The result of Kamui’s control over the Tenebrion that he was imbued with. This frame is able to switch freely between two battle forms.
· Rank: S-Rank
· Class: Tank
· Element: Physical (50%) Dark (50%)
Information
The result of Kamui’s control over the Tenebrion that he was imbued with. This frame is able to switch freely between two battle forms.
Specialty
Mixed Damage - Able to deal Physical and Elemental DMG. Form Switch - Signature Move can switch attacking forms.
A list of recommended builds for Kamui: Tenebrion can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for ease of switching sets. Placements that optimize stats may differ. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): Tank: Class Skill Level +1
Bathlon provides debuffs for Luna: Laurel on QTE and still allows Tenebrion to deal damage on-field.
Maintaining Tenebrion's Signature Move buff is not a concern since Bathlon provides Signal Orbs for Tenebrion and Luna's on-field time is very long.
Double QTE Triggers are extremely important for Luna, so Tenebrion should not be using Da Vinci.
Double QTE Trigger: activate the QTE of the character who is not holding Da Vinci, wait until they finish their QTE animation and disappear from the field, activate the Da Vinci user's QTE and trigger the first character's QTE again (via Da Vinci's effect).
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Countering Swordplay: Red Orb Level +1
Bottom Resonance Slot (2): Tank: Class Skill Level +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): Tank: Class Skill Level +1
Recommended 6★ weapon resonances for Kamui: Tenebrion can be found here listed in order of priority.
1. Tenebrion Shock
Inflicts Dark Wave effect upon dealing Dark damage. Dark Wave: reduces the target's Dark resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Boundary's Annihilation
On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
Priority
HIGH:
Tenebrion Shock
MEDIUM:
Dead Line Timing
Resonant Echo
LOW:
Boundary's Annihilation
Notes
Minimum recommended amount: 1
Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.
Skills & Passives
Red Orb
Countering Swordplay
Red Orb — Ping Red Orb Automatically uses a 3-Ping version of this attack upon switch-in. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. - Deals 200% / 400% / 600% Physical DMG and 40% / 80% / 160% Extra Dark DMG based on the number of orbs pinged.
Red Orb — Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. - Deals 800% / 1000% / 1200% Dark DMG based on the number of orbs pinged.
Yellow Orb
Assaulting Charge
Yellow Orb — Ping Yellow Orb Charges at the target dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. - Deals 200% / 400% / 600% Physical DMG and 40% / 80% / 120% Extra Dark DMG based on the number of orbs pinged. - When charging, reduces all damage taken from frontal attacks by 30%.
Yellow Orb — Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. - Deals 600% / 750% / 900% Dark DMG based on the number of orbs pinged. - When charging, reduces all damage taken from frontal attacks by 30%.
Blue Orb
Sundering Blade
Blue Orb — Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. - Deals 140% / 280% / 420% Physical DMG and 40% / 80% / 120% Extra Dark DMG based on the number of orbs pinged.
Blue Orb — Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. - Deals 480% / 600% / 720% Dark DMG based on the number of orbs pinged. - Stuns the target for 3 / 4 / 5s based on the number of orbs pinged.
Basic Attack
Rapid Greatsword
Basic Attack — Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. - Deals 560% Physical DMG in total.
Basic Attack — Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. - Deals 900% Dark DMG in total.
Core
Fighting Will
Core Passive — Any 3-Ping Gains an extra 10 Energy upon a 3-Ping.
Core Passive — Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase by 30%.
Signature
Signature - Twin Cores
Signature Move — At Least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. - Dark Form consumes 8 Energy every second.
Signature Move — Dark Form + At Least 60 Energy + Tap Signature In Dark Form, Dark DMG increases by 40%.
QTE
Chain Spin
Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. - Deals 580% Dark DMG in total. - Chain Fusion reduces the target's Dark Resistance by 10% for 6s.
Leader
Leader - Alternation Harmony
Increases Elemental DMG by 10% and Physical DMG by 5% when there are 3 different classes in the team.
Class
Tank
Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Invincible
Dark Form grants 20% Extra DMG Reduction. Kamui: Tenebrion applies Chain Fusion on targets damaged by him. The Resistance Reduction of Chain Fusion increases by 15%.
SSS-Rank
Energy Guard
Increases Extra DMG Bonus of 3-Ping skills by 30%.
SSS+ Rank
Energy Overflow
In Dark Form, Dark DMG increases by 20%.
Hidden Skill
Fighting Will
=
Any 3-Ping
Signature move rage
Technique
Performs a 3-Ping for 10 Energy. Increases Physical and Dark Resistance when in Dark Form.
Related Frames
List of Playable Characters
Arranged in release order. Get more details on the Characters page.