Debuts in the Left Unsaid patch.
· Rank: A-Rank
· Class: Attacker
· Element: Physical (20%) Ice (80%)
Information
A frame that has undergone a series of optimizations and modifications based on
the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force.
Specialty
Combo — Deals massive DMG by activating Core Passive repeatedly. Burst — Signature Move can deal massive DMG.
ATK increases by 10%. Bambinata: Vitrum's Pas De Chat deals 15% more Ice DMG. Every time Bambinata: Vitrum is deployed, she will forget a random color of Signal Orbs for 1 Pact of Memory.
A list of recommended builds for Bambinata: Vitrum can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for ease of switching sets. Placements that optimize stats may differ. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Frost Threads: Red Orb Level +1
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Frost Threads: Red Orb Level +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Frost Threads: Red Orb Level +1
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15
Recommended 6★ weapon resonances for Bambinata: Vitrum can be found here listed in order of priority.
1. Dead Line Timing
Gains 2 extra random Signal Orbs when deployed, and 3 Signal Orbs of the same color every 45s (also gains Signal Orbs on standby).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
3. Matrix Lightning
Movement Speed greatly increases and all enemies' Extra DMG Reduction decreases by 10% in Matrix.
Priority
HIGH:
Dead Line Timing
Glorious Afterglow
MEDIUM:
Matrix Lightning
Notes
Minimum recommended amount: 2
Skills & Passives
Red Orb
Frost Threads — Ping Red Orb
Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). — Deals 200% / 400% / 600% Physical DMG based on the number of orbs pinged.
Yellow Orb
Arching Glimpse — Ping Yellow Orb
Automatically uses a 3-Ping version of this attack upon switch-in. Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). — Deals 200% / 400% / 600% Physical DMG based on the number of orbs pinged.
Blue Orb
Entrechat — Ping Blue Orb
Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). — Deals 180% / 360% / 540% Physical DMG based on the number of orbs pinged.
Basic Attack
Battement Frappe
Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. — Deals 760% Physical DMG in total.
Core
Puppet Theater
Strings On Me — Jete Points + Press and hold Basic Attack When Jete Points are greater than 0, press and hold Basic Attack to activate Strings On Me , performing Basic Attacks continuously. — Jete Points increase by 40 / 80 / 160 based on the number of orbs pinged. — The maximum limit of Jete Points is 160. — While Strings On Me is activated, 20 Jete Points are consumed every 0.1s.
Solitary Dancer — Strings On Me + Take Hit/Release Basic Attack When Bambinata: Vitrum is attacked while Strings On Me is activated, she will consume all Jete Points to automatically dodge the attack and leap into the air, entering the Solitary Dancer. When Strings On Me is activated at full Jete Points, release the Basic Attack button to consume all Jete Points and leap up to enter the Solitary Dancer Form. During the leap, Bambinata: Vitrum dodges incoming attacks.
Pas De Chat— Solitary Dancer + Ping Consuming Signal Orbs in the Solitary Dancer Form will trigger Pas De Chat, dealing Ice DMG. During Pas De Chat, Bambinata: Vitrum is invincible and pulls the enemies in. — Deals 200% / 400% / 600% Ice DMG based on the number of orbs pinged.
Pas De Chat— Successful Dodge + Solitary Dancer + Ping If Bambinata: Vitrum has entered the Solitary Dancer Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful Pas De Chat that deals Ice DMG. During Pas De Chat, Bambinata: Vitrum is invincible and pulls the enemies in. — Deals 240% / 480% / 720% Ice DMG based on the number of orbs pinged.
Pact of Memory — Solitary Dancer + 3-Ping Triggering Pas De Chat with a 3-Ping in the Solitary Dancer Form will grant 1 stack of Pact of Memory (up to 3 stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. — At 3 stacks of Pact of Memory, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting Signature - Stringless Cage will remove all stacks of Pact of Memory and refund the forgotten orbs. — For each 1 stack of Pact of Memory, the Base DMG of Signature - Stringless Cage increases by 20%; up to 60%.
Signature
Stringless Cage
Signature Move — 50 Energy + Tap Signature Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. — Deals 850% Ice DMG in total.
Signature Move — 3 stacks of Pact of Memory + 50 Energy + Tap Signature Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. — The slashes deal 850% Ice DMG in total. — The powerful strike deals bonus 850% Ice DMG.
QTE
Balance
Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. — Deals 600% Ice DMG in total.
Leader
Doll Dance
Ice DMG of all party members increases by 10%.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Folded Memory
Lv. 1 — Unlocked at S5 Rank Gains a random set of 3-Ping when switched in.
Lv. 2 — Unlocked at SS Rank Ice DMG increases by 20%. Casting Signature - Stringless Cage will activate all available QTEs
SSS-Rank
Transform Tracker
Lv. 1— Unlocked at SS3 Rank Gains 1 Signal Orb when entering the Solitary Dance Form via a successful dodge. For every 1 stack of Pact of Memory, the Ice DMG of Signature - Stringless Cage increases by 8%
Lv. 2 — Unlocked at SSS Rank The Jete Points consumed every 0.1s during Strings On Me reduces by 50%. For every 1 stack of Pact of Memory, Extra DMG Bonus increases by 7%
SSS+ Rank
Law of Sequence
Level 1 — Unlocks at SSS3 Base DMG of 3-pings increases by 80%.
Level 2 — Unlocks at SSS6 Base DMG of Core - Puppet Theater increases by 60%.
Level 3 — Unlocks at SSS+ Extra DMG Bonus of Signature - Stringless Cage increases by 20%.
How to play
Vitrum - Fundamentals
Use Pings to build Jete Points, rappresented by the core passive gauge:
Each Orb pinged will fill the gauge by 1/4
Any 3-Ping will fully fill the gauge immediately
Hold Basic Attack to activate Strings On Me, consuming Jete Points over time:
Bambinata will perform Basic Attacks while holding the button
If an enemy attack would hit, she will instead dodge it and leap into the air
If starting with full Jete Points, releasing the Basic Attack button or draining the gauge will also make Bambinata jump in the air
While in the air:
Use any ping to perform a spinning attack that pulls in enemies
Use a 3-Ping to enhance the attack and make Bambinata forget the color used
When a color is forgotten all current and future Orbs of that color will be converted into the other available colors
Bambinata's Signature Move will dead additional damage for every forgotten color, and restore every color after use
Vitrum - Additional Information
Core Passive details:
Dodging an attack with Strings On Me can activate Matrix
Dodging an attack also makes the follow up attack deal increased damage
Despite the appearance, Signal Orbs can still be obtained while all the colors have been forgotten, but will be invisible until Signature Move is used
Advanced techniques:
Red Orb 3-Pings are extremely quick and damaging, so for certain gamemodes it might be best to forget every color except Red to be able to use as many of them as possible in rapid succession
Sometimes when Signature Move is available it might be better to use it without having forgotten every color, especially if Bambinata's 6* Weapon Sound of Silence isn't equipped
Using the recommended memory set Hanna makes is easy to quickly forget a color by simply using any 3-Ping, briefly holding then releasing Basic Attack to trigger the leap, and using the Matrix Ping to forget a color
Videos
List of Playable Characters
Arranged in release order. Get more details on the Characters page.