Luna: Oblivion

From GRAY RAVENS
← Teddy: Decryptor Bridget: Ardeo →

Description. · Rank: S-Rank · Class: Annihilator · Element: Void (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.


Form Switch - Skill can switch attacking modes.
Disorder - Able to rapidly break through enemies' Homeostatic Forcefield.
Disorder - Creates disorder in the target's information field, temporarily weakening the defensive capabilities of enemies with Homeostatic Forcefield.
Void (100%)
Luna
Oblivion
26 Oct
159cm
41kg
AB
16
Review
1915
287
441
182
S-Rank
Annihilator
Chakram
Reconstruction of Law
Ascendant
Night Light

Optimal Weapon: Reconstruction of Law

ATK increases by 10%. After a 3-Ping or performing Breaking Moon with Lingering Moonlight at the maximum value, the next ping will count as a 3-Ping. The obtain rate of Lingering Moonlight increases by 50%.

Optimal CUB: Su E

Su E will breathe draconic flame from above, slowing the target and dealing additional DMG every second.

Memory Builds ◇ Luna: Oblivion

A list of recommended builds for Luna: Oblivion can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Cleopatra x4 / Cottie x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
ATK: ATK +15

Bottom Resonance Slot (2):
Signature Move: Signature Move Level +1
Key Notes
  • Luna: Oblivion's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set across all Ranks
  • Any Resonance in Top Resonance Slot (1) that offers ATK + 15 suffices
Memory Placement
01
02
03
04
05
06
Cleopatra x4 / Cottie x2 / Cottie x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
ATK: ATK +15

Bottom Resonance Slot (2):
Signature Move: Signature Move Level +1
Key Notes
  • Luna: Oblivion's main build after Harmonization
  • Ultima Awakening Set
Usage
Details
  • General DPS set across all Ranks
  • Any Resonance in Top Resonance Slot (1) that offers ATK + 15 suffices

Weapon Resonance ◇ Luna: Oblivion

Recommended 6★ weapon resonances for Luna: Oblivion can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
  • Dead Line Timing

MEDIUM:

  • Glorious Afterglow
  • Matrix Lightning
Notes
Minimum recommended amount: 1
  • Priority varies greatly based on intended playstyle.
    • For a burst playstyle intended for a single, fast clear, Matrix Lightning is generally most favorable, but difficult to completely utilize well.
    • If the duration where Matrix is active does not coincide with the maximum DMG output period, Glorious Afterglow is a better alternative.
    • For a sustained output playstyle that requires multiple cycles within one rotation, Dead Line Timing is the most important resonance in the entire team.
    • Players should adjust and decide which weapon resonance(s) are best based on their ever-changing needs across different game modes.
    • If in doubt, picking Glorious Afterglow for PPC and Dead Line Timing for all other modes is always a safe option.

Skills & Passives

Red Orb

Tenebrous Starspin — Ping Red Orb

Swings the Bladed Wing to attack the enemy, dealing Void DMG and gaining Lingering Moonlight and Apocalyptic Moonlight.
- Deals a total of 150% / 300% / 480% Void DMG based on the number of orbs pinged.
- If the Chakram is present on the battlefield, Luna will retrieve it.
- Gains 10 / 20 / 30 points of Lingering Moonlight based on the number of orbs pinged.
- Gains 5 / 10 / 15 points of Apocalyptic Moonlight based on the number of orbs pinged.
Yellow Orb

Crimson Voidcluster — Ping Yellow Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Leaps into the air and throws the Chakram, dealing Void DMG and gaining Lingering Moonlight and Apocalyptic Moonlight.
- Deals a total of 140% / 280% / 420% Void DMG based on the number of orbs pinged.
- If the Chakram is present on the battlefield, Luna will perform a different move: she swings the Bladed Wing at the target and retrieves the Chakram, dealing a total of 180% / 360% / 540% Void DMG.
- Gains 10 / 20 / 30 points of Lingering Moonlight based on the number of orbs pinged.
- Gains 5 / 10 / 15 points of Apocalyptic Moonlight based on the number of orbs pinged.
Blue Orb

Sinking Moontrail — Ping Blue Orb

Dashes forward, leaps into the air, then spins to attack the target, dealing Void DMG and gaining Lingering Moonlight and Apocalyptic Moonlight.
- Deals a total of 190% / 380% / 570% Void DMG based on the number of orbs pinged.
- If the Chakram is present on the battlefield, Luna will retrieve it.
- Gains 10 / 20 / 30 points of Lingering Moonlight based on the number of orbs pinged.
- Gains 5 / 10 / 15 points of Apocalyptic Moonlight based on the number of orbs pinged.
Basic Attack

Selenocentric Glimmer

Basic Attack — Tap Basic Attack
Alternates between using the Chakram and Bladed Wing to attack the enemy, dealing Void DMG. If the Chakram is present on the battlefield, the fifth move of the attack will retrieve the Chakram and recover additional Lingering Moonlight.
- Deals a total of 810% Void DMG. The fifth move of the attack sequence retrieves the Chakram and additionally recovers 20 points of Lingering Moonlight.

Lunar Assault — During Main Sequence / Parousía Télous + Tap Basic Attack
Alternates between controlling the Chakram and Bladed Wing to attack the enemy, dealing Void DMG. During Main Sequence, the fourth and sixth move of the attack will recover additional Lingering Moonlight.
- Deals a total of 1410% Void DMG. During Main Sequence, the fourth and sixth move of the attack additionally recover 20 points of Lingering Moonlight.

Reaping Moon — Hold Basic Attack
Holding Basic Attack activates Reaping Moon, during which Luna pulls in enemies in the area and continuously gains Lingering Moonlight. Luna gains Super Armor and 50% DMG Reduction while performing Reaping Moon. The dodge meter will not recover during Reaping Moon, but Luna will automatically dodge incoming attacks.
- During Reaping Moon, recover 40 points of Lingering Moonlight every second.
- Maximum points of Lingering Moonlight: 90.

Breaking Moon — Reaping Moon + Release Basic Attack
During Reaping Moon, releasing Basic Attack when Lingering Moonlight reaches 0 / 45 / 90 points triggers Breaking Moon, during which Luna slowly ascends before smiting down the target, pulling in nearby enemies and dealing Void DMG. Luna gains Super Armor and 50% DMG Reduction while performing Breaking Moon. The dodge meter will not recover during Breaking Moon.
- Luna will automatically perform Breaking Moon when Lingering Moonlight reaches the maximum value.
- While in the Protostar state, Breaking Moon deals 400% / 600% / 800% Void DMG.
- While in Main Sequence / Parousía Télous, Luna will perform a different move: she swings the Bladed Wing to perform a slashing attack in a large area, dealing 500% / 750% / 1000% Void DMG.
- Luna is invincible when she performs Breaking Moon with maximum Lingering Moonlight. This also consumes all points of Lingering Moonlight, activates Mene Eskháte, and recovers 24 Energy.

Orbital Blade — Second move of the Basic Attack / Yellow Signal Orb skill
After performing the second move of the Basic Attack or Yellow Signal Orb skill, the Chakram remains on the battlefield, continuously dealing Void DMG. When the Chakram is on the battlefield, Luna will begin her Basic Attack sequence from the third move.
- The Chakram deals 50% Void DMG to enemies in the area every 0.5s for 1.5s.
Core

Exousia Selenes

The Moon Waxes
Upon entry, Luna enters the Protostar state. While in the Protostar state, all Signal Orbs are converted to Yellow Sigal Orbs, and Basic Attacks will only generate Yellow Signal Orbs. Upon entering Main Sequence, all Signal Orbs are converted to Red or Blue Signal Orbs, and Basic Attacks will only generate Red or Blue Signal Orbs. Upon entering Parousía Télous, Luna can no longer gain or ping Signal Orbs and can only ping Telos Orbs.

Apocalyptic Moonlight — Perform Signal Orb skills / Automatically gained by performing Breaking Moon with maximum Lingering Moonlight
Luna gains Apocalyptic Moonlight by using a Signal Orb skill, performing Breaking Moon with maximum Lingering Moonlight, or performing Original Retribution. Apocalyptic Moonlight amplifies the Base DMG of Signature - Moonfall during Main Sequence, or Final Retribution during Parousía Télous.
- Gains 5 / 10 / 15 points of Apocalyptic Moonlight based on the number of Signal Orbs pinged.
- Gains 45 points of Apocalyptic Moonlight upon performing Breaking Moon with maximum Lingering Moonlight or performing Original Retribution.
- Maximum Apocalyptic Moonlight: 300.

Original Retribution — Main Sequence + Mene Eskháte is active + Reaping Moon + Release Basic Attack
If Mene Eskháte is already active during Main Sequence, releasing Basic Attack in the middle of Reaping Moon will trigger Original Retribution, in which Luna gathers energy and fires it towards the target to cause an explosion, pulling in nearby enemies, dealing Void DMG, and recovering 24 Energy. During this, Luna is invincible but cannot recover the dodge meter or perform Signature - Moonfall.
- If Lingering Moonlight is not at the maximum value, Original Retribution deals 1500% Void DMG.
- If Lingering Moonlight is at the maximum value, Original Retribution grants 45 points of Apocalyptic Moonlight before dealing 3000% Void DMG and consuming all points of Lingering Moonlight.
- Luna will automatically perform Original Retribution when Lingering Moonlight reaches the maximum value.

Final Retribution — Parousía Télous + Mene Eskháte is active + Reaping Moon + Release Basic Attack
If Mene Eskháte is already active during Parousía Télous, releasing Basic Attack in the middle of Reaping Moon will trigger Final Retribution, in which Luna gathers energy and fires it towards the target to cause an explosion, pulling in nearby enemies, dealing Void DMG, and amplifying the DMG of the attack by consuming all points of Apocalyptic Moonlight. During this, Luna is invincible but cannot recover the dodge meter or perform Signature - Moonfall.
- Final Retribution deals 3800% Void DMG. Every 10 points of Apocalyptic Moonlight amplifies the Base DMG of the attack by 4%.

Selenophany — Perform Signature - Parousía Télous
During Parousía Télous, Luna continuously consumes Lingering Moonlight and cannot continuously gain Lingering Moonlight through Reaping Moon. Every Basic Attack grants an Telos Orb. Every cast of Breaking Moon grants 30 points of Lingering Moonlight and 3 Telos Orbs. Luna will exit Parousía Télous when Lingering Moonlight reaches 0. All Telos Orbs will disappear upon exiting Parousía Télous.
- During Parousía Télous, consume 10 points of Lingering Moonlight every second.
- Pinging an Telos Orb triggers Voidal Delamination, dealing 400% Void DMG and recovering 12 Energy and 20 points of Lingering Moonlight. When Mene Eskháte is active, additionally gain 15 points of Apocalyptic Moonlight.

Disorder Beacon
During Main Sequence / Parousía Télous, Luna: Oblivion’s Base DMG efficiency against Homeostatic Forcefield increases by 100%.
Signature

Crimson Moon, Star of Judgment

Main Sequence — Consume 30 Energy + Tap Signature Move
Shatters the spatial dimension and pulls everything into a domain of dead stars, dealing Void DMG, triggering Time Lag Calculation, and entering Main Sequence.
- Deals a total of 1200% Void DMG.

Parousía Télous — Consume 30 Energy + Hold Signature Move
Consume all Signal Orbs to rip apart the dimension and pull everything into a domain of dead stars, dealing Void DMG. Afterwards, gain Apocalyptic Moonlight based on the number of Signal Orbs consumed. This fills Lingering Moonlight to the maximum value, activates Mene Eskháte, and Luna enters Parousía Télous.
- Deals a total of 1450% Void DMG.
- Gain 10 / 20 / 30 / 60 / 90 / 150 points of Apocalyptic Moonlight based on the number of Signal Orbs consumed.

Moonfall — During Main Sequence / Parousía Télous + Consume 70 Energy + Tap Signature Move
Condenses consciousness to collapse the space and annihilate everything, dealing Void DMG and triggering Time Lag Calculation. Afterwards, exits Main Sequence / Parousía Télous and enters the Protostar state. If Luna performs Moonfall during Main Sequence, she will consume all Apocalyptic Moonlight to amplify the DMG of the attack.
- Deals a total of 3200% Void DMG.
- If Luna performs Moonfall during Main Sequence, every 10 points of Apocalyptic Moonlight increases the Base DMG of the attack by 4%.
QTE

Cataclysmic Advent

Slashes with the Bladed Wing, dealing Void DMG.
- Deals a total of 600% Void DMG.
Leader

Red Moon in the Empty Sky

Increases Void DMG of all members by 10%. Increases ATK of all Annihilator Omniframes by 10%.
Class

Annihilator

Extra DMG Bonus increases by 20%. Converts all members' Elemental Resistance Reduction and Elemental DMG Increase effects into Omni-elemental DMG Reduction and DMG Increase effects.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Conformational Half-Moon

Level 1 — Unlocked at S5
Upon performing Original Retribution / Final Retribution, Signature - Parousía Télous, or Signature - Moonfall, trigger all available QTEs.

Level 2 — Unlocked at SS
Upon performing Signature - Main Sequence or Signature - Parousía Télous, trigger Matrix if available. During Main Sequence, every 10 points of Apocalyptic Moonlight amplifies Base DMG of Original Retribution by 4%. If Luna exits the battlefield during Parousía Télous, the Chakram will perform an attack that deals 2000% Void DMG.
SSS-Rank

Molding of a Phase Space

Level 1 — Unlocked at SS3
Base DMG of Signature - Moonfall increases by 20%. Upon automatically dodging an incoming attack during Reaping Moon, gain 20 points of Lingering Moonlight. Voidal Delamination can evade incoming attacks and grants 6 Telos Orbs upon successfully evading an attack.

Level 2 — Unlocked at SSS
The obtain rate of Apocalyptic Moonlight doubles. Maximum points of Apocalyptic Moonlight increases to 600.

When performing Signature - Parousía Télous, each Signal Orb consumed amplifies Base DMG of Signature - Parousía Télous by 40% (up to 240%). During Main Sequence / Parousía Télous, Luna: Oblivion’s Base DMG efficiency against Homeostatic Forcefield effect increases to 150%.

SSS+ Rank

Moon's Crimson Fetters

Level 1 – Unlocked at SSS3
Extra DMG of Signature - Moonfall and Signature - Parousía Télous increases by 40%.

Level 2 — Unlocked at SSS6
Extra DMG of 3-Pings and Voidal Delamination increases by 40%.

Level 3 — Unlocked at SSS+
Extra DMG of Original Retribution, Final Retribution, and Breaking Moon cast with Lingering Moonlight at the maximum value increases by 40%.

Videos

Related Frames

← Teddy: Decryptor Bridget: Ardeo →