Ex — Precision Attack: ATK +15, CRIT +15 x6
Bottom Resonance Slot (2):
Hacking Sequence: Signature Move Level + 1 x6
- 9S' main build
- Ultima Awakening Set
- Phantom Pain Cage
- War Zone
- Norman Revival Plan
- High difficulty content
- General QTE support set
← 2B | A2 → |
Debuts in the Untold Naraka patch.
· Rank: S-Rank
· Class: Supporter
· Element: Physical (100%)
01 | 02 | 03 |
04 | 05 | 06 |
Philip II x4 / Lantern Festival: Reunion x2 |
LOW:
![]() |
R010: Laser |
---|---|
Uses the POD to unleash Laser, dealing 200% / 400 / 600% Physical DMG in a straight line based on the number of orbs pinged. |
![]() |
A110: Slow |
---|---|
Uses the POD to unleash Slow to create a circular region, slowing enemies within by 0.6/1.2/2.4s and dealing 190%/380%/570% Physical DMG to enemies within based on the number of orbs pinged. |
![]() |
A080: Wave |
---|---|
Uses the POD to unleash Wave, creating an expanding electric wave in front. Based on the number of orbs pinged, it inflicts 180%/360%/540% Physical DMG to enemies and recovers HP to allies it hits equal to 40%/80%/120% of 9S' ATK. |
![]() |
Aero Blade |
---|---|
Basic Attack: Unleashes a series of attacks forward, dealing a total of 860% Physical DMG. Upon evading, 9S will enter a Sprinting State. While sprinting, Basic Attacks release Sprint Attacks, dealing a total of 240% Physical DMG. Basic Attacks cannot recover Signal Orbs. Regenerate a random Signal Orbs every 2.5s while 9S is on the battlefield. |
![]() |
Hacking Sequence |
---|---|
Signature Move: Consumes 80 Signature Energy to attempt to hack the enemy. If successful, Hacking Sequence will deal 2600% Physical DMG to the target. |
![]() |
Tactical Hacking |
---|---|
QTE: Hacks and heals an ally target on the battlefield, recovering the ally's HP equal to 100% of 9S' ATK. |
![]() |
Support |
---|---|
Healing amount increases by 20%. |
![]() |
Ultima Awaken |
---|---|
Gains 3 Signal Orbs when entering battle. |
![]() |
Overclock Strike |
---|---|
Automatically uses this attack upon switch-in. Core Passive: At the start of the battle, gain 100 Overclock Energy. During a 3-Ping, if Overclock Energy exceeds 50, reduce Overclock Energy by 50 and gain the Overclock Indicator of the corresponding color (max 1) on the right of the Signal Orb bar. Overclock Energy regenerates by 20 pts. every second (max 100). Tap the Overclock Indicator to spend all orbs of the same color and summon a POD to unleash multiple projectiles that deal 100% / 200% / 300% Physical DMG based on the number of orbs pinged (Pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gain a number of random Signal Orbs equal to additional orbs pinged. When 9S leaves the field, reduce his swap cooldown according to how many times Overclock Indicator is triggered (1s per trigger, max 4s). | |
![]() |
Scan Domain |
---|---|
On your team, 2B, 9S, and A2's Physical DMG increases by 8%, and they gain 10% Extra DMG Reduction. |
![]() |
Flowers for Machines |
---|---|
Passive: Increase max Overclock Indicator count by 1. Gain 1 random Overclock Indicator Orb to the right of the Orbs bar when switching to 9S every time. QTE and Blue Orbs will grant 2B and A2 on your team with E-drug. E-drug: Increases Physical DMG by 10% for 8s. |
![]() |
Survival or... |
---|---|
Passive: Signal Orb recovery interval is reduced to 1.5s. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of Overclock Indicator is increased by 50%, E-drug effects are increased to 20%, and its duration is increased to 12s. |
![]() |
Childhood's End |
---|---|
Passive: Triggers Overclock Indicator to become invincible for 0.3s and increase Physical DMG by 10% for 5s (If 2B and A2 are on your team, effect increases to 20%). |
The way the NieR team is used depends on how much you've invested into each character.
Either at high investment (all characters at SSS-Rank or above with 6★ weapons) or at low investment (all characters at S-Rank with 5★ weapons), this composition can be used. In this setup, each character will take turns swapping onto the field.
This is the composition you'll usually use when A2 is at SSS-Rank with her 6★ weapon and both 2B and 9S are at S-Rank with 5★ weapons. A2 will be on the field at all times.
← 2B | A2 → |