Debuts in The Survival Lucem patch.
· Rank: S-Rank
· Class: Amplifier
· Element: Physical (10%) Fire (90%)
Information
A brand new specialized frame developed by the Science Council that is capable of "purifying" the Punishing Virus. To protect everything she loves, Liv has made her own choice.
Specialty
Amplification — Enhances teammates Burst — Deals massive DMG in a short time
Liv: Empyrea gains 10% more ATK. Every time she enters the battlefield, she gains 50% Prayer. Fire DMG Bonus of Purity Oath against enemies affected by White Oracle increases by 20% (up to 100%).
A list of recommended builds for Liv: Empyrea can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for ease of switching sets. Placements that optimize stats may differ. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15 x6
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15 x6
Bottom Resonance Slot (2): Amplifier: Class Skill Level +1 x6
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15 x2, ATK +10 x4
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15 x2, ATK +10 x4
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15 x4, ATK +10 x2
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15 x4, ATK +10 x2
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15 x6
Bottom Resonance Slot (2): Amplifier: Class Skill Level +1 x6
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15 x6
Bottom Resonance Slot (2): Amplifier: Class Skill Level +1 x6
Key Notes
This build will only see use starting from Stars Ensnared
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15 x6
Bottom Resonance Slot (2): Amplifier: Class Skill Level +1 x6
Key Notes
This build will only see use starting from Stars Ensnared
Niche DPS build to quickly complete Skirmish Point
Weapon Resonance ◇ Liv: Empyrea
Recommended 6★ weapon resonances for Liv: Empyrea can be found here listed in order of priority.
1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases full ATK of all characters of the team by 8%. This effect does not stack.
3. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
Priority
HIGH:
Glorious Spear
Superconducting Axial Ray
Dead Line Timing
Notes
Minimum recommended amount: 2
Swap Resonances depending on the situation if you don't have three slots unlocked.
Skills & Passives
Red Orb
Zodiacal Grace — Ping Red Orb
Automatically uses a 3-Ping version of this attack upon switch-in. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. - Deals 220% / 440% / 660% Physical DMG based on the number of orbs pinged.
Yellow Orb
Holywings Mass — Ping Yellow Orb
Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. - Deals 210% / 420% / 630% Physical DMG based on the number of orbs pinged.
Blue Orb
Withering Gospel — Ping Blue Orb
Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. - Deals 200% / 400% / 600% Physical DMG based on the number of orbs pinged. - Imprisons for 1.5 / 2 / 2.5s based on the number of orbs pinged.
Basic Attack
Psalm from Afar — Tap Basic Attack
Performs beam attacks with her Scepter and drones, dealing Physical DMG. - Deals 860% Physical DMG in total.
Core
Ode for Everlight
Divine Prayer — Double tap dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. - Divine Prayer grants 70% DMG Reduction. - During the prayer, 1 / 2 / 3-Ping grants 1 / 2 / 4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5. - Prayer Ripple deals 400% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP. - When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy.
Purity Oath — Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. - Deals 400% Fire DMG.
Chaos Oath — Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. - Deals 400% Fire DMG.
Signature
Signature - Sea of Sangharama
Signature Move — 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation.
Empyrea State — Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. - Deals 1000% Fire MG. - 1 / 2 / 3-Ping grants Empyreal Prayer 1 / 2 / 4 stack(s) of amplification and each stack increases the base multiplier by 0.5.
QTE
Hymn to Guidance
Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. - Deals a total of 600% Fire DMG and restores HP equal to 60% of her ATK.
Leader
Leader - Oath in Silence
Increase ATK of all members by 10%. Increases Extra DMG of all Amplifiers in the team by 5%.
Class
Amplifier
All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of the Amplifier's element for 10s.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Hierophany
Entering Matrix outside of Empyreal State automatically triggers Divine Prayer with 4 stacks of amplification based on the color of currently available orbs. When Liv: Empyrea heals her allies, grants Fire Tempered to them for 8s. Fire Tempered: Fire DMG Bonus increases by 10%.
SSS-Rank
Martyrdom
Amplifiers' Class Skill effect increases by 100%, Core Passive - Ode for Everlight charges 100% faster, and the Fire DMG Bonus granted by Fire Tempered increases to 20%. While performing Signature - Sea of Sangharama, reaching 8 stacks of amplification within the first 2 pings during Empyreal Prayer will grant 3 random Signal Orbs of the same color.
SSS+ Rank
Revelation
Liv: Empyrea gains 40 Signature Energy when switched in. If the amplification stacks are maximized during Empyreal Prayer while casting Signature - Sea of Sangharama, Empyreal Oath will deal 1.5x DMG.
Character Leap
This character's Leap is implemented during the Source Beacon patch.
Illustrious Ceremony
Illustrious Ceremony
Base DMG of Signal Orbs increases by 30%. Another set of Signal Orbs can be immediately pinged while using any Orb Skill, but cannot be performed consecutively.
Level 9: When entering battle, rearrange all Signal Orbs into 3-Pings upon the first activation of Divine Prayer.
Level 18: Upon swapping in, immediately activate [Chaos Oath], gaining 12 Signature Energy and 12 Prayer. [Passive:Hierophany] added effect: Upon activating [Chaos Oath] or [Purity Oath], if Prayer is full, automatically activate [Divine Prayer].
Pious Promise
Pious Promise
Increase the Extra DMG Bonus of [Chaos Oath] and [Purity Oath] by 20%. [Signature - Sea of Sangharama] can be immediately activated after performing [Chaos Oath] or [Purity Oath].
Level 9: Upon activating [Purity Oath], gather surrounding enemies.
Level 18: When entering battle, gain a set of 3-Ping upon the first activation of Divine Prayer. After casting any type of [Oath] with maximum stacks of amplification, obtain 24 Energy. [Passive: Martyrdom] added effect: After pinging the 3rd set of orbs during [Empyreal Prayer], if there are any remaining Signal Orbs of the same color as the 3rd set of orbs pinged, consume up to 3 Signal Orbs of the same color and increase the Extra DMG Bonus of [Empyreal Prayer] by 5% / 10% / 15% based on the number of orbs consumed.
Conjunction of Grace and Might
Conjunction of Grace and Might
The activation of [Empyreal Oath] will generate Purifying Blaze that heals allies for 20% of Emyprea's ATK and deals 60% Fire DMG every 0.5s in a large area. Purifying Blaze lasts for 5s.
Level 9: The 6 Signal Orbs gained upon activation of [Signature - Sea of Sangharama] will be 2 sets of 3-Pings and will be placed at the front of the Signal Orb bar.
Level 18:The activation speed of Empyreal Prayer is increased, and the activation will trigger all available QTEs. [Passive: Revelation] added effect: Base DMG of [Prayer Ripple] during [Empyreal Prayer] increases by 100%.
How to play
Empyrea - Fundamentals
Build Prayer gauge by using Normal Attacks and Pings:
24 points total for a full bar
Normal Attacks build 1 point each
Orbs pinged build 2 points each
Double tap dodge with full Prayer to enter Core Passive (Divine Prayer):
You can ping orbs up to two times in this state
One or two pings of the same color trigger a high damaging fire pillar (Purity Oath)
Two pings of different color trigger a vortex that explodes after a short time (Chaos Oath)
Pinging nothing returns to normal without spending Prayer
Each Orb pinged adds 1 Amplification stack, and 3-Pings add 4 stacks
Final damage is multiplied by the number of Amplification stacks
Press Signature Move and activate Core Passive to enter Empyreal Prayer:
You can ping orbs up to three times in this state
Ping Orbs to generate Amplification stacks, same rules as Core Passive
After all three Pings or after time runs out Time Lag Calculation is triggered and Empyrea performs Empyreal Oath
Empyreal Oath damage is also multiplied by each stack
Empyrea - Additional Information
Core Passive details:
Basic Attacks and Pings still generate Prayer even if no enemy is hit
Chaos Oath's explosion can be dodged to trigger Matrix
At Core Passive level 22 an extra Orb is generated when entering Divine Prayer
The color of the orb generated this way is chosen at random from the orbs currently available
Signature Move details:
Activating Signature Move creates 6 orbs, 3 of which will form a 3-Ping
There is enough time to use 2 to 3 orbs before activating the Core Passive
This can be useful to create 3-Pings to maximize Empyreal Oath's damage
There is enough time to do 3 Basic Attacks before activating the Core Passive, enough to generate one extra Orb
Advanced techniques:
To maximise damage it's recommended to use her Signature Move while the 10 second Amplifier class skill buff is active.
For this reason if enough energy is reached after 10 seconds it might be better to save Signature Move for when Empyrea gets switched in next
Dodging shortly after a Red Orb Ping or a Blue Orb Ping skips the animation but still does full damage
Saving 3-Pings for Core Passive / Signature Move is highly recommended, as there is no benefit to using 3-Pings instead of single orb Pings to build Prayer
Videos
Related Frames
List of Playable Characters
Arranged in release order. Get more details on the Characters page.