The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates.
· Rank: A-Rank
· Class: Tank
· Element: Physical (30%) Lightning (70%)
Information
The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates.
Specialty
Form Switch - Signature Move can switch attacking forms. Shield - Releases a shield to defend.
A list of recommended builds for Chrome: Arclight can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Recommended 6★ weapon resonances for Chrome: Arclight can be found here listed in order of priority.
1. Thunder Shake
Inflicts Thunder effect upon dealing Lightning DMG. Thunder: reduces the target's Lightning Resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Incandescence
Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
Priority
HIGH:
Thunder Shake
MEDIUM:
Dead Line Timing
Resonant Echo
LOW:
Boundary's Annihilation
Notes
Minimum recommended amount: 1
Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.
Skills & Passives
Red Orb
Shifting Nimbus — Ping Red Orb
Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) - Each hit deals 18% / 36% / 54% Physical DMG based on the number of orbs pinged.
Yellow Orb
Culling Maelstrom — Ping Yellow Orb
Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. - Each hit of the downward slash deals 20% / 40% / 60% Physical DMG based on the number of orbs pinged. - When the Scythe hits the ground, deals 60% / 120% / 180% Lightning DMG to nearby target based on the number of orbs pinged.
Blue Orb
Pulse Overload — Ping Blue Orb
Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. - Deals 150% / 300% / 450% Lightning DMG to nearby targets based on the number of orbs pinged. - Extra DMG Bonus against the marked target increases by 6% / 8% / 10% and Extra DMG Reduction increases by 10% / 15% / 20% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s.
Basic Attack
Thunderstorm — Tap Basic Attack
Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. - Deals 610% Physical DMG in total.
Core
Arclight Shield
Core Passive — Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. - Generates Shield equal to 10% of max HP for 4s. - Deals 200% Lightning DMG to nearby targets if Shield expires or is replaced.
Signature
Signature - Storm World
Signature Move — 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. - Fulgurant Flurry lasts 8s.
Signature Move — Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. - Each hit of the dash deals 35% Lightning DMG. - Each hit of the slash deals 120% Lightning DMG.
QTE
Blue Bolt
Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. - The initial blast deals 250% Lightning DMG to the targets. - The slam blast deals 250% Lightning DMG to nearby targets. - Turbulent Interference reduces the target's Lightning Resistance by 10% for 6s.
Leader
Vanguard Warsong
Increases DEF by 10% and HP by 5% when there are 3 different classes in the team.
Class
Tank
Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
High Voltage
Passive: While Arclight Shield is active, Lightning DMG increases by 10%.
SSS-Rank
Lightning Burst
When Chrome: Arclight is switched in, he will enter with Storm World active for up to 4s bonus duration.
SSS+ Rank
Smokestack Lightning
Fulgurant Flurry reduces the target's Lightning Resistance by 15% for 8s.