Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way.
· Rank: S-Rank
· Class: Attacker
· Element: Physical (30%) Fire(70%)
Information
Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way.
Specialty
Melee - Has strong area attack ability. Mixed Damage - Able to deal Physical and Elemental DMG.
A list of recommended builds for Karenina: Ember can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for ease of switching sets. Placements that optimize stats may differ. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Lightblade Strike x3 + Covering Barrage x3: Red/Yellow Orb Level +1
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Covering Barrage: Yellow Orb Level +1
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Covering Barrage: Yellow Orb Level +1
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15
Offers QTE support and fills the gap during Empyrea's / Remote Star's downtime
Weapon Resonance ◇ Karenina: Ember
Recommended 6★ weapon resonances for Karenina: Ember can be found here listed in order of priority.
1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
Priority
HIGH:
Dead Line Timing
Matrix Lightning
MEDIUM:
Glorious Afterglow
Notes
Minimum recommended amount: 1
Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage
Leave Glorious Afterglow for last
Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances
Skills & Passives
Red Orb
Lightblade Strike
Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in triggers this character's Core Passive. Red Orb — Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. - Deals 100% / 200% / 300% Physical DMG based on the number of orbs pinged.
Red Orb — Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. - Deals 150% / 300% / 450% Fire DMG based on the number of orbs pinged.
Yellow Orb
Covering Barrage
Yellow Orb — Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. - Deals 180% / 360% / 540% Physical DMG based on the number of orbs pinged. - Takes 30% less damage from all attacks.
Yellow Orb — Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets. - Deals 270% / 540% / 810% Fire DMG based on the number of orbs pinged. - Takes 30% less damage from all attacks.
Blue Orb
Wingman Support
Blue Orb — Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. - Based on the number of orbs pinged, the drones deal 6% / 12% / 18% Physical DMG instantly upon summoning and deal 20% / 40% / 60% Physical DMG with every attack.
Blue Orb — Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. - Based on the number of orbs pinged, the drones deal 6% / 12% / 18% Physical DMG instantly upon summoning and deal 30% / 60% / 90% Fire DMG with every attack.
Basic Attack
Pressure Unleashed
Basic Attack — Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. - Deals 720% Physical DMG in total.
Basic Attack — Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. - Deals 720% Fire DMG in total.
Core
Thermal Armament
Core Passive — Any 3-Ping / Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature move. - Increases Thermal Energy gained when entering battle by 3% per skill level.
Core Passive — Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.- Gains 20% Fire DMG Bonus in Enhanced Form. - Thermal Energy decreases by 5% per second in Enhanced Form.
Signature
Signature - Scar of Earth
Signature Move: Costs 100 Energy. Shoots a laser at the ground by 200% Fire DMG and leaves a path of fire for 5 seconds in the end. All enemies in the path take 200% Fire DMG per second.
QTE
Gravity Fall
QTE: Karenina deals 720% Fire DMG at the target.
Leader
Leader - Complete Destruction
Increases ATK by 10% when there are 3 different classes in the team. Increases ATK of all Attacker Omniframes in the team by 5%.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Thermal Radiation
Extra Fire DMG Bonus increases by 10% after entering Thermal mode.
SSS-Rank
Infinite Potential
Extra DMG Bonus of Enhanced skills increases by 10%.
SSS+ Rank
Elimination Duty
Reduces Fire DMG Resistance of enemies that took burning damage from a Signature Move by 15% for 5 seconds.
Hidden Skill
Thermal System
Any 3-Ping
Technique
Gains thermal energy based on the skill level (3% per), and also by using certain skills. All skills become Enhanced when thermal energy is above 50%. Fire DMG increases when in Thermal Mode.
Videos
Related Frames
List of Playable Characters
Arranged in release order. Get more details on the Characters page.