Signature Move's Extra DMG Bonus increases by 15%. Signature Move reduces its target's Physical Resistance by 2% for 5s per hit. Can be stacked up to 8 times. Duration resets every time it is triggered.
A list of recommended builds for Bianca: Zero can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for ease of switching sets. Placements that optimize stats may differ. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Recommended 6★ weapon resonances for Bianca: Zero can be found here listed in order of priority.
1. Dead Line Timing
Gains 2 extra random Signal Orbs when deployed, and 3 Signal Orbs of the same color every 45s (also gains Signal Orbs on standby).
2. Matrix Lightning
Movement Speed greatly increases and all enemies' Extra DMG Reduction decreases by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
Priority
HIGH:
Dead Line Timing
Matrix Lightning
MEDIUM:
Glorious Afterglow
Notes
Minimum recommended amount: 2
Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage.
Leave Glorious Afterglow for last.
Focus on Tank and Support/Amplifier resonances first before unlocking the third Attacker resonance.
Skills & Passives
Red Orb
Point Shooting — Ping Red Orb
Automatically uses a 3-Ping version of this attack upon switch-in. Shoots arrows forward consecutively, dealing Physical DMG. - Shoots 1 / 2 / 3 arrows based on the number of orbs pinged. Each arrow deals 200% Physical DMG.
Yellow Orb
Wing Shot — Ping Yellow Orb
Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. - Shoots 5 / 5 / 7 energy arrows based on the number of orbs pinged. Each energy arrow deals 30% / 60% / 90% Physical DMG. - Recovers 1 / 2 / 3 Signature Energy upon hitting targets based on the number of orbs pinged.
Blue Orb
Bow Draw — Ping Blue Orb
Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. - Every Basic Attack shoots 1 / 2 / 3 extra arrows (max 7 / 20 / 42) based on the number of orbs pinged. Each arrow deals 20% / 30% / 40% Physical DMG. This effect lasts 4 / 6 / 8s.
Basic Attack
Fast Draw — Tap Basic Attack
Quickly shoots 9 arrows at the target, dealing Physical DMG. - Deals 580% Physical DMG in total.
Core
Quiver of Mercy
Signature Move — Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. - Each energy arrow deals 100% Extra Physical DMG twice. - Each 3-Ping stores 1 energy arrow (max 3).
Signature
Signature - Rain of Destiny
Signature Move — 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. - Each arrow deals 200% Physical DMG.
QTE
Rain of Hunt
Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. - Shoots 5 times at the target, each shot dealing 60% Physical DMG.
Leader
Leader - Eliminator
Increase CRIT DMG of all members by 10%.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Resolution
Extra DMG Bonus of Basic Attack increases by 15%.
SSS-Rank
Ruthless
Increases CRIT by 30%.
SSS+ Rank
Decisiveness
Extra DMG Bonus of Signature Move increases by 20%.
Related Frames
List of Playable Characters
Arranged in release order. Get more details on the Characters page.