Debuts in the Spiral of Chronos patch.
· Rank: S-Rank
· Class: Attacker
· Element: Fire (100%)
This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.
Information
The latest specialized frame based on the information stored in the Hetero Fragment and research on the Inver-Device. It has the ability to decipher the language of Punishing to a certain extent.
Specialty
Combo — Use three-pings in quick succession to deal high damage. Burst — Can deal large amounts of damage quickly.
A list of recommended builds for Lee: Hyperreal can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Mainly recommended for specific Phantom Pain Cage strategies as it's not as smooth in full rotations
SS3-Rank and higher: General DPS set
Weapon Resonance ◇ Lee: Hyperreal
Recommended 6★ weapon resonances for Lee: Hyperreal can be found here listed in order of priority.
1. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-Ping. Duration resets upon a repeated trigger.
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Incandescence
Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
Priority
HIGH:
Glorious Afterglow
MEDIUM:
Matrix Lightning
Incandescence
Notes
Minimum recommended amount: 1
Skills & Passives
Red Orb
Bullet Raid
Slides and fires at the target. The sliding action pulls in nearby enemies and is able to evade incoming attacks. Upon a 3-Ping, fire an additional round of burst while stepping back. — Deals a total of 140% / 280% / 420% Fire DMG based on the number of orbs pinged. — The additional burst deals 90% Fire DMG.
Hyperdimensional Hijacking: Burst — In Hyperdimensional Space + Red 3-ping While in Hyperdimensional Space, smashes the ground and summons Lee from another worldline, who fires his weapon to trigger an explosion, dealing Fire DMG and gaining a stack of Anschauung. — The explosion deals 600% Fire DMG. — Gains 1 stack of Anschauung.
Yellow Orb
Flash Maneuver
Maneuvers around the target to get behind their back while firing continuously. Upon a 3-Ping, turn around and perform an additional kick. Lee: Hyperreal is able to evade incoming attacks while his body is lowered during the maneuver. — Deals a total of 140% / 280% / 420% Fire DMG based on the number of orbs pinged. — The additional kick deals 90% Fire DMG.
Hyperdimensional Hijacking: Blitz — In Hyperdimensional Space + Yellow 3-ping While in Hyperdimensional Space, summons selves from multiple worldlines to burst-fire at the target, dealing Fire DMG and granting a stack of Anschauung. — The burst deals 600% Fire DMG. — Gains 1 stack of Anschauung.
Blue Orb
Firefall Blast
Throws the gun and jumps, then dodges midair and fires downwards, dealing fire DMG. — Deals 170%/340%/510% Fire DMG based on the number of orbs pinged. — If Hyperdimensional Space is not on cooldown, holding the Basic Attack button during the skill animation immediately triggers Reality Traversal.
Basic Attack
Rapid Fire
Basic Attack — Tap Basic Attack Performs a 5-hit attack with the mini submachine gun and arms case. — Deals a total of 250% Fire DMG.
Causality Convergence — In Hyperdimensional Space + Tap Basic Attack While in Hyperdimensional Space, tap Basic Attack to snipe the target, dealing Fire DMG and pulling in enemies. At the same time, each shot restores a 3-Ping that was used outside Hyperdimensional Space. If there are no recorded Signal Orbs, sniping shots generate Signal Orbs as Basic Attacks would. — Each sniping shot deals 200% Fire DMG. — While Lee: Hyperreal is on standby for sniping, the remaining duration of Hyperdimensional Space will not be reduced. — While Lee: Hyperreal is on standby for sniping, he is unable to move, but will automatically evade incoming attacks.
Fatal Snipe — In Hyperdimensional Space + Possess Anschauung + Hold Basic Attack While in Hyperdimensional Space, hold Basic Attack to consume 1 stack of Anschauung, dealing AoE Fire DMG and extending the duration of Hyperdimensional Space. — Deals 500% Fire DMG. — Every time Fatal Snipe is triggered, the duration of Hyperdimensional Space is extended by 2s.
Signature
Super-Macro Explosion
Time's End — Outside Hyperdimensional Space + Consume 90 Energy + Tap Signature Move Transforms the weapon to the hyper-domain particle cannon and deals Fire DMG in a large area. During this, Time Lag Calculation is triggered. — Deals 4400% Fire DMG.
Boundary Disintegration — In Hyperdimensional Space + Possess Anschauung + Tap Signature Move While in Hyperdimensional Space, tap Signature Move to consume all stacks of Anschauung and bring together worldlines, dealing Fire DMG to all enemies inside Hyperdimensional Space. Afterwards, exits Hyperdimensional Space and gains a 3-Ping of a random color. — Deals a total of 700% / 1400% / 2100% / 2800% Fire DMG based on the number of Anschauung stacks consumed.
QTE
Assassination
Snipes the enemy, dealing 420% Fire DMG.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
Core
The Observer of Dimensions
Fate Recorded 3-Pings used outside Hyperdimensional Space will be recorded. The recorded 3-Pings can be regained while in Hyperdimensional Space by triggering Causality Convergence.
Reality Traversal — Full core gauge + Hold Basic Attack When Hyperdimensional Space is not on cooldown, hold Basic Attack to bombard the area ahead using the high-energy sniper rifle, dealing Fire DMG and activating Hyperdimensional Space. Upon activating Hyperdimensional Space, Blue Signal Orbs will be randomly converted into Red or Yellow Signal Orbs. — Deals 300% Fire DMG. — Hyperdimensional Space lasts for 5s. When Hyperdimensional Space expires, all Anschauung stacks are automatically consumed to trigger Boundary Disintegration. Afterwards, Lee: Hyperreal exits Hyperdimensional Space. — Hyperdimensional Space cooldown: 8s.
Leader
Origin: Pale Flame
All team members' Fire DMG increases by 10%. ATK of Attacker Constructs increases by 10%.
SS-Rank
Wandering in Space
Level 1 — Unlocks at S5 Upon activating Hyperdimensional Space or using Time’s End, trigger all available QTEs.
Level 2 — Unlocks at SS While in Hyperdimensional Space, Lee: Hyperreal’s Extra DMG Bonus increases by 25%. Every time he enters Hyperdimensional Space for the first time upon entry or swapping-in, Lee from another worldline performs a Red or Yellow 3-Ping and Lee: Hyperreal gains one set of recorded 3-Ping. Upon using Boundary Disintegration, recover 10 Energy; if 4 stacks of Anschauung were consumed, recover 20 Energy instead. When Lee exits the battlefield after using Time’s End, Suppressive Fire will be triggered whenever a team member performs a Signature Move. Lee snipes the target 3 times every time Suppressive Fire is triggered. Each sniping shot deals 400% Fire DMG. Suppressive Fire can be triggered up to 4 times every time time Lee is swapped out after using Time’s End.
SSS-Rank
Hyperdimensional Control
Level 1 — Unlocks at SS3 Hyperdimensional Hijacking grants 8 additional Energy. Lee: Hyperreal gains 1 stack of Anschauung every time he enters Hyperdimensional Space for the first time upon entry or swapping-in.
Level 2 — Unlocks at SSS Upon using Boundary Disintegration, every stack of Anschauung increases the Base DMG of Time’s End by 15%. Doubles the Energy recovery effect of Boundary Disintegration granted by Wandering in Space.
SSS+ Rank
Dasein, He Who Knocks at the Gate
Level 1 — Unlocks at SSS3 Extra DMG Bonus of Boundary Disintegration increases by 30%.
Level 2 — Unlocks at SSS6 Extra DMG Bonus of 3-pings and Hyperdimensional Hijacking increases by 20%.
Level 3 — Unlocks at SSS+ Extra DMG Bonus of Time's End increases by 35%.