Bianca: Stigmata

From GRAY RAVENS
← Noan: Arca Bambinata: Vitrum →

Debuts in the Voyage Among the Remains patch. · Rank: S-Rank · Class: Attacker · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus.
Form Switch — Able to switch to a burst form and launch powerful attacks.
Burst — Deals massive DMG in a short time.
Physical (100%)
Bianca
Stigmata
21 Nov
172cm
57kg
A
25
Review
1915
287
422
191
S-Rank
Attacker
Swordstaff
Hecate
P. Force
Lily Brooch

Optimal Weapon: Hecate

CRIT DMG increases by 30%. Upon entering the Sword Form, immediately gains 20 stacks of Stigmata Will and activate the Resolution status.

Optimal CUB: Shimmer

Shimmer will rush towards the enemy, dealing DMG to enemies within range, then releasing beams of laser to pull in enemy units. Afterwards, Shimmer fires a laser cannon to deal DMG to enemies in range.

Memory Builds ◇ Bianca: Stigmata

A list of recommended builds for Bianca: Stigmata can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Charlotte x4 / Leeuwenhoek x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15

Bottom Resonance Slot (2):
Blade Abyss: Signature Move Level +1
Key Notes
  • Bianca: Stigmata's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set.
  • Recommended at SS0-Rank and lower.
  • Still serviceable at SS3-Rank and above as an easier to use set, but suboptimal for competitive scenarios.
Memory Placement
01
02
03
04
05
06
Charlotte x4 / Cottie x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15

Bottom Resonance Slot (2):
Blade Abyss: Signature Move Level +1
Key Notes
  • Bianca: Stigmata's main build
  • Ultima Awakening Set
Usage
Details
  • SS0-Rank: Just for some Phantom Pain Cage stages.
  • SS3-Rank or higher: Main set for War Zone and general content, as well as some Phantom Pain Cage stages.
  • Phantom Pain Cage set for quicker Signature Move clears.
  • Can be used as a War Zone set for solo DPS / multiple Signature Move Stigmata runs.
    • SS3-Rank will suffice but SSS0-Rank is significantly more effective.
Memory Placement
01
02
03
04
05
06
Charlotte x4 / Darwin x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15

Bottom Resonance Slot (2):
Glowing Lanternlight: Core Passive +1
Key Notes
  • Niche build
Details
  • Phantom Pain Cage set for quick boss clears on the first Signature Move phase.
  • More damage than Cottie but requires one more 3-Ping to trigger the fist Signature Move.
    • Can be used to clear on either the 1st or the 2nd Signature Move activation.
      • 2nd Signature Move activation prefers Signature Move resonances.
  • Recommended at SSS0-Rank or higher.
Memory Placement
01
02
03
04
05
06
Charlotte x4 / Cottie x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15

Bottom Resonance Slot (2):
Glowing Lanternlight: Core Passive +1
Key Notes
  • Niche build
Details
  • Phantom Pain Cage set for quick boss clears on the first Signature Move phase
  • Less damage than Darwin but requires one less 3-Ping to trigger the fist Signature Move.
  • Used on a lot of stages.
  • Recommended at SSS-Rank or higher.
Memory Placement
01
02
03
04
05
06
Charlotte x4 / Cottie x2 / Cottie x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15

Bottom Resonance Slot (2):
Blade Abyss: Signature Move Level +1
Key Notes
  • Bianca: Stigmata's Harmonizer main build.
  • Uses Cottie as the third Memory set.
Usage
Details
  • General-content Harmonizer build.
  • Cottie
Memory Placement
01
02
03
04
05
06
Charlotte x4 / Cottie x2 / Darwin x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15

Bottom Resonance Slot (2):
Glowing Lanternlight: Core Passive +1
Key Notes
  • Niche build (Harmonizer)
  • Darwin
Details
Memory Placement
01
02
03
04
05
06
Charlotte x4 / Frederick x2 / Frederick x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15

Bottom Resonance Slot (2):
Glowing Lanternlight: Core Passive +1
Key Notes
Details

Weapon Resonance ◇ Bianca: Stigmata

Recommended 6★ weapon resonances for Bianca: Stigmata can be found here listed in order of priority.


1. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
  • Glorious Afterglow (SSS-Rank and higher)
  • Matrix Lightning (SSS-Rank and higher)

MEDIUM:

  • Glorious Afterglow
  • Dead Line Timing

LOW:

  • Matrix Lightning
Notes
Minimum recommended amount: 1
  • Stigmata is not reliant on weapon resonances at low ranks, where she's too slow to effectively use most of the damage bonuses.
  • Priority gets higher if her Rank is at least SSS, as she becomes fast enough to burst during the buff window.

Skills & Passives

Red Orb

Piercing Thorns — Ping Red Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)
— Deals 160% / 320% / 520% Physical DMG in total based on the number of orbs pinged.
— Grants 2 / 3 / 4 Afterglow Points based on the number of orbs pinged.
Yellow Orb

Conviction — Ping Yellow Orb

Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.
— Deals 160% / 320% / 480% Physical DMG in total based on the number of orbs pinged. Deals additional 80% Physical DMG upon a 3-ping.
— Grants 2 / 3 / 4 Afterglow Points based on the number of orbs pinged.
Blue Orb

Etching Whirl — Ping Blue Orb

Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.
— Based on the number of orbs pinged, the spinning slash deals 120% / 240% / 360% Physical DMG and the sword shadow deals 40% / 80% / 120% Physical DMG.
— Grants 2 / 3 / 4 Afterglow Points based on the number of orbs pinged.
Basic Attack

Tri-Candela Staffsword

Basic Attack — Staff Form + Tap Basic Attack
Unleashes 5 hits of attack toward the target with the Swordstaff.
— Deals 380% Physical DMG in total.

Basic Attack — Sword Form+Tap Basic Attack
Unleashes 5 hits of attack toward the target with the Swordstaff.
— Deals 480% Physical DMG in total.
— Every hit of Basic Attack in Sword Form generates 4 Signature Energy.

Sword Dance — Sword Form + Resolution active + Press and hold Basic Attack
After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.
— The thrusting attack deals 150% Physical DMG.
Sword Dance deals a total of 660% Physical DMG.
— Every hit of Sword Dance generates 3 Signature Energy.

Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack
When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.
— Each hit of Afterglow Shadow deals 40% Physical DMG.
— Each hit of Afterglow Shadow generates 1 Signature Energy.
Core

Glowing Lanternlight

Afterglow Orb — Upon entering battle or when entering Staff Form
When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar.

Simulated Matrix — Press and hold Dodge to enter Luminous Realm
Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.
Luminous Realm lasts 4s and has a 12s cooldown.
— Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated.

Glowing Lanternlight — Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm
Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.
Glowing Lanternlight deals 640% / 720% / 800% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.
— Generates 1 / 2 / 3 / 6 / 7 / 8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged.
Signature

Blade Abyss

Bright Candle — Staff Form + 60 Energy + Tap Signature
Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.
— Deals 300% Physical DMG to the enemies within range.
— Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement .

Illuminated Abyss — Sword Form + 60 Energy + Tap Signature
While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.
— Deals 600% Physical DMG to the target.
— Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.
Stigmata Will can be stacked up to 40 times.
QTE

Divine Judgment

QTE — Staff Form + Tap QTE
Leaps into the air and hurls the Swordstaff to the ground, dealing 480% Physical DMG.

QTE — Sword Form + Tap QTE
Slashes the target twice to deal 480% Physical DMG.
Leader

Shadowless Beacon

Increases Physical DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 10%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Severed Light

Lv 1 — Unlocked at S5 Rank
CRIT Rate increases by 20%.

Lv 2 — Unlocked at SS Rank
Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times.
SSS-Rank

Carved Darkness

Lv 1 — Unlocked at SS3 Rank
Basic Attack - Sword Dance generates 7 extra Signature Energy and its Afterglow Shadow generates 2 extra Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Entering Sword Form grants 20 stacks of Stigmata Will instantly.

Lv 2 — Unlocked at SSS Rank
Signature - Bright Candle will record a 100% multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When Signature - Bright Candle is unleashed, an attack will deal the recorded multiplier of Physical DMG to all units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain 20 stacks of Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing.
- When dealing DMG to multiple targets at the same time by pinging Signal Orbs or Core Passive - Glowing Lanternlight in Luminous Realm, only the highest DMG dealt to a single target will be recorded. No record will be made if no DMG is dealt.
SSS+ Rank

Mass Decree

Lv 1 — Unlocked at SSS3 Rank
Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases by 30% in Staff Form.

Lv 2 — Unlocked at SSS6 Rank
Extra DMG Bonus of Basic Attacks, Sword Dance, and Afterglow Shadow increases by 30% in Sword Form.

Lv 3 — Unlocked at SSS+ Rank
Extra DMG Bonus of Signature increases by 20% when Stigmata Will is at max stacks.

How to play

Stigmata - Fundamentals
  • Unlike other characters, Stigmata can enter Matrix manually by pressing and holding Dodge:
    • Pinging Orbs during Matrix will generate Afterglow Points, filling the sword gauge
    • Pinging Orbs directly below and of the same color as the ones above the Signal Orb bar will trigger a powerful attack that generates a lot of energy and Afterglow Points, while sorting the remaining Signal Orbs into 3-Pings if Charlotte is equipped
  • Stigmata has two forms, and swaps between them when using her Signature Move:
    • She can only use Signal Orbs and accumulate Afterglow Points in Staff Form
    • She gains stacks of Stigmata Will when dealing damage in Sword Form
  • During Sword Form:
    • All Signal Orbs are hidden and unable to be used, and Stigmata cannot activate Matrix in any way
    • Afterglow Points will start draining from the sword gauge to empower her Basic Attacks
    • After a successful dodge or the 4th hit of Basic Attack Stigmata will gain Resolution, shown as a small lantern near the sword gauge
    • When Resolution is active, holding Basic Attack will launch an aerial sword wave combo that generates a high amount of both Stigmata Will stacks and energy
    • Using Signature Move will consume all Stigmata Will stacks to increase the damage of the attack, then return to Staff Form
Stigmata - Additional Information
  • Core Passive details:
    • After using the 3 extra Orbs above the Signal Orb bar in Staff Form, the only way to obtain a new set is to use Signature Move twice to return to Staff Form
    • While in Sword Form, Stigmata Will can only go up to 40 stacks (99 at SS-Rank or above)
    • In Sword Form when Afterglow Points are present all Basic Attacks will generate extra Stigmata Will stacks and energy
    • In Sword Form all Signal Orbs are hidden, but Basic Attacks still generate new Orbs
    • Both versions of Signature Move and the snapping animation to activate Matrix all trigger Time Lag Calculation
  • Advanced techniques:
    • In time sensitive game modes like Phantom Pain Cage it's recommended to cancel as many 3-Ping animations as possible
      • The only exception is the special attack triggered by using the 3 extra Orbs above the Signal Orb bar, as it will not generate any energy if cancelled early
    • Dodging during the aerial sword wave combo in Sword Form will end the attack and return Stigmata to the ground, but pressing a movement direction will instead perform a short mid-air dash
    • In Staff Form it's possible to perform a single Ping between a dodge and the snap to activate Matrix, with precise execution:
      • Tap Dodge and quickly release the button, then after a small delay press and hold Dodge again immediately followed by any Orb Ping

Videos

Related Frames

← Noan: Arca Bambinata: Vitrum →