The result of Kamui’s control over the Tenebrion that he was imbued with. This frame is able to switch freely between two battle forms.
· Rank: S-Rank
· Class: Tank
· Element: Physical (50%) Dark (50%)
Information
The result of Kamui’s control over the Tenebrion that he was imbued with. This frame is able to switch freely between two battle forms.
Specialty
Mixed Damage - Able to deal Physical and Elemental DMG. Form Switch - Signature Move can switch attacking forms.
A list of recommended builds for Kamui: Tenebrion can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Bathlon provides debuffs for Luna: Laurel on QTE and still allows Tenebrion to deal damage on-field.
Maintaining Tenebrion's Signature Move buff is not a concern since Bathlon provides Signal Orbs for Tenebrion and Luna's on-field time is very long.
Double QTE Triggers are extremely important for Luna, so Tenebrion should not be using Da Vinci.
Double QTE Trigger: activate the QTE of the character who is not holding Da Vinci, wait until they finish their QTE animation and disappear from the field, activate the Da Vinci user's QTE and trigger the first character's QTE again (via Da Vinci's effect).
Recommended 6★ weapon resonances for Kamui: Tenebrion can be found here listed in order of priority.
1. Tenebrion Shock
Inflicts Dark Wave effect upon dealing Dark damage. Dark Wave: reduces the target's Dark resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Boudary's Annihilation
On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
Priority
HIGH:
Tenebrion Shock
MEDIUM:
Dead Line Timing
Resonant Echo
LOW:
Boudary's Annihilation
Notes
Minimum recommended amount: 1
Boudary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.
Skills & Passives
Red Orb
Countering Swordplay
Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in triggers this character's Core Passive. Unleashes a cross slash at the target, dealing 200% / 400% / 600% Physical DMG and 40% / 80% / 160% Extra Dark DMG based on the number of orbs pinged. Dark Form: Swings at the target ahead, dealing 800% / 1000% / 1200% Dark DMG based on the number of orbs pinged.
Yellow Orb
Assaulting Charge
Charges at the target, dealing 200% / 400% / 600% Physical DMG and 40% / 80% / 120% Extra Dark DMG based on the number of orbs pinged. When charging, reduces total damage taken from frontal attacks by 30% and becomes immune to control effects. Dark Form: Charges at the target, dealing 600% / 750% / 900% Dark DMG based on the number of orbs pinged. When Charging, reduces total damage taken from frontal attacks by 30% and becomes immune to control effects.
Blue Orb
Sundering Blade
Spins and slashes the target airborne, dealing 140% / 280% / 420% Physical DMG and 40% / 80% / 120% Extra Dark DMG based on the number of orbs pinged. Pulls the target while spinning. Dark Form: Hits the ground with a fan-shaped blast that deals 480% / 600% / 720% Dark DMG based on the number of Pings and stuns the target for 3/4/5 seconds.
Basic Attack
Rapid Greatsword
Basic Attack: Attack consecutively with your greatsword, dealing 560% Physical DMG in total. Dark Form: Launches consecutive attacks at the target with Dark Blade, dealing 900% Dark DMG in total.
Signature
Signature - Twin Cores
Signature Move: Enters Dark Form when Energy is over 60. Transforms all skill forms and gains Super Armor. Costs 8 Energy per second when in Dark Form. The mode ends when Energy is used up. Dark DMG increases by 40% when in Dark Form.
QTE
Chain Spin
QTE: Spins and cuts the targets, dealing a total of 580% Dark DMG and inflicting them with Chain Fusion that reduces their Dark Resistance by 10% for 6s.
Class
Tank
Attacks lower the target's Extra DMG Reduction by 20% for 5 seconds.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
Core
Fighting Will
Core Passive: Gains extra 10 Energy from a 3-Ping. Physical Resistance and Dark Resistance increases by 30% when in Dark Form
Leader
Leader - Alternation Harmony
When party members are of 3 different classes, Elemental / Physical DMG increase by 10% and 5%.
SS-Rank
Invincible
Passive: Dark Form grants 20% Extra DMG Reduction, applying Chain Fusion on targets damaged by Kamui: Tenebrion, increasing the Resistance Reduction of Chain Fusion by 15%.
SSS-Rank
Energy Guard
Passive: Extra DMG Bonus of 3-Ping skills increases by 30%.
SSS+ Rank
Energy Overflow
Passive: Dark DMG increases by 20% when in Dark Form.
Hidden Skill
Fighting Will
=
Any 3-Ping
Signature move rage
Technique
Performs a 3-Ping for 10 Energy. Increases Physical and Dark Resistance when in Dark Form.