A2

From GRAY RAVENS
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100%

Debuts in the Untold Naraka patch. · Rank: S-Rank · Class: Tank · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S.
Defense Down — Able to reduce enemy Defense.
Berserk — Able to enhance herself, granting 2B and 9S increased DMG.
Physical (100%)
A2
A2
Unknown
168cm (with heels)
139.2kg
Unknown
Unknown
Review
1973
295
364
193
S-Rank
Tank
Tactical Lance
T-4O L. Mod
YoRHa
Lunar Tear

Optimal Weapon: Type-4O Lance - Mod

Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 381.18% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 741.18% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s.

Memory Builds ◇ A2

A list of recommended builds for A2 can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Patton x4 / Catherine x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • A2's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set
  • Allows A2 to debuff for the other DPS on the team and deal damage at the same time.
Memory Placement
01
02
03
04
05
06
Patton x4 / Frederick x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Secondary build
Usage
Details
  • DPS set if you don't plan to switch-out A2 at all (solo DPS).
  • Recommended for the budget NieR team.
    • A2 at SSS-Rank and both 2B / 9S at SS-Rank or lower

Weapon Resonance ◇ A2

Recommended 6★ weapon resonances for A2 can be found here listed in order of priority.


1. Polymerization Collapse
Inflicts Smash effect upon dealing Physical damage. Smash: reduces the target's Physical resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
  • Polymerization Collapse
  • Dead Line Timing

MEDIUM:

  • Matrix Lightning
Notes
Minimum recommended amount: 1

Skills & Passives

Red Orb

Vortex Barrage — Ping Red Orb

Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.- Deals 200% / 400% / 600% Physical DMG in total based on the number of orbs pinged.
- The enhanced Basic Attack deals 300% Physical DMG in total.
- Grants POD: Shield equal to 3% of max HP.
Yellow Orb

Pursuit — Ping Yellow Orb

Unleashes a series of attacks forward, dealing Physical DMG.
- Deals 200% / 400% / 600% Physical DMG in total based on the number of orbs pinged.
Blue Orb

A140: Gravity — Ping Blue Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).
- Deals 150% / 300% / 450% Physical DMG in total based on the number of orbs pinged.
- The pulling lasts 2 / 2.5 / 3s based on the number of orbs pinged.
Basic Attack

Impale — Tap Basic Attack

Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.
- Deals 760% Physical DMG in total.
- Grants POD: Shield equal to 1% of max HP.
Core

Prototype

Core Passive — Any 3-Ping
Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)
- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.
- Seeker missiles deal 140% Physical DMG in total.
- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled.

Sliding — Moving + Press and hold Dodge
While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.
- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s.
Signature

Berserk

Signature Move — POD: Shield full + Tap Signature
Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.
- In Berserk Mode, Extra DMG Reduction increases by 60%.
- In Berserk Mode, Extra DMG Bonus increases by 30%.
- Berserk Mode consumes 4% of max HP per second.
- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s.

Signature Move — Berserk Mode + Tap Basic Attack
During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.
- Deals additional 150% Physical DMG.
QTE

Trigram Assault

Unleashes a series of attacks, dealing Physical DMG.
- Deals 600% Physical DMG in total.
Leader

Growth

On the team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2 increase by 8% and 200.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Last Type A

Grants 50% POD: Shield each time A2 enters the battlefield. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles every 4s. Additionally, if 2B and 9S are on the team while leaving the battlefield with Berserk Mode active, Physical DMG of the next character entering the battlefield will increase by 10% until A2's Berserk Mode is deactivated.
SSS-Rank

Rebel Android

Enemies within the range of A140: Gravity have their Extra DMG Bonus reduced by 70%. The Physical DMG Bonus of POD's seeker missiles increases by 100%, and their Taunt effect increases to 40%.
SSS+ Rank

Null Code

Berserk Mode's automatic deactivation threshold is lowered to 30% of max HP. Additionally, while A2 has Berserk Mode activated with POD: Shield, Signature - Berserk's cost is reduced to 2.5% of max HP per second, and its Extra DMG Bonus increases by 10%.

Team Composition

The way the NieR team is used depends on how much you've invested into each character.

Full Team Rotation

Either at high investment (all characters at SSS-Rank or above with 6★ weapons) or at low investment (all characters at S-Rank with 5★ weapons), this composition can be used. In this setup, each character will take turns swapping onto the field.

Blue
Leader

2B

Starter. Leader.
S-Rank: Patton x4 / Cottie x2 OR Darwin x2
SSS-Rank/+: Cottie x4 / Darwin x2
Red

9S

S-Rank: Da Vinci x4 / Philip II x2
SSS-Rank/+: Da Vinci x4 / Philip II x2
Yellow

A2

S-Rank: Patton x4 / Catherine x2
SSS-Rank/+: Patton x4 / Catherine x2

A2 Solo Carry

This is the composition you'll usually use when A2 is at SSS-Rank with her 6★ weapon and both 2B and 9S are at S-Rank with 5★ weapons. A2 will be on the field at all times.

Blue

9S

Starter (or 2B).
Philip II x4 / Lantern Festival: Reunion x2 OR Richelieu x2 (if no Lantern Festival: Reunion)
Should generally remain off-field.
Red

2B

Starter (or 9S).
Da Vinci x4 / Catherine x2
Should generally remain off-field.
Yellow
Leader

A2

Leader.
Patton x4 / Frederick x2
A2 will spend most of her time on-field.

Videos

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