Lee: Palefire
← Liv: Lux | Watanabe: Nightblade → |
Mixed Damage - Able to deal Physical and Elemental DMG.


Memory Builds ◇ Lee: Palefire
See here for more information about Ultima Awakening and resonance slots.
01 | 02 | 03 |
04 | 05 | 06 |
Shakespeare x4 / Darwin x2 |
Ex — Precision Attack: ATK +15, CRIT +15 x6
Bottom Resonance Slot (2):
Controlling Bullet: Core Passive +1 x6
- Secondary build
- Current DPS set on Global
- Ultima Awakening Set
- High difficulty content
- General DPS set on Global before his Ascension becomes availabe
- Used in high difficulty content where survival is more important than clearing speed
01 | 02 | 03 |
04 | 05 | 06 |
Shakespeare x4 / Darwin x2 |
Precise Shots: Red Orb Level +1 x6
Bottom Resonance Slot (2):
Controlling Bullet: Core Passive +1 x6
This build is intended for a future version of the game, and as such will not be optimal in the Global version for some time.
- Lee Palefire's main build
- Phantom Pain Cage
- War Zone
- Norman War
- High difficulty content
- General DPS set after he receives his Ascension buff
Magnetic Shot: Blue Orb Level +1 x6
Bottom Resonance Slot (2):
Ex — Precision Attack: ATK +15, CRIT +15 x6
- Niche build
- Used to quckly defeat Phantom Pain Cage: Advanced Zone bosses on lower levels
Precise Shots: Red Orb Level +1 x6
Bottom Resonance Slot (2):
Controlling Bullet: Core Passive +1 x6
- Niche build
- War Zone
- Norman War
- High difficulty content
- Can just be borrowed from other characters
- Post CN rework set for Liv: Solaeter / Nanami: Remote Star / Lee: Palefire team compositions
- Offers QTE support and fills the gap during Solaeter's / Remote Star's downtime
- This set uses Darwin because Palefire cannot trigger Einsteina on QTE
Skills & Passives
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Precise Shots |
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Fires 15 quick shots at the target that deals 16% / 32% / 48% Physical DMG per shot based on the number of orbs pinged. Gains Super Armor while using this skill. |
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Infernal Shot |
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Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive. Fires a blasting round at the target that explodes on hit and deals 100% / 150% / 200% Fire DMG based on the number of orbs pinged. Creates a burning area for 3/4/5 seconds that deals 12% / 24% / 36% Fire DMG per 0.5 seconds to the enemies inside. Attacking enemies in the burning area deals extra 12% Fire DMG for up to once per 0.1 seconds. |
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Magnetic Shot |
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Fires an explosive round at the target, dealing 200% / 400% / 600% Physical DMG based on the number of orbs pinged. |
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Shooting Mode |
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Basic Attack: Fires consecutive shots, dealing 880% Physical DMG in total. |
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Signature - 360o Shooting |
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Signature Move: Costs 100 Energy. Fires consecutive shots at nearby enemies, dealing 800% Physical DMG in total, then deals 1200% Fire DMG with the last shot. |
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360o Shooting - Rapid Fire |
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QTE: Lee shoots at the target with dual guns, dealing 330% Physical DMG and inflicts Electrocute. Electrocute: Target takes extra 20% Physical DMG for 5 seconds when being attacked. Can be triggered for up to 15 times within the duration. |
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Attacker |
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Extra DMG Bonus increases by 20%. |
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Ultima Awaken |
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Gains 3 Signal Orbs when entering battle. |
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Controlling Bullet |
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Core Passive: After pinging a Yellow Orb, the next Red Orb skill will inflict Blast. Blast: Bullets explode after hitting the target, dealing 40% Fire DMG to enemies in the area. | |
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Leader - Riot of Color |
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Increases all party member’s Physical DMG by 5% and Elemental DMG by 5%. |
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Landing Prediction - Lightning |
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Passive: When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%. |
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Landing Prediction - Flame |
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Passive: Extra DMG Bonus increases by 15% before taking any damage. Has a cooldown of 10 seconds. |
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Enhanced Controlling Bullet |
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Passive: Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%. |
Character Ascension
This character's Ascension is implemented during The Ark Beyond patch.
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Bipolar Expansion |
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Increases the DMG of the blasting round from ![]() ![]() Level 9: Hitting a Burning enemy with |
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Uranium Relock |
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![]() ![]() Gain additional effects based on the orbs pinged: ![]() ![]() ![]() Level 9: Gain 1 Energy for every bullet that lands during Shooting Stance mode and doubles the Energy gained from pinging orbs during Shooting Stance. |
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Searing Cyclone |
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Converts DMG dealt by ![]() ![]() Level 9: |
Related Frames
← Liv: Lux | Watanabe: Nightblade → |