Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | Players in this group will not be demoted | |
Defending | The 4-21 place players retain their current rank | |
Promotion | The 1-3 place players are promoted |
War Zone
This page was last updated for patch Soaring Beyond, 2025/03/23.
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Overview / Environment Affix / War Zone Weather / Stage Affixes / Fluctuation Level / Merit and Reputation / Demotion, Defending, and Promotion / Weekly Participation / Mission Rewards
Overview
War Zone is a game mode that appears once a week, running from Monday - Sunday, 7:00 - 20:00 UTC. It is unlocked by clearing Normal Stage 3-12 of the Main Story and is part of the weekly missions that provide players with Black Cards. War Zone also provides the player with a game-mode exclusive currency called
War Zone Influence, which players can use in the War Shop to obtain rare items such as
6★ Memory Resonance Material Pick,
Leap Wafer Chip, and
Uniframe Single Crystal. Obtaining
Black Cards depend entirely on participation while obtaining
War Zone Influence depends on scoring rank and grade.
War Zone is split into Intermediate and Advanced. Players under level 80 are automatically put into Intermediate War Zone, while players level 80 and above are placed in Advanced War Zone. Intermediate War Zone starts at Scout grade, while Advanced starts at Elite grade. Intermediate War Zone also features lower fluctuation level than Advanced, making it easier to clear waves at the expense of lower rewards.
In each run of War Zone, players of all ranks will unlock two initial zones. Each zone has a single challenge where players fight endless waves for a finite amount of time. Each zone has no maximum point score, but an in-game time limit of 2 minutes (not affected by Time Lag Calculation). Players compete to get the highest total score possible, obtaining rewards based on progress and ranking.
Players in Hero and Legend grade will also unlock an additional zone called Entropic Distortion. Only the higher score of the two in Entropic Distortion is counted towards the player's total.
Environment Affix
Each zone in War Zone has their own Environment Affix, increasing damage dealt for a specific damage type. Each week will feature zones with the following conditions, with the exception of Entropic Distortion:
- Each zone in a given week will have a unique Environment Affix
- The current Environment Affixes will be different from last weeks
Entropic Distortion will consist of two Environment Affixes that are different from the two other zones in the week, but can repeat from last week. Players can only select one affix to be active in Entropic Distortion, allowing the player to decide which damage type to use for their challenge.
Full-Realm Support / War Zone Weather
In addition to the Stage Environment, players also have access to one Full-Realm Support (also known as War Zone Weather) per zone, with the exception of Entropic Distortion. Full-Realm Support provides a massive buff under certain conditions, and will always buff the damage type that corresponds to the zone. For example, Cycle of Fire, a Fire based zone, can have Fiery Blossom, a buff that increases Fire DMG for 8s after every 3-Ping.
Entropic Distortion has 2 Full-Realm Support instead of the usual 1, both of which are active at the same time. Entropic Distortion's two Full-Realm Support will correspond to the same damage type as the Environment Affix. Do note that while Full-Realm Support are always active, only one Environment Affix can be active during a run.
Possible Full-Realm Support Buffs
Stage Affixes
Each zone also comes with a special Stage Affix, affecting the enemy grouping the player faces against. In one War Zone run, there will always be one of either Crowd/Joint, and one of Duo/Elite, alternating after the next run. Players who unlocked Entropic Distortion can have a duplicate stage affix on this zone.
Stage Affix | Effect |
---|---|
Crowd Battle | Refresh 3 or 6 Normal enemies per wave |
Joint Operation | Refresh multiple Normal and Elite enemies. |
Duo Challenge | Refresh 2 Elite enemies per wave |
Elite Challenge | Every wave spawns a single elite enemy. Every fourth wave spawns a Boss enemy. |
Fluctuation level
Each War Zone week will also feature a single fluctuation level for all zones. This level can vary each week and affects how strong the enemies are. Players at higher grades will have a higher average fluctuation level than players at lower grades. The fluctuation for the week can be viewed by clicking on the magnifying glass next to the player's grade.
Merit and Reputation
Merits are a War Zone exclusive resource used for Legend promotion. Merits are distributed based on both the player's point ranking in the current week's War Zone, as well as their grade. Players can accumulate 100 Merit in total, after which no more merit can be gained. Players with 100 Merit and placed No.1 or No.2 in Hero during the tallying phase will automatically consume the 100 Merits and promote to Legend.
Reputation is another War Zone exclusive resource used for demotion protection. Players can achieve 1 reputation after completing every challenge in the week, up to a max of 2. Non-Legend players will automatically spend 2 reputation points to cancel out the demotion and stay in the same grade for next week.
Note: Rewards listed below are the base rewards (1x). With the Global Synchronization plan in place, the in-game rewards will be either double (2x) or triple of the base (3x), depending on the number of patches being combined.
These rewards will be increased until the Global server has caught up with the CN server.
Demotion, Defending, and Promotion
During the results phase of War Zone, players will either demote, retain (defend), or promote their rank. The cutoffs for these depend on the initial rank, with the cutoffs being more strict towards the higher ranks. Each rank and their cutoffs have their own rewards, rewarding those who score high in War Zone with more War Zone Influence currency and limited cosmetics such as
Proof of a Hero and
Legend Badge. Cosmetics obtained last for one week, meaning players must be able to consistently hit that rank once per week to keep it.
Advanced War Zone Cut-off
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 13-18 place players are demoted | |
Defending | The 4-12 place players retain their current rank | |
Promotion | The 1-3 place players are promoted |
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 7-15 place players are demoted | |
Defending | The 3-6 place players retain their current rank | |
Promotion | No.1-2 in the group with 100 Merit will advance to the team of a higher level |
Ranking Status | Position Cut-off | Rewards |
---|---|---|
Demotion | The 3-15 place players are demoted | |
Defending | The 1-2 place players retain their current rank | |
Promotion | Players in this group will not be promoted |
Weekly Participation
There are 4 War Zone related missions that refresh weekly on the Monday reset. These can be found in the Missions tab in the main menu, of which 2 correspond to participation and 2 correspond to score. These award Black Cards, making these missions high valuable and the main source of currency alongside Phantom Pain Cage.
Mission | Rewards |
---|---|
Clear War Zone for the first time | |
Clear 2 War Zone for the first time | |
Collect total 100000 Personal Pts | |
Collect total 200000 Personal Pts |
Mission Rewards
In addition to the Result Cutoff Rewards and Weekly Missions, there are also Mission Rewards, providing the player with a small stash of materials and currency based on score milestones and participation. These rewards reset per run of War Zone and vary based on rank, providing more currency in the higher ranks. These rewards are separate from the weekly War Zone missions which reward Black Cards on participation. This means that all players that participate will be given
Black Cards regardless of score! Do note that the amount of War Zone Influence is based on weekly ranking and can be used to acquire Memory Resonance USBs and Leap/Uniframe materials.
Requirements | Rewards |
---|---|
Attempt any zone 2 times | |
Attempt any zone 4 times | |
Accumulate 50000 Personal Points | |
Accumulate 100000 Personal Points | |
Accumulate 500000 Personal Points | |
Accumulate 700000 Personal Points | |
Accumulate 900000 Personal Points |
Requirements | Rewards |
---|---|
Attempt any zone 1 times | |
Attempt any zone 2 times | |
Accumulate 50000 Personal Points | |
Accumulate 100000 Personal Points | |
Accumulate 600000 Personal Points | |
Accumulate 800000 Personal Points | |
Accumulate 1000000 Personal Points | |
Accumulate 1200000 Personal Points |
Requirements | Rewards |
---|---|
Attempt any zone 2 times | |
Attempt any zone 4 times | |
Accumulate 50000 Personal Points | |
Accumulate 100000 Personal Points | |
Accumulate 700000 Personal Points | |
Accumulate 900000 Personal Points | |
Accumulate 1200000 Personal Points | |
Accumulate 1600000 Personal Points |
Requirements | Rewards |
---|---|
Attempt any zone 2 times | |
Attempt any zone 4 times | |
Accumulate 50000 Personal Points | |
Accumulate 100000 Personal Points | |
Accumulate 800000 Personal Points | |
Accumulate 1200000 Personal Points | |
Accumulate 1600000 Personal Points | |
Accumulate 2000000 Personal Points |
Every day, all memories sets (excluding Event Limited sets) will stock one piece in a random slot. These memories reset daily and may change slot positions from the reset.
- 6★ memories can be obtained for 500
War Zone Influence.
- 5★ memories can be obtained for 160
War Zone Influence.
The discounted price of 6★ Memory Resonance Material Pick resets every month.