Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way.
· Rank: S-Rank
· Class: Attacker
· Element: Physical (30%) Fire(70%)
Information
Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way.
Specialty
Melee - Has strong area attack ability. Mixed Damage - Able to deal Physical and Elemental DMG.
A list of recommended builds for Karenina: Ember can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Offers QTE support and fills the gap during Empyrea's / Remote Star's downtime
Weapon Resonance ◇ Karenina: Ember
Recommended 6★ weapon resonances for Karenina: Ember can be found here listed in order of priority.
1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
Priority
HIGH:
Dead Line Timing
Matrix Lightning
MEDIUM:
Glorious Afterglow
Notes
Minimum recommended amount: 1
Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage
Leave Glorious Afterglow for last
Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances
Skills & Passives
Red Orb
Lightblade Strike
Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in triggers this character's Core Passive. Attacks the targets ahead with crossfire shooting, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged. Gains Super Armor while using this skill. Enhanced: Deals 150% / 300% / 450% Fire DMG per hit based on the number of orbs pinged.
Yellow Orb
Covering Barrage
Leaps forward and hammers the target with a gun. Total damage taken by attacks reduces by 30% while using this skill. Deals 180% / 360% / 540% Physical DMG to nearby targets based on the number of orbs pinged. Enhanced: Deals 270% / 540% / 810% Fire DMG per hit based on the number of orbs pinged.
Blue Orb
Wingman Support
Summons flying laser cannons and deals 6% / 12% / 18% Physical DMG per hit based on the number of orbs pinged. The cannon deals 20% / 40% / 60% Physical DMG per attack based on the number of orbs pinged. If multiple cannons are available, the most powerful one takes priority. Enhanced: Deals 30% / 60% / 90% Fire DMG per hit based on the number of orbs pinged.
Basic Attack
Pressure Unleashed
Basic Attack: Launches consecutive attacks at the target, dealing 720% Physical DMG in total. Enhanced: Basic Attacks deal 720% Fire DMG.
Signature
Signature - Scar of Earth
Signature Move: Costs 100 Energy. Shoots a laser at the ground by 200% Fire DMG and leaves a path of fire for 5 seconds in the end. All enemies in the path take 200% Fire DMG per second.
QTE
Gravity Fall
QTE: Karenina deals 720% Fire DMG at the target.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
Core
Thermal Armament
Core Passive: When in combat, gains an additional 3% of Thermal Energy per skill level. Thermal Energy can be gained by 3-Pings and using Signature Moves. Becomes Enhanced after the thermal energy reaches 50%. Gains additional effects and 20% Fire DMG Bonus from Signal Orb skills and Basic Attacks. When Enhanced, loses 5% of Thermal Energy per second.
Leader
Leader - Complete Destruction
When party members are of 3 different classes, ATK increases by 10% and ATK of Attacker increases by 5%.
SS-Rank
Thermal Radiation
Passive: Extra Fire DMG Bonus increases by 10% after entering Thermal mode.
SSS-Rank
Infinite Potential
Passive: Extra DMG Bonus of Enhanced skills increases by 10%.
SSS+ Rank
Elimination Duty
Passive: Reduces Fire DMG Resistance of enemies that took burning damage from a Signature Move by 15% for 5 seconds.
Hidden Skill
Thermal System
Any 3-Ping
Technique
Gains thermal energy based on the skill level (3% per), and also by using certain skills. All skills become Enhanced when thermal energy is above 50%. Fire DMG increases when in Thermal Mode.