Polaris Bond

From GRAY RAVENS
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Patch Summary

NEW CHARACTER

Gameplay Changes

  • New items have been added as Total Recharge rewards.
    • [Total Recharge Rewards Shop] has been added. Players can exchange [Character Recruitment Vouchers], [Weapon Forging Tickets], and [CUB Exchange Tickets], all of which can be acquired as a part of newly added Total Recharge rewards, for characters (up to Lamia: Lost Lullaby as of Polaris Bond patch), weapons, and CUBs.
  • The amount of Trade Vouchers acquired from the Tactical Assessment Manual has been increased.
    • Basic Intel: 2,0002,000 (no change)
    • Encrypted Intel: 7,5008,000
    • Top-secret Intel: 14,00015,000
  • Maximum amount of serum stored from passive recovery has been increased from 160 to 240.
  • Maximum System Rank in Dormitory Commission has been increased to 8. System Rank 8 increases the number of available commission slots from 6 to 8.
  • Norman Revival Plan changes:
    • When a new round of Norman Revival Plan begins, all mines will open at once. Players can challenge subsequent mines consecutively without having to wait for new mines to open.
    • Combat Points have been removed. There is no longer any limitation on how many stages players can challenge every day.
    • Tantalum Ores will no longer be collected every day. Instead, they can now be acquired directly after clearing the mines as mission rewards.
    • The electricity system has been streamlined. Electricity is no longer generated gradually every day. Instead, electricity can be directly allotted to each mine. In addition, electricity can no longer be allotted to HP.
    • The number of stages in each mine has been reduced. In addition, [Purifying Site] stages have been removed.
    • The [Regular Battle] difficulty can no longer be selected. Players whose Commandant Level is below 85 will be automatically assigned to [Regular Battle]. Once the Commandant Level reaches 85, players will be automatically assigned to [Pioneer Battle].
    • [Redstone Mine] has been removed and [Chasm Mine] has been added to [Pioneer Battle]. Players can challenge [Chasm Mine] upon clearing [Cloud Mine].
    • BP requirement for triggering Perfect Tactics has been lowered for most mines.
    • [Cover Tactic] stages have been removed. Rewards from [Cover Tactic] have been reallocated to other mission rewards.
    • In [Pioneer Battle], Bollie Mine can now be automatically completed. In [Regular Battle], Stratum Mine can now be automatically completed. The auto-completion feature is unlocked upon clearing all missions that correspond to each mine.
      • [Pioneer Battle] (Commandant Level 85 and above): Can auto-complete the 1st-4th Mines
      • [Regular Battle] (Commandant Level 1-84): Can auto-complete the 1st-3rd Mines
    • Elements that are currently not featured in the mine will receive a minor DMG buff in every team slot. For instance, if a mine requires two team slots that give Physical and Dark DMG buff respectively, both slots will also receive minor Fire, Lightning, and Ice DMG buffs.
  • Stronghold Changes:
    • Milestone rewards for Stronghold have been added. Upon clearing a certain number of Stronghold stages, players will receive corresponding milestone rewards.
    • One-click clear feature has been added. If the average BP of the Constructs deployed surpasses the required BP, one-click clear feature can be used to quickly clear the stage. This feature is only available up till Chapter 12.
    • Reduced the maximum number of teams required for Stronghold stages from 5 to 3.
    • The limit on the number of times the player can attempt Stronghold stages has been removed.
    • Stronghold stages no longer consume serum. Following this change, clearing Stronghold stages will no longer reward Commandant and character EXP.
  • Clash Reflection Changes:
    • [Voidmirror Zone] has been added. [Paradox Zone] has been taken out of the rotation and added to [Spill Point].
  • Derived From Matrix Changes:
    • A new Memory set, [Alphons], has been added.

Revamped Memory Effects

  • A new Uniframe Memory set, Liliana, has been added.
Liliana 2-Piece Set Effect:
ATK increases by 5%. Extra DMG Bonus increases by 5%.

4-Piece Set Effect:
While in Matrix, Extra DMG Bonus increases by 10%.

6-Piece Set Effect:
Upon entry or switching in, all Elemental DMG and Physical DMG increase by 15% for 8s.
Shakespeare
Shakespeare
4-Piece Set Effect:
Extra DMG Bonus increases by 10%. Attacking a target inflicts them with Burn, which decreases the target’s Fire Resistance by 15%. Burn lasts for 8s and has a 10s cooldown against the same target. Attacking a target inflicted with Burn causes an explosion that deals 600% Fire DMG. This effect has a 6s cooldown against the same target.
Heisen
Heisen
4-Piece Set Effect:
Extra DMG Bonus increases by 10%. Attacking a target inflicts them with Electrocute, which decreases the target’s Lightning Resistance by 15%. Electrocute lasts for 8s and has a 10s cooldown against the same target. Attacking a target inflicted with Electrocute causes a thunderstorm that deals 600% Lightning DMG. This effect has a 6s cooldown against the same target.
Bathlon
Bathlon
4-Piece Set Effect:
Extra DMG Bonus increases by 10%. Attacking a target inflicts them with Corruption, which decreases the target’s Dark Resistance by 15%. Corruption lasts for 8s and has a 10s cooldown against the same target. Attacking a target inflicted with Corruption causes an explosion that deals 600% Dark DMG. This effect has a 6s cooldown against the same target.
Chen Jiyuan
Chen Jiyuan
4-Piece Set Effect:
Extra DMG Bonus increases by 10%. Attacking a target inflicts them with Frost, which decreases the target’s Ice Resistance by 15%. Frost lasts for 8s and has a 10s cooldown against the same target. Attacking a target inflicted with Frost causes Ice Explosion that deals 600% Ice DMG. This effect has a 6s cooldown against the same target.
Patton
Patton
2-Piece Set Effect:
ATK increases by 3%. Physical DMG increases by 7%.

4-Piece Set Effect:
Extra DMG Bonus increases by 10%. Attacking a target inflicts them with Laceration, which decreases the target’s Physical Resistance by 7%. Laceration lasts for 8s and has a 10s cooldown against the same target. Attacking a target inflicted with Laceration causes an explosion that deals 600% Physical DMG. This effect has a 6s cooldown against the same target.
Da Vinci
Da Vinci
4-Piece Set Effect:
When QTE is triggered, triggers another character's QTE. 8s cooldown. If there are 3 characters on the field, ATK is increased by 20% for 2s.
Catherine
Catherine
4-Piece Set Effect:
When taking damage, gains a shield worth 1,000 HP and increases Physical DMG of self by 15% for 5s. 8s cooldown.
Einsteina
Einsteina
4-Piece Set Effect:
When taking damage, releases an elemental aura, gaining 20% Elemental Resistance against all elements for 5s. Elemental DMG dealt increases by 15% when the aura is present. 8s cooldown.
Condelina
Condelina
4-Piece Set Effect:
Basic Attacks have a 50% chance to go berserk, increasing the Extra Damage Bonus of Basic Attack by 20% for 5s. 8s cooldown.

MISCELLANEOUS CHANGES

  • Individual character stories have been added to the Commandant’s birthday celebration. All character stories can be viewed in the codex after watching the birthday event story.


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