Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form.
· Rank: S-Rank
· Class: Tank
· Element: Physical (100%)
Information
Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form.
Specialty
Defense Down - Able to reduce Physical Defense of enemies. Burst - Energy spheres provide great burst potential.
Damaging a target will reduce their Physical DEF by 20% for 8s. The duration is refreshed each time this effect is triggered. Dealing damage with small/medium/wide-area electromagnetic beam also applies a damage over time effect for 8s, dealing Physical DMG equal to 25% / 50% / 100% of ATK every second.
Frost Oath will stomp from above, dealing damage and applying Rigidness to the target and generating a Snowthorn Forest field, dealing damage for over time.
Rigidness: Enemies will be rooted for 2s.
A list of recommended builds for Rosetta: Rigor can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for optimal stats, but the difference is negligible. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15
Bottom Resonance Slot (2): Class Passive: Class Skill Level +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15
Bottom Resonance Slot (2): Class Passive: Class Skill Level +1
Key Notes
Specialized PPC set
To be paired with 4 Signa and 4 Phillip on Alisa: Echo harmony build
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15 x4
Bottom Resonance Slot (2): Class Passive: Class Skill Level +1 x4
Key Notes
Specialized PPC set
To be paired with 4 Signa and 4 Phillip on Alisa: Echo harmony build
Provides a higher boost in damage than Leeuwenhoek due to the low defenses on bosses.
If a Catherine 2-piece set but no Da Vinci sets have already been built for Rigor prior to using this build, it would be more resource efficient to retain Catherine in the memory placements and use harmony to activate Da Vinci instead.
Weapon Resonance ◇ Rosetta: Rigor
Recommended 6★ weapon resonances for Rosetta: Rigor can be found here listed in order of priority.
1. Polymerization Collapse
Inflicts Smash effect upon dealing Physical damage. Smash: reduces the target's Physical resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Boundary's Annihilation
On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
Priority
HIGH:
Polymerization Collapse
MEDIUM:
Dead Line Timing
Resonant Echo
LOW:
Boundary's Annihilation
Notes
Minimum recommended amount: 2
Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.
Skills & Passives
Red Orb
Frozen Wind — Ping Red Orb
Throws 3 shockwaves forward, dealing Physical DMG. - Deals a total of 222% / 444% / 666% Physical DMG over 3 hits based on the number of orbs pinged.
Yellow Orb
Inver-Chariot — Ping Yellow Orb
Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. - Deals a total of 220% / 440% / 660% Physical DMG over 2 hits based on the number of orbs pinged. - Gains Shield equal to 3% / 6% / 10% of max HP that lasts 5s based on the number of orbs pinged.
Blue Orb
Hunter of Sin — Ping Blue Orb
Automatically uses a 3-Ping version of this attack upon switch-in. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. - Deals 220% / 440% / 660% Physical DMG in total based on the number of orbs pinged. - Lance of Perception reduces the target's Physical DEF by 20% for 8s.
Basic Attack
Swift Strike
Basic Attack — Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. - Deals 950% Physical DMG in total.
Basic Attack — Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. - Low/Mid-power Electromagnetic Cannon deals 200% / 370% Physical DMG respectively. - Extra DMG Reduction increases by 30% while charging up.
Core
Rigor Heart
Core Passive — Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus. - Enhances the skill and gains 100% Physical DMG Bonus.
Core Passive — Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy points to gain Physical DMG Bonus.
- Gains 40% / 80% Physical DMG Bonus based on the Energy Points consumed.
Core Passive — Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. - Wide-area Electromagnetic Cannon deals 1600% Physical DMG. - Wide-area Electromagnetic Cannon restores 8 Signature Energy. - Lance of Perception lasts 20s. - While charging, her Extra DMG Reduction increases by 90%. - 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon.
Signature
Signature - Absolving Spear
Signature Move — 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. - Deals 2480% Physical DMG in total.
QTE
Wings of Destiny
Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.
- Deals 720% Physical DMG in total.
Leader
Mutual Succor
Increases DEF of all members by 15%. Increases ATK of all Tanks in the team by 5%.
Class
Tank
Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Lance of Redemption
QTE inflicts Lance of Perception for 8s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by 10% for 8s.
SSS-Rank
Lance of Eternity
Physical DEF Reduction of Lance of Perception increases by 20%.
SSS+ Rank
Hyper-Burst
Extra DMG Bonus of 3-Pings and Signature Move increases by 20%.
Level 9: [Wings of Destiny] also pulls in nearby enemies. Level 18: [Wings of Destiny] also recovers 15 Signature Energy. New effect of [Lance of Redemption] added : After hitting a targer with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG bonus against this target for 8s. (This effect does not stack with the Extra DMG bonus triggered by [Frozen Wind] from [Lance of Redemption]).
Raging Surge
Raging Surge
Wide-area Electromagnetic Cannon's Base DMG increases by 10%.
Level 9: Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%. Level 18:Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces the target’s Physical Resistance by 5%.
Eradication of Sins
Eradication of Sins
[Absolving Spear] has its Base DMG increased by 10% and also activates all available QTEs when cast.
Level 9: Rosetta: Rigor recovers 10 Energy every time she enters battle. Level 18: When [Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor is invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect[Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.
How to play
Rigor - Fundamentals
Rigor can hold Basic Attack to charge and fire her railgun:
Damage increases with time spent charging
Rigor will gain 30% damage reduction and interruption resistance while charging
Starts the battle with 3 Energy Points:
1 Energy Point will be spent when using any 3-Ping, increasing the damage by 100%
1 or 2 Energy Points will be spent when using Signature Move, increasing the damage by 40% (1 point) or 80% (2 points)
When all Energy Points have been spent:
Press and hold Basic Attack to fully charge her railgun, dealing huge damage and reducing the enemy's Physical DEF by 20% for 20 seconds (same debuff as her Blue Orb Ping, but much longer duration)
Rigor will gain 90% damage reduction while charging this enhanced shot
8 seconds after firing, all 3 Energy Points will be restored
Rigor - Additional Information
Railgun attack information:
Rigor can still move around while charging the railgun
The railgun attack pierces enemies in a straight line, making it crucial to line enemies up when facing multiple opponents
Energy Point management:
Points are not reset when Rigor leaves the field
However if she enters the field with any amount of Energy Points stored, one will be consumed immediately to enhance the switch-in Blue Orb 3-Ping
It's recommended to use 3-Pings to consume Energy Points, as they offer a higher damage bonus and faster access to the enhanced railgun shot
When out of Signal Orbs using Signature Move is still a good option for consuming Energy Points
Advanced techniques:
Only dodging during a Red Orb Ping will skip the animation without losing damage
Dodging to skip the animation of 3-Pings will still use up Energy Points
It's recommended to switch Rigor out after firing her enhanced railgun shot to avoid the 8 second Energy Point cooldown
Railgun attacks are considered Basic Attacks and rapid firing the railgun can generate orbs