Changyu: Qilin
From GRAY RAVENS
← Rosetta: Rigor | Qu: Pavo → |
Information
Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns.
Speciality
Meele - Uses follow-up skills to deal DMG and accumulate Energy.
Tank - Deals continuous DMG after performing a Signature Move.
Tank - Deals continuous DMG after performing a Signature Move.
Element


Memory Builds ◇ Changyu: Qilin
See here for more information about Ultima Awakening and resonance slots.
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
- Changyu: Qilin's main build
- Ultima Awakening Set
Usage
- Phantom Pain Cage
- Norman War
- High difficulty content
Details
- QTE support for Lucia: Plume
- Qilin's damage is very low, so buffing Plume is the best choice for most modes
- He will be replaced by Chrome: Glory in Imprisoned Sight
- We don't recommend resonating this set unless you are a big spender
01 | 02 | 03 |
04 | 05 | 06 |
Zu Wenyuan x4 / Einsteina x2 |
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
- Niche build
Usage
Details
- Sub-DPS set
- Qilin's QTE hits come out very slowly, so this is mainly used in War Zone, where he can proc Zu Wenyuan's 4-Piece effect more reliably
- The other character uses Da Vinci to allow Double QTE Triggers as well
Skills & Passives
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Deep Wyrm Strike |
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Launches 2 quick attacks forward to deal 200% / 400% / 400% Physical DMG based on the number of orbs pinged. Upon a 3-Ping, Changyu will charge up energy for a short while to launch a heavy blow after 2 quick attacks, dealing 400% Ice DMG and reducing enemies' Movement Speed. |
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Skyward Kick |
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Dashes toward the target and throws an upper kick to knock it back, dealing 220% / 440% / 660% Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orb pinged. |
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Air-Cracking Palm |
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Hammers the ground to deal 100% / 150% / 200% Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m based on the number of orbs pinged. The palm strike will leave a Crystal Ice Mirror for 4 / 6 / 8s based on the number of orbs pinged. The Movement Speed and Ice Resistance of the enemies inside the Crystal Ice Mirror decrease by 30% and 5% for 8s. The duration will refresh as long as the enemies are inside the Crystal Ice Mirror. A new Crystal Ice Mirror will replace the old one. |
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Sea Serpent Thrash |
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Basic Attack: Proficient in martial arts, Changyu pummels the enemies with his gauntlets to deal 320% Physical DMG and 810% Ice DMG. |
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Signature - Selfless State |
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Signature Move: Changyu can enter the Selfless State when Energy reaches 60. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-up Orb and restores 5 Energy for each orb removed. DEF and Ice DMG increase by 20%. The Follow-up Orb will not be grayed out. When tapped, consumes 15 Energy to throw a Sonic Blast, dealing 360% Ice DMG. Tap it repeatedly after the 3rd and 4th hit of B ATK to perform Flowing Whirlpool, a storm of quick attacks that each blow consumes 7 / 7 / 7 / 7 / 10 Energy and deal 980% Ice DMG in total (during which Super Armor is granted). Triggering Matrix and successful dodge recover 100 Dodge Gauge. When in Matrix, Ice DMG increases by 20%. Sonic Blast and B ATK after dodge start from the 4th hit. To end the Selfless State, tap the Signature Move button again, which will consume 60 Energy, gray out the Follow-up Orb, and return 4 random Signal Orbs. |
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Flashing Breaker |
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QTE: Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of 500% Ice DMG in total and reducing the target's Movement Speed. |
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Tank |
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Attacks lower the target's Extra DMG Reduction by 20% for 5 seconds. |
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Ultima Awaken |
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Gains 3 Signal Orbs when entering battle. |
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Follow-Up |
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Automatically uses this attack upon switch-in. Core Passive: At the start of the battle, gains a grayed-out Follow-up Orb (cannot be triggered or pinged). It will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Red Follow-Up: Use an overhead kick to deal 500% Ice DMG. B ATK after Red Follow-Up starts from the 4th hit. | |
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Leader - Will of Protection |
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All party members' DEF increases by 15%. |
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Frozen Palm |
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Passive: Ice DMG and DEF increase by 15% when in the Selfless State. |
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Art of the Arctic |
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Passive: The Ice Resistance debuff of enemies inside the Crystal Ice Mirror increases by 10%. Air-Cracking Palm will increase the Ice DMG by 10% for 4 / 6 / 8s based on the number of orbs pinged. |
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Water Mirror |
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Passive: When enemies are hit by Follow-Up skills or Flowing Whirlpool, their Ice Resistance decreases by 5% for 8s and Changyu's Ice DMG increases by 20% for 8s. |
← Rosetta: Rigor | Qu: Pavo → |