Vera: Rozen
From GRAY RAVENS
← Lucia: Plume | Camu: Crocotta → |
Information
Leader of Cerberus, and the backbone of Babylonia's long-range connection field test team. Vera's extreme methods and belligerent, elusive demeanor have put her at the center of many a controversy.
Speciality
Energy Boost - Has shorter Cooldown of Signature Moves.
Heal - Has ally healing skills.
Heal - Has ally healing skills.
Element


Memory Builds ◇ Vera: Rozen
See here for more information about Ultima Awakening and resonance slots.
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
- Vera: Rozens's main build
Usage
- Phantom Pain Cage
- War Zone
- Norman War
- High difficulty content
Details
- QTE support set
01 | 02 | 03 |
04 | 05 | 06 |
Gloria x2 / Lantern Festival: Reunion x2 / Guinevere x2 |
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
- Niche build
Usage
Details
- QTE support set for the Ice team before Wanshi: Fate arrives
- Vera has the best Support QTE, so she's the ideal healer for this role
- The Tank uses Da Vinci
- A stronger set-up than Lucia: Lotus using Zu Wenyuan if Vera has weapon resonances
Weapon Resonance ◇ Vera: Rozen
1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases full ATK of all characters of the team by 8%, which will be the only effect.
Priority
HIGH:
- Glorious Spear
- Superconducting Axial Ray
Notes
Minimum recommended amount: 2
- Overall, Vera is the best healer to use in off-element teams before Amplifiers are added, as she has the best Support QTE
Skills & Passives
![]() |
Vermilion Slice |
---|---|
Automatically uses a 3-Ping version of this attack upon switch-in. Launches multiple thrust attacks, dealing 180% / 360% / 560% Physical DMG based on the number of orbs pinged. (Deals Dark DMG instead on a 3-Ping.) |
![]() |
Phantasmal Burst |
---|---|
Unleashes a wave of dark energy, dealing 100% / 200% / 300% Dark DMG based on the number of orbs pinged. Then thrusts forward, dealing 10% / 20% / 30% Physical DMG. (Deals Dark DMG instead on a 3-Ping.) |
![]() |
Infernal Scorchmark |
---|---|
Releases a close-range shockwave forward that deals 100% / 200% / 300% Physical Damage based on the number of orbs pinged (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal 20% / 40% / 60% Dark DMG to all enemies including itself and heal all allied units for 10% / 20% / 30% of Vera's ATK per second in an area. The mark lasts for 5s. Only 1 mark can exist at a time. |
![]() |
Ominous Blade |
---|---|
Basic Attack: Performs multiple attacks with a primary and secondary weapon, dealing 740% Physical DMG in total. |
![]() |
Dark Field |
---|---|
Signature Move: Costs 100 Energy. Releases a force field and deals 320% area Dark DMG. The force field will deal 80% Dark DMG to enemies and heal allied units 16% of Vera's ATK per second within its area. Allied units inside the force field gain the effect of Nocturnal Ray and 20% Movement Speed. The force field lasts for 6s and moves with the character. |
![]() |
Black Rose Impact |
---|---|
QTE: Deals 400% area Dark DMG, and heals allied units for 100% of Vera's ATK in an area and grants Nocturnal Ray to them for 5s. Nocturnal Ray: Dark DMG dealt increases by 10%. |
![]() |
Support |
---|---|
Healing amount increases by 20%. |
![]() |
Ultima Awaken |
---|---|
Gains 3 Signal Orbs when entering battle. |
![]() |
Mass Illusion |
---|---|
Core Passive: When pinging Signal Orbs, gain 3/7/12 overclock points based on the number of orbs pinged. Automatically restore 2 overclock points per second (capped at 60 points). When you have enough overclock points, tap and hold the basic attack button to unleash Vera's core attack. Tapping basic attack during so will unleash her follow-up core attacks. Core attack deals 300% / 290% / 290% / 290% / 312% area Dark DMG and deals 20% / 40% / 20% / 20% / 40% physical DMG to nearby targets. 12 overclock points are used for core attacks, and afterwards, you gain 6 Energy. | |
![]() |
Medical Optimization |
---|---|
All team members' HP and Healing received increases by 5% and 5%. |
![]() |
Multi-laceration |
---|---|
Passive: When performing core attacks, increases ATK by 5% for 5s. Can be stacked up to 3 times. |
![]() |
Deeper Darkness |
---|---|
Passive: Extra Dark DMG Bonus of Nocturnal Ray increases to 20%. |
![]() |
Additional Charges |
---|---|
Passive: The duration of Dark Field increases by 4s. |
Hidden Skill
Mass Illusion
Trigger
→
Trigger
Press and hold
Core attack
Tap repeatedly
follow-up core attack
Technique
Gain overclock points when pinging orbs based on the number of orbs pinged. When you have enough overclock points, tap and hold the basic attack button to unleash Vera's core attack. Tapping basic attack during so will unleash her follow-up core attacks. Core attack deals area Dark DMG and deals Physical DMG to nearby targets. Overclock points are used for core attacks, and will be converted to Energy afterwards.
Related Frames
← Lucia: Plume | Camu: Crocotta → |