Increases ATK by 10%. When Lucia: Crimson Weave holds the odachi, her Extra DMG Bonus increases by 15%. The efficiency of acquiring Aphotic Points increases by 40%.
Motorbolt will accelerate towards the enemy, dealing DMG. In addition, Motorbolt leaves behind a field of electric current that continuously pulls in surrounding enemies, and deals DMG 3 times.
A list of recommended builds for Lucia: Crimson Weave can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for optimal stats, but the difference is negligible. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Crimson Slash: Basic Attack Level +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK + 15
This set sacrifices the additional signature energy generation provided by Cottie to prioritize higher single-cycle damage output by using Frederick as the secondary memory set after Frederick's revamp in the Everglowing Justice patch.
Recommended at SSS-Rank and above, as SSS-Rank allows Crimson Weave's Signature Move to output enough damage to justify skipping use of Unquenchable Flare when unnecessary to clear.
After Heisen's revamp in the Polaris Bond, a similar set utilizing Heisen instead of Frederick should be utilized instead for higher damage output.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK + 15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Crimson Slash: Basic Attack Level +1
Bottom Resonance Slot (2) can be substituted for 6 Signature Move if Crimson Weave is above SSS-Rank, or in War Zone to optimize damage distribution
Weapon Resonance ◇ Lucia: Crimson Weave
Recommended 6★ weapon resonances for Lucia: Crimson Weave can be found here listed in order of priority.
1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
Dead Line Timing
LOW:
Glorious Afterglow
Matrix Lightning
Notes
Minimum recommended amount: 1
Skills & Passives
Red Orb
Thundering Rush
Red Orb — Odachi in Hand + Ping Red Orb Charges and thrusts the enemy, dealing Lightning DMG to targets in the area. — Deals 160% / 320% / 480% Lightning DMG in total based on the number of orbs pinged.
Yellow Orb
Great Cross Strike
Yellow Orb — Odachi in Hand + Ping Yellow Orb Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area. — Deals 140% / 280% / 420% Lightning DMG in total based on the number of orbs pinged.
Blue Orb
Whirling Thrash
Automatically uses a 3-Ping version of this attack upon switch-in. Blue Orb — Kodachi in Hand + Ping Blue Orb Slashes the enemy rapidly and deals Lightning DMG. — Deals 150% / 300% / 450% Lighting DMG based on the number of orbs pinged. — Performing a Blue Orb 2/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 320% / 480% Lightning DMG.
Basic Attack
Crimson Slash
Slash: Dispel Shadow — Kodachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the kodachi and techniques . — Deals 540% Lightning DMG in total.
Slash: Annihilate — Odachi in Hand + Tap Basic Attack Unleashes 5 hits of attack toward the target using the odachi. — Deals 740% Lightning DMG in total.
Blading Radiance — After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attacks to trigger Blading Radiance, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG. — When Alpha holds the kodachi, each swordwave deals 40% Lightning DMG. —When Alpha holds the odachi, each swordwave deals 50% Lightning DMG.
Unquenchable Flare — Odachi in Hand+ activate Selfless Stance + Press and Hold Basic Attack When Alpha is holding the odachi with Selfless Stance activated, press and hold Basic Attack to launch Leaping Thrust, and jump up to perform Thunderous Bash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Unquenchable Flare, Alpha becomes invincible but is unable to cast Signature - Weave: Karmic Inferno. — Leaping Thrust deals 480% Lightning DMG. — Thunderous Bash deals 940% Lightning DMG in total.
Shatter All Scourges — Red/Yellow Orb 3-ping + tap Basic Attack Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG. — The follow-up attack after the Red/Yellow Orb 3-Ping will deal 320% / 280% Lightning DMG.
Core
Path of Anatta
Formless Confrontation When wielding the kodachi, Alpha can only use Blue Orb skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of her other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs.
Sundered Delusion — Press and hold Dodge to enter Foresight Charge Press and hold Dodge to enter Foresight Charge, gaining Blade Aura over time. During this time, Lucia: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura. — Restores 4 Blade Aura every 0.1s in Foresight Charge Mode. — Gains 10 / 20 / 40Blade Aura based on the number of the orbs pinged. — Blade Aura limit: 120. — When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can parry up to 3 times.
Resolute Blow — Foresight Charge + Release Dodge Press and hold Dodge to enter Foresight Charge. Afterward, release Dodge at 0 / 60 / 120Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge. — When holding the kodachi, Alpha deals 50% / 100% / 400% Lightning DMG. — When holding the odachi, Alpha deals 110% / 220% / 880% Lightning DMG. — Performing a powerful slash when Blade Aura is full will make Alpha invincible, clear Blade Aura, activate Selfless Stance and restore 25 Signature Energy. — Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit.
Aphotic Points — Gained automatically when casting Signal Orb Skills/Blading Radiance/Resolute Blow Gains Aphotic Points every time when casting a Signal Orb Skill, Blading Radiance, or Resolute Blow. Casting Unquenchable Flare will consume all Aphotic Points to increase the Base DMG of Unquenchable Flare's Thunderous Bash based on the Aphotic Points consumed. — Aphotic Points limit: 300. Each Aphotic Point increases the Base DMG of Unquenchable Flare's Thunderous Bash by 1%. — Casting Resolute Blow at full Blade Aura will grant 40 Aphotic Points. — Gains 10/20/40 Aphotic Points based on the number of orbs pinged. — When unleashing swordwaves through Blading Radiance, restores 20 Aphotic Points every 0.5s.
Signature
Weave of Voidness
Weave: Splashing Thunder— 20 Energy + tap Signature Move Slowly pulls the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill. — Deals 500% Lightning DMG in total.
Weave: Karmic Inferno — 70 energy + tap Signature Move When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill. — Deals a total of 2600% Lightning DMG.
QTE
Flashes of Steel
Slashes multiple times to deal 460% Lightning DMG.
Leader
Valorous Thunderclaps
Increases Lightning DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 10%.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Drifting Vain
Level 1 — Unlocked at S5 Casting Resolute Blow at full Blade Aura will also activate all available QTES.
Level 2 — Unlocked at SS Aphotic Point limit increases to 600. 3-Ping Skills and Resolute Blow gain 50 bonus Aphotic Points. Casting Signature - Weave: Splashing Thunder will trigger Matrix if it is not on cooldown.
SSS-Rank
Facets of Delusions
Level 1 — Unlocked at SS3 Upon entering battle, the first Resolute Blow cast will restore an addition of 20 Signature Energy. Base DMG of Signal Orb Skills and Resolute Blow increases by 50%.
Level 2 — Unlocked at SSS When Alpha is holding the odachi, making a 3-Ping will grant her a 15% Extra DMG Bonus. The Base DMG of Signature - Weave: Karmic Inferno and Unquenchable Flare's Leaping Thrust increase by 60% and 50% respectively. Alpha's swordwave becomes enhanced when casting Blading Radiance for the first time after entering the battlefield.
— When enhanced, swordwave's Base DMG increases by 100%. Casting enhanced swordwaves also restores 3 Signature Energy every 0.3s and 25 Aphotic Points every 0.5s.
SSS+ Rank
Glimpse Into All
Level 1 — Unlocked at SSS3 Extra DMG Bonus of Unquenchable Flare's Thunderous Bash and Resolute Blow increases by 30%.
Level 2 — Unlocked at SSS6 Extra DMG Bonus of Unquenchable Flare's Leaping Thrust and 3-Ping Skills increases by 50%.
Level 3 — Unlocked at SSS+ Extra DMG Bonus of Signature - Weave: Karmic Inferno increases by 50%.
How to play
Crimson Weave - Fundamentals
Switch between holding the Kodachi and Odachi during battle:
Starts the fight with the Kodachi in hand
When wielding the Kodachi:
Can only use and generate Blue Orbs, Red and Yellow Orbs become transparent and unusable
Build energy quickly to enter the more powerful Odachi stance as soon as possible
When wielding the Odachi:
Obtain Aphotic Points by using Orbs, Sword Waves and the hold dodge attack
Hold Basic Attack while the counter is red to perform an extremely powerful plunging attack, which consumes all Aphotic Points to deal increased damage
Using Signature Move while wielding the Odachi will return to the Kodachi stance
Press Basic Attack when the blade flashes to start launching Sword Waves:
The blade will flash while dodging, or after the 4th step of the Basic Attack combo if the 5th step is not performed
Pressing Basic Attack repeatedly after the sword flashed will launch consecutive Sword Waves for up to 2.5 seconds
Hold the dodge button to start charging the Sword Gauge:
Pinging Orbs also charges the Sword Gauge
Deflect up to 3 incoming attacks while charging
Releasing the dodge button will perform an attack depending on the level of charge of the Sword Gauge
A fully charged hold dodge attack will turn the Aphotic Points counter red, unlocking the Odachi's plunge attack
Crimson Weave - Additional Information
Signature Move details:
Both Signature Move activations trigger Time Lag Calculation
Entering Odachi stance converts all Blue Orbs into Red and Yellow Orbs
Both Sword Gauge and Aphotic Points are conserved when using both versions of Signature Move
Core Passive details:
Sword Waves will generate energy and Aphotic Points every 0.5 seconds, but will also generate Orbs since they count as Basic Attacks
Releasing dodge with full Sword Gauge after holding will grant invincibility and generate a large amount of Signature Energy, as well as activate all QTEs at S5 Rank or above
Using Basic Attack after a Red or Yellow 3-Ping will perform a special follow-up attack
Advanced techniques:
Sword Waves and the Odachi's plunge attack count as Basic Attacks and will generate orbs
Canceling Blue and Yellow Orbs with dodges or Signature Moves usually results in faster access to more damaging moves, increasing overall damage output
A single fully charged hold dodge attack will generate enough energy to use Signature Move in Kodachi stance
Since Sword Gauge and Aphotic Points carry over between stances, it's recommended for longer fights to use a 3-Ping in Odachi stance before using Signature Move if the Sword Gauge is empty to allow faster access to a fully charged hold dodge attack
Pinging a set of orbs and then near-instantaneously triggering Signature Move will carry the Energy gained from that orb set into the next form