Lee: Palefire

From GRAY RAVENS
← Liv: LuxWatanabe: Nightblade →
100%

Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven’s hardware and technical issues. · Rank: A-Rank · Class: Attacker · Element: Physical (60%) Fire (40%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Character-Palefire-Portrait.png
Dialogue-Palefire-Icon.png
Dialogue-Palefire-Chibi-Icon.png
Dialogue-Palefire-Awaken-Icon.png
Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven’s hardware and technical issues.
Combo - Easy to deal high combo damage.
Mixed Damage - Able to deal Physical and Elemental DMG.
Element-Physical-Icon-White.pngPhysical (60%) Element-Fire-Icon-White.pngFire (40%)
Lee
Palefire
2 Years
18
23 Jul
175cm
63kg
AB
Review
Stat-Palefire.svg
1439
193
318
151
Rank-A-Icon.png
A-Rank
Class-Attacker-Icon-White.png
Attacker
Weapon-Category-DualGuns-Icon.png
Dual Guns
Weapon-WolfFang-Icon.png
Wolf Fang
Army-GrayRavenI-Icon-White.png
Gray Raven
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P. Toolkit

Memory Builds ◇ Lee: Palefire

A list of recommended builds for Lee: Palefire can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Memory Placement
01
Memory-Darwin-Icon-1.png
02
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03
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04
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05
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06
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Shakespeare x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Controlling Bullet: Core Passive +1 x6
Key Notes
  • Secondary build
  • Current DPS set on Global
  • Ultima Awakening Set
Usage
  • High difficulty content
Details
  • General DPS set on Global before his Ascension becomes availabe
  • Used in high difficulty content where survival is more important than clearing speed

Memory Placement
01
Memory-Darwin-Icon-1.png
02
Memory-Shakespeare-Icon-2.png
03
Memory-Darwin-Icon-3.png
04
Memory-Shakespeare-Icon-1.png
05
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06
Memory-Shakespeare-Icon-3.png
Shakespeare x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Precise Shots: Red Orb Level +1 x6

Bottom Resonance Slot (2):
Controlling Bullet: Core Passive +1 x6
Key Notes

This build is intended for a future version of the game, and as such will not be optimal in the Global version for some time.

  • Lee Palefire's main build
Usage
Details

Memory Placement
01
Memory-Darwin-Icon-1.png
02
Memory-Hanna-Icon-2.png
03
Memory-Darwin-Icon-3.png
04
Memory-Hanna-Icon-1.png
05
Memory-Hanna-Icon-2.png
06
Memory-Hanna-Icon-3.png
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Magnetic Shot: Blue Orb Level +1 x6

Bottom Resonance Slot (2):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Key Notes
  • Niche build
Details

Memory Placement
01
Memory-Darwin-Icon-1.png
02
Memory-DaVinci-Icon-2.png
03
Memory-Darwin-Icon-3.png
04
Memory-DaVinci-Icon-1.png
05
Memory-DaVinci-Icon-2.png
06
Memory-DaVinci-Icon-3.png
Da Vinci x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Precise Shots: Red Orb Level +1 x6

Bottom Resonance Slot (2):
Controlling Bullet: Core Passive +1 x6
Key Notes
  • Niche build
Usage
  • War Zone
  • Norman War
  • High difficulty content
Details

Skills & Passives

Skill-Palefire-Orb-Red.png

Precise Shots

Fires 15 quick shots at the target that deals 16% / 32% / 48% Physical DMG per shot based on the number of orbs pinged. Gains Super Armor while using this skill.

Skill-Palefire-Orb-Yellow.png

Infernal Shot

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.
Fires a blasting round at the target that explodes on hit and deals 100% / 150% / 200% Fire DMG based on the number of orbs pinged. Creates a burning area for 3/4/5 seconds that deals 12% / 24% / 36% Fire DMG per 0.5 seconds to the enemies inside. Attacking enemies in the burning area deals extra 12% Fire DMG for up to once per 0.1 seconds.

Skill-Palefire-Orb-Blue.png

Magnetic Shot

Fires an explosive round at the target, dealing 200% / 400% / 600% Physical DMG based on the number of orbs pinged.

Skill-DualGuns.png

Shooting Mode

Basic Attack: Fires consecutive shots, dealing 880% Physical DMG in total.

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Signature - 360o Shooting

Signature Move: Costs 100 Energy. Fires consecutive shots at nearby enemies, dealing 800% Physical DMG in total, then deals 1200% Fire DMG with the last shot.

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360o Shooting - Rapid Fire

QTE: Lee shoots at the target with dual guns, dealing 330% Physical DMG and inflicts Electrocute. Electrocute: Target takes extra 20% Physical DMG for 5 seconds when being attacked. Can be triggered for up to 15 times within the duration.

Skill-Palefire-Passive-Core.png

Attacker

Extra DMG Bonus increases by 20%.

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Ultima Awaken

Gains 3 Signal Orbs when entering battle.

Skill-Palefire-Passive-Core.png

Controlling Bullet

Core Passive: After pinging a Yellow Orb, the next Red Orb skill will inflict Blast.
Blast: Bullets explode after hitting the target, dealing 40% Fire DMG to enemies in the area.

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Leader - Riot of Color

Increases all party member’s Physical DMG by 5% and Elemental DMG by 5%.

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Landing Prediction - Lightning

Passive: When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%.

Skill-Palefire-Passive-SSS.png

Landing Prediction - Flame

Passive: Extra DMG Bonus increases by 15% before taking any damage. Has a cooldown of 10 seconds.

Skill-Palefire-Passive-SSS+.png

Enhanced Controlling Bullet

Passive: Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%.

Hidden Skill
Controlling Bullet
Skill-Palefire-Orb-Yellow.png
Skill-Palefire-Orb-Red.png
YELLOW PING
RED PING
Technique
After pinging a Yellow Orb, next Red Orb will inflict Blast and deal Fire DMG to a small area.

Character Ascension

This character's Ascension is implemented during The Ark Beyond patch.

Skill-Palefire-Ascension-1.png

Bipolar Expansion

Increases the DMG of the blasting round from Skill-Palefire-Orb-Yellow.pngInternal Shot by 10%. Enemies within the burning area created by Skill-Palefire-Orb-Yellow.pngInfernal Shot are inflicted with Burning for 3s. Burning enemies are considered to be inside the burning area.

Level 9: Hitting a Burning enemy with Skill-Palefire-Orb-Blue.pngMagnetic Shot increases the duration of Burning by 3s.
Level 18: Increases the base DMG of the extra DMG effect when attacking a Burning enemy during Skill-Palefire-Orb-Yellow.pngInfernal Shot by 100%.

Skill-Palefire-Ascension-2.png

Uranium Relock

Skill-Palefire-Passive-Core.pngControlling Bullet increases Lee’s movement speed and activates Shooting Stance for 5s, where Lee will fire rapidly at the target. The DMG of each bullet is based on the number of orbs pinged when Skill-Palefire-Passive-Core.pngControlling Bullet is triggered. Converts all Physical DMG dealt by Lee to Fire DMG and increases Fire DMG by 10% during Shooting Stance.
Gain additional effects based on the orbs pinged:
Skill-Palefire-Orb-Red.pngRed Signal Orb: Extends the duration of Shooting Stance by 0.5/1/1.5s based on the number of orbs pinged. Each bullet triggers Shooting Stance and deals DMG based on the number of orbs pinged.
Skill-Palefire-Orb-Yellow.png & Skill-Palefire-Orb-Blue.pngYellow and Blue Signal Orbs: Lee dodges to the side and extends the duration of Shooting Stance by 0.3s.

Level 9: Gain 1 Energy for every bullet that lands during Shooting Stance mode and doubles the Energy gained from pinging orbs during Shooting Stance.
Level 18: Dodging during Shooting Stance consumes twice the amount of Dodge Gauge and triggers Evasive Shooting. Lee will leap into the air and swiftly fire 11 rounds, each bullet dealing 45% Fire DMG and granting Lee 21 Energy in total. Gain invulnerability during Evasive Shooting. Successfully dodging with Evasive Shooting returns half of the initial amount of Dodge Gauge consumed.

Skill-Palefire-Ascension-3.png

Searing Cyclone

Converts DMG dealt by Skill-Palefire-Signature.png360° Shooting to Fire DMG. Increases Lee’s Fire DMG by 10% during Skill-Palefire-Signature.png360° Shooting.

Level 9: Skill-Palefire-Signature.png360° Shooting pulls in surrounding enemies.
Level 18: Inflicts Burning to enemies hit by Skill-Palefire-Signature.png360° Shooting for 3s, dealing Fire DMG based on the skill level of Skill-Palefire-Orb-Yellow.pngInfernal Shot every 0.5s. Increases the base DMG of Skill-Palefire-Signature.png360° Shooting by 40% during Shooting Stance.

Related Frames

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Character List
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Character List
Dialogue-Lotus-Icon.png
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Dialogue-Dawn-Icon.png
Dialogue-Lux-Icon.png
Dialogue-Palefire-Icon.png
Dialogue-Nightblade-Icon.png
Dialogue-Zero-Icon.png
Dialogue-Blast-Icon.png
Dialogue-Luminance-Icon.png
Dialogue-Entropy-Icon.png
Dialogue-Ember-Icon.png
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Dialogue-Tenebrion-Icon.png
Dialogue-CrimsonAbyss-Icon.png
Dialogue-Bastion-Icon.png
Dialogue-Astral-Icon.png
Dialogue-Brilliance-Icon.png
Dialogue-Veritas-Icon.png
Dialogue-Silverfang-Icon.png
Dialogue-Arclight-Icon.png
Dialogue-Plume-Icon.png
Dialogue-Rozen-Icon.png
Dialogue-Crocotta-Icon.png
Dialogue-Rigor-Icon.png
Dialogue-Qilin-Icon.png
Dialogue-Pavo-Icon.png
Dialogue-Laurel-Icon.png
Dialogue-2B-Icon.png
Dialogue-9S-Icon.png
Dialogue-A2-Icon.png
Dialogue-Fate-Icon.png
Dialogue-Tempest-Icon.png
Dialogue-Glory-Icon.png
Dialogue-XXI-Icon.png
Dialogue-Flare-Icon.png
Dialogue-TheatricalFlame-Icon.png
Dialogue-Solaeter-Icon.png
Dialogue-Capriccio-Icon.png
Dialogue-OrnateBell-Icon.png
Dialogue-RemoteStar-Icon.png
Dialogue-VeiledStar-Icon.png
Dialogue-RadiantDaybreak-Icon.png
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