Vera: Rozen

From GRAY RAVENS
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Leader of Cerberus, and the backbone of Babylonia's long-range connection field test team. Vera's extreme methods and belligerent, elusive demeanor have put her at the center of many a controversy. · Rank: A-Rank · Class: Support · Element: Physical (20%) Dark (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

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Leader of Cerberus, and the backbone of Babylonia's long-range connection field test team. Vera's extreme methods and belligerent, elusive demeanor have put her at the center of many a controversy.
Energy Boost - Has shorter Cooldown of Signature Moves.
Heal - Has ally healing skills.
Element-Physical-Icon-White.pngPhysical (20%) Element-Dark-Icon-White.pngDark (80%)
Vera
Rozen
2 Years
31 Oct
164cm
44kg
B
17
Review
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1515
222
294
144
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A-Rank
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Support
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Katana
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Sariel
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Cerberus
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Bionic Dog

Memory Builds ◇ Vera: Rozen

A list of recommended builds for Vera: Rozen can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Memory Placement
01
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02
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03
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04
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05
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06
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Da Vinci x4 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Vera: Rozen's main build
Usage
Details
  • QTE support set

Memory Placement
01
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02
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03
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04
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05
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06
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Bathlon x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Mass Illusion: Core Passive +1 x6
Key Notes
  • Niche build
  • Ultima Awakening Set
Usage
  • High difficulty content
Details
  • DPS set
  • Used in high difficulty content where survival is more important than clearing speed
  • Ascension set

Memory Placement
01
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02
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03
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04
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05
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06
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Gloria x2 / Lantern Festival: Reunion x2 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Niche build
Details
  • QTE Support for elemental teams
  • Paired with a Da Vinci Tank

Weapon Resonance ◇ Vera: Rozen

Recommended 6★ weapon resonances for Vera: Rozen can be found here listed in order of priority.

1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect does not stack.
Priority
HIGH:
  • Glorious Spear
  • Superconducting Axial Ray
Notes
Minimum recommended amount: 2
  • Overall, Vera is the best healer to use in off-element teams before Amplifiers are added, as she has the best Support QTE

Skills & Passives

Red Orb
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Vermilion Slice

Automatically uses a 3-Ping version of this attack upon switch-in.
Launches multiple thrust attacks, dealing 180% / 360% / 560% Physical DMG based on the number of orbs pinged. (Deals Dark DMG instead on a 3-Ping.)
Yellow Orb
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Phantasmal Burst

Unleashes a wave of dark energy, dealing 100% / 200% / 300% Dark DMG based on the number of orbs pinged. Then thrusts forward, dealing 10% / 20% / 30% Physical DMG. (Deals Dark DMG instead on a 3-Ping.)
Blue Orb
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Infernal Scorchmark

Blasts through a short distance forward, dealing 100% / 200% / 300% Physical DMG based on the number of Orbs pinged while marking the first target hit. The Physical DMG is converted into Dark DMG instead at 3-Ping. Marked target deals 20% / 40% / 60% area Dark DMG every second and heals the ally units within range for HP equal to 10% / 20% / 30% of Vera: Rozen's ATK. The mark lasts 5s. Only one mark can exist at the same time.
Basic Attack
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Ominous Blade

Basic Attack: Performs multiple attacks with a primary and secondary weapon, dealing 740% Physical DMG in total.
Signature
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Dark Field

Signature Move: Consumes 100 energy to create a dark field, dealing 320% area Dark DMG. The dark field also deals 80% Dark DMG every second and heals the ally units within for HP equal to 16% of Vera: Rozen's ATK. Ally units inside the dark field also gain Nocturnal Ray effect and 20% move speed. The dark field lasts 6s and always moves with the character.
QTE
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Black Rose Impact

QTE: Upon entering battle, deals 400% area Dark DMG. Also heals the ally units within range for HP equal to 100% of Vera: Rozen's ATK, and grant them the Dark Radiation effect that increases their Dark DMG by 10% for 5s.
Class
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Support

Healing amount increases by 20%.
Awakening
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Ultima Awaken

Gains 3 Signal Orbs when entering battle.
Core
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Mass Illusion

Core Passive: When pinging Signal Orbs, gain 3/7/12 overclock points based on the number of orbs pinged. Automatically restore 2 Overclock Points per second (capped at 60 points). When you have enough Overclock Points, tap and hold the basic attack button to unleash Vera's core attack. Tapping basic attack during so will unleash her follow-up core attacks. Core attack deals 300% / 290% / 290% / 290% / 312% area Dark DMG and deals 20% / 40% / 20% / 20% / 40% Physical DMG to nearby targets. 12 overclock points are used for core attacks, and afterwards, you gain 6 Energy.
Leader
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Medical Optimization

All members' HP and the healing amount received increase by 5% and 5%.
SS-Rank
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Multi-laceration

Passive: When performing core attacks, increases ATK by 5% for 5s. Can be stacked up to 3 times.
SSS-Rank
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Deeper Darkness

Passive: The Dark DMG bonus of Vera: Rozen's Dark Radiation increases to 20%.
SSS+ Rank
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Additional Charges

Passive: The duration of Dark Field increases by 4s.
Hidden Skill
Mass Illusion
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Trigger
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Trigger
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Press and hold
Core attack
Tap repeatedly
follow-up core attack
Technique
Gain overclock points when pinging orbs based on the number of orbs pinged. When you have enough overclock points, tap and hold the basic attack button to unleash Vera's core attack. Tapping basic attack during so will unleash her follow-up core attacks. Core attack deals area Dark DMG and deals Physical DMG to nearby targets. Overclock points are used for core attacks, and will be converted to Energy afterwards.

Character Ascension

This character's Ascension is implemented during the Renaissant le Fantastique patch.

Orb Ascension

Deathly Inscription

Base DMG and healing amount of Infernal Scorchmark increases by 20%.

Level 9: After exiting battle, Vera will inflict a core attack on a random target within Midnight Field or Dark Field every 1.5s.
Level 18: While Midnight Field or Dark Field is active, attacking a target marked by Infernal Scorchmark with core attacks or Midnight Slashes will detonate the mark, immediately triggering an explosion and healing allies. The DMG and healing amount is equal to the maximum effect of Infernal Scorchmark. After the mark is consumed, it will spread to a random enemy within range.
Core Ascension

Variant Simulacrum

After entering Midnight Form form, core attacks can be triggered at any time. All Signal Orbs will be converted to Midnight Orbs that perform a Midnight Slash when pinged. Midnight Slash deals 600% Dark DMG and counts as an evasive move. Entering the Matrix grants 2 Midnight Orbs. After exiting core attack, Midnight Orbs will be reconverted to Signal Orbs.

Level 9: Increases the Base DMG of Midnight Slash by 0%/25%/50%/75% after every consecutive hit.
Level 18: During Midnight Form, pinging a Signal Orb or Midnight Orb increases the Base DMG of Night Splitter by 50% (up to 200% in total).
Signature Ascension

Night Realm

Using Signature Move with maximum overclock points will consume all overclock points and enter Midnight Form, dealing 480% Dark DMG and generating a Midnight Field. The field deals 120% Dark DMG per second for 6s. Overclock points and Energy cannot be gained during this time. Using all available core attacks or Midnight Slashes will trigger Night Splitter, dealing 800% Dark DMG and exiting Midnight Form.

Level 9: Gain 80 Energy and 1 random Signal Orb upon entering battle. After using Night Splitter, remaining Midnight Orbs will be converted to up to 3 blue Signal Orbs.
Level 18: Automatically generates a Dark Field after using Night Splitter.

Related Frames

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← Lucia: Plume Camu: Crocotta →