Debuts in the Polaris Bond patch.
· Rank: S-Rank
· Class: Attacker
· Element: Ice (100%)
Information
A frame reforged by Tabula Akasha through life and death even with the Transcendant's Punishing Virus removed. Its principle and structure remain unknown.
Specialty
Burst — Deals massive DMG in a short time. Sustained Damage — Has a certain level of endurance.
ATK increases by 10%. Upon activating Into the Fray, triggers Matrix if it is not in cooldown and grants a bonus Inscription. When casting Mountain Caller, each attack grants 3 extra Signature Energy.
A list of recommended builds for Qu: Shukra can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for ease of switching sets. Placements that optimize stats may differ. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Bottom Resonance Slot (2): Corporality of Peafowl, Spirit of Dragon: Signature Move Level +1
This build utilizes the revamped 4-set effect of Chen Jiyuan implemented in Polaris Bond to provide further resistance reduction and greatly increase Shukra's DPS output.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Bottom Resonance Slot (2): Corporality of Peafowl, Spirit of Dragon: Signature Move Level +1
Key Notes
Niche set for fast clears in lower levels of Phantom Pain Cage with Harmony
This set sacrifices overall damage output for faster energy generation. However, Shukra does not have inherent energy generation issues without use of Cottie.
At SS3-Rank and below, this set is primarily used in lower PPC stages to maximize clear speed. However, at higher stages this set sacrifices too much damage to be used effectively.
At SSS0-Rank and above, this set can be utilized in most PPC stages to optimize clear times.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Any ATK: ATK +15
Bottom Resonance Slot (2): Corporality of Peafowl, Spirit of Dragon: Signature Move Level +1
This build is intended to utilize the revamped 4-set effect of Chen Jiyuan implemented in Polaris Bond after Harmony to provide further resistance reduction and greatly increase Shukra's DPS output.
Weapon Resonance ◇ Qu: Shukra
Recommended 6★ weapon resonances for Qu: Shukra can be found here listed in order of priority.
1. Dead Line Timing
Gains 2 extra random Signal Orbs when deployed, and 3 Signal Orbs of the same color every 45s (also gains Signal Orbs on standby).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
3. Matrix Lightning
Movement Speed greatly increases and all enemies' Extra DMG Reduction decreases by 10% in Matrix.
Priority
HIGH:
Dead Line Timing
MEDIUM:
Glorious Afterglow
Matrix Lightning
Notes
Minimum recommended amount: 1
Priority varies greatly based on intended playstyle.
For a burst playstyle intended for a single, fast clear, Matrix Lightning is generally most favorable, but difficult to completely utilize well.
If the duration where Matrix is active does not coincide with the maximum DMG output period, Glorious Afterglow is a better alternative.
For a sustained output playstyle that requires multiple cycles within one rotation, Dead Line Timing is the most important resonance in the entire team.
Players should adjust and decide which weapon resonance(s) are best based on their ever-changing needs across different game modes.
If in doubt, picking Glorious Afterglow for PPC and Dead Line Timing for all other modes is always a safe option.
Skills & Passives
Red Orb
Approach — Ping Red Orb
Automatically uses a 3-Ping version of this attack upon switch-in. Thrusts toward the target and deals Ice DMG. - Deals 180% / 360% / 540% Ice DMG in total based on the number of orbs pinged.
Yellow Orb
Adjudicate — Ping Yellow Orb
Leaps and spins, striking the surrounding targets and dealing Ice DMG. - Deals 150% / 360% / 450% Ice DMG in total based on the number of orbs pinged.
Blue Orb
Asunder — Ping Blue Orb
Leaps backward and unleashes a swordwave, dealing Ice DMG. - Deals 180% / 360% / 540% Ice DMG in total based on the number of orbs pinged.
Basic Attack
Tabula Akasha
Tabula Akasha - Scribe — Tap Basic Attack Strikes the enemy with her Longsword, dealing Ice DMG. - Deals 670% Ice DMG in total.
Tabula Akasha - Engrave — Into the Fray + Any 3-Ping + Tap Basic Attack Performs an extra hit of follow-up attack, dealing Ice DMG. Gains Signature Energy and extends the duration of Into the Fray. - The follow-up attack deals 420% Ice DMG upon a 3-Ping. -The duration of Into the Fray extends by 0.5s, up to 8s. - Gains 3 Signature Energy.
Core
Blade of History
Whisper Breaker — Any 3 Ping + Any Orb Ping After a 3-Ping, pings any Signal Orb immediately to cast Tabula Akasha - Engrave and summons Huiyu to attack the target, gaining Super Armor and 70% DMG Reduction, rearranging Signal Orbs into 3-Ping sets, entering Into the Fray, and gaining 1 Inscription and 1 Signal Orb during so. During Into the Fray, any 3-Ping will grant Inscription, and Huiyu will deal Extra Ice DMG upon a 3-Ping or the 4th-or-5th hit of the Basic Attack. - Deals 200% / 400% / 600% Ice DMG in total based on the number of orbs pinged when summoning Huiyu. - Huiyu performs a follow-up attack and deals 140% / 130% / 140% Ice DMG upon a Red/Yellow/Blue 3-Ping. - Huiyu performs a follow-up attack and deals 140% /180% Ice DMG upon the 4th/5th hit of the Basic Attack. - Pings orbs during the Entrance Skill to enter Into the Fray immediately. - Into the Fray lasts for 8s. Gains up to 3 Inscription during so.
Sun Rider Upon entering a Matrix she has triggered, Qu: Shukra activates Sunshift for 4s. Gains 20 Signature Energy every time she is switched in.
Will Bearer — Into the Fray + During Sunshift + Press and Hold Dodge Immediately exits Into the Fray and converts all Inscription to Glyphs. Qu: Shukra pulls in enemy units and summons feathers to continue attacking the target, dealing Ice DMG and gaining Signature Energy continuously. Qu: Shukra is Invincible during so. The next Enlightened Soul cast is enhanced. - Deals 1870% Ice DMG in total. - Each attack grants 3 Signature Energy. - For the next cast of Enlightened Soul, every 3-Ping grants 2 stacks of Soul Ripples during Enthronement. This effect does not stack with the enhancement to Sovereign's Presence triggered by Mountain Caller.
Snow Drifter — Into the Fray + Inscription Not Full + Press and Hold Basic Attack Qu: Shukra assumes her sword stance and becomes Invincible briefly before dashing toward her target and leaping into the air, striking the target and dealing Ice DMG. Gains Super Armor and 50% DMG Reduction during this skill. - Deals 1600% Ice DMG in total. - Automatically dodges during the dash.
Mountain Caller — Into the Fray + Inscription Full + Press and Hold Basic Attack Immediately exits Into the Fray and converts all Inscription to Glyphs. Qu: Shukra summons an ice mountain that freezes the target briefly before she shatters the mountain, pulling in enemy units, dealing Ice DMG, and gaining Signature Energy continuously. Qu: Shukra is Invincible during so. The next Sovereign's Presence cast is enhanced. - Deals 2000% Ice DMG in total. - Each attack grants 4 Signature Energy. -For the next cast of Sovereign's Presence, doubles the Base DMG increase on Sovereign's Presence from consuming Soul Ripples. This effect does not stack with the enhancement to Enlightened Soul triggered by Will Bearer.
Signature
Stance of Serpent and Songbird
Enlightened Soul — 70 Energy + Tap Signature Begins Enthronement, dealing Ice DMG to units in a large surrounding area continuously. Briefly triggers Time Lag Calculation during so. Meanwhile, each Glyph is converted into a set of 3-Ping placed at the front of the row. During Enthronement, pinging orbs or performing Basic Attacks will summon Tabula Vestige to deal the target Ice DMG. However, Signature Energy cannot be gained, and 3-Pings will grant Soul Ripple. - During Enthronement, deals 1200% Ice DMG in total to units in a large surrounding area. - During Enthronement, pinging orbs deals 260% / 520% / 780% Ice DMG based on the number of orbs pinged, and Basic Attack deals deals 260% Ice DMG. - During Enthronement, each 3-Ping grants 1 stack of Soul Ripple, up to 4. -During Enthronement, performs up to 4 pings or Basic Attacks.
Sovereign's Presence — Enthronement + Tap Signature or Cast Automatically When Enthronement Ends Qu: Shukra gathers the Will of Kowloong and consumes all Soul Ripples, dealing Ice DMG to enemies in a large area and triggering Time Lag Calculation during so. If this is cast during Into the Fray, Qu: Shukra exits it immediately. If there are fewer than 4 stacks of Soul Ripples, clears all Signal Orbs converted from Glyphs. - Deals 1100% Ice DMG in total. - For each stack of Soul Ripple consumed, Base DMG of Sovereign's Presence increases by 20%.
QTE
Blinding Wings
Unleashes a powerful strike, dealing Ice DMG. - Deals 600% Ice DMG in total.
Leader
Eternal Wisdom
Increases Ice DMG of all members by 10%. Increases ATK of all Attackers in the team by 10%.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Supreme Ascendancy
Lv. 1 — Unlocked at S5 Rank Casting Will Bearer, Mountain Caller, or Sovereign's Presence will activate all available QTEs. Activates Into the Fray immediately upon the 4th hit of the Basic Attack after a successful dodge. Qu: Shukra will not gain Inscription when triggering Into the Fray in this way.
Lv. 2 — Unlocked at SS Rank Immediately gains 1 stack of Soul Ripple when casting Enlightened Soul. For the next cast of Enlightened Soul after casting Will Bearer, every 3-Ping grants 3 stacks of Soul Ripples during Enthronement. After casting Mountain Caller, each stack of Soul Ripple increases the Base DMG of Sovereign's Presence by 45% instead.
SSS-Rank
Sovereign Illumination
Lv. 1 — Unlocked at SS3 Rank Qu: Shukra's Extra DMG Bonus increases by 25% for 8s during Into the Fray
Lv. 2 — Unlocked at SSS Rank Upon casting Will Bearer or Mountain Caller, increases the Base DMG of the current attack by 50% for every 1 Inscription. Upon casting Snow Drifter, casting Will Bearer or Mountain Caller during the current Into the Fray will consume 1 Inscription so that the enhancements from Will Bearer and Mountain Caller on the next casts of Enlightened Soul and Sovereign's Presence can stack.
SSS+ Rank
Chronicle's Apex
Lv. 1 — Unlocked at SSS3 Rank Extra DMG Bonus of Will Bearer, Snow Drifter, and Mountain Caller increases by 50%.
Lv. 2 — Unlocked at SSS6 Rank Extra DMG Bonus of 3-Ping skills, Tabula Akasha - Engrave, and Enlightened Soul increases by 50%.
Lv. 3 — Unlocked at SSS+ Rank Extra DMG Bonus of Sovereign's Presence increases by 45%.
Videos
Related Frames
List of Playable Characters
Arranged in release order. Get more details on the Characters page.