes, dealing 180% Glaciation DMG. When forming Ice Spikes, every 1 Arctic Ice Layer consumed will extend their duration by 1s. - While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals 100% Glaciation DMG in a large area and gains 100 Congelation. This can only trigger once every 0.25s. - When Ice Spikes expire, it will trigger Ice Burst to deal 100% Glaciation DMG in a large area. For every 100 Congelation owned, the Base DMG of Ice Burst increases by 9%, up to 10000 Congelation.
While Judgment Zone is not active, Echo can hold Dodge to fire an arrow of ice, dealing 800% Glaciation DMG. Afterwards, activates Frigid Zone that lasts for 8s. After Splendor Points reach the maximum value in Frigid Zone, Echo can hold Basic Attack to consume all Splendor Points and perform Rimy Co-Strike (during this, Echo is invincible but cannot cast Signature: Celestial Edge to cancel this skill), dealing 2400% Glaciation DMG, granting 50 Signature Energy to herself, and activating all available QTEs. Rimy Co-Strike consumes all Cipher Orbs and Signal Orbs (the maximum amount of Signal Orbs that can be consumed equals the amount of Cipher Orbs consumed). If Echo has Soul Shatter Mark, Rimy Co-Strike will also consume Soul Shatter Mark. Afterwards, enhances Effect: Glaciation based on the resources consumed. - Each Cipher Orb increases Base DMG of Arctic Ice and Ice Spikes by 4%, and each Signal Orb increases Base DMG of Ice Accumulation by 25% for 24s. Triggering this effect again refreshes its duration. Soul Shatter Mark enhances the potency of Congelation; every 100 Congelation increases Base DMG of the next Ice Burst cast by 200% (not stackable).
Lv. 9: While Ice Spikes persist, casting Echo’s Signature: Celestial Edge resets Ice Spikes’ duration to 10s, and QTE: Advent of Justice increases the duration of Ice Spikes by 4s while dealing 600% Glaciation DMG instead; Cipher attacks performed by Cecily additionally deal 200% Glaciation DMG and accumulate 100 Congelation for the party. - The duration of Ice Spikes cannot exceed 10s.
Lv. 18: Base DMG of Rimy Co-Strike, Imprisoning Co-Strike, and Soulbreaking Co-Strike increases by 50%. [Passive: Decisive Omen Level 2] new effects: The final effect of the Ultralimit Torque buff granted by Core Passive: Blessing of Fortitude increases by 5%. While Frosty Emblem is active, Core Passive: Blessing of Fortitude instead grants the Cocytus Nova buff that increases Glaciation DMG by 5%. While Ice Spikes persist, Cecily’s Cipher attacks instead accumulate 100 Congelation for the party.
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