Debuts in the The Long Goodbye patch.
· Rank: S-Rank
· Class: Tank
· Element: Ice (100%)
Information
This Tank frame is equipped with an advanced auto-aiming system while retaining some medical devices that are usually exclusive to Support frames. After retrieving all of his memory data, Wanshi has grown into a more complete version of himself. Though the long dream has yet to end, his path forward has already become clear.
Specialty
Defense Down - Able to reduce enemy Defense. Glaciation - Skills can trigger Glaciation
Effect
Glaciation - Through the cryogenic technology newly added after iterations of the combat module, the frame can create a small low-temperature area. When various parameters inside the area change over time and reach the preset values, the corresponding attack methods can be further unlocked.
Snowveil will flick its tail to fire crystal shards, inflicting enemies in the area with Rigidness and dealing DMG. Rigidness: Enemies will be rooted for 2s.
A list of recommended builds for Wanshi: Lucid Dreamer can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for ease of switching sets. Placements that optimize stats may differ. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15 x4
Bottom Resonance Slot (2): Tank: Class Skill Level +1 x4
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Bottom Resonance Slot (2): Tank: Class Skill Level +1
Recommended 6★ weapon resonances for Wanshi: Lucid Dreamer can be found here listed in order of priority.
1. Domain Deconstruction
Inflicts Corrosion effect upon dealing damage. Corrosion: reduces the target's All Resistances by 8% for 8s. Triggering this effect again will renew its duration.
2. Incandescence
Weapon's final ATK increases by 15% at the start of battle. No duration limit.
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s. Repeated triggering refreshes the duration.
Priority
HIGH:
Domain Deconstruction
LOW:
Incandescence
Resonant Echo
Notes
Minimum recommended amount: 1
Resonant Echo takes priority over Incandescence in PPC when using Qu: Shukra as the Main DPS
Skills & Passives
Red Orb
Arctic Current
Flurry Blitz — Calibration Mode + Ping Red Orb Shoots 1 Condensation Projectile to deal Ice DMG or Glaciation DMG depending on the current Calibration Mode. On consecutive casts, enters Repeater Mode to gain Super Armor, 50% DMG Reduction and Maim, while gaining additional Signature Energy. - In Quiet Calibration Mode, shots deal 220% Ice DMG. - In Frigid Calibration Mode, shots deal 140% Glaciation DMG and generate 100 Glaciation. - On consecutive casts, enters Repeater Mode to gain Maim, increasing the Base DMG of the next Flurry Blitz by 7.5%, lasting 3s, max 12 stacks. Triggering this effect again will refresh its duration. All stacks will be lost when Repeater Mode ends. On maximum stacks, additionally increases Base DMG by 25%. - When Calibration Mode ends, Repeater Mode will also end. - In Repeater Mode, shots generate 2 / 6 / 10 / 14 / 18 / 37 extra Signature Energy based on the current shot count. The count resets when Repeater Mode ends.
Revolver Launch — Backup Revolver + Calibration Mode + Cylinder Empty + Tap Red Orb Commands the drone to launch the Backup Revolver, consuming it in the process. While casting, freezes Calibration Gauge, pulls enemies and deals Ice DMG. After catching it, swaps the revolver, refills the cylinder and renews the duration of Calibration Mode. - Launching the Backup Revolver deals 800% Ice DMG. Tap Red Orb or Dodge again to make Lucid Dreamer dash to the landing point of the Backup Revolver and become Invincible in the process. Catching it will refill the cylinder and renew the duration of Calibration Mode.
Shattered Light — Backup Revolver + Calibration Mode + Frosty Barrage Active + Cylinder Empty + Tap Red Orb Consumes the Backup Revolver to refill the cylinder and consumes a Condensation Projectile to cast Snow Storm. While casting, becomes Invincible, and the Calibration Gauge is frozen, while dealing Ice DMG or Glaciation DMG depending on the current Calibration Mode. When Snow Storm is active, tap Red Orb again to command the drone to launch the Backup Revolver, freezing the Calibration Gauge, pulling enemies and dealing Ice DMG. After catching it, swaps the revolver to refill the cylinder and renew the duration of Calibration Mode. - Snow Storm deals 750% Ice DMG. In Frigid Calibration Mode, deals 420% Glaciation DMG instead and gains 400 Glaciation. While casting, gains 13 Signature Energy for every 2 Condensation Projectiles used. - While casting Snow Storm, tap Red Orb again to swap the revolver, dealing 800% Ice DMG, then tap Red Orb or Dodge to make Lucid Dreamer dash to the landing point of the Backup Revolver and become Invincible in the process. Catching it will refill the cylinder and renew the duration of Calibration Mode.
Fleeting Flash — Calibration Mode Inactive + While Dodging + Ping Red Orb Projects a drone to attack the enemy, dealing Ice DMG. After casting, gains 3 Condensation Projectiles. - Deals 500% Ice DMG.
Yellow Orb
Strigine Assault
Blink Assault — Ping Yellow Orb Draws the weapon and rushes forward to deal Ice DMG, while gaining Calibration, and Glaciation. Upon 3-Ping, additionally gains Signature Energy. - Based on the number of orbs pinged, deals 90% / 180% / 270% Ice DMG and gains 20 / 40 / 80 Calibration, and 10 / 20 / 30 Glaciation. The Calibration Gauge can only be filled up to 80% in this way. -Upon a 3-Ping, additionally gains 8 Signature Energy.
Fluttering Interception — Yellow Orb + Yellow Orb Steps back then bumps forward to deal Ice DMG, while gaining Calibration and Glaciation. Upon 3-Ping, additionally gains Signature Energy. - Based on the number of orbs pinged, deals 120% / 240% / 360% Ice DMG and gains 20 / 40 / 80 Calibration and 10 / 20 / 30 Glaciation. The Calibration Gauge can only be filled up to 80% in this way. -Upon a 3-Ping, additionally gains 8 Signature Energy.
Feather Blast — Yellow Orb + Red Orb Depending on the release timing, launches poibt-blank shots or covering fire to deal Ice DMG. - Based on the number of Yellow Orbs pinged, deals a total of 90% / 180% / 270% Ice DMG. - If Lucid Dreamer is hit during point-blank shots, launches covering fire instead to deal 600% Ice DMG and gain 40 Calibration. If the Calibration Gauge is full when covering fire is triggered, enters Quiet Calibration Mode. - Casting this in Calibration Mode will count as casting Flurry Blitz.
Blue Orb
Frosty Fusillade
Icile Burst — Ping Blue Orb Steps back and throws a tactical grenade that explodes after a delay to deal Ice DMG to enemies, while gaining Calibration and Glaciation. If Lucid Dreamer is within the explosion range, this will count as self damage. Upon a 3-Ping, additionally gains Signature Energy. - Based on the number of orbs pinged, deals 70% / 140% / 270% Ice DMG and gains 20 / 40 / 80 Calibration and 10 / 20 / 30 Glaciation. The Calibration Gauge can only be filled up to 80% in this way. -Upon a 3-Ping, additionally gains 8 Signature Energy.
Aerial Suppression — Blue Orb + Blue Orb Summons a drone to instantly detonate the grenade, dealing Ice DMG to enemies and gaining Calibration and Glaciation. If Lucid Dreamer is within the explosion range, this will count as self damage. Upon a 3-Ping, additionally gains Signature Energy. - Based on the number of orbs pinged, deals 160% / 320% / 480% Ice DMG and gains 20 / 40 / 80 Calibration and 10 / 20 / 30 Glaciation. The Calibration Gauge can only be filled up to 80% in this way. -Upon a 3-Ping, additionally gains 8 Signature Energy.
Reticle Detonation — Blue Orb + Red Orb Attacks the tactical grenade to instantly detonate it, dealing Ice DMG to enemies. If Lucid Dreamer is within the explosion range, this will count as self damage. - Based on the number of orbs pinged, deals 90% / 180% / 270% Ice DMG. - If Lucid Dreamer is hit while aiming with Red Orb, launches covering fire instead to deal 600% Ice DMG and gain 40 Calibration. If the Calibration Gauge is full when covering fire is triggered, enters Quiet Calibration Mode. - Casting this in Calibration Mode will count as casting Flurry Blitz.
Basic Attack
Biting Wind
Sharp Gunslinger — Tap Basic Attack Launches consecutive attacks with the revolver and summons a drone to aid. - Deals a total of 464% Ice DMG.
Frosty Barrage — Calibration Mode + Cylinder Not Empty + Press and Hold Basic Attack Enables Double Action Mode to activate a hidden cylinder and continuously shoot Condensation Projectiles while gaining Super Armor and 50% DMG Reduction. Depending on the current Calibration Mode, deals Ice DMG or Glaciation DMG and gains additional Signature Energy. - In Quiet Calibration Mode, each shot consumes 2 Condensation Projectiles to deal 220% Ice DMG. - In Frigid Calibration Mode, each shot consumes 2 Condensation Projectiles to deal 140% Glaciation DMG and generate 100 Glaciation. - Based on the current shot count, each shot generates 5 / 9 / 13 / 17 / 21 / 40 extra Signature Energy. The count resets when Double Action Mode ends. - When Condensation Rounds runs out or Calibration Mode ends, Double Action Mode will also end after a short delay.
Core
Moment of Clarity
Silent Snow — Press and Hold Red Orb or Dodge Starts charging to generate Calibration, while gaining Super Armor and 90% DMG Reduction. - When Calibration is lower than 80, gains 20 Calibration every second. When Calibration is lower than 160 but no lower than 80, gains 40 Calibration every second. When Calibration is no lower than 160, gains 80 Calibration every second. - Max 200 Calibration. - Releasing the button early while charging will automatically dodge. Gains Calibration normally while dodging. Upon a successful dodge, additionally gains a Signal Orb.
Transient Blizzard — Calibration Gauge full + Release Red Orb or Dodge Depending on the charging method, enters one of the Calibration Modes to pull, weaken and damage enemies, while gaining 3 Signature Energy and a Backup Revolver. Triggers all available Matrix on cast. In Calibration Mode, casting Flurry Blitz or Frosty Barrage grants Shield. - Press and hold Red Orb then release to enter Quiet Calibration Mode and deal 500% Ice DMG. - Press and hold Dodge to enter Frigid Calibration Mode and deal 280% Glaciation DMG. - Upon entering Calibration Mode, inflicts Frost Corrosion that reduces Ice Resistance by 25% for 8s. - Calibration Mode drains 30 Calibration every second. Once Calibration is depleted, Calibration Mode will end. In Calibration Mode, 3-Pings generate 40 Calibration. - In Calibration Mode, casting Flurry Blitz or Frosty Barrage will grant a shield equal to 5% of max HP, stacking up to 6 times. - If the cylinder is empty upon entering Calibration Mode, instantly gains 1 Condensation Projectile.
LN2 Freeze When switched in, automatically refills the cylinder.
Efficiency Correction Whenever consuming a Condensation Projectile, gains a Correction Projectile and charges CUB. - When charging the CUB, consuming 1 Condensation Projectile will also count as pinging 1 basic Signal Orb. - Consumes 1 Condensation Projectile to gain 1 Correction Projectile. - Max 30 Correction Projectiles.
Cavity Tear Dealing damage with Condensation Projeciles will also weaken the enemy. - Dealing damage with Condensation Projeciles will also inflict Frost Corrosion that reduces Ice Resistance by 25% for 8s.
Effect: Glaciation Some of the skills can fill the Glaciation Gauge. When the gauge is full, consume it to cast Arctic Ice, dealing Glaciation DMG and gaining Arctic Ice Layers. Casting certain skills will consume all Arctic Ice Layers to form Ice Spikes, dealing Glaciation DMG to nearby enemies. While Ice Spike persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals additional Glaciation DMG and gains Congelation. When Ice Spikes expire, they will trigger Ice Burst to deal Glaciation DMG based on the current Congelation. The Glaciation Gauge, Arctice Ice Layers, Ice Spikes, and Congelation can transfer to the next character with Effect: Glaciation. - At 100 Glaciation, casts Arctice Ice to deal 100% Glaciation DMG and generate 1 Arctic Ice Layer. Max 10 Layers. - When having more than 0 Arctic Ice Layers, certain skills can consume all Arctic Ice Layers to form Ice Spikes, dealing 180% Glaciation DMG. When forming Ice Spikes, every 1 Arctic Ice Layer consumed will extend their duration by 1s. - While Ice Spikes persist, dealing Glaciation DMG will trigger Ice Accumulation, which deals 100% Glaciation DMG in a large area and gains 100 Congelation. This can only trigger once every 0.25s. - When Ice Spikes expire, it will trigger Ice Burst to deal 100% Glaciation DMG in a large area. For every 100 Congelation owned, the Base DMG of Ice Burst increases by 9%, up to 10000 Congelation.
Signature
Bleak Oblivion
Superlink Flight — 160 Signature Energy + Frosty Barrage/Snow Storm Inactive + Tap Signature Summons a drone to create a field that pulls enemy units, then shoots Enhanced Condensation Projectiles to deal Ice or Glaciation DMG depending on the current Calibration Mode. After casting, instantly gains 1 orb and rearranges Signal Orbs into 3-Pings sets. While casting, triggers Time Lag Calculation. If Field Hyperlimit effect is active while casting, renews its duration. - When in Quiet Calibration Mode or not in any Calibration Mode, deals 2400% Ice DMG. When in Quiet Calibration Mode, depletes the Calibration Gauge and ends Quiet Calibration Mode after casting. - When in Frigid Calibration Mode, deals 1400% Glaciation DMG instead, then depletes the Calibration Gauge and ends Frigid Calibration Mode after casting. - In Repeated Mode, casting Superlink Flight will trigger Maim. - After casting, forms Ice Spikes based on the current Arctic Ice Layers.
Field Hyperlimit: Effect gained by triggering Matrix that turns the next Signal Orb pinged into a 3-Ping.
Destructive Wave — 160 Signature Energy + Frosty Barrage/Snow Storm Active + Tap Signature Boosted by the drone Lucid Dreamer leaps into the air, pulls enemies and rains down fire dealing Ice or Glaciation DMG depending on the current Calibration Mode. After casting, instantly gains 1 orb and rearranges Signal Orbs into 3-Pings sets. While casting, triggers Time Lag Calculation. If Field Hyperlimit effect is active while casting, renews its duration. - In Quiet Calibration Mode, instantly deals 1850% Ice DMG then depletes the Calibration Gauge and ends Quiet Calibration Mode. After leaving the battlefield, Lucid Dreamer deals 900% extra Ice DMG when casting Point Blank. This effect only triggers once per switch-out. - In Frigid Calibration Mode, deals 1030% Glaciation DMG instead, then depletes the Calibration Gauge and ends Frigid Calibration Mode. After leaving the battlefield, Lucid Dreamer deals 500% extra Glaciation DMG when casting Point Blank. This effect only triggers once per switch-out. - Casting this will consume all Correction Projectiles. For every 1 projectile consumed, the Base DMG of Destructive Wave increases by 5%. If 30 Correction Projectiles are consumed in a single cast, the Base DMG will be increased by 100%, and gains 1 Signal Orb. - After casting, forms Ice Spikes based on the current Arctic Ice Layers.
Inscription of Icefield After casting Superlink Flight or Destructive Wave, leaves a Frozen Zone on the battlefield that deals Ice DMG and weakens enemies. - The Frozen Zone deals 50% Ice DMG every second to enemies in the zone and lasts 12s.
QTE
Point Blank
Dashes forward, then shoots at point-blank range to deal Ice DMG and weaken the enemy. - Deals 600% Ice DMG and inflicts Frost Corrosion that reduces Ice Resistance by 25% for 8s.
Leader
Lucidity of Mind
Increases Ice DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%.
Class
Tank
Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Yesterday's Doubts
Lv. 1 — Unlocked at S5 Rank Entering or refreshing Calibration Mode or casting Superlink Flight or Ruinous Blizzard will activate all available QTEs.
Lv. 2 — Unlocked at SS Rank Entrance skill also counts as a Blue Orb 3-Ping. When switched in, gains a Signal Orb. Entering Calibration Mode grants 12 Signature Energy. In Frigid Calibration Mode, doubles the amount of Glaciation generated by Flurry Blitz and Frosty Barrage. Base DMG of Flurry Blitz and Frosty Barrage increases by 100%.
SSS-Rank
Hypnotic Levitation
Lv. 1 — Unlocked at SS3 Rank Effectiveness of Frost Corrosion inflicted by Lucid Dreamer increases by 10%. When Frosty Barrage is active, Signal Orb Recovery increases by 100%. Base DMG of Transient Blizzard increases by 200%. Base DMG of Revolver Launch and Shattered Light increases by 100%.
Lv. 2 — Unlocked at SSS Rank Effectiveness of Frost Corrosion inflicted by Lucid Dreamer increases by 10%. Base DMG of Arctic Ice cast by Lucid Dreamer increases by 30%. In Calibration Mode, Base Multiplier of Superlink Flight and Destructive Wave increases to 1.5x. At maximum stacks of Maim, Base DMG of Superlink Flight further increases by 60%. Reduces the cooldown of switching between characters by 3s. This effectdoes not stack with other effects of the same type.
SSS+ Rank
Hollow Land
Lv. 1 – Unlocked at SSS3 Rank Extra DMG of Flurry Blitz, Frosty Barrage, and Snow Storm increases by 30%. When Ice Spikes are formed, their Extra DMG increases by 100%.
Lv. 2 — Unlocked at SSS6 Rank In Calibration Mode, Extra DMG increases by 10%.
Lv. 3 — Unlocked at SSS+ Rank Extra DMG of Superlink Flight and Destructive Wave increases by 35%. Extra DMG of Arctic Ice increases by 30%.
Videos
Related Frames
List of Playable Characters
Arranged in release order. Get more details on the Characters page.