Lucia: Crimson Abyss

From GRAY RAVENS
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100%

A mysterious enemy encountered by Gray Raven in City 015. Powerful yet mercurial. · Rank: S-Rank · Class: Attacker · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

A mysterious enemy encountered by Gray Raven in City 015. Powerful yet mercurial.
Duel - Has strong single attack ability.
Form Switch - Skills can switch attacking modes.
Physical (100%)
Lucia
Crimson Abyss
15 Jun
165cm
48kg
A
17
Review
1820
273
421
201
S-Rank
Attacker
Katana
Sakura
Ascendant
Frog Acc.

Optimal Weapon: Sakura

Each Ping increases Physical DMG by 2% for 5s, stacking up to a max of 10 times and repeated trigger refreshes duration. One Sword Orb can be additionally obtained when entering Sword State. 10s cooldown.

Memory Builds ◇ Lucia: Crimson Abyss

A list of recommended builds for Lucia: Crimson Abyss can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Memory Placement
01
02
03
04
05
06
Frederick x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Crimson Abyss - Blade Will: Core Passive +1 x6
Key Notes
  • Lucia: Crimson Abyss' main build
  • Ultima Awakening Set
Usage
Details
  • Strong performance across all content
  • This set allows the highest burst damage possible, which perfectly suits her Sword Wave kit.
  • There is a widespread misconception to "only use this set if you're a skilled player with good dodge management and debuff timing".
    • In practice you just need to know how to time/manage Matrix and enter Blade Will mode.
    • Dodge an attack to activate Matrix, use a 3-Ping Blue Signal Orb followed by another 3-Ping and an additional dodge to maximize Frederick's damage buff.
Memory Placement
01
02
03
04
05
06
Patton x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Crimson Abyss - Blade Will: Core Passive +1 x6
Key Notes
  • Secondary build
Details
  • Offers consistent but lower damage than Frederick.
  • Performance in War Zone is on par with or even slightly better than the Frederick set.
  • Can be used for quick Phantom Pain Cage: Advanced Zone clears that don't require Matrix-dodging (high investment necessary).
  • In CN this set is basically never used, thus we don't recommend building it.
Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Crimson Abyss - Blade Will: Core Passive +1 x6
Key Notes
  • Niche build
Details
  • Damage is very low, but this set offers quick Core Passive activation which is useful for quickly clearing a few lower level Phantom Pain Cage: Advanced Zone bosses.
  • Not recommended to resonate unless your Crimson Abyss is at SSS+ Rank.
  • Useable War Zone set on Global if your Crimson Abyss is very highly invested in.
    • Lower score ceiling but higher skill floor

Weapon Resonance ◇ Lucia: Crimson Abyss

Recommended 6★ weapon resonances for Lucia: Crimson Abyss can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
Priority
HIGH:
  • Dead Line Timing
  • Matrix Lightning

MEDIUM:

  • Glorious Afterglow
Notes
Minimum recommended amount: 2
  • Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage.
  • Leave Glorious Afterglow for last.
  • Focus on Tank and Support/Amplifier resonances first before unlocking the third Attacker resonance.

Skills & Passives

Red Orb

Crimson Abyss - Flickering Strike — Ping Red Orb

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in DOES NOT trigger this character's SS-Rank Passive.
Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.
- Each attack deals 25% / 50% / 75% Physical DMG based on the number of orbs pinged.
- Upon a 3-Ping, the last hit deals 75% Extra Physical DMG.
Yellow Orb

Crimson Abyss - Dazzling Strike — Ping Yellow Orb

Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.
- Deals 250% / 500% / 750% Physical DMG based on the number of orbs pinged.
Blue Orb

Crimson Abyss - Lightbreak Strike

Blue Orb — Ping Blue Orb
Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.
- Increases movement speed by 20 / 30 / 50% based on the number of orbs pinged.
- Enhanced Form lasts 5s.

Blue Orb — Enhanced Form + Any Attack
In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.
- All attacks deal 2 bonus hits, dealing 4% / 8% / 12% Physical DMG each based on the number of orbs pinged.

Blue Orb — Enhanced Form + Ping Will Orb
In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.
- Each Swordwave deals 8% / 16% / 24% Physical DMG based on the number of orbs pinged.
Basic Attack

Crimson Abyss - Iaido Will — Tap Basic Attack

Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.
- Each style deals 80% / 100% / 120% / 270% / 280% Physical DMG to the target respectively.
Core

Crimson Abyss - Blade Will

Core Passive — Blue 3-Ping + Any 3-Ping
Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs, In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs.

Core Passive — Blade Will + Ping Blade Will Orb
Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.- Blade Will Orb deals 340% Physical DMG.
Signature

Abyssal Slash

Signature Move — 85 Energy + Tap Signature
Slashes targets ahead, dealing Physical DMG.
- Deals 2600% Physical DMG in total.
QTE

Falling Petals

Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.
- Deals 600% Physical DMG in total.
Leader

Leader - Abyssal Resonance

Increases ATK of all Attacker Omniframes in the team by 10% and CRIT of all Attacker Omniframes in the team by 5%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Crimson Scabbard

Physical DMG increases by 10% upon a Red 3-Ping for 4s.
SSS-Rank

Crimson Will

Extra DMG increases by 5%. Gains 2 additional Signal Orbs when Blade Will State ends.
SSS+ Rank

Abyssal Echo

Physical Damage increases by 20% while under the Blue Orb's effect.

Character Leap

This character's Leap is implemented during the Sands of Wrath patch.

Abyssal Flow

Abyssal Flow

Gains 1 stack of Shinken upon any 3-Ping (maximum 2 stacks). When Lucia: Crimson Abyss has at least 1 stack of Shinken, hold Basic Attack to consume 1 stack of Shinken to cast Reverse Flash, dealing a total of 300% Physical DMG. Casting this skill when not in Blade Will mode grants 1 Signal Orb of a random color and rearranges all Signal Orbs into 3-Pings.

Level 9: The duration of Blue Orb effects is extended to 10s.
Level 18: Base DMG of Reverse Flash increases by 100%.
Crimson Scabbard added effect: The duration of Physical DMG increase effect is extended to 8s. Performing a Yellow 3-Ping can also trigger Crimson Scabbard. (Physical DMG increase effect of Crimson Scabbard triggered by Red and Yellow 3-Pings cannot stack.)

Tranquil Blade

Tranquil Blade

Hold Basic Attack while in Blade Will mode to consume 1 stack of Shinken and cast Reverse Flash, during which a red glow will briefly appear. Releasing Basic Attack when the glow appears consumes all remaining stacks of Shinken to perform Noutou-giri, dealing 600% Physical DMG. Lucia: Crimson Abyss is invincible during Noutou-giri.

Level 9: Entering Blade Will mode triggers all available QTEs and recovers 15 Energy.
Level 18: Base DMG of Noutou-giri increases by 100%.
Crimson Will added effect: Gains 2 additional Blue Orbs when exiting Blade Will mode. Gains 35 Energy when entering battle for the first time.

Abyssal Slash: Sengiri no Jyutsu

Abyssal Slash: Sengiri no Jyutsu

Hold Basic Attack after tapping on Signature Move in Blade Will mode to consume 2 stacks of Shinken and continuously consume Blade Will Orbs (consumes at least 1 Blade Will Orb) and cast Swordwave Burst during the sheathing animation of the Signature Move, dealing 350% Physical DMG. Each additional Blade Will Orb consumed increases the Base DMG of Swordwave Burst by 50%.

Level 9: Each additional Blade Will Orb consumed increases the Base DMG of Swordwave Burst by 100%.
Level 18: Holding Basic Attack after tapping Signature Move during Blade Will mode now consumes Blade Will Orbs faster.
Abyssal Echo added effect: When under the effects of Blue Orb, Physical DMG now increases by 30%.

How to play

Crimson Abyss - Fundamentals
  • Blue Orb 3-Ping + Any 3-Ping to enter Blade Will mode (sword wave)
    • It's best to use both 3-Pings back-to-back in quick succession
    • Using and playing around Matrix is highly recommended to activate Blade Will mode
    • At SS-Rank, trigger Core Passive using Blue Orb 3-Ping + Red Orb 3-Ping
  • Only use Signal Orbs when:
    • Activating her Core Passive or pinging sword waves
    • Rearranging orbs in order to activate her Core Passive
  • Signature Move should only be used for defense
    • Using it gives you temporary invincibility
    • The damage is low and using it results in lower damage-per-second
Crimson Abyss - Additional Information
  • Core Passive details:
    • Every signal orb she has or obtains during her Core Passive gets converted into a sword wave ping
    • During Core Passive the damage boost from a Blue Orb Ping is massively boosted and turned into additional sword waves
    • The Core Passive backstep animation counts as a dodge
      • It can evade attacks and trigger Matrix
      • It can trigger the effect of Frederick
  • How to use the Frederick memory set:
    • Activate the 4 piece bonus by dodging an enemy's attack to greatly increase the damage they take
    • Activate the full 2-piece bonus by dodging twice and activating her core passive (the activation counts as a dodge)
    • Dodge towards the enemy to make the most out of the 4 second damage window
  • Advanced techniques:
    • Dodging shortly after a Red Orb Ping skips the animation but still does full damage
    • Dodging immediately after a Blue Orb Ping skips the animation and counts for the Core Passive, but doesn't activate the buff
    • Placing a Da Vinci holder in the blue slot of her team is recommended as a Blue Orb 3-Ping is always required to activate her Core Passive
    • The fastest way to activate her Core Passive and get the most damage is, in extremely rapid succession:
      Dodge enemy attack (Matrix) -> Blue Orb Matrix Ping -> Any 3-Ping (Core Passive) -> Dodge forward -> Activate QTEs -> Sword Waves

Videos

Related Frames

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