Teddy: Decryptor

From GRAY RAVENS
← Qu: Shukra Luna: Oblivion →

Debuts in the Source Beacon patch. · Rank: A-Rank · Class: Support · Element: Unknown (10%) Dark (90%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.


Amplification - Able to heal and increase Dark DMG of allies.
Disrupt - Able to rapidly break through enemies' Equilibrium Field.
Disruption - Creates disruption in the target's information field, temporarily weakening the defensive capabilities of enemies with Equilibrium Field.
Dark (90%) Nihil (10%)
Teddy
Decryptor
1 Nov
157
40kg
AB
15
Review
1590
216
303
136
A-Rank
Support
Tactical Headphones
Hacker's Tune
E. Force
"Teddy Bear"

Optimal Weapon: Hacker's Tune

ATK increases by 10%. Base DMG of Signal Orbs and Cadence Orbs increases by 30%. If the Signature Energy gauge is full when Teddy: Decryptor is swapped into the field while in Unanalyzed Mode, Teddy will automatically enter Analyzed Mode and gain 40 Analysis Points. Otherwise, Teddy will gain 100 Signature Energy.

Build Info for this Construct is not yet available.

Skills & Passives

Red Orb

Chromatic Ambush

Automatically uses a 3-Ping version of this attack upon switch-in.
Red Orb — Have NOT started any Orb Combo + Ping Red Orb
Orb Combo 1: Swings the bear’s paw to slap the target, immediately followed by the bear kicking the target towards Teddy, dealing Dark DMG.
- Deals a total of 120% / 240% / 360% Dark DMG based on the number of orbs pinged.

Red Orb — Have completed an Orb Combo 1 + Ping Red Orb
Orb Combo 2: Pulls in the targets ahead, then immediately rides the bear paw and throws musical notes, dealing Dark DMG.
- Deals a total of 160% / 320% / 480% Dark DMG based on the number of orbs pinged.

Red Orb — Have completed an Orb Combo 2 + Ping Red Orb
Orb Combo 3: Leaps into the air, activating the acoustic wave cable to summon the bear head. Teddy then throws the bear head downwards to smash the target.
- Deals a total of 120% / 240% / 360% Dark DMG based on the number of orbs pinged.
Yellow Orb

High-Frequency Concerto

Automatically uses a 3-Ping version of this attack upon switch-in.
Yellow Orb — Have NOT started any Orb Combo + Ping Yellow Orb
Orb Combo 1: Swings the bear’s paw to slap the target, immediately followed by the bear kicking the target towards Teddy, dealing Dark DMG.
- Deals a total of 120% / 240% / 360% Dark DMG based on the number of orbs pinged.

Yellow Orb — Have completed an Orb Combo 1 + Ping Yellow Orb
Orb Combo 2: Pulls in the targets ahead, then immediately rides the bear paw and throws musical notes, dealing Dark DMG.
- Deals a total of 160% / 320% / 480% Dark DMG based on the number of orbs pinged.

Yellow Orb — Have completed an Orb Combo 2 + Ping Yellow Orb
Orb Combo 3: Leaps into the air, activating the acoustic wave cable to summon the bear head. Teddy then throws the bear head downwards to smash the target.
- Deals a total of 120% / 240% / 360% Dark DMG based on the number of orbs pinged.
Blue Orb

Pursuit Order

Blue Orb — Have NOT started any orb combo + Ping Blue Orb
Orb Combo 1: Crosses both paws to pierce the target, dealing 200% Dark DMG.

Blue Orb — Have completed an Orb Combo 1 + Ping Blue Orb
Orb Combo 2: Claps both paws together to crush the target, dealing 240% Dark DMG.

Blue Orb — Have completed an Orb Combo 2 + Ping Blue Orb
Orb Combo 3: Rotates both paws to create a cyber cyclone while continuously kicking the target, dealing 240% Dark DMG. Immediately afterwards, summons the bear head that comes flying towards Teddy, dealing 60% Dark DMG to targets in its trajectory.
Basic Attack

Antiphase Waves

Basic Attack — Tap Basic Attack
While in Unanalyzed Mode, alternates between using the left and right paw to perform a 2-part attack against the target. The third move of the Basic Attack sequence creates a soundwave that pushes back the target, dealing 250% Dark DMG.
While in Analyzed Mode, the third move of the Basic Attack sequence is strengthened. It instead creates a pulse that briefly imprisons the target, additionally dealing 300% Dark DMG.

Basic Attack — When the bear head is flying towards Teddy + Tap Basic Attack
When the bear head is flying towards Teddy, swipes the area ahead horizontally with the paw, dealing 36% Dark DMG.

Coupling — 3 or more Computation Points + Hold Basic Attack
When Teddy has 3 or more Computation Points, hold Basic Attack to consume all Computation Points and perform Coupling against the target, dealing Dark DMG, healing Teddy, and granting her 10 Energy. Gains Super Armor and 25% DMG Reduction while performing Coupling.
- Consuming 3-5 Computation Points triggers Coupling: Low Frequency, dealing 200% Dark DMG and healing Teddy for 20% of her ATK.
- Consuming 6-8 Computation Points triggers Coupling: Medium Frequency, dealing 300% Dark DMG and healing Teddy for 40% of her ATK.
- Consuming 9 Computation Points triggers Coupling: High Frequency, dealing 400% Dark DMG and healing Teddy for 60% of her ATK.

Overconstrue — During Coupling + Release Basic Attack / Automatically triggered by holding Basic Attack until Coupling ends
Teddy can dodge by releasing Basic Attack early during Coupling. Overconstrue is automatically triggered if she performs an Extreme Dodge; Overconstrue can also be triggered by releasing Basic Attack at the precise time during Coupling or holding Basic Attack until Coupling ends. Gains Super Armor and 50% DMG Reduction while performing Overconstrue.
- Overconstrue shares the same Frequency as Coupling. In addition, each Computation Point increases the Base DMG of Overconstrue triggered by an Extreme Dodge or releasing Basic Attack at the precise time during Coupling by 20%.
- Overconstrue: Low Frequency throws an uppercut with the bear’s paw, dealing 300% Dark DMG.
- Overconstrue: Medium Frequency smashes the enemy down with the bear’s paw, dealing 500% Dark DMG and granting Teddy 10 Energy.
- Overconstrue: High Frequency smashes the enemy down with the enhanced bear’s paw, dealing 500% Dark DMG, granting Teddy 30 Energy, and activating Overflow Zone that lasts for 8s.
- Overflow Zone heals the allies inside for 80% of Teddy: Decryptor’s ATK and grants them Dark Radiation and Homeostasis Dissociation every 4s. Dark Radiation increases Dark DMG by 10% for 4s. While Homeostasis Dissociation is active, Teddy: Decryptor deals 100% Extra DMG against enemies' Equilibrium Field, and other allies deal 30% Extra DMG against enemies' Equilibrium Field.
Core

Source Infiltration

Frequency Band Manipulation
While Teddy is in Unanalyzed Mode, she can only gain and ping Red or Yellow Signal Orbs. While Teddy is in Analyzed Mode, she gains an unlimited amount of Blue Signal Orbs and can only ping Blue Signal Orbs.

Hacking — Any 3-Ping or QTE
Performing a 3-Ping or QTE inflicts Hacker’s Mark onto the first target hit, lasting 10s. When the Hacked target receives DMG, Teddy: Decryptor recovers 30 Energy every second.
- Only 1 Hacker’s Mark can exist on the battlefield at any time. When the hacked target is defeated, Hacker’s Mark spreads to another nearby target and its duration is reset.

Computation Stack — Ping Signal Orbs
Every Signal Orb pinged grants 1 Computation Point. Maximum Computation Points: 9.
- After a 3-Ping, Teddy: Decryptor’s computing power will be briefly overloaded. This allows her to tap Signature Move during the next cast of a 1- or 2-Ping to consume 15 Energy, upgrading the DMG of the skill to that of a 3-Ping and additionally granting 3 Computation Points.

Cadence Integration — Ping Cadence Orb
When Teddy has 9 Computation Points, she will gain 1 Cadence Orb. Maximum no. of Cadence Orb: 1.
- Upon pinging Cadence Orb, Teddy: Decryptor will leap into the air and use the chance to throw the bear head, which explodes when it hits the ground and deals 1000% Dark DMG. This attack deals 150% extra DMG against Equilibrium Field. Gains Super Armor and 50% DMG Reduction during this.
- Pinging Cadence Orb while in Unanalyzed Mode also grants 75 Energy to Teddy: Decryptor.

Vulnerability Shift — When the bear head is flying towards Teddy + Tap Basic Attack / Tap Signature Move
Orb Combo 3 summons the bear head that comes flying towards Teddy. Teddy can use it to perform an Extreme Dodge and trigger Matrix, or knock it away with the bear’s paw or leg to perform an additional combination attack.
- Knocking the head away with the paw deals 200% Dark DMG.
- While in Unanalyzed Mode, knocking the head away with the leg deals 50% Dark DMG and grants 60 Energy to Teddy: Decryptor. While in Analyzed Mode, it deals 50% Dark DMG and extends the duration of Analyzed Mode by 2s.
Signature

Audiovisual Cipher

Omni-Analysis — Unanalyzed Mode + 200 or more Energy + Hold Signature Move
Teddy: Decryptor releases all her computing power to enter Analyzed Mode and deal 600% Dark DMG. While in Analyzed Mode, she can gain up to 150 Analysis Points based on her actions.
- Teddy: Decryptor cannot gain Energy while in Analyzed Mode and consumes 30 Energy every second (she will stop consuming Energy once she is switched out and exits the battlefield).

Clamorous Tuplet — Analyzed Mode + Hold Signature Move / Automatically triggered when Energy runs out
When her Energy runs out, Teddy: Decryptor will exit Analyzed Mode and perform Clamorous Tuplet, dealing 520% Dark DMG. When she accumulates 150 Analysis Points, she can replay Clamorous Tuplet, dealing 520% Dark DMG one more time. Each Analysis Point increases the Base DMG of Clamorous Tuplet and its replay by 1%.
- Clamorous Tuplet will make Hacker’s Mark explode, dealing 600% Dark DMG to the Hacked target.
QTE

Intrusion Protocol

Teddy: Decryptor rides the bear paw and throws musical notes, dealing 400% Dark DMG.
Afterwards, activates Overflow Zone that lasts for 4s.
Leader

"Safe Domain Name"

HP of all party members increases by 10%.
Class

Support

Healing amount increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Origin Equation

Level 1 — Unlocked at S5
Base DMG of Coupling increases by 150%.
Upon using Clamorous Tuplet, rearrange all Red and Yellow Signal Orbs into 3-Pings.

Level 2 — Unlocked at SS
Every time Teddy: Decryptor enters the battlefield, gain 3 Computation Points.
Dark DMG of Teddy: Decryptor increases by 20% while she is in Analyzed Mode.
SSS-Rank

Eschatological Paradox

Level 1 — Unlocked at SS3
Pinging Cadence Orb also activates Overflow Zone that lasts for 8s.
Dark DMG increase effect of Dark Radiation doubles.

Level 2 — Unlocked at SSS
Each Analysis Point additionally increases the Base DMG of Clamorous Tuplet and its replay by 0.4%. When Teddy accumulates 150 Analysis Points, the Base DMG of Clamorous Tuplet and its replay additionally increases by 150%, and she gains 3 Signal Orbs of a random color upon performing Clamorous Tuplet.
SSS+ Rank

Scion's Rainbow

Level 1 – Unlocked at SSS3
Extra DMG Bonus of Omni-Analysis and Clamorous Tuplet increases by 30%.

Level 2 — Unlocked at SSS6
Extra DMG Bonus of 3-Pings increases by 100%.

Level 3 — Unlocked at SSS+
Extra DMG Bonus of Coupling and Overconstrue increases by 50%.
Dark Radiation granted by Teddy: Decryptor will additionally increase Karenina: Scire’s ATK by 10%.

Videos

List of Playable Characters

Arranged in release order. Get more details on the Characters page.

Upcoming Characters

Upcoming Characters

← Qu: Shukra Luna: Oblivion →