Chrome: Arclight

From GRAY RAVENS
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The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates. · Rank: A-Rank · Class: Tank · Element: Physical (30%) Lightning (70%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates.
Form Switch - Signature Move can switch attacking forms.
Shield - Releases a shield to defend.
Physical (30%) Lightning (70%)
Chrome
Arclight
31 Jul
178cm
60kg
B
19
Review
1590
238
288
144
A-Rank
Tank
Scythe
St. Elmo
Str. Hawk
R3 Cleaning Robot

Optimal Weapon: St. Elmo

Lightning DMG increases by 10%. No. of Lightning Strikes required to trigger Core Passive reduced to 3 under Signature - Lightning Charge.

Memory Builds ◇ Chrome: Arclight

A list of recommended builds for Chrome: Arclight can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Build switching is easier when placing 2-set Memories in top slots.
Builds below show placements for ease of switching sets. Placements that optimize stats may differ.
Weapon Harmony builds are now the meta. Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.

Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Einsteina x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15

Bottom Resonance Slot (2):
Tank: Class Skill Level +1
Key Notes
  • Chrome: Arclight's main build
Usage
Details
  • QTE support for Bianca: Veritas
  • Used whenever Veritas is the only DPS in the team.

Memory Placement
01
02
03
04
05
06
Heisen x4 / Einsteina x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15

Bottom Resonance Slot (2):
Tank: Class Skill Level +1
Key Notes
  • Ultima Awakening Set
Usage
Details
  • Sub-DPS set
  • Recommend at SSS-Rank and above

Weapon Resonance ◇ Chrome: Arclight

Recommended 6★ weapon resonances for Chrome: Arclight can be found here listed in order of priority.


1. Thunder Shake
Inflicts Thunder effect upon dealing Lightning DMG. Thunder: reduces the target's Lightning Resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Incandescence
Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
Priority
HIGH:
  • Thunder Shake

MEDIUM:

  • Dead Line Timing
  • Resonant Echo

LOW:

  • Boundary's Annihilation
Notes
Minimum recommended amount: 1
  • Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.

Skills & Passives

Red Orb

Shifting Nimbus — Ping Red Orb

Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)
- Each hit deals 18% / 36% / 54% Physical DMG based on the number of orbs pinged.
Yellow Orb

Culling Maelstrom — Ping Yellow Orb

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.
Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.
- Each hit of the downward slash deals 20% / 40% / 60% Physical DMG based on the number of orbs pinged.
- When the Scythe hits the ground, deals 60% / 120% / 180% Lightning DMG to nearby target based on the number of orbs pinged.
Blue Orb

Pulse Overload — Ping Blue Orb

Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.
- Deals 150% / 300% / 450% Lightning DMG to nearby targets based on the number of orbs pinged.
- Extra DMG Bonus against the marked target increases by 6% / 8% / 10% and Extra DMG Reduction increases by 10% / 15% / 20% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s.
Basic Attack

Thunderstorm — Tap Basic Attack

Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.
- Deals 610% Physical DMG in total.
Core

Arclight Shield

Core Passive — Any 3-Ping + Ping Blue Orb
Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.
- Generates Shield equal to 10% of max HP for 4s.
- Deals 200% Lightning DMG to nearby targets if Shield expires or is replaced.
Signature

Signature - Storm World

Signature Move — 100 Energy + Tap Signature
Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.
- Fulgurant Flurry lasts 8s.

Signature Move — Fulgurant Flurry + Tap Basic Attack
While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.
- Each hit of the dash deals 35% Lightning DMG.
- Each hit of the slash deals 120% Lightning DMG.
QTE

Blue Bolt

Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.
- The initial blast deals 250% Lightning DMG to the targets.
- The slam blast deals 250% Lightning DMG to nearby targets.
- Turbulent Interference reduces the target's Lightning Resistance by 10% for 6s.
Leader

Vanguard Warsong

Increases DEF by 10% and HP by 5% when there are 3 different classes in the team.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

High Voltage

Passive: While Arclight Shield is active, Lightning DMG increases by 10%.
SSS-Rank

Lightning Burst

When Chrome: Arclight is switched in, he will enter with Storm World active for up to 4s bonus duration.
SSS+ Rank

Smokestack Lightning

Fulgurant Flurry reduces the target's Lightning Resistance by 15% for 8s.

How to play

Arclight - Fundamentals
  • Any 3-Ping + Blue Orb Ping generates an Arclight Shield
    • The Blue Orb Ping can be cast at any point after the 3-Ping (other orbs can be pinged in-between if needed, and there is no time limit within which the Blue Orb Ping must be cast after the 3-Ping)
    • If Arclight Shield expires on its own, or is refreshed with another Arclight Shield, an instance of Lightning DMG will be dealt to all nearby targets
    • If Arclight Shield is depleted via incoming damage, this Lightning DMG instance will not be dealt
  • Casting Signature Move pulls nearby enemies in and activates Storm World for 8 seconds
    • During Storm World, press Basic Attack to perform Fulgurant Flurry attacks, dashing towards and through nearby enemies and slashing them
    • Every 5 Fulgurant Flurry attacks performed will trigger an Arclight Shield
Arclight - Additional Information
  • Arclight automatically performs a free Yellow Orb 3-Ping when switched in during combat, allowing for an immediate Arclight Shield trigger with any additional Blue Orb Ping
  • Holding a direction while casting Yellow Orb Pings and Fulgurant Flurry attacks will move Arclight in that direction during the cast
  • Fulgurant Flurry attacks do not need to hit enemies to count towards triggering Arclight Shield
  • At SSS-Rank, Arclight gains Storm World for 4 seconds when switched in

Videos

Related Frames

List of Playable Characters

Arranged in release order. Get more details on the Characters page.

Upcoming Characters

Upcoming Characters

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