Ayla: Kaleido

From GRAY RAVENS
← Lee: Hyperreal Lucia: Crimson Weave →

Debuts in the Renaissant le Fantastique patch. · Rank: S-Rank · Class: Amplifier · Element: Ice (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       


A new frame designed and developed under the leadership of Ayla herself. As the culmination of years of technical experience from the WGAA, it emphasizes combat performance while retaining Ayla's usual style.
Amplification — Enhances teammates.
Burst — Deals massive DMG in a short time.
Ice (100%)
Ayla
Kaleido
15 Dec
167cm
64kg
O
18
Review
1992
287
406
191
S-Rank
Amplifier
Beam Gunlance
Star Voyager
Iris Warbler
Painting Kit

Optimal Weapon: Star Voyager

ATK increases by 10%. Doubles the Base DMG increase effect of Ayla: Kaleido's Vibrant Brushstroke for Signature - Finishing Touch. The Ice DMG Bonus of Frost Crystal increases to 20%.

Optimal CUB: Rainbow

Rainbow will float towards the enemy, pulling in and dealing DMG to enemies within range. Afterwards, Rainbow triggers a dazzling energy explosion to deal DMG to enemies within range.

Memory Builds ◇ Ayla: Kaleido

A list of recommended builds for Ayla: Kaleido can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Memory Placement
01
02
03
04
05
06
Aline x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
My Heart'll Do My Painting!: Core Passive +1 x6
Key Notes
  • Ayla: Kaleido's main build
  • Ultima Awakening Set
Usage
Details
  • General-purpose DPS set
  • Recommended at Rank SS0 or higher
Memory Placement
01
02
03
04
05
06
Aline x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
My Heart'll Do My Painting!: Core Passive +1 x6
Key Notes
  • Secondary build
Usage
Details
  • Rank S0-S5: Main DPS Set for all content.
  • Rank SS0 or higher: Just for Phantom Pain Cage strategies with faster Signature Move activation.
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Key Notes
  • Niche build
Details
  • Off-element QTE support or for quick Lucia: Plume clears.
    • Mainly used at lower difficulties.

Weapon Resonance ◇ Ayla: Kaleido

Recommended 6★ weapon resonances for Ayla: Kaleido can be found here listed in order of priority.

1. Superconducting Axial Ray
Increases full ATK of all characters of the team by 8%. This effect does not stack.
2. Glorious Spear
When using a healing skill or effect, increases Full ATK of the healed target by 10% for 8s, CD for 10s.
3. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
Priority
HIGH:
  • Superconducting Axial Ray
  • Glorious Spear
  • Dead Line Timing
Notes
Minimum recommended amount: 2
  • Swap Resonances depending on the situation if you don't have three slots unlocked.

Skills & Passives

Red Orb

Scarlet Impression — Ping Red Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Slides around the target once and deals Ice DMG to the targets encircled.
— Deals 180% / 360% / 540% Ice DMG based on the number of orbs pinged.
Yellow Orb

Yellowish Strike — Ping Yellow Orb

Fires “Yellow Paint” forward, dealing Ice DMG.
— Deals 160% / 320% / 480% Ice DMG based on the number of orbs pinged.
Blue Orb

Ultramarine Dynamo — Ping Blue Orb

Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "Blue Paint" ahead and dealing Ice DMG to targets in the front.
— Deals 170% / 340% / 510% Ice DMG based on the number of orbs pinged.
Basic Attack

Aylaism Sketch

Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.
— Deals a total of 760% Ice DMG.
Core

My Heart'll Do My Painting!

Converging Expression — Any 3-Ping
The Main Color is filled in with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant.

Color Mix: Clash of Concepts — Main Color is different from Secondary Color + Press and Hold Basic Attack
Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.
— Deals 560% Ice DMG.
— Gains an extra buff, which increases Extra DMG Bonus by 10% for 6s. Triggering this buff again resets its duration.
— The Main Color does not change. Clears the Secondary Color.

Pure Color: Theme Emphasis — Main Color is the same as Secondary Color + Press and Hold Basic Attack
Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration.
— Deals 560% Ice DMG.
— Gains an extra buff, which increases Ice DMG Bonus by 10% for 6s. Triggering this buff again resets its duration.
— Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color.

Vibrant Brushstroke — Painter's Realm + Any Orb Ping
Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor in the skill duration.
— Deals 220% / 440% / 660% Ice DMG based on the number of orbs pinged.
— Increases the Base DMG of Signature - Finishing Touch by 20% for every set of 3-Ping performed. Can stack up to 5 times.
— Press and hold Dodge to end sliding in advance.

Hued Splash — Pure Color: Theme Emphasis / Color Mix: Clash of Concepts
Ayla: Kaleido restores 15 Signature Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Paint" of the Main Color (max 3). When Vibrant Brushstroke deals DMG, spends 1 "Backup Paint" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Paint".
— All allies within the area restore HP equal to 20% of her ATK.

Art Influence — Receive Healing
Healed allies gain Frost Crystal, which increases Ice DMG by 10% for 8s. The duration resets every time it is triggered.
Signature

Omnichromatic World!

Color Rendering — 80 Energy + Tap Signature Move
Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.
— Deals 100% Ice DMG.
— All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs or performing Basic Attacks does not recover Signature Energy.

Finishing Touch — Painter's Realm + Tap Signature
Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.
— Deals 1100% Ice DMG.
Improvisation restores HP equal to 30% of Ayla’s ATK to all allies within range every second.
QTE

Prismatic Ribbon

Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP for teammates on the field.
— Deals 600% Ice DMG and heals for HP equal to 90% of her ATK.
Leader

Source of Inspiration

All team members' ATK increases by 10% and all Amplifiers' Ice DMG increases by 5%.
Class

Amplifier

All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of the Amplifier's element for 10s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Endless Creativity

Level 1 — Unlocked at S5
Casting Signature - Color Rendering will activate all available QTEs.

Level 2 — Unlocked at SS
Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Paint" every time upon entering the battlefied.
SSS-Rank

Color Magic

Level 1 — Unlocked at SS3
Gains the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 10%.

Level 2 — Unlocked at SSS
Increases the effects of Amplifier Class Skill by 100%. Increases the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%.
SSS+ Rank

Masterpiece for the World

Level 1 — Unlocked at SSS3
Extra DMG Bonus of Vibrant Brushstroke increases by 20%.

Level 2 — Unlocked at SSS6
Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 50%.

Level 3 — Unlocked at SSS+
Extra DMG Bonus of Signature - Finishing Touch increases by 50%.

How to play

Kaleido - Fundamentals
  • Perform a 3-Ping to store its color in the Secondary Color Coolant slot, then hold Basic Attack to perform a Sweep attack
    • This Sweep attack clears the current Secondary Color and stores the Main Color as 1 Backup Paint
    • Up to 3 Backup Paints can be stored at a time
  • Cast Signature Move to enter the Painter's Realm, gain a free 3-Ping, and rearrange existing orbs into more 3-Pings
    • Ping any Signal Orb to begin riding Kaleido's gunlance
      • If this ping is a 3-Ping, Finishing Touch's Base DMG will be increased by 20%, indicated by the on-screen gauge, up to a max increase of 100% from five 3-Pings
    • Colliding with an enemy on the gunlance after pinging a Signal Orb will damage enemies within range
      • If Kaleido has any Backup Paints, 1 will be spent on hit to gain a set of 3-Pings in that color
  • Signature Move can be cast at any time with Painter's Realm active to perform Finishing Touch, dealing Ice DMG in a large area and clearing the Painter's Realm
    • Finishing Touch will leave an Improvisation behind that lasts 5 seconds and heals allies standing within the area
Kaleido - Additional Information
  • Both Finishing Touch and the initial activation of Painter's Realm trigger Time Lag Calculation
  • Kaleido automatically performs a free Blue Orb 3-Ping when switched in during combat, filling the Secondary Color Coolant slot and allowing for an easy Sweep attack to gain 1 Backup Paint
  • Sweep attacks have Super Armor, grant Kaleido 15 Signature Energy, and heal her and nearby allies on cast
    • If the colors in the Main Color and Secondary Color Coolant slots match, the Sweep attack grants Kaleido a 6 second Ice DMG increase
    • If the colors in the Main Color and Secondary Color Coolant slots differ, the Sweep attack grants Kaleido a 6 second Extra DMG Bonus increase
    • At SS3-Rank, either Sweep attack will grant both the Ice DMG and Extra DMG Bonus increase simultaneously
  • Kaleido will dismount from her gunlance if either Dodge is held or no orbs are pinged within a certain period, and will remount upon pinging another Signal Orb
  • Pinging a 3-Ping immediately before triggering Finishing Touch will duplicate that color into the Secondary Color Coolant slot

Videos

Related Frames

← Lee: Hyperreal Lucia: Crimson Weave →