9S

From GRAY RAVENS
← 2BA2 →
100%

Debuts in the Untold Naraka patch. · Rank: S-Rank · Class: Supporter · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Character-9S-Portrait.png
Dialogue-9S-Icon.png
Dialogue-9S-Chibi-Icon.png
Dialogue-9S-Awaken-Icon.png
This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions-and is particularly skilled at information gathering and hacking.
Heal - Able to heal allies.
Hack - Able to hack enemies, dealing massive DMG
Element-Physical-Icon-White.pngPhysical (100%)
9S
9S
Unknown
Unknown
30 Jan
160cm (Including Boots)
129.9kg
Unknown
Review
Stat-9S.svg
1973
287
364
176
Rank-S-Icon.png
S
Class-Support-Icon-White.png
Support
Weapon-Category-9S-Icon.png
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Weapon-CruelOathKai-Icon.png
C. Oath Kai
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YoRHa
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Memory Builds ◇ 9S

A list of recommended builds for 9S can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Memory Placement
01
Memory-PhilipII-Icon-1.png
02
Memory-DaVinci-Icon-2.png
03
Memory-PhilipII-Icon-3.png
04
Memory-DaVinci-Icon-1.png
05
Memory-DaVinci-Icon-2.png
06
Memory-DaVinci-Icon-3.png
Da Vinci x4 / Philip II x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Hacking Sequence: Signature Move Level + 1 x6
Key Notes
  • 9S' main build
  • Ultima Awakening Set
Usage
Details
  • General QTE support set

Memory Placement
01
Memory-Darwin-Icon-1.png
02
Memory-Frederick-Icon-2.png
03
Memory-Darwin-Icon-3.png
04
Memory-Frederick-Icon-1.png
05
Memory-Frederick-Icon-2.png
06
Memory-Frederick-Icon-3.png
Frederick x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Hacking Sequence: Signature Move Level + 1 x6
Key Notes
  • Secondary build
Usage
Details
  • DPS set
  • Recommended at SSS-Rank

Memory Placement
01
Memory-LanternFestivalReunion-Icon-1.png
02
Memory-PhilipII-Icon-2.png
03
Memory-LanternFestivalReunion-Icon-3.png
04
Memory-PhilipII-Icon-1.png
05
Memory-PhilipII-Icon-2.png
06
Memory-PhilipII-Icon-3.png
Philip II x4 / Lantern Festival: Reunion x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Key Notes
  • Niche build
Usage
Details

Weapon Resonance ◇ 9S

Recommended 6★ weapon resonances for 9S can be found here listed in order of priority.

1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases full ATK of all characters of the team by 8%, which will be the only effect.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
  • Glorious Spear
  • Superconducting Axial Ray

LOW:

  • Matrix Lightning
Notes
Minimum recommended amount: 2
  • Matrix Lightning has a higher priority if you want to use 9s as a DPS (high Rank)

Skills & Passives

Red Orb
Skill-9S-Orb-Red.png

R010: Laser

Uses the POD to unleash Laser, dealing 200% / 400 / 600% Physical DMG in a straight line based on the number of orbs pinged.
Yellow Orb
Skill-9S-Orb-Yellow.png

A110: Slow

Uses the POD to unleash Slow to create a circular region, slowing enemies within by 0.6/1.2/2.4s and dealing 190%/380%/570% Physical DMG to enemies within based on the number of orbs pinged.
Blue Orb
Skill-9S-Orb-Blue.png

A080: Wave

Uses the POD to unleash Wave, creating an expanding electric wave in front. Based on the number of orbs pinged, it inflicts 180%/360%/540% Physical DMG to enemies and recovers HP to allies it hits equal to 40%/80%/120% of 9S' ATK.
Basic Attack
Skill-9S.png

Aero Blade

Basic Attack: Unleashes a series of attacks forward, dealing a total of 860% Physical DMG. Upon evading, 9S will enter a Sprinting State. While sprinting, Basic Attacks release Sprint Attacks, dealing a total of 240% Physical DMG. Basic Attacks cannot recover Signal Orbs. Regenerate a random Signal Orbs every 2.5s while 9S is on the battlefield.
Signature
Skill-9S-Signature.png

Hacking Sequence

Signature Move: Consumes 80 Signature Energy to attempt to hack the enemy. If successful, Hacking Sequence will deal 2600% Physical DMG to the target.
QTE
Skill-QTE.png

Tactical Hacking

QTE: Hacks and heals an ally target on the battlefield, recovering the ally's HP equal to 100% of 9S' ATK.
Class
Skill-9S-Passive-Core.png

Support

Healing amount increases by 20%.
Awakening
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Ultima Awaken

Gains 3 Signal Orbs when entering battle.
Core
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Overclock Strike

Automatically uses this attack upon switch-in.
Core Passive: At the start of the battle, gain 100 Overclock Energy. During a 3-Ping, if Overclock Energy exceeds 50, reduce Overclock Energy by 50 and gain the Overclock Indicator of the corresponding color (max 1) on the right of the Signal Orb bar. Overclock Energy regenerates by 20 pts. every second (max 100). Tap the Overclock Indicator to spend all orbs of the same color and summon a POD to unleash multiple projectiles that deal 100% / 200% / 300% Physical DMG based on the number of orbs pinged (Pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gain a number of random Signal Orbs equal to additional orbs pinged. When 9S leaves the field, reduce his swap cooldown according to how many times Overclock Indicator is triggered (1s per trigger, max 4s).
Leader
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Scan Domain

On your team, 2B, 9S, and A2's Physical DMG increases by 8%, and they gain 10% Extra DMG Reduction.
SS-Rank
Skill-9S-Passive-SS.png

Flowers for Machines

Passive: Increase max Overclock Indicator count by 1 point. Each character swap will spend the orb to the furthest right to gain 1 point on the Overclock Indicator. QTE and Blue Orbs will grant 2B and A2 on your team with E-drug. E-drug: Increases Physical DMG by 10% for 8s.
SSS-Rank
Skill-9S-Passive-SSS.png

Survival or...

Passive: Signal Orb recovery interval is reduced to 1.5s. While on standby, 9S will continue to recover Signal Orbs. Overclock Indicator DMG is increased by 50%. E-drug effects are increased to 20%, and its duration is increased to 12s.
SSS+ Rank
Skill-9S-Passive-SSS+.png

Childhood's End

Passive: Triggers Overclock Indicator to become invincible or 0.3s and increase Physical DMG by 10% for 5s (If 2B and A2 are on your team, effect increases to 20%).

Team Composition

The way the NieR team is used depends on how much you've invested into each character.

Full Team Rotation

Either at high investment (all characters at SSS-Rank or above with 6★ weapons) or at low investment (all characters at S-Rank with 5★ weapons), this composition can be used. In this setup, each character will take turns swapping onto the field.

Blue
Leader
Dialogue-2B-Icon.png

2B

Starter. Leader.
S-Rank: Memory-Patton-Icon-1.pngPatton x4 / Memory-Cottie-Icon-1.pngCottie x2 OR Memory-Darwin-Icon-1.pngDarwin x2
SSS-Rank/+: Memory-Cottie-Icon-1.pngCottie x4 / Memory-Darwin-Icon-1.pngDarwin x2
RedDialogue-9S-Icon.png

9S

S-Rank: Memory-DaVinci-Icon-1.pngDa Vinci x4 / Memory-PhilipII-Icon-1.pngPhilip II x2
SSS-Rank/+: Memory-DaVinci-Icon-1.pngDa Vinci x4 / Memory-PhilipII-Icon-1.pngPhilip II x2
YellowDialogue-A2-Icon.png

A2

S-Rank: Memory-Patton-Icon-1.pngPatton x4 / Memory-Catherine-Icon-1.pngCatherine x2
SSS-Rank/+: Memory-Patton-Icon-1.pngPatton x4 / Memory-Catherine-Icon-1.pngCatherine x2

A2 Solo Carry

This is the composition you'll usually use when A2 is at SSS-Rank with her 6★ weapon and both 2B and 9S are at S-Rank with 5★ weapons. A2 will be on the field at all times.

BlueDialogue-9S-Icon.png

9S

Starter (or 2B).
Memory-PhilipII-Icon-1.pngPhilip II x4 / Memory-LanternFestivalReunion-Icon-1.pngLantern Festival: Reunion x2 OR Memory-Richelieu-Icon-1.pngRichelieu x2 (if no Lantern Festival: Reunion)
Should generally remain off-field.
RedDialogue-2B-Icon.png

2B

Starter (or 9S).
Memory-DaVinci-Icon-1.pngDa Vinci x4 / Memory-Catherine-Icon-1.pngCatherine x2
Should generally remain off-field.
Yellow
Leader
Dialogue-A2-Icon.png

A2

Leader.
Memory-Patton-Icon-1.pngPatton x4 / Memory-Frederick-Icon-1.pngFrederick x2
A2 will spend most of her time on-field.
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