Debuts in The Last Spark patch.
· Rank: S-Rank
· Class: Tank
· Element: Physical (15%) Lightning (85%)
Information
A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear.
Specialty
Burst — Deals massive DMG in a short time. Resistance Reduction — Able to reduce the Resistance of enemies.
Lightning DMG increases by 15%. Victorious War Flag and Signature Move Shining Piercer can create another stack of Electric Charge. When Victorious War Flag is on the field, deploying Vera: Garnet will consume all of Electric Charge to cast Lightning Fall. Create another stack of Electric Charge afterward.
A list of recommended builds for Vera: Garnet can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for optimal stats, but the difference is negligible. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
As Lucia: Crimson Weave is the Lightning team's main damage dealer, optimal Bottom Resonances become Class Passive instead of Core Passive if the player can afford to change them.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Phantom Pain Cage strategies where Vera is the only DPS utilize this set.
It can be used in general content if you don't have an invested Lightning sub-DPS.
As Lucia: Crimson Weave is the Lightning team's main damage, dealer optimal Bottom Resonances become Class Passive instead of Core Passive if the player can afford to change them.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Used in high difficulty content where survival is more important than clearing speed.
Can be used for more Signature Moves on stages with high survival pressure.
Used in a select few Phantom Pain Cage strategies if Vera is at SSS-Rank or above.
As Lucia: Crimson Weave is the Lightning team's main damage dealer, optimal Bottom Resonances become Class Passive instead of Core Passive if the player can afford to change them.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Vera needs to use Lightning Fall to apply her Lightning resistance debuff.
Weapon Resonance ◇ Vera: Garnet
Recommended 6★ weapon resonances for Vera: Garnet can be found here listed in order of priority.
1. Thunder Shake
Inflicts Thunder effect upon dealing Lightning DMG. Thunder: reduces the target's Lightning Resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Incandescence
Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
Priority
HIGH:
Thunder Shake
Dead Line Timing
LOW:
Resonant Echo
Incandescence
Notes
Minimum recommended amount: 2
1st priority: Thunder Shake
2nd priority: Dead Line Timing
Pick between Resonant Echo and Incandescence depending on the situation.
Skills & Passives
Red Orb
Reaper Sweep — Ping Red Orb
Automatically uses this attack upon switch-in. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. - Gains Shield equal to 10% of her max HP. - Deals 230% / 460% / 690% Physical DMG based on the number of orbs pinged.
Yellow Orb
Lightning Fury — Ping Yellow Orb
Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). - Deals 190% / 380% / 570% Physical DMG based on the number of orbs pinged.
Blue Orb
Thunderflash Stab — Ping Blue Orb
Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). - Deals 180% / 360% / 540% Physical DMG based on the number of orbs pinged.
Basic Attack
Spear Dance
Basic Attack — Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. - Deals 860% Physical DMG in total.
Spear Lunge — Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. - Deals 310% / 230% / 200% Lightning DMG for Red / YeIIow / BIue Orbs pinged.
Core
Lightning Fall
Electric Charge — Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times.
Lightning Fall — Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. - Lightning Fall deals 600% Lightning DMG. - Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s.
Signature
Shining Piercer
Signature Move — 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. - Deals 1500% Lightning DMG in total.
QTE
Victorious War Flag
Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. - Deals 600% Lightning DMG upon the first hit. - Deals 200% Lightning DMG in total over 8s.
Leader
Rumbling Advance
Increases Lightning DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%.
Class
Tank
Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Eternal Battlefield
Performs Victorious War Flag when switched out. Signature - Shining Piercer costs 20% less Energy and Lightning Fall can be cast immediately after Signature - Shining Piercer.
SSS-Rank
Unyielding Breacher
When Vera: Garnet has Shield, she gains Super Armor and her Extra DMG Reduction increases by 50%. The effect of Turbulence Interference increases by 10%. Extra DMG Bonus of Signature - Shining Piercer increases by 100%.
SSS+ Rank
Goddess of War
Lightning Fall grants self Shield equal to 20% of max HP to self. The Extra DMG Bonus of Lightning Fall increases by 25%.
Character Leap
This character's Leap is implemented during the Polaris Bond patch.
Channeling Pursuit
Channeling Pursuit
Before the animation of a Red or Yellow 3-Ping ends, Signal Orbs can be additionally input once to add Thunderbolt to the final hit of the current Red or Yellow 3-Ping. During the animation of a Blue 3-Ping, Signal Orbs can be additionally input once to immediately use [Spear Lunge] and add Thunderbolt. Thunderbolt deals 300% / 600% / 900% Lightning DMG based on the number of orbs pinged during the additional input.
Level 9: Upon the additional input of a 3-Ping during the animation of a 3-Ping, gain 1 stack of Lightning Conduit. Maximum Lightning Conduit stacks: 2. When performing [Spear Lunge], Lightning Conduit stacks are consumed to grant additional [Electric Charge].
Level 18: Upon consuming Lightning Conduit stacks, each stack of Lightning Conduit recovers 2 Signal Orbs of the same random color. [Passive: Eternal Battlefield] added effect: Upon consuming Lightning Conduit stacks, each stack of Lightning Conduit recovers 16 Energy.
Rumbling Might
Rumbling Might
When performed with maximum [Electric Charge] stacks, Base DMG of [Lightning Fall] increases by 30%.
Level 9: Upon switch-in, the first cast of [Lightning Fall] grants 20 Energy. Performing [Lightning Fall] with maximum [Electric Charge] stacks rearranges Signal Orbs into 3-Pings.
Level 18: When performed with maximum [Electric Charge] stacks, Extra DMG Bonus of [Lightning Fall] increases by 30%. [Passive: Unyielding Breacher] added effect: Lightning Resistance Reduction effect of Turbulence Interference inflicted by Vera: Garnet increases by 10%.
Refulgent Piercer
Refulgent Piercer
While performing [Shining Piercer], a 3-Ping can be additionally input to end the animation early and perform Refulgent Piercer that pierces the enemy, dealing 2500% Lightning DMG, and gaining a stack of [Electric Charge]. Vera: Garnet then smites the enemy with thunderbolt, dealing 600% Lightning DMG. [Passive: Eternal Battlefield] added effect: [Lightning Fall] can be cast immediately after Refulgent Piercer.
Level 9: Upon performing QTE, recover Energy to 20 if Vera: Garnet has less than 20 Energy. Upon using [Shining Piercer], trigger all available QTEs.
Level 18: While performing Refulgent Piercer, a 3-Ping can be additionally input to increase the skill’s Extra DMG Bonus by 50%. [Passive: Goddess of War] added effect: When performing Refulgent Piercer, Base DMG of Refulgent Piercer increases by 30% for every stack of [Electric Charge] Vera: Garnet currently has.
How to play
Garnet - Fundamentals
Build Electric Charge stacks by using follow-up attacks:
After a 3-Ping the next Basic Attack will trigger a follow-up attack
Electric Charge can only be stacked up to 3 times
Hold the Basic Attack button with any number of Electric Charge stacks to trigger Lightning Fall
Performing Lightning Fall consumes all Electric Charge stacks to deal massive Lightning DMG
The damage of Lightning Fall increases exponentially for each stack consumed (x2/x4/x8)
Using Signature Move and QTE will generate a stack of Electric Charge
If the flag created by her QTE is still active when switching to Garnet she automatically performs Lightning Fall and then obtains another Electric Charge stack
If Garnet has reached SS rank:
Performs her QTE automatically when switching out, without entering cooldown
Lightning Fall can be used immediately after Signature Move, greatly speeding up the animation
Advanced techniques:
Dodging shortly after a Red Orb Ping or a Yellow Orb Ping can be useful to skip the long animation
After a 3-Ping, the next Basic Attack will always be a follow-up attack regardless of what happens in between (dodge cancels/getting hit/using Signature Move/waiting)
Holding Basic Attack with a stored follow-up attack will perform the start of the attack, granting 1 Electric Charge stack and immediately perform Lightning Fall after
Always performing Lightning Fall with 3 stacks is optimal for DPS and is generally recommended, but in certain cases using less stacks can be more efficient (to finish a low health enemy, for example)
Lightning Fall moves Garnet forward by quite a distance, making it possible to miss enemies completely if it's performed too close to them
The follow-up attacks can generate orbs like Basic Attacks, so skipping the Red and Yellow 3-Ping animations to perform the follow-up sooner can results in more orbs generated overall
At SS and with Signature Weapon Phoenix equipped, a quick combo to execute a max stack Lightning Fall is: 3-Ping -> Dodge -> Follow-Up -> 3-Ping -> Dodge -> Follow-Up -> Signature Move -> Lightning Fall