Debuts in the Soaring Beyond patch.
· Rank: S-Rank
· Class: Tank
· Element: Physical (100%)
This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.
Information
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Specialty
Defense Down - Able to reduce enemy Defense. Trueslash - Skills can trigger Trueslash
Effect
Trueslash - Adjusts the frame’s operational process in battle to focus and output computing power in a short time, delivering an attack with extreme potency and dealing DMG to the target.
ATK increases by 10%. Piercing Strike effect applied by Hanying: Solacetune increases by 20%. DMG increase effect from consecutive casts of Azure Allure can stack up to 3 times. Triggering Phoenix Down additionally grants 50 points of Veiled Edge.
A list of recommended builds for Hanying: Solacetune can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for optimal stats, but the difference is negligible. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Recommended 6★ weapon resonances for Hanying: Solacetune can be found here listed in order of priority.
1. Polymerization Collapse
Inflicts Smash effect upon dealing Physical damage. Smash: reduces the target's Physical resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
Priority
HIGH:
Polymerization Collapse
MEDIUM:
Dead Line Timing
LOW:
Resonant Echo
Notes
Minimum recommended amount: 1
Resonant Echo had fallen out of favor as the Tank Class skill downtime has been minimized through other general changes made within the game.
Skills & Passives
Red Orb
Strings Plucked, Sound Abound
Red Orb – Possess at least 1 White Orb + Tap Red Orb Quickly plays notes with the Pipa, dealing Physical DMG. Performing this skill consumes 1 White Orb while granting Complex Time, Veiled Edge, and Super Armor. Performing this skill in Matrix is considered a 3-Ping and immediately grants 2 White Orbs. - Deals a total of 150% Physical DMG. - Performing this skill grants 15 points of Complex Time and 5 points of Veiled Edge. - Performing this skill grants in Matrix grants 45 points of Complex Time and 15 points of Veiled Edge.
Yellow Orb
As I Haltingly Lingered
Yellow Orb — Possess at least 1 White Orb + Tap Yellow Orb Turns around and plays the Pipa, gathering surrounding targets and dealing Physical DMG. While turning around, Hanying can evade incoming attacks. Performing this skill requires consuming at least 1 White Orb. This skill grants Complex Time and Veiled Edge based on the number of White Orbs consumed. Performing this skill in Matrix consumes only 1 White Orb and will be considered as a 3-Ping. - Deals a total of 60% / 120% / 180% Physical DMG based on the number of orbs pinged. - Gains 5 / 10 / 15 points of Complex Time based on the number of orbs pinged. - Gains 5 / 10 / 15 points of Veiled Edge based on the number of orbs pinged.
Blue Orb
Shattered Spring Songs
Blue Orb — Ping Blue Orb Summons a double to consecutively stab the target together, dealing Physical DMG. This skill grants Complex Time and Veiled Edge. - Deals a total of 120% / 240% / 360% Physical DMG based on the number of orbs pinged. - Gains 10 / 20 / 30 points of Complex Time based on the number of orbs pinged. - Gains 5 / 10 / 50 points of Veiled Edge based on the number of orbs pinged.
Basic Attack
Splendorous Tone
Exquisite Rhyme - Way of the Strings + Tap Basic Attack Uses the Pipa’s melody in conjunction with dance moves to attack the target, dealing Physical DMG and gaining Complex Time. - Deals a total of 340% Physical DMG. - Each move of the attack sequence grants 2 / 4 / 6 / 8 points of Complex Time respectively.
Rippling Reflection - Way of the Strings + Hold Basic Attack Rapidly plays consecutive notes with the Pipa to attack the target, continuously dealing Physical DMG and gaining Complex Time. While performing this skill, Hanying can move and recover Signal Orbs at an increased rate. Upon releasing Basic Attack, Hanying rushes towards the target, dealing Physical DMG. Hanying can evade incoming attacks during the rush. - Deals 60 Physical DMG and gains 6 points of Complex Time every second. - The rush deals 40% Physical DMG.
Keen Inflection - Way of Strife + Tap Basic Attack Uses the hairpin to perform a series of attacks against the target, dealing Physical DMG and gaining Complex Time. While performing this skill, Hanying recovers Signal Orbs at an increased rate. Attacking after dodging will directly perform the 4th move of the attack sequence. - Deals a total of 460% Physical DMG. - Each move of the attack sequence grants 3 / 6 / 9 / 12 points of Complex Time respectively.
Core
Celestial Cadence
Fleeting Grace While Way of the Strings is active, all Signal Orbs will be converted into White Signal Orbs. While Way of Strife is active, all Signal Orbs will be converted into Blue Signal Orbs. Hanying: Solacetune gains 30% DMG Reduction while she has a shield.
Open String — Ping Harmonics Orb Pinging 6 White Orbs in Way of the Strings grants a Harmonics Orb. When the Harmonics Orb is present, Red and Yellow Orbs are temporarily hidden. Pinging the Harmonics Orb activates Moonsong Realm. Moonsong Realm weakens enemies and strengthens allies inside its area of effect while active. Hanying: Solacetune will exit Moonsong Realm upon leaving the battlefield or performing Signature-Hymn of the Pale Moon. - Gains Super Armor during the animation of activating Moonsong Realm and deals 1000% Physical DMG after inflicting 1 stack of the Mark of Evanescence on nearby enemies. Gains 20 Signature Energy and 55 points of Veiled Edge. - Every second, Moonsong Realm inflicts enemies inside with Piercing Strike effect that reduces Physical Defense by 20% and the Penetrating Pivot effect that reduces Physical Resistance by 10% for 8s. Triggering these effects again refreshes their duration. - Moonsong Realm imbues allies inside with the Mingling Moon and Lantern effect and grants them 1 stack of Song of Red Clouds every second. - Mingling Moon and Lantern: Accumulation rate of Veiled Edge increases by 50% for 8s. Triggering it again will refresh its duration. - Song of Red Clouds: Gains a shield equal to 5% of Hanying: Solacetune’s Max HP for 3s; this effect can stack up to 4 times, and triggering it again will refresh its duration.
Azure Allure — Way of Strife + 30 Complex Time + Tap Signature Move Basic Attacks and Signal Orb skills grant Complex Time. Maximum points of Complex Time: 120. Tap Signature Move while in Way of Strife to consume 30 points of Complex Time to unleash Azure Allure and deal Physical DMG to the target. This skill can trigger Trueslash when it hits the target. While performing this skill, Hanying: Solacetune gains Super Armor and can evade incoming attacks. When performed consecutively, the Base DMG of Azure Allure increases by 50% every cast. This effect can stack up to twice, and subsequent casts of Azure Allure will retain the maximum multiplier after the Base DMG increase effect reaches the maximum value. Gain 5 Signature Energy upon performing this skill. When performed consecutively, the amount of Signature Energy granted by this skill doubles every cast. The maximum value of Signature Energy granted by a single cast of this skill is 40. - Azure Allure deals 300% Physical DMG; triggers Trueslash when this skill hits the target. - Lavish Azure Allure: If performed with maximum points of Complex Time, trigger Phoenix Down once. - Sonorous Azure Allure: Upon performing the fourth move of the Basic Attack sequence or a Blue 3-Ping, the Seal of Flow will briefly appear. Performing Azure Allure while the Seal of Flow is present causes a double to attack the target together, dealing 150% Trueslash DMG.
Phoenix Down — Moonsong Realm + Lavish Azure Allure Performing Lavish Azure Allure inside Moonsong Realm triggers Phoenix Down. The realm reverberates, releasing sound waves that travel to the realm’s edge and pulling in enemies in the area. Deals Trueslash DMG and inflicts 1 stack of the Mark of Evanescence on enemies; one enemy can be inflicted with up to 3 stacks of the Mark of Evanescence. At the same time, Hanying: Solacetune gains 1 stack of Relentless. Maximum number of Relentless stacks: 3. Hanying: Solacetune can enter Matrix by dodging Phoenix Down. - Deals 200% Trueslash DMG.
Sublimity — Way of Strife + Mark of Evanescence + Tap Basic Attack Performing Basic Attacks against a target that is inflicted with the Mark of Evanescence triggers Sublimity, during which Hanying: Solacetune gains Super Armor. When the attack hits the target, deals Trueslash DMG based on the number of the Mark of Evanescence stacks and recovers Signal Orbs based on the number of Relentless stacks by consuming all Mark of Evanescence stacks on the target and Relentless stacks on self. - Sublimity deals 300% Trueslash DMG and can trigger Trueslash when it hits the target. - Increases the Base DMG of Sublimity by 0% / 150% / 300% based on the number of the Mark of Evanescence stacks consumed. - Recovers 2 / 3 / 4 Signal Orbs based on the number of Relentless stacks consumed.
Effect: Trueslash Certain skills can accumulate Veiled Edge points. Veiled Edge points can be inherited by the next character with the Trueslash Effect. Maximum points of Veiled Edge: 999. - When Veiled Edge points reach 100, perform Trueslash by consuming 100 Veiled Edge points upon hitting the enemy with the next cast of a skill that can trigger Trueslash, dealing 400% Trueslash DMG. - Gains 1 point of Veracity every time Trueslash is triggered. Maximum points of Veracity: 90.
Signature
Forgotten Strings
Viridian Flutter — Consume 40 Energy + Tap Signature Move Pulls out the hairpin and enters Way of Strife, launching a blitz strike at the target to deal Physical DMG while activating Time Lag Calculation. If the target has the Mark of Evanescence, consume 1 stack of the Mark of Evanescence to make this cast of Viridian Flutter a guaranteed CRIT with the Base DMG increased by 100%. - Deals 250% Physical DMG.
Hymn of the Pale Moon — Way of Strife + Consume 100 Energy + Hold Signature Move After a string of piercing strikes, unleashes a finishing blow to the target, gathering surrounding targets and dealing Physical DMG while activating Time Lag Calculation. Afterwards, exits Moonsong Realm. - Deals 2500% Physical DMG.
QTE
Hegemon's Fall
Gathers the surrounding enemy units while dealing Physical DMG, inflicting the targets with the Piercing Strike effect that reduces Physical Defense and the Penetrating Pivot effect that reduces Physical Resistance. - Piercing Strike reduces the target’s Physical Defense by 20% for 8s. - Penetrating Pivot reduces the target’s Physical Resistance by 10% for 8s.
Leader
Jolted From a Dream
Increases Physical DMG of all members by 10%. Increases DMG of Tank Omniframes by 5%.
Class
Tank
Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
A Butterfly, Smitten by Flowers
Level 1 — Unlocked at S5 Upon unleashing Signature-Viridian Flutter, Signature-Hymn of the Pale Moon, activate all available QTEs.
Level 2 — Unlocked at SS Gains 15 Complex Time every time Hanying: Solacetune enters the battlefield. Upon pinging Harmonics Orb, immediately gain 3 Signal Orbs. If lacking Complex Time when continuously unleashing Azure Allure, can consume 3 Signal Orbs to substitute for the consumption of Complex Time. Signature-Hymn of the Pale Moon Base DMG increases by 100%. Piercing Strike effect applied by Hanying: Solacetune increases by 20%.
SSS-Rank
A Magpie, Perched on the Branch
Level 1 — Unlocked at SS3 Gains 3 Signal Orbs every time Hanying: Solacetune enters the battlefield. While in Way of Strife, Extra DMG Bonus increases by 15%. Mingling Moon and Lantern effect applied by Hanying: Solacetune increases by 50%; Penetrating Pivot effect increases by 5%.
Level 2 — Unlocked at SSS Base DMG amplifying effect from each consecutive cast of Azure Allure increases to 100%. While in Way of Strife, triggers a single cast of Phoenix Down upon completely filling Complex Time points inside Moonsong Realm. Extra DMG of Trueslash performed by Hanying: Solacetune increases by 100%. Penetrating Pivot effect applied by Hanying: Solacetune increases by 10%. Reduces swap cooldown of all party members by 3s; this cannot be stacked with other swap cooldown-reducing effects.
SSS+ Rank
We, Enveloped in Longing
Level 1 – Unlocked at SSS3 Extra DMG Bonus of Signature-Viridian Flutter, Signature-Hymn of the Pale Moon increases by 30%.
Level 2 — Unlocked at SSS6 Extra DMG Bonus of Phoenix Down, Harmonics Orb, and Signal Orbs increase by 30%.
Level 3 — Unlocked at SSS+ Extra DMG Bonus of Azure Allure and Sublimity increases by 30%.