Karenina: Blast

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Trained at the Cosmos Technicians Union and a member of the Engineering Force, the fiery Karenina solves problems by blowing them up. The Purifying Force finds this useful. · Rank: A-Rank · Class: Attacker · Element: Physical (80%) Fire (20%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Trained at the Cosmos Technicians Union and a member of the Engineering Force, the fiery Karenina solves problems by blowing them up. The Purifying Force finds this useful.
Mixed Damage - Able to deal Physical and Elemental DMG.
Form Switch - Signature Move can switch attacking forms.
Physical (80%) Fire (20%)
Karenina
Blast
4 Years
2 Mar
163cm
42kg
B
16
Review
1515
216
318
151
A-Rank
Attacker
Cannon
B. Fusion
E. Force
P. Engine

Optimal Weapon: Berserk Fusion

Physical DMG increases by 10%. After a 3-Ping, Basic Attack's Extra DMG Bonus is increased by 30% for 5s. Duration resets every time it is triggered.

Memory Builds ◇ Karenina: Blast

A list of recommended builds for Karenina: Blast can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Artillery Tactics: Core Passive +1 x6
Key Notes
  • Karenina: Blast's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set
  • Allows frequent Core Passive activation and boosts her solid 3-Ping damage.
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Voltaire x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Key Notes
  • Niche build
Usage
Details
  • Can just be borrowed from other characters.
  • QTE support for the Lee: Entropy / Rosetta: Rigor team in War Zone.
  • QTE support for the Lucia: Crimson Abyss / Rosetta: Rigor team in War Zone.
  • Lantern Festival: Reunion is a viable alternative to Voltaire as well.
  • If you are clearing waves fast, replace Voltaire with Catherine to have better debuff coverage.
    • Catherine does not stack, but Catherine on Rosetta has a cooldown.
    • Using a Double QTE Trigger on Rosetta's Catherine will not apply the effect on the next wave; having another set on Karenina bypasses this problem.
    • Double QTE Trigger: activate the QTE of the character who is not holding Da Vinci, wait until they finish their QTE animation and disappear from the field, activate the Da Vinci user's QTE and trigger the first character's QTE again (via Da Vinci's effect).

Weapon Resonance ◇ Karenina: Blast

Recommended 6★ weapon resonances for Karenina: Blast can be found here listed in order of priority.

1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
Priority
HIGH:
  • Dead Line Timing
  • Matrix Lightning

MEDIUM:

  • Glorious Afterglow
Notes
Minimum recommended amount: 2
  • Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage.
  • Leave Glorious Afterglow for last.
  • Focus on Tank and Support/Amplifier resonances first before unlocking the third Attacker resonance.

Skills & Passives

Red Orb

Scattering Projectiles — Ping Red Orb

Fires 6 projectiles forward, dealing Physical DMG.
- Deals 40% / 80% / 120% Physical DMG based on the number of orbs pinged.
Yellow Orb

Detonative Projectile — Ping Yellow Orb

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills 1/3 of this character's Core Passive.
Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.
- Deals 150% / 300% / 450% Physical DMG based on the number of orbs pinged.
- When attacked, marked targets have a 75% chance to explode and take 10% / 20% / 30% Fire DMG based on the number of orbs pinged.
Blue Orb

Spinning Projectile — Ping Blue Orb

Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.
- Deals 100% / 200% / 300% Physical DMG based on the number of orbs pinged.
- Deals 50% Physical DMG to the enemies in the area every second over 1 / 2 / 3s based on the number of orbs pinged.
Basic Attack

Artillery Technique — Tap Basic Attack

Launches consecutive attacks with a cannon, dealing Physical DMG.
- Deals 600% Physical DMG in total.
Core

Artillery Tactics

Core Passive — Three 3-Pings + Tap Basic Attack
Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.
- Burst Form lasts 3s. Each projectile deals 80% Physical DMG.
Signature

Signature - Shattering Growl

Signature Move — 100 Energy + Tap Signature
Continuously bombards the target area, dealing Physical DMG.
- Each projectile deals 100% Physical DMG.
QTE

Annihilation Projectile

Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.
- Deals up to 500% Physical DMG.
Leader

Leader - Solitary

Increase ATK of all members by 10% when there are 3 different classes in the team.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Death Mark

Extra DMG Bonus of explosions caused by Detonative Projectile increases by 50%.
SSS-Rank

Elimination Hunt

When attacking a target Marked by Detonative Projectile, Extra DMG Bonus increases by 15%.
SSS+ Rank

Fighting Instinct

Extra DMG Bonus of Basic Attack increases by 20%.

Related Frames

← Bianca: Zero Liv: Luminance →