Debuts in the Echo Aria patch.
· Rank: A-Rank
· Class: Supporter
· Element: Physical (20%) Ice (80%)
Information
As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad.
Specialty
Heal — Able to heal friendly force Snipe — Able to precisely snipe the enemy after dodge
A list of recommended builds for Wanshi: Hypnos can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for ease of switching sets. Placements that optimize stats may differ. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): Ex — Tactical Adjustment / Zero Point Bloom: HP +75, ATK +15 / Signature Move Level +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): Zero Point Bloom: Signature Move Level + 1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15
Recommended 6★ weapon resonances for Wanshi: Hypnos can be found here listed in order of priority.
1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect cannot be stacked.
3. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
Priority
HIGH:
Glorious Spear
Superconducting Axial Ray
LOW:
Dead Line Timing
Notes
Minimum recommended amount: 2
Skills & Passives
Red Orb
Frost Spin — Ping Red Orb
Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. - Deals 170% / 340% / 510% Physical DMG based on the number of orbs pinged.
Yellow Orb
Baseline Control — Ping Yellow Orb
Automatically uses a 3-Ping version of this attack upon switch-in. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. - Deals 190% / 380% / 570% Physical DMG based on the number of orbs pinged.
Blue Orb
Frost Explosion — Ping Blue Orb
Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. - Deals 140% / 280% / 420% Ice DMG based on the number of orbs pinged. - Heals HP equal to 30% / 60% / 90% of Wanshi: Hypnos's ATK based on the number of orbs pinged.
Basic Attack
Frost Wings
Basic Attack — Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. - Deals 350% Physical DMG and 360% Ice DMG in total.
Basic Attack — Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG. - Every round of shots fired under this stance deals 100% Ice DMG.
Core
Cold Snap
Core Passive — Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. - Deals 200% Ice DMG in total.
Core Passive — Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. - Deals 700% Ice DMG in total.
Signature
Zero Point Bloom
Signature Move — 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. - Deals 1400% Ice DMG in total.
QTE
Hypnotic Gift
Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing
allies in a large area and granting them Frost Crystal that increases their Ice DMG. - Grenade deals 360% Ice DMG upon explosion and 200% continuous Ice DMG in total. - Heals allies in a large area for HP equal to 100% of Wanshi: Hypnos' ATK. - Frost Crystal: Increases Ice DMG by 10% for 8s.
Leader
Resonance of Clarity
Increases HP of all members by 10% and Ice DMG of all members by 5%.
Class
Support
Healing amount increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Tactical Rest
The Extra DMG Bonus of Blooming Shot increases by 50%. Automatically gains 5% Energy every second while on standby.
SSS-Rank
Improved Frost
The Ice DMG Bonus of the Frost Crystal effect from Hypnotic Gift increases to 20%.
SSS+ Rank
Suppression Reload
The Extra DMG Bonus of Signature - Zero Point Bloom increases by 100%. Blooming Shot generates 5% Energy. If the backstep successfully dodges an attack, generates additional 10% Energy.
How to play
Hypnos - Fundamentals
Within 1 second of performing any 3-Ping, hold Basic Attack to enter Tactical Stance and deal continuous Ice DMG to nearby enemies
Tactical Stance gunshots are considered Basic Attacks, and will generate Signal Orbs when they hit enemies
Release Basic Attack during Tactical Stance to perform a backstep and trigger Blooming Shot, dealing Ice DMG in a straight line
This backstep has invincibility frames and is considered a dodge, so it can be used to evade incoming attacks and will trigger Matrix if it is off cooldown
If this backstep is timed to successfully evade an attack, the camera will dolly zoom, and the follow-up Blooming Shot will deal 3.5 times its original damage and have its invulnerability window extended
Yellow Orb Pings have invincibility frames that can also be used to evade attacks, though they cannot trigger Matrix
Blue Orb Pings toss a frost grenade that slows enemies hit and heals Hypnos and nearby allies
The healing radius of the frost grenade is much larger than its damage radius
Hypnos - Additional Information
Red Orb Pings function as an excellent movement ability and gap-closer, and will pass Hypnos through enemies if they are close enough
All orb pings have a brief Super Armor window, with the 3-Ping variants of each color lengthening the duration of this Super Armor
Hypnos automatically performs a free Yellow Orb 3-Ping when switched in during combat, allowing for immediate entry into Tactical Stance if Basic Attack is held down
The Yellow Orb invulnerability frames also allow him to evade attacks on entry if the swap-in is properly timed
Videos
Related Frames
List of Playable Characters
Arranged in release order. Get more details on the Characters page.