Once an agent of the Ascension-Network, she now seeks to resist, guide, and control the entire Ascension-Network to create an ideal paradise after the Agent Zero incident.
Specialty
Form Switch - Skills can switch attacking modes. Disruption - Able to rapidly break the enemy's Equilibrium Field.
Effect
Disruption - Triggers the disruption of the target's information field and temporarily reduces the shield of enemies with the Equilibrium Field.
ATK increases by 10%. After a 3-Ping or casting Shattering Moon with maximum Crescent Points, the next ping is regarded as a 3-Ping. Gains Crescent Points 50% faster.
Guardrake will unleash Dragon Breath from above the target, dealing DMG and slowing the enemy unit for 3s. During this, the target hit will take DMG every second.
A list of recommended builds for Luna: Oblivion can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for ease of switching sets. Placements that optimize stats may differ. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Recommended 6★ weapon resonances for Luna: Oblivion can be found here listed in order of priority.
1. Dead Line Timing
Gains 2 extra random Signal Orbs when deployed, and 3 Signal Orbs of the same color every 45s (also gains Signal Orbs on standby).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
3. Matrix Lightning
Movement Speed greatly increases and all enemies' Extra DMG Reduction decreases by 10% in Matrix.
Priority
HIGH:
Dead Line Timing
MEDIUM:
Glorious Afterglow
Matrix Lightning
Notes
Minimum recommended amount: 1
Priority varies greatly based on intended playstyle.
For a burst playstyle intended for a single, fast clear, Matrix Lightning is generally most favorable, but difficult to completely utilize well.
If the duration where Matrix is active does not coincide with the maximum DMG output period, Glorious Afterglow is a better alternative.
For a sustained output playstyle that requires multiple cycles within one rotation, Dead Line Timing is the most important resonance in the entire team.
Players should adjust and decide which weapon resonance(s) are best based on their ever-changing needs across different game modes.
If in doubt, picking Glorious Afterglow for PPC and Dead Line Timing for all other modes is always a safe option.
Skills & Passives
Red Orb
Swirling Darkstar — Ping Red Orb
Wields the Wingblade to attack the enemy, dealing Nihil DMG and gaining Crescent Points and Eclipse Points.
- Deals 150% / 300% / 480% Nihil DMG based on the number of orbs pinged.
- Retrieves the Chakram if it's present on the field.
- Gains 10 / 20 / 30 Crescent Points based on the number of orbs pinged.
- Gains 5 / 10 / 15 Eclipse Points based on the number of orbs pinged.
Yellow Orb
Reddened Naught — Ping Yellow Orb
Automatically uses a 3-Ping version of this attack upon switch-in. Leaps up and hurls the Chakram at the enemy, dealing Nihil DMG and gaining Crescent Points and Eclipse Points.
- Deals 140% / 280% / 420% Nihil DMG based on the number of orbs pinged.
- If the Chakram is present on the field when the skill is cast, slashes the enemy with the Wingblade and retrieves the Chakram instead, dealing 180% / 360% / 540% Nihil DMG.
- Gains 10 / 20 / 30 Crescent Points based on the number of orbs pinged.
- Gains 5 / 10 / 15 Eclipse Points based on the number of orbs pinged.
Blue Orb
Waning Trajectory — Ping Blue Orb
Dashes in and leaps up to launch a spin attack at the enemy, dealing Nihil DMG and gaining Crescent Points and Eclipse Points.
- Deals 190% / 380% / 570% Nihil DMG based on the number of orbs pinged.
- Retrieves the Chakram if it's present on the field.
- Gains 10 / 20 / 30 Crescent Points based on the number of orbs pinged.
- Gains 5 / 10 / 15 Eclipse Points based on the number of orbs pinged.
Basic Attack
Gibbous Halo
Basic Attack — Tap Basic Attack Alternates between the Chakram and the Wingblade to slash the enemy, dealing Nihil DMG. If the Chakram is present on the field, the 5th hit will retrieve the Chakram and restore additional Crescent Points.
- Deals 810% Nihil DMG. The 5th hit will retrieve the Chakram and restore additional 20 Crescent Points.
Lunar Assault — In Main Sequence / Finality + Tap Basic Attack Alternates between the Chakram and the Wingblade to attack the enemy, dealing Nihil DMG. When in Main Sequence, the 4th and 6th hit will restore additional Crescent Points.
- Deals 1410% Nihil DMG. When in Main Sequence, the 4th and 6th hit will restore additional 20 Crescent Points.
Reaping Moon — Press and Hold Basic Attack Press and hold Basic Attack to activate Reaping Moon, continuously pulling in nearby enemies and granting Crescent Points. During so, Luna: Oblivion gains Super Armor and 50% DMG Reduction, is unable to restore the Dodge Gauge, and triggers Dodge automatically when hit.
- During Reaping Moon, restores 40 Crescent Points per second.
- Can gain up to 90 Crescent Points.
Shattering Moon — Reaping Moon + Release Basic Attack During Reaping Moon, release Basic Attack at 0 / 45 / 90 Crescent Points to cast Shattering Moon. Upon casting, Luna: Oblivion slowly ascends into the air to execute a plunging attack, pulling in nearby enemies and dealing Nihil DMG. During so, she gains Super Armor, 50% DMG Reduction, and is unable to restore the Dodge Gauge.
- Casts Shattering Moon automatically at max Crescent Points.
- When in Nova, Shattering Moon deals 400% / 600% / 800% Nihil DMG.
- When in Main Sequence / Finality, Luna: Oblivion changes her attacks, slashing enemies with the Wingblade in a large area instead and dealing 500% / 750% / 1000% Nihil DMG.
- Becomes invincible upon casting Shattering Moon at max Crescent Points. This will clear all Crescent Points, activate Eclipse Stance, and restore 24 Signature Energy.
Gibbous Edge — 2nd hit of Basic Attack / Yellow Orb skill After casting the 2nd hit of Basic Attack or Yellow Orb Skill, the Chakram remains on the field, continuously dealing Nihil DMG. When the Chakram is present, Basic Attack starts from the 3rd hit.
- The Chakram deals 50% Nihil DMG to nearby enemies every 0.5s for 1.5s.
Core
Moonlit Coronation
Waxing Course
Enters Nova upon entering the battlefield. When in Nova, all Signal Orbs will be converted into Yellow Orbs,
and Basic Attacks will only generate Yellow Orbs. After entering Main Sequence, all Signal Orbs will be
converted into Red and Blue Orbs, and Basic Attacks will only generate Red or Blue Orbs. After entering
Finality, Basic Attacks will not generate Signal Orbs, and no Signal Orbs can be pinged except for Finality Orbs.
Eclipse Points – Gained automatically when casting Signal Orb Skills / casting Shattering Moon at max Crescent Points
Gains Eclipse Points whenever casting Signal Orb Skills, or casting Shattering Moon or Incipient Retribution at max Crescent Points. Eclipse Points will amplify the Base DMG of Signature - Lunar Downfall in Main Sequence and the Base DMG of Final Retribution in Finality.
- Gains 5 / 10 / 15 Eclipse Points based on the number of orbs pinged.
- Gains 45 Eclipse Points upon casting Shattering Moon or Incipient Retribution at max Crescent Points.
- Can gain up to 300 Eclipse Points.
Incipient Retribution — Main Sequence + Activated Eclipse Stance + Reaping Moon + Release Basic Attack
When in Main Sequence with Eclipse Stance activated, release Basic Attack during Reaping Moon to castIncipient Retribution. Upon casting, Luna: Oblivion gathers energy and charges toward the target to pull in nearby enemies and detonate them, dealing Nihil DMG and restoring 24 Signature Energy. She becomes invincible during so, unable to restore the Dodge Gauge or cast Signature - Lunar Downfall.
- When Crescent Points are not full, Incipient Retribution deals 1500% Nihil DMG.
- When cast at max Crescent Points, Incipient Retribution grants 45 Eclipse Points, deals 3000% Nihil DMG, and clears all Crescent Points.
- Casts Incipient Retritbution automatically at max Crescent Points
Final Retribution – Finality + Activated Eclipse Stance + Press and Hold Basic Attack
When in Finality with Eclipse Stance activated, press and hold Basic Attack to cast Final Retribution. Upon casting, Luna: Oblivion gathers energy and charges toward the target to pull in nearby enemies and detonate them, dealing Nihil DMG and amplifying this damage at the cost of all Eclipse Points. She becomes invincible during so, unable to restore the Dodge Gauge or cast Signature - Lunar Downfall.
- Final Retribution deals 3800% Nihil DMG. Every 10 Eclipse Points will amplify Base DMG by 4%.
Serene Advent – Cast Signature - Finality
When in Finality, Luna: Oblivion consumes Crescent Points continuously but is unable to gain them back through Reaping Moon. Gains Finality Orbs upon Basic Attacks; restores 30 Crescent Points and gains 3 Finality Orbs upon casting Shattering Moon. When the number of Crescent Points falls to 0, exits Finality, and all Finality Orbs will disappear.
- In Finality, expends 10 Crescent Points per second.
- Casts Void Dissipation upon pinging a Finality Orb, dealing 400% Nihil DMG, restoring 12 Signature Energy and 20 Crescent Points. When Eclipse Stance is activated, gains additional 15 Eclipse Points.
Agitated Beacon When in Main Sequence / Finality, Luna: Oblivion's Base DMG Efficiency dealt to Equilibrium Field increases by 100%.
Signature
Sanguine Verdict
Main Sequence — 30 Energy + Tap Signature Crushes spacial dimensions to pull all enemies into the Starfall Dome, dealing Nihil DMG. Triggers Time Lag Calculation in the duration and enters Main Sequence.
- Deals 1200% Nihil DMG.
Finality — 30 Energy + Press and Hold Signature Tears apart dimensional bounds at the cost of all present Signal Orbs to pull all enemies into the Starfall Dome, dealing Nihil DMG and triggering Time Lag Calculation. After casting this skill, gains Eclipse Points based on the number of orbs pinged, increases Crescent Points to the max limit, activates Eclipse Stance, and enters Finality.
- Deals 1450% Nihil DMG.
- Gains 10 / 20 / 30 / 60 / 90 / 150 Eclipse Points based on the number of orbs pinged.
Lunar Downfall — In Main Sequence / Finality + 70 Energy + Tap Signature Condenses consciousness to implode and obliterate space, dealing Nihil DMG and triggering Time Lag Calculation. Afterwards, exits Main Sequence / Finality and enters the Nova. When cast in Main Sequence, this skill's damage will be amplified at the cost of all Eclipse Points.
- Deals 3200% Nihil DMG.
- When cast in Main Sequence, every 10 Eclipse Points will amplify Base DMG by 4%.
QTE
Befalling Demise
Slashes the enemy with the Wingblade, dealing Nihil DMG.
- Deals 600% Nihil DMG.
Leader
Blood Moon
Increases Nihil DMG of all members by 10%. Increases ATK of all Annihilators by 20%.
Class
Annihilator
Extra DMG Bonus increases by 20%. Elemental Resistance Reduction and DMG Increase applied by any memeber will become universally effective for all elements.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Nebular Composition
Lv. 1 — Unlocked at S5 Casting Incipient Retribution / Final Retribution, Signature - Finality, or Signature - Lunar Downfall will activate all available QTEs.
Lv. 2 — Unlocked at SS Casting Signature - Main Sequence or Signature - Finality will trigger Matrix if it is not on cooldown. In Main Sequence, every 10 Eclipse Points amplify Base DMG of Incipient Retribution by 4%. When exiting the battlefield in Finality, the Chakram will attack once to deal 2000% Nihil DMG.
SSS-Rank
Forged Universe
Lv. 1 — Unlocked at SS3 Base DMG of Signature - Lunar Downfall increases by 20%. Triggering Dodge automatically upon being hit in Reaping Moon will grant 20 Crescent Points. Void Dissipation can also dodge incoming attacks, and dodging successfully will grant 6 Finality Orbs.
Lv. 2 — Unlocked at SSS The number of Eclipse Points obtained doubles, and the max capacity increases to 600 Points. When casting Signature - Finality, every Signal Orb pinged amplifies the Base DMG of Signature - Finality by 40%, up to 240%. When Luna: Oblivion is in Main Sequence / Finality, her Base DMG dealt to Equilibrium Field increases by 150% instead.
SSS+ Rank
Interstellar Creator
Lv. 1 – Unlocked at SSS3 Extra DMG of Signature - Lunar Downfall and Signature - Finality increases by 40%.
Lv. 2 — Unlocked at SSS6 Extra DMG of 3-Ping Skills and Void Dissipation increases by 40%.
Lv. 3 — Unlocked at SSS+ Extra DMG of Incipient Retribution, Final Retribution, and Shattering Moon cast at max Crescent Points increases by 40%.
Videos
Related Frames
List of Playable Characters
Arranged in release order. Get more details on the Characters page.