Lucia: Crimson Weave

From GRAY RAVENS
← Ayla: Kaleido Hanying: Zitherwoe →

Debuts in the Wintry Shackles patch. · Rank: S-Rank · Class: Attacker · Element: Lightning (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       


Having experienced Ascension-Network's fluctuations, she walks the earth in a new form. Her changes are unknown, but her enhanced power is undeniable.
Form Switch — Skill can switch attack styles.
Burst — Can deal large amounts of damage quickly.
Lightning (100%)
Lucia
Crimson Weave
15 Jun
165cm
48kg
A
17
Review
2011
301
422
172
S-Rank
Attacker
Daisho
Nightblaze
Ascendant
Frog Acc.

Optimal Weapon: Nightblaze

Increases ATK by 10%. When Lucia: Crimson Weave holds the odachi, her Extra DMG Bonus increases by 15%. The efficiency of acquiring Aphotic Points increases by 40%.

Optimal CUB: Motorbolt

Motorbolt will accelerate towards the enemy, dealing DMG. In addition, Motorbolt leaves behind a field of electric current that continuously pulls in surrounding enemies, and deals DMG 3 times.

Memory Builds ◇ Lucia: Crimson Weave

A list of recommended builds for Lucia: Crimson Weave can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Build switching is easier when placing 2-set Memories in top slots.
Builds below show placements for optimal stats, but the difference is negligible.
Weapon Harmony builds are now the meta. Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.

Memory Placement
01
02
03
04
05
06
Diesel x4 / Cottie x2 / Cottie x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Crimson Slash: Basic Attack Level +1

Bottom Resonance Slot (2):
Any ATK: ATK +15
Key Notes
  • Lucia: Crimson Weave's main build after Harmony.
  • Ultima Awakening Set
Usage
Details
  • General-purpose DPS set
  • Bottom Resonance Slot (2) can be substituted for 6 Signature Move if Crimson Weave is above SSS-Rank, or in War Zone to optimize damage distribution

Memory Placement
01
02
03
04
05
06
Diesel x4 / Frederick x2 / Frederick x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Any ATK: ATK + 15

Bottom Resonance Slot (2):
Weave of Voidness: Signature Move Level +1
Key Notes
Details
  • This set sacrifices the additional signature energy generation provided by Cottie to prioritize higher single-cycle damage output by using Frederick as the secondary memory set after Frederick's revamp in the Everglowing Justice patch.
    • Recommended at SSS-Rank and above, as SSS-Rank allows Crimson Weave's Signature Move to output enough damage to justify skipping use of Unquenchable Flare when unnecessary to clear.
  • After Heisen's revamp in the Polaris Bond, a similar set utilizing Heisen instead of Frederick should be utilized instead for higher damage output.

Memory Placement
01
02
03
04
05
06
Diesel x4 / Cottie x2 / Cottie x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Any ATK: ATK + 15

Bottom Resonance Slot (2):
Weave of Voidness: Signature Move Level +1
Key Notes
Details
  • Used at SSS-Rank and higher, as Crimson Weave's Signature Move does not deal significant enough damage at lower ranks to justify this set's playstyle.
    • This set skips use of Unquenchable Flare to immediately perform Karmic Inferno to achieve faster clears.

Memory Placement
01
02
03
04
05
06
Diesel x4 / Cottie x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Crimson Slash: Basic Attack Level +1

Bottom Resonance Slot (2):
Any ATK: ATK +15
Key Notes
  • Lucia: Crimson Weave's main build.
  • Ultima Awakening Set
Usage
Details
  • General-purpose DPS set
  • Bottom Resonance Slot (2) can be substituted for 6 Signature Move if Crimson Weave is above SSS-Rank, or in War Zone to optimize damage distribution

Weapon Resonance ◇ Lucia: Crimson Weave

Recommended 6★ weapon resonances for Lucia: Crimson Weave can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
  • Dead Line Timing

LOW:

  • Glorious Afterglow
  • Matrix Lightning
Notes
Minimum recommended amount: 1

Skills & Passives

Red Orb

Thundering Rush

Red Orb — Odachi in Hand + Ping Red Orb
Charges and thrusts the enemy, dealing Lightning DMG to targets in the area.
— Deals 160% / 320% / 480% Lightning DMG in total based on the number of orbs pinged.
Yellow Orb

Great Cross Strike

Yellow Orb — Odachi in Hand + Ping Yellow Orb
Sweeps and slashes the enemy continuously, dealing Lightning DMG to targets in a large area.
— Deals 140% / 280% / 420% Lightning DMG in total based on the number of orbs pinged.
Blue Orb

Whirling Thrash

Automatically uses a 3-Ping version of this attack upon switch-in.
Blue Orb — Kodachi in Hand + Ping Blue Orb
Slashes the enemy rapidly and deals Lightning DMG.
— Deals 150% / 300% / 450% Lighting DMG based on the number of orbs pinged.
— Performing a Blue Orb 2/3-Ping again will change Alpha's move into jumping up before slashing the enemy, dealing 320% / 480% Lightning DMG.
Basic Attack

Crimson Slash

Slash: Dispel Shadow — Kodachi in Hand + Tap Basic Attack
Unleashes 5 hits of attack toward the target using the kodachi and techniques .
— Deals 540% Lightning DMG in total.

Slash: Annihilate — Odachi in Hand + Tap Basic Attack
Unleashes 5 hits of attack toward the target using the odachi.
— Deals 740% Lightning DMG in total.

Blading Radiance — After the 4th Basic Attack/Dodge + Blade Lights Up + Tap Basic Attack
When the blade lights up after the 4th Basic Attack/Dodge, tap Basic Attacks to trigger Blading Radiance, then tap Basic Attack continuously to unleash swordwaves for up to 2.5s, dealing Lightning DMG.
When Alpha holds the kodachi, each swordwave deals 40% Lightning DMG.
When Alpha holds the odachi, each swordwave deals 50% Lightning DMG.

Unquenchable Flare — Odachi in Hand+ activate Selfless Stance + Press and Hold Basic Attack
When Alpha is holding the odachi with Selfless Stance activated, press and hold Basic Attack to launch Leaping Thrust, and jump up to perform Thunderous Bash in midair, pulling enemies in the area and dealing Lightning DMG. When casting Unquenchable Flare, Alpha becomes invincible but is unable to cast Signature - Weave: Karmic Inferno.
Leaping Thrust deals 480% Lightning DMG.
Thunderous Bash deals 940% Lightning DMG in total.

Shatter All Scourges — Red/Yellow Orb 3-ping + tap Basic Attack
Alpha's next Basic Attack after a Red/Yellow Orb 3-Ping will launch a follow-up attack and deal Lightning DMG.
— The follow-up attack after the Red/Yellow Orb 3-Ping will deal 320% / 280% Lightning DMG.
Core

Path of Anatta

Formless Confrontation
When wielding the kodachi, Alpha can only use Blue Orb skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of her other orbs by default. When wielding the odachi, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs.

Sundered Delusion — Press and hold Dodge to enter Foresight Charge
Press and hold Dodge to enter Foresight Charge, gaining Blade Aura over time. During this time, Lucia: Crimson Weave gets Super Armor and 30% DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase Blade Aura.
— Restores 4 Blade Aura every 0.1s in Foresight Charge Mode.
— Gains 10 / 20 / 40 Blade Aura based on the number of the orbs pinged.
Blade Aura limit: 120.
— When taking DMG in the Parry Stance, increases DMG Reduction to 70%. Can parry up to 3 times.

Resolute Blow — Foresight Charge + Release Dodge
Press and hold Dodge to enter Foresight Charge. Afterward, release Dodge at 0 / 60 / 120 Blade Aura to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and 50% DMG Reduction and is unable to restore the Dodge Gauge.
— When holding the kodachi, Alpha deals 50% / 100% / 400% Lightning DMG.
— When holding the odachi, Alpha deals 110% / 220% / 880% Lightning DMG.
— Performing a powerful slash when Blade Aura is full will make Alpha invincible, clear Blade Aura, activate Selfless Stance and restore 25 Signature Energy.
— Alpha will automatically perform a powerful slash 1.5s after Blade Aura reaches the upper limit.

Aphotic Points — Gained automatically when casting Signal Orb Skills/Blading Radiance/Resolute Blow
Gains Aphotic Points every time when casting a Signal Orb Skill, Blading Radiance, or Resolute Blow. Casting Unquenchable Flare will consume all Aphotic Points to increase the Base DMG of Unquenchable Flare's Thunderous Bash based on the Aphotic Points consumed.
Aphotic Points limit: 300. Each Aphotic Point increases the Base DMG of Unquenchable Flare's Thunderous Bash by 1%.
— Casting Resolute Blow at full Blade Aura will grant 40 Aphotic Points.
— Gains 10/20/40 Aphotic Points based on the number of orbs pinged.
— When unleashing swordwaves through Blading Radiance, restores 20 Aphotic Points every 0.5s.
Signature

Weave of Voidness

Weave: Splashing Thunder— 20 Energy + tap Signature Move
Slowly pulls the odachi and summons thunder to deal Lightning DMG to nearby targets in a large area, then holds the odachi in hand. Triggers Time Lag Calculation when casting the skill.
— Deals 500% Lightning DMG in total.

Weave: Karmic Inferno — 70 energy + tap Signature Move
When Alpha is holding the odachi, tap Signature to consume Signature Energy and deal Lightning DMG in a large area. Alpha then puts the odachi away and holds the kodachi in hand. Triggers Time Lag Calculation when casting the skill.
— Deals a total of 2600% Lightning DMG.
QTE

Flashes of Steel

Slashes multiple times to deal 460% Lightning DMG.
Leader

Valorous Thunderclaps

Increases Lightning DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 10%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Drifting Vain

Level 1 — Unlocked at S5
Casting Resolute Blow at full Blade Aura will also activate all available QTES.

Level 2 — Unlocked at SS
Aphotic Point limit increases to 600. 3-Ping Skills and Resolute Blow gain 50 bonus Aphotic Points. Casting Signature - Weave: Splashing Thunder will trigger Matrix if it is not on cooldown.
SSS-Rank

Facets of Delusions

Level 1 — Unlocked at SS3
Upon entering battle, the first Resolute Blow cast will restore an addition of 20 Signature Energy. Base DMG of Signal Orb Skills and Resolute Blow increases by 50%.

Level 2 — Unlocked at SSS
When Alpha is holding the odachi, making a 3-Ping will grant her a 15% Extra DMG Bonus. The Base DMG of Signature - Weave: Karmic Inferno and Unquenchable Flare's Leaping Thrust increase by 60% and 50% respectively. Alpha's swordwave becomes enhanced when casting Blading Radiance for the first time after entering the battlefield.

— When enhanced, swordwave's Base DMG increases by 100%. Casting enhanced swordwaves also restores 3 Signature Energy every 0.3s and 25 Aphotic Points every 0.5s.

SSS+ Rank

Glimpse Into All

Level 1 — Unlocked at SSS3
Extra DMG Bonus of Unquenchable Flare's Thunderous Bash and Resolute Blow increases by 30%.

Level 2 — Unlocked at SSS6
Extra DMG Bonus of Unquenchable Flare's Leaping Thrust and 3-Ping Skills increases by 50%.

Level 3 — Unlocked at SSS+
Extra DMG Bonus of Signature - Weave: Karmic Inferno increases by 50%.

How to play

Crimson Weave - Fundamentals
  • Switch between holding the Kodachi and Odachi during battle:
    • Starts the fight with the Kodachi in hand
  • When wielding the Kodachi:
    • Can only use and generate Blue Orbs, Red and Yellow Orbs become transparent and unusable
    • Build energy quickly to enter the more powerful Odachi stance as soon as possible
  • When wielding the Odachi:
    • Obtain Aphotic Points by using Orbs, Sword Waves and the hold dodge attack
    • Hold Basic Attack while the counter is red to perform an extremely powerful plunging attack, which consumes all Aphotic Points to deal increased damage
    • Using Signature Move while wielding the Odachi will return to the Kodachi stance
  • Press Basic Attack when the blade flashes to start launching Sword Waves:
    • The blade will flash while dodging, or after the 4th step of the Basic Attack combo if the 5th step is not performed
    • Pressing Basic Attack repeatedly after the sword flashed will launch consecutive Sword Waves for up to 2.5 seconds
  • Hold the dodge button to start charging the Sword Gauge:
    • Pinging Orbs also charges the Sword Gauge
    • Deflect up to 3 incoming attacks while charging
    • Releasing the dodge button will perform an attack depending on the level of charge of the Sword Gauge
    • A fully charged hold dodge attack will turn the Aphotic Points counter red, unlocking the Odachi's plunge attack
Crimson Weave - Additional Information
  • Signature Move details:
    • Both Signature Move activations trigger Time Lag Calculation
    • Entering Odachi stance converts all Blue Orbs into Red and Yellow Orbs
    • Both Sword Gauge and Aphotic Points are conserved when using both versions of Signature Move
  • Core Passive details:
    • Sword Waves will generate energy and Aphotic Points every 0.5 seconds, but will also generate Orbs since they count as Basic Attacks
    • Releasing dodge with full Sword Gauge after holding will grant invincibility and generate a large amount of Signature Energy, as well as activate all QTEs at S5 Rank or above
    • Using Basic Attack after a Red or Yellow 3-Ping will perform a special follow-up attack
  • Advanced techniques:
    • Sword Waves and the Odachi's plunge attack count as Basic Attacks and will generate orbs
    • Canceling Blue and Yellow Orbs with dodges or Signature Moves usually results in faster access to more damaging moves, increasing overall damage output
    • A single fully charged hold dodge attack will generate enough energy to use Signature Move in Kodachi stance
    • Since Sword Gauge and Aphotic Points carry over between stances, it's recommended for longer fights to use a 3-Ping in Odachi stance before using Signature Move if the Sword Gauge is empty to allow faster access to a fully charged hold dodge attack
    • Pinging a set of orbs and then near-instantaneously triggering Signature Move will carry the Energy gained from that orb set into the next form

Videos

Related Frames

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