Nanami: Starfarer

From GRAY RAVENS
← Pulao: Dragontoll Haicma: Starveil →

Debuts in the Wandering Dream with Whale patch. · Rank: S-Rank · Class: Tank · Element: Fire (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

A frame Nanami made for herself. It is extremely lightweight, but both the technology inside it and its strength have reached a level that is far beyond the level of the human technology nowadays.
Resistance Reduction — Able to reduce the Resistance of enemies.
Form Switch — Signature Move can switch attacking forms.
Fire (100%)
Nanami
Starfarer
Unknown
145cm
45kg
Unknown
Unknown
Review
2050
310
403
171
S-Rank
Tank
Ultra-Saw
Implosion
Unidentified
Jack-in.

Optimal Weapon: Implosion

Fire DMG increases by 15%. When Nanami: Starfarer is on standby, her teammates' every 3-Ping will restore 12 Signature Energy for her. Missiles will inflict Scorching Invasion upon hitting the target: reduces 15% Fire Resistance for 8s. When Nanami: Starfarer triggers the QTE, if there is Missile Support on the field, the duration of Missile Support will be refreshed.

Optimal CUB: Jet Jaeger

Jet Jaeger will rush towards the enemy’s vicinity, pulling in enemies within range and performing a spinning attack to deal DMG.

Memory Builds ◇ Nanami: Starfarer

A list of recommended builds for Nanami: Starfarer can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Memory Placement
01
02
03
04
05
06
Unimate x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Nanami: Starfarer's main build
  • Ultima Awakening Set
Usage
Details
  • General sub-DPS set
Memory Placement
01
02
03
04
05
06
Unimate x4 / Condelina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Soul of Molten Steel: Core Passive +1 x6
Key Notes
  • Niche build
Usage
Details
  • Solo DPS set
  • Only recommended if you don't have Liv: Empyrea / any fire DPS.
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Niche build (prior Hyperreal)
  • High usage build (post Hyperreal)
Details
  • Prior to Lee: Hyperreal's release: only for Pain Cage single rotation clears (niche usage), high usage afterwards.
  • QTE Support set
  • General Phantom Pain Cage set if you have a complete Fire team (Empyrea and Hyperreal).
    • Requires good team rotation execution
  • Can also be used in other content offering similar performance to Unimate.
  • Use Blue Orbs to lower Fire resistance, then swap to DPS.

Weapon Resonance ◇ Nanami: Starfarer

Recommended 6★ weapon resonances for Nanami: Starfarer can be found here listed in order of priority.


1. Diode Torch
Inflicts Embers effect upon dealing Fire damage. Embers: reduces the target's Fire resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
3. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
Priority
HIGH:
  • Diode Torch

MEDIUM:

  • Resonant Echo

LOW:

  • Dead Line Timing
Notes
Minimum recommended amount: 1

Skills & Passives

Red Orb

Scorching Whirlwind — Ping Red Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target. dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.
- Deals 200% / 400% / 600% Fire DMG based on the number of orbs pinged.
- Restores 12 Signature Energy upon a 3-Ping and deals 200% Fire DMG.
Yellow Orb

Quantum Compression Shot — Ping Yellow Orb

Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.
- Deals 150% / 300% / 500% Fire DMG via explosion on hit.
Blue Orb

Flame Bombing — Ping Blue Orb

Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.
- Fires 4 / 8 / 16 with each dealing 40% Fire DMG.
Basic Attack

Mega Sawblade Slash

Basic Attack — Tap Basic Attack
Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.
- Deals 350% Fire DMG in total.

Basic Attack — Press and hold Basic Attack
Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.
- Each hit deals 30% Fire DMG.

Ironsoul Slice — "Rumbling" Mode + Tap Basic Attack
When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.
- lronsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 310% / 430% / 500% Fire DMG respectively.
Core

Soul of Molten Steel

Slide Mode — Press and hold Dodge/Cast Quantum Compression Shot / Flame Bombing
Press and hold Dodge or cast Quantum Compression Shot / Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.

"Bzzz" Mode — "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack
When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!"
- The Pressure Gauge has a limit of 200.

"Oops! Missed it!" — "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway
"Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice l, II, Ill all deal Fire DMG.
- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.
- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.
- The "Oops! Missed it!" of Ironsoul Slice I deals 200% Fire DMG.
- The "Oops! Missed it!" of Ironsoul Slice II deals 300% Fire DMG.
- The "Oops! Missed it!" of Ironsoul Slice III deals 400% Fire DMG.

"Perfect!" — "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway
"Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice l, II, Ill all deal Fire DMG.
- "Perfect!" grants 120 Pressure and 48 Signature Energy.
- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.
- The "Perfect!" of Ironsoul Slice I deals 300% Fire DMG.
- The "Perfect!" of Ironsoul Slice II deals 400% Fire DMG.
- The "Perfect!" of Ironsoul Slice III deals 700% Fire DMG.

Burning Blow — At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit
When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.
- Burning Blow can be cast when there is at least 200 Pressure.
- Casting Burning Blow will restore 60 Signature Energy.
- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.
- Casting Gygabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset.

Mirage Flash — "Bzzz" Mode + Release Basic Attack + Successful Dodge
"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.
- Deals 700% AOE Fire DMG.
- Generates 40 Pressure upon a successful Mirage Flash.
Signature

Ace Star

Blade Flash — 80 Energy + Tap Signature
When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.
- Deals 800% Fire DMG in total.

Gigabyte Star Strike — "Rumbling" Mode + 80 Energy + Tap Signature
When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.
- Deals 2000% AOE Fire DMG.
QTE

Haven-Shaking Power

Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.
- Deals 640% AOE Fire DMG.
Leader

Leader - Sagemachina

Increases Fire DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Missile Circus

After casting Gigabyte Star Strike, switch Nanami: Starfarer out of battle to trigger Missile Support, dealing Fire DMG. "Oops! Missed it!" / "Perfect" / Burning Blow will come with the Scorching Invasion effect that reduces the enemy's Fire Resistance. Casting Burning Blow will trigger the QTEs that are not in cooldown yet.
- Missile Support fires 4 missiles every 3s for 12s, dealing 800% Fire DMG in total.
- Scorching Invasion reduces the enemy's Fire Resistance by 15% for 8s.
SSS-Rank

Flame Roaring for Victory

Nanani: Starfarer's Scorching Invasion effect increases. The Extra DMG Bonuses Of Burning Blow and Signature - Ace Star increase. When Nanami is in the "Bzzz" Mode, press and hold until the charge limit to automatically trigger "Perfect!". When Nanami is in the Slide Mode or the "Bzzz" Mode, she restores Shield.
- Scorching Invasion's effect increases by 10%.
- The Extra DMG Bonus of Burning Blow increases by 25%,
- The Extra DMG Bonus of Signature - Ace Star increases by 25%.
- When Nanami is in the Slide Mode or the "Bzzz" Mode, she restores shield equal to 10% of max HP per second, up to 50%.
SSS+ Rank

Mecha Drive

The damage recorded by Soul of Molten Steel increases. Max Pressure increases. The "Rumbling" Mode grants pressure every second. "Oops! Missed it!" / "Perfect!" grants bonus Pressure.
- The damage recorded by Soul of Molten Steel increases to 100%.
- Max Pressure increases to 999.
- The "Rumbling" Mode grants 50 Pressure every second. "Oops! Missed it!" grants 80 more Pressure.

How to play

Starfarer - Fundamentals
  • Use Basic Attacks and Signal Orbs to build energy for her Signature Move:
    • Blue and Yellow Pings can be used consecutively
    • Holding Basic Attack activates her chainsaw and quickly generates energy
  • When activating Signature Move:
    • All Signal Orbs will be hidden
    • Holding Basic Attack will charge the Core Passive gauge
    • Releasing Basic Attack will trigger an additional attack and grant Pressure stacks based on the timing
    • At 200 Pressure stacks fully charging the Core Passive gauge will trigger Burning Blow, consuming all stacks to create a powerful explosion
  • When the energy bar is full again, Starfarer can press the Signature Move button to perform a highly powerful attack and return to normal:
    • The damage of the final explosion is determined by the damage dealt by the last Burning Blow
    • Time Lag Calculation is active during this attack
Starfarer - Additional Information
  • Core Passive details:
    • Using Blue and Yellow Pings or holding the Dodge button will activate Starfarer's boosters and allow her to quickly fly around
  • Signature Move details:
    • Pressing Basic Attack without holding will not charge the Core Passive gauge
    • Releasing Basic Attack at different timings will trigger different follow-up attacks:
      • Releasing too early or too late will generate 80 Pressure stacks and a small amount of energy
      • Releasing just in time (after the gauge is more than half full) or just as an enemy is about to attack will generate 120 Pressure stacks and a larger amount of energy
  • Advanced techniques:
    • The timing for the perfect Core Passive release is signaled by a sound effect during the charge
    • It's possible to press the Signature Move button as soon as Burning Blow lands to skip the animation without losing damage
    • Dodging can cancel the Core Passive follow-up attacks, losing damage but still generating energy and Pressure stacks
    • At SS rank, after using Signature Move and swapping to another character, 4 missiles will be fired every 3 seconds for 12 seconds
      • If her Signature Weapon Implosion is equipped, the missiles will inflict Fire Resistance reduction, and activating Starfarer's QTE will reset the off-field missiles duration to 12 seconds

Videos

Related Frames

← Pulao: Dragontoll Haicma: Starveil →