Debuts in The Last Spark patch.
· Rank: S-Rank
· Class: Tank
· Element: Physical (15%) Lightning (85%)
A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear.
Burst — Deals massive DMG in a short time. Resistance Reduction — Able to reduce the Resistance of enemies.
A list of recommended builds for Vera: Garnet can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Vera needs to use Lightning Fall to apply her Lightning resistance debuff.
Weapon Resonance ◇ Vera: Garnet
Recommended 6★ weapon resonances for Vera: Garnet can be found here listed in order of priority.
1. Thunder Shake
Inflicts Thunder effect upon dealing Lightning DMG. Thunder: reduces the target's Lightning Resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
Dead Line Timing
Minimum recommended amount: 2
1st priority: Thunder Shake
2nd priority: Dead Line Timing
Pick between Resonant Echo and Incandescence depending on the situation.
Skills & Passives
Automatically uses this attack upon switch-in. Vera: Garnet spins her spear, gaining a shield equal to 10% of her max HP and dealing 230% / 460% / 690% Physical DMG (Lightning DMG instead upon a 3-Ping) to nearby enemies based on the number of orbs pinged.
Vera: Garnet spins around her spear to pull nearby enemies in and deal 190% / 380% / 570% wide-area Physical DMG (Lightning DMG instead upon on a 3-Ping) based on the number of orbs pinged.
Thrusts forward and pierces the enemies ahead, dealing 180% / 360% / 540% Physical DMG (Lightning DMG instead upon a 3-Ping) based on the number of orbs pinged.
Basic Attack: Vera: Garnet wields her spear to deal a total of 860% Physical DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing 310% / 230% / 200% Lightning DMG for Red/Yellow/Blue Ping respectively. Garnet's Basic Attack after Dodge can start from the 3rd hit of her Basic Attack combo.
Signature Move: Consumes 50 Energy to hurl her spear with full force, dealing 1500% Lightning DMG to enemies in front.
Victorious War Flag
QTE: Plunges her spear into the ground and unfurls the war flag, dealing 600% Lightning DMG followed by a total of 200% Lightning DMG to enemies within range for 8s.
Attacks lower the target's Extra DMG Reduction by 20% for 5 seconds.
Gains 3 Signal Orbs when entering battle.
Core Passive: Spear Lunge grants 1 Electric Charge. It can stack up to 3 times. Press and hold the Basic Attack button to consume Electric Charge and perform Lightning Fall to pull in a large area of enemies ahead, deal 600% Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance by 15%) for 8s. For each stack of Electric Charge consumed, doubles the DMG of Lightning Fall. Gains Super Armor when performing Lightning Fall.
Lightning DMG of all members increases by 10% and Tank's damage increases by 5%.
Passive: Performs Victorious War Flag when switched out. Signature - Shining Piercer costs 20% less Energy and Lightning Fall can be performed immediately after Signature - Shining Piercer.
Passive: When Vera: Garnet has a shield, gains Super Armor and Extra DMG Reduction increases by 50%. The effect of Turbulence Interference increases by 10%. Signature - Shining Piercer deals 100% more DMG.
Goddess of War
Passive: Lightning Fall grants a shield equal to 20% of max HP. Lightning Fall deals 25% more DMG.