Karenina: Blast

From GRAY RAVENS
← Bianca: Zero Liv: Luminance →
100%

Trained at the Cosmos Technicians Union and a member of the Engineering Force, the fiery Karenina solves problems by blowing them up. The Purifying Force finds this useful. · Rank: A-Rank · Class: Attacker · Element: Physical (80%) Fire (20%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Character-Blast-Portrait.png
Dialogue-Blast-Icon.png
Dialogue-Blast-Chibi-Icon.png
Dialogue-Blast-Awaken-Icon.png
Trained at the Cosmos Technicians Union and a member of the Engineering Force, the fiery Karenina solves problems by blowing them up. The Purifying Force finds this useful.
Mixed Damage - Able to deal Physical and Elemental DMG.
Form Switch - Signature Move can switch attacking forms.
Element-Physical-Icon-White.pngPhysical (80%) Element-Fire-Icon-White.pngFire (20%)
Karenina
Blast
4 Years
2 Mar
163cm
42kg
B
16
Review
Stat-Blast.svg
1515
216
318
151
Rank-A-Icon.png
A-Rank
Class-Attacker-Icon-White.png
Attacker
Weapon-Category-Cannon-Icon.png
Cannon
Weapon-BerserkFusion-Icon.png
B. Fusion
Army-EngineeringForce-Icon-White.png
E. Force
Item-PrototypeEngine.png
P. Engine

Memory Builds ◇ Karenina: Blast

A list of recommended builds for Karenina: Blast can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Memory Placement
01
Memory-Darwin-Icon-1.png
02
Memory-Hanna-Icon-2.png
03
Memory-Darwin-Icon-3.png
04
Memory-Hanna-Icon-1.png
05
Memory-Hanna-Icon-2.png
06
Memory-Hanna-Icon-3.png
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Artillery Tactics: Core Passive +1 x6
Key Notes
  • Karenina: Blast's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set
  • Allows frequent Core Passive activation and boosts her solid 3-Ping damage.

Memory Placement
01
Memory-Voltaire-Icon-1.png
02
Memory-DaVinci-Icon-2.png
03
Memory-Voltaire-Icon-3.png
04
Memory-DaVinci-Icon-1.png
05
Memory-DaVinci-Icon-2.png
06
Memory-DaVinci-Icon-3.png
Da Vinci x4 / Voltaire x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Key Notes
  • Niche build
Usage
Details
  • Can just be borrowed from other characters.
  • QTE support for the Lee: Entropy / Rosetta: Rigor team in War Zone.
  • QTE support for the Lucia: Crimson Abyss / Rosetta: Rigor team in War Zone.
  • Lantern Festival: Reunion is a viable alternative to Voltaire as well.
  • If you are clearing waves fast, replace Voltaire with Catherine to have better debuff coverage.
    • Catherine does not stack, but Catherine on Rosetta has a cooldown.
    • Using a Double QTE Trigger on Rosetta's Catherine will not apply the effect on the next wave; having another set on Karenina bypasses this problem.
    • Double QTE Trigger: activate the QTE of the character who is not holding Da Vinci, wait until they finish their QTE animation and disappear from the field, activate the Da Vinci user's QTE and trigger the first character's QTE again (via Da Vinci's effect).

Weapon Resonance ◇ Karenina: Blast

Recommended 6★ weapon resonances for Karenina: Blast can be found here listed in order of priority.

1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
Priority
HIGH:
  • Dead Line Timing
  • Matrix Lightning

MEDIUM:

  • Glorious Afterglow
Notes
Minimum recommended amount: 2
  • Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage.
  • Leave Glorious Afterglow for last.
  • Focus on Tank and Support/Amplifier resonances first before unlocking the third Attacker resonance.

Skills & Passives

Red Orb
Skill-Blast-Orb-Red.png

Scattering Projectiles

Fires 6 projectiles forward, each dealing 40% / 80% / 120% Physical DMG based on the number of orbs pinged.
Yellow Orb
Skill-Blast-Orb-Yellow.png

Detonative Projectile

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills 1/3 of this character's Core Passive.
Quickly fires a projectile at the target and deals 150% / 300% / 450% Physical DMG based on the number of orbs pinged. Puts a Mark on the target. Marked targets have a 75% chance of exploding and taking 10% / 20% / 30% Fire DMG when hit by you.
Blue Orb
Skill-Blast-Orb-Blue.png

Spinning Projectile

Fires a special projectile at the ground that continues to pull enemies in and deals 100% / 200% / 300% Physical DMG based on the number of orbs pinged. Then deals 50% Physical DMG per second to enemies in the area for 1/2/3 seconds.
Basic Attack
Skill-Cannon.png

Artillery Technique

Basic Attack: Launches consecutive attacks with a cannon, dealing 600% Physical DMG in total.
Signature
Skill-Blast-Signature.png

Signature - Shattering Growl

Signature Move: Costs 100 Energy. Continuously bombards target area. Each projectile deals 100% Physical DMG.
QTE
Skill-QTE.png

Annihilation Projectile

QTE: Karenina: Blast enters the battle and casts spinning flame shots, dealing up to 500% Physical DMG.
Class
Skill-Blast-Passive-Core.png

Attacker

Extra DMG Bonus increases by 20%.
Awakening
Skill-Awakening.png

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
Core
Skill-Blast-Passive-Core.png

Artillery Tactics

Core Passive: Karenina: Blast enters the burst form after making 3-Ping three times or casting a Signature Move. For the next 3s, your Basic Attacks will be replaced by ranged cannon shots, each shell dealing 80% Physical DMG.
Leader
Skill-Blast-Passive-Leader.png

Leader - Solitary

Attack of all party members increases by 10% when they are of 3 different classes.
SS-Rank
Skill-Blast-Passive-SS.png

Death Mark

Passive: Extra DMG Bonus of explosion caused by Detonative Projectile increases by 50%.
SSS-Rank
Skill-Blast-Passive-SSS.png

Elimination Hunt

Passive: When attacking a target Marked by Detonative Projectile, Extra DMG Bonus increases by 15%.
SSS+ Rank
Skill-Blast-Passive-SSS+.png

Fighting Instinct

Passive: Extra DMG Bonus of Basic Attack increases by 20%.

Related Frames

Ember.png
Scire.png
← Bianca: Zero Liv: Luminance →