Wanshi: Hypnos

From GRAY RAVENS
← A2 Selena: Tempest →
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Debuts in the Echo Aria patch. · Rank: A-Rank · Class: Supporter · Element: Physical (20%) Ice (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad.
Heal — Able to heal friendly force
Snipe — Able to precisely snipe the enemy after dodge
Physical (20%) Ice (80%)
Wanshi
Hypnos
1 Years
21 May
178cm
64kg
B
20
Review
1514
213
291
151
A-Rank
Support
Rifle
Scale
Str. Hawk
Hugging Pillow

Optimal Weapon: Scale

Ice DMG increases by 15%. Gain Frost Crystal for 8s when the backstep of Blooming Shot successfully dodges an attack.

Memory Builds ◇ Wanshi: Hypnos

A list of recommended builds for Wanshi: Hypnos can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment / Zero Point Bloom: HP +75, ATK +15 / Signature Move Level +1 x6
Key Notes
  • Wanshi: Hypnos' main build
Usage
Details
  • General-purpose set
  • Works across all content
  • QTE support for Ice teams
  • Gloria replaces Guinevere in some Phantom Pain Cage strategies
  • Resonate the bottom slot with ATK for stronger heals
  • Resonate the bottom slot with Signature Move for higher damage on each rotation
Memory Placement
01
02
03
04
05
06
Chen Jiyuan x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Zero Point Bloom: Signature Move Level + 1 x6
Key Notes
  • Niche build
  • Ultima Awakening Set
Usage
  • High difficulty content
Details
  • DPS set
Memory Placement
01
02
03
04
05
06
Guinevere x2 / Lantern Festival: Reunion x2 / Gloria x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Niche build
Details

Weapon Resonance ◇ Wanshi: Hypnos

Recommended 6★ weapon resonances for Wanshi: Hypnos can be found here listed in order of priority.

1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect cannot be stacked.
3. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
Priority
HIGH:
  • Glorious Spear
  • Superconducting Axial Ray

LOW:

  • Dead Line Timing
Notes
Minimum recommended amount: 2

Skills & Passives

Red Orb

Frost Spin — Ping Red Orb

Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.
- Deals 170% / 340% / 510% Physical DMG based on the number of orbs pinged.
Yellow Orb

Baseline Control — Ping Yellow Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.
- Deals 190% / 380% / 570% Physical DMG based on the number of orbs pinged.
Blue Orb

Frost Explosion — Ping Blue Orb

Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.
- Deals 140% / 280% / 420% Ice DMG based on the number of orbs pinged.
- Heals HP equal to 30% / 60% / 90% of Wanshi: Hypnos's ATK based on the number of orbs pinged.
Basic Attack

Frost Wings

Basic Attack — Tap Basic Attack
Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.
- Deals 350% Physical DMG and 360% Ice DMG in total.

Basic Attack — Any 3-Ping + Press and hold Basic Attack
After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.
- Every round of shots fired under this stance deals 100% Ice DMG.
Core

Cold Snap

Core Passive — Tactical Stance + Release Basic Attack
Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.
- Deals 200% Ice DMG in total.

Core Passive — Tactical Stance + Release Basic Attack + Successful Dodge
The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.
- Deals 700% Ice DMG in total.
Signature

Zero Point Bloom

Signature Move — 80 Energy + Tap Signature
Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.
- Deals 1400% Ice DMG in total.
QTE

Hypnotic Gift

Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing

allies in a large area and granting them Frost Crystal that increases their Ice DMG.
- Grenade deals 360% Ice DMG upon explosion and 200% continuous Ice DMG in total.
- Heals allies in a large area for HP equal to 100% of Wanshi: Hypnos' ATK.
- Frost Crystal: Increases Ice DMG by 10% for 8s.

Leader

Resonance of Clarity

Increases HP of all members by 10% and Ice DMG of all members by 5%.
Class

Support

Healing amount increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Tactical Rest

The Extra DMG Bonus of Blooming Shot increases by 50%. Automatically gains 5% Energy every second while on standby.
SSS-Rank

Improved Frost

The Ice DMG Bonus of the Frost Crystal effect from Hypnotic Gift increases to 20%.
SSS+ Rank

Suppression Reload

The Extra DMG Bonus of Signature - Zero Point Bloom increases by 100%. Blooming Shot generates 5% Energy. If the backstep successfully dodges an attack, generates additional 10% Energy.

How to play

Hypnos - Fundamentals
  • Within 1 second of performing any 3-Ping, hold Basic Attack to enter Tactical Stance and deal continuous Ice DMG to nearby enemies
    • Tactical Stance gunshots are considered Basic Attacks, and will generate Signal Orbs when they hit enemies
  • Release Basic Attack during Tactical Stance to perform a backstep and trigger Blooming Shot, dealing Ice DMG in a straight line
    • This backstep has invincibility frames and is considered a dodge, so it can be used to evade incoming attacks and will trigger Matrix if it is off cooldown
    • If this backstep is timed to successfully evade an attack, the camera will dolly zoom, and the follow-up Blooming Shot will deal 3.5 times its original damage and have its invulnerability window extended
  • Yellow Orb Pings have invincibility frames that can also be used to evade attacks, though they cannot trigger Matrix
  • Blue Orb Pings toss a frost grenade that slows enemies hit and heals Hypnos and nearby allies
    • The healing radius of the frost grenade is much larger than its damage radius
Hypnos - Additional Information
  • Red Orb Pings function as an excellent movement ability and gap-closer, and will pass Hypnos through enemies if they are close enough
  • All orb pings have a brief Super Armor window, with the 3-Ping variants of each color lengthening the duration of this Super Armor
  • Hypnos automatically performs a free Yellow Orb 3-Ping when switched in during combat, allowing for immediate entry into Tactical Stance if Basic Attack is held down
    • The Yellow Orb invulnerability frames also allow him to evade attacks on entry if the swap-in is properly timed

Videos

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