Qu: Shukra

From GRAY RAVENS
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Debuts in the Polaris Bond patch. · Rank: S-Rank · Class: Attacker · Element: Ice (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.


Burst - Deals massive DMG in a short time.
Sustained DMG - Able to sustain a certain degree of DMG output.
Ice (100%)
Qu
Shukra
3 Jan
162cm
43kg
AB
18
Review
S-Rank
Attacker
Longsword
Dwelling Will
KCC
Antique Book
ATK increases by 10%. When activating Enter the Fray, trigger Matrix if available and additionally gain 1 point of Engravement. When performing Tor Invocation, every attack additionally grants 3 Energy.

Optimal CUB: Huiyu

Huiyu will rapidly dive close to the target and circle around them, dealing DMG and pulling in nearby enemies.

Memory Builds ◇ Qu: Shukra

A list of recommended builds for Qu: Shukra can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Build switching is easier when placing 2-set Memories in top slots.
Builds below show placements for ease of switching sets. Placements that optimize stats may differ.
Weapon Harmony builds are now the meta. Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.

Memory Placement
01
02
03
04
05
06
Ji Bo'an x4 / Chen Jiyuan x2 / Chen Jiyuan x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Any ATK: ATK +15

Bottom Resonance Slot (2):
Corporality of Peafowl, Spirit of Dragon: Signature Move Level +1
Key Notes
  • Qu: Shukra's Main build after Harmony
  • Ultima Awakening Set
Usage
Details
  • General DPS set
  • This build utilizes the revamped 4-set effect of Chen Jiyuan implemented in Polaris Bond to provide further resistance reduction and greatly increase Shukra's DPS output.

Memory Placement
01
02
03
04
05
06
Ji Bo'an x4 / Cottie x2 / Darwin x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Any ATK: ATK +15

Bottom Resonance Slot (2):
Corporality of Peafowl, Spirit of Dragon: Signature Move Level +1
Key Notes
Details
  • This set sacrifices overall damage output for faster energy generation. However, Shukra does not have inherent energy generation issues without use of Cottie.
    • At SS3-Rank and below, this set is primarily used in lower PPC stages to maximize clear speed. However, at higher stages this set sacrifices too much damage to be used effectively.
    • At SSS0-Rank and above, this set can be utilized in most PPC stages to optimize clear times.

Memory Placement
01
02
03
04
05
06
Ji Bo'an x4 / Chen Jiyuan x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Any ATK: ATK +15

Bottom Resonance Slot (2):
Corporality of Peafowl, Spirit of Dragon: Signature Move Level +1
Key Notes
  • Qu: Shukra's Main build
  • Ultima Awakening Set
  • Transitory build before Harmony
Usage
Details
  • General DPS set
  • This build is intended to utilize the revamped 4-set effect of Chen Jiyuan implemented in Polaris Bond after Harmony to provide further resistance reduction and greatly increase Shukra's DPS output.

Weapon Resonance ◇ Qu: Shukra

Recommended 6★ weapon resonances for Qu: Shukra can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
  • Dead Line Timing

MEDIUM:

  • Glorious Afterglow
  • Matrix Lightning
Notes
Minimum recommended amount: 1
  • Priority varies greatly based on intended playstyle.
    • For a burst playstyle intended for a single, fast clear, Matrix Lightning is generally most favorable, but difficult to completely utilize well.
    • If the duration where Matrix is active does not coincide with the maximum DMG output period, Glorious Afterglow is a better alternative.
    • For a sustained output playstyle that requires multiple cycles within one rotation, Dead Line Timing is the most important resonance in the entire team.
    • Players should adjust and decide which weapon resonance(s) are best based on their ever-changing needs across different game modes.
    • If in doubt, picking Glorious Afterglow for PPC and Dead Line Timing for all other modes is always a safe option.

Skills & Passives

Red Orb

Advent — Ping Red Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Impales the target, dealing Ice DMG.
- Deals a total of 180% / 360% / 540% Ice DMG.
Yellow Orb

Judgment — Ping Yellow Orb

Jumps and spins, slashing nearby targets and dealing Ice DMG.
- Deals a total of 150% / 360% / 450% Ice DMG.
Blue Orb

Rend — Ping Blue Orb

Jumps backward and releases sword aura, dealing Ice DMG.
- Deals a total of 180% / 360% / 540% Ice DMG.
Basic Attack

Tabula Akasha

Tabula Akasha - Indite — Tap Basic Attack
Attacks the enemy using the Longsword, dealing Ice DMG.
- Deals a total of 670% Ice DMG.

Tabula Akasha - Inscribe — Enter the Fray + After Performing Any 3-Ping + Tap Basic Attack
Additionally performs a follow-up attack, dealing Ice DMG, gaining Energy, and extending the duration of Enter the Fray.
- When performing a 3-Ping, the follow-up attack deals 420% Ice DMG.
- Extends the duration of Enter the Fray by 0.5s. The duration of Enter the Fray can be extended up to 8s.
- Gains 3 Energy.
Core

Blade of Mandate

Doubts Dispelled — Any 3 Ping + Any Ping
Immediately pinging any Signal Orb after performing a 3-Ping can trigger Tabula Akasha - Inscribe and summon Huiyu to attack the target, during which Qu: Shukra gains Super Armor and 70% Damage Reduction. This action also rearranges all Signal Orbs into 3-Pings. Qu: Shukra activates Enter the Fray, gaining 1 point of Engravement and 1 Signal Orb. While Enter the Fray is active, performing a 3-Ping will grant her Engravement; upon performing a 3-Ping, or the 4th or 5th move of the Basic Attack sequence, Huiyu will deal additional Ice DMG.
- When summoning Huiyu, deals a total of 200% / 400% / 600% Ice DMG based on the number of orbs pinged.
- During a Red / Yellow / Blue 3-Ping, Huiyu performs an additional follow-up attack that deals 140% / 130% / 140% Ice DMG.
- During the 4th / 5th move of the Basic Attack sequence, Huiyu performs a follow-up attack that deals 140% / 180% Ice DMG respectively.
- Pinging any Signal Orb after Qu: Shukra performs the 3-Ping skill upon switching-in allows her to directly activate Enter the Fray.
- Enter the Fray lasts for 8s. During this time, Qu: Shukra can gain a maximum of 3 points of Engravement.

Gnomon Dominion
When Qu: Shukra enters Matrix activated by herself, activate Hands of Time for 4s. Gains 20 Energy every time she enters the battlefield.

Rimy Valediction — Enter the Fray + Hands of Time is active + Hold Dodge
Immediately exits Enter the Fray and converts all points of Engravement into Inscriptions. Qu: Shukra performs a technique that pulls in enemies and summons Huiyu to continuously attack the targets, dealing Ice DMG and continuously gaining Energy. During this, Qu: Shukra is invincible. Gains buffs for the next cast of Star of Dawn, Indite Their Souls.
- Deals a total of 1870% Ice DMG.
- Every attack grants 3 Energy.
- For the next cast of Star of Dawn, Indite Their Souls, gain 2 stacks of Soul Ripple for every 3-Ping performed during Sovereign’s Accession. This effect does not overlap with the buffs towards Ascended Sovereign, Quell Their Spirits granted by Tor Invocation.

Fleeting Frost — Enter the Fray + Less than 3 points of Engravement + Hold Basic Attack
Assumes a sword stance and becomes briefly invincible, then rushes towards the target and leaps into the air, slashing at the target and dealing Ice DMG. During this, Qu: Shukra gains Super Armor and 50% DMG Reduction.
- Deals a total of 1600% Ice DMG.
- Qu: Shukra can evade incoming attacks while rushing towards the target.

Tor Invocation — Enter the Fray + 3 points of Engravement + Hold Basic Attack
Immediately exits Enter the Fray and converts all points of Engravement into Inscriptions. Qu: Shukra summons an iceberg to briefly freeze the enemy then shatters the iceberg, pulling in nearby enemies, dealing Ice DMG, and continuously gaining Energy. During this, Qu: Shukra is invincible. Gains buffs for the next cast of Ascended Sovereign, Quell Their Spirits.
- Deals a total of 2000% Ice DMG.
- Every attack grants 4 Energy.
- For the next cast of Ascended Sovereign, Quell Their Spirits, doubles the Base DMG increase effect from consuming Soul Ripple stacks. This effect does not overlap with the buffs towards Star of Dawn, Indite Their Souls granted by Rimy Valediction.
Signature

Corporality of Peafowl, Spirit of Dragon

Star of Dawn, Indite Their Souls — Consume 70 Energy + Tap Signature Move
Qu: Shukra begins Sovereign’s Accession, briefly triggering Time Lag Calculation and continuously dealing Ice DMG in a large area around her. At the same time, each Inscription is converted into a 3-Ping and placed at the front of the Signal Orb bar. During Sovereign’s Accession, Qu: Shukra can ping Signal Orbs or perform Basic Attacks to summon mirages from Tabula Akasha and deal Ice DMG to enemies, but cannot gain Energy. In addition, she gains Soul Ripple for every 3-Ping performed.
- During Sovereign’s Accession, deals a total of 1200% Ice DMG in a large area around Qu: Shukra.
- During Sovereign’s Accession, deals 260% / 520% / 780% Ice DMG based on the number of orbs pinged upon pinging Signal Orbs; deals 260% Ice DMG upon performing Basic Attack.
- During Sovereign’s Accession, gain 1 stack of Soul Ripple for every 3-Ping performed. Maximum stacks of Soul Ripple: 4.
- During Sovereign’s Accession, Qu: Shukra can ping Signal Orbs or perform Basic Attacks up to 4 times.

Ascended Sovereign, Quell Their Spirits — Sovereign’s Accession + Tap Signature Move or automatically triggered when Sovereign’s Accession ends
Qu: Shukra brings together the will of Kowloong, consuming all Soul Ripple stacks and dealing Ice DMG in a large area. During this, Time Lag Calculation is triggered. If Qu: Shukra performs this skill while Enter the Fray is active, she will immediately exit Enter the Fray. If Qu: Shukra performs this skill when she does not have 4 stacks of Soul Ripple, all Signal Orbs she gained by converting Inscriptions will disappear.
- Deals a total of 1100% Ice DMG.
- For each stack of Soul Ripple consumed, Base DMG of Ascended Sovereign, Quell Their Spirits increases by 20%.
QTE

Peafowl's Luster

Performs a powerful slash, dealing Ice DMG.
- Deals a total of 600% Ice DMG.
Leader

Tabula Manushya-Loka

Ice DMG of all team members increases by 10%. ATK of Attacker Omniframes increases by 10%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

To Climb Beyond an Endless World

Level 1 — Unlocked at S5
Upon performing Rimy Valediction, Tor Invocation, or Ascended Sovereign, Quell Their Spirits, trigger all available QTEs. Upon performing the fourth move of the Basic Attack sequence after a successful dodge, Qu: Shukra will immediately activate Enter the Fray. Activating Enter the Fray this way does not grant an Engravement point.

Level 2 — Unlocked at SS
Upon performing Star of Dawn, Indite Their Souls, immediately gain 1 stack of Soul Ripple. After performing Rimy Valediction, Qu: Shukra gains 3 stacks of Soul Ripple for every 3-Ping performed during Sovereign’s Accession for the next cast of Star of Dawn, Indite Their Souls. After performing Tor Invocation, Base DMG increase effect of Ascended Sovereign, Quell Their Spirits granted by each stack of Soul Ripple increases to 45%.
SSS-Rank

To Become Dawn’s Star and Vanquish the Evil

Level 1 — Unlocked at SS3
When Qu: Shukra activates Enter the Fray, her Extra DMG Bonus increases by 25% for 8s.

Level 2 — Unlocked at SSS
When performing Rimy Valediction or Tor Invocation, Base DMG of the current cast of the skill increases by 50% for each point of Engravement Qu: Shukra currently has. Upon performing Fleeting Frost, performing Rimy Valediction or Tor Invocation during the current Enter the Fray duration will consume 1 point of Engravement to grant buffs from both Rimy Valediction and Tor Invocation for the next cast of Star of Dawn, Indite Their Souls and Ascended Sovereign, Quell Their Spirits.
SSS+ Rank

Mine Accession, Forevermore Etched in History

Level 1 – Unlocked at SSS3
Extra DMG Bonus of Rimy Valediction, Fleeting Frost, and Tor Invocation increases by 50%.

Level 2 — Unlocked at SSS6
Extra DMG Bonus of 3-Pings, Tabula Akasha - Inscribe, and Star of Dawn, Indite Their Souls increases by 50%.

Level 3 — Unlocked at SSS+
Extra DMG Bonus of Ascended Sovereign, Quell Their Spirits increases by 45%.

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