Karenina: Ember
From GRAY RAVENS
← Lee: Entropy | Nanami: Pulse → |
Information
Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way.
Speciality
Melee - Has strong area attack ability.
Mixed Damage - Able to deal Physical and Elemental DMG.
Mixed Damage - Able to deal Physical and Elemental DMG.
Element


Memory Builds ◇ Karenina: Ember
See here for more information about Ultima Awakening and resonance slots.
01 | 02 | 03 |
04 | 05 | 06 |
Shakespeare x4 / Darwin x2 |
Memory Resonance
Top Resonance Slot (1):
Lightblade Strike x3 + Covering Barrage x3: Red/Yellow Orb Level +1 x6
Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Lightblade Strike x3 + Covering Barrage x3: Red/Yellow Orb Level +1 x6
Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
- Karenina: Ember's main build
Usage
- Phantom Pain Cage
- War Zone
- Norman War
- High difficulty content
Details
- Set suited for Embers with a large amount of field time, as it provides consistent damage
- Current Global set for most situations, since swapping to Nanami: Pulse or Sophia: Silverfang means a loss in damage output
- CN set for low investment Embers
Memory Resonance
Top Resonance Slot (1):
Covering Barrage: Yellow Orb Level +1 x6
Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Covering Barrage: Yellow Orb Level +1 x6
Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
- Alternative DPS set
- Ultima Awakening Set
Usage
- Phantom Pain Cage
- War Zone
- Norman War
- High difficulty content
Details
- Primarily a Phantom Pain Cage burst set for now on Global
- Sees a lot more use in CN, provided your Ember is well invested, since a large amount of field time is taken up by Liv: Solaeter
- You can keep any Red Orb Resonaces if Phantom Pain Cage is not a priority for you
Memory Resonance
Top Resonance Slot (1):
Covering Barrage: Yellow Orb Level +1 x6
Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Covering Barrage: Yellow Orb Level +1 x6
Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
This build is intended for a future version of the game, and as such will not be optimal in the Global version for some time.
- Niche build
Usage
- War Zone
- Norman War
- High difficulty content
Details
- Can just be borrowed from other characters
- Set for Liv: Solaeter / Nanami: Remote Star / Karenina: Ember team compositions
- Offers QTE support and fills the gap during Solaeter's / Remote Star's downtime
Weapon Resonance ◇ Karenina: Ember
1. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
Priority
HIGH:
- Dead Line Timing
- Matrix Lightning
MEDIUM:
- Glorious Afterglow
Notes
Minimum recommended amount: 1
- Leave Glorious Afterglow for last
- Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances
Skills & Passives
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Lightblade Strike |
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Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in triggers this character's Core Passive. Attacks the targets ahead with crossfire shooting, dealing 100% / 200% / 300% Physical DMG based on the number of orbs pinged. Gains Super Armor while using this skill. Enhanced: Deals 150% / 300% / 450% Fire DMG per hit based on the number of orbs pinged. |
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Covering Barrage |
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Leaps forward and hammers the target with a gun. Total damage taken by attacks reduces by 30% while using this skill. Deals 180% / 360% / 540% Physical DMG to nearby targets based on the number of orbs pinged. Enhanced: Deals 30% / 60% / 90% Fire DMG per hit based on the number of orbs pinged. |
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Wingman Support |
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Calls for a flying laser cannon and deals 6% / 12% / 18% Physical DMG per hit based on the number of orbs pinged. The cannon deals 20% / 40% / 60% Physical DMG per attack based on the number of orbs pinged. If multiple cannons are available, the most powerful one takes priority. Enhanced: Deals 30% / 60% / 90% Fire DMG per hit based on the number of orbs pinged. |
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Pressure Unleashed |
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Basic Attack: Launches consecutive attacks at the target, dealing 720% Physical DMG in total. Enhanced: Basic Attacks deal 720% Fire DMG. |
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Signature - Scar of Earth |
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Signature Move: Costs 100 Energy. Shoots a laser at the ground by 200% Fire DMG and leaves a path of fire for 5 seconds in the end. All enemies in the path take 200% Fire DMG per second. |
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Gravity Fall |
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QTE: Karenina deals 720% Fire DMG at the target. |
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Attacker |
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Extra DMG Bonus increases by 20%. |
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Ultima Awaken |
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Gains 3 Signal Orbs when entering battle. |
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Thermal Armament |
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Core Passive: When in combat, gains an additional 3% of Thermal Energy per skill level. Thermal Energy can be gained by 3-Pings and using Signature Moves. Becomes Enhanced after the thermal energy reaches 50%. Gains additional effects and 20% Fire DMG Bonus from Signal Orb skills and Basic Attacks. When Enhanced, loses 5% of Thermal Energy per second. | |
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Leader - Complete Destruction |
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When party members are of 3 different classes, ATK increases by 10% and ATK of Attacker increases by 5%. |
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Thermal Radiation |
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Passive: Extra Fire DMG Bonus increases by 10% after entering Thermal mode. |
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Infinite Potential |
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Passive: Extra DMG Bonus of Enhanced skills increases by 10%. |
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Elimination Duty |
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Passive: Reduces Fire DMG Resistance of enemies that took burning damage from a Signature Move by 15% for 5 seconds. |
Hidden Skill
Thermal System
Any 3-Ping
Technique
Gains thermal energy based on the skill level (3% per), and also by using certain skills. All skills become Enhanced when thermal energy is above 50%. Fire DMG increases when in Thermal Mode.
Related Frames
← Lee: Entropy | Nanami: Pulse → |