2B

From GRAY RAVENS
← Luna: Laurel9S →
100%

Debuts in the Untold Naraka patch. · Rank: S-Rank · Class: Attacker · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Character-2B-Portrait.png
Dialogue-2B-Icon.png
Dialogue-2B-Chibi-Icon.png
Dialogue-2B-Awaken-Icon.png
2B is an all-purpose battle android from the automated YoRHa infantry. She is equipped with a multitude of blades for close-quarters combat and can attack from range using the POD support system.
Sustained Damage - Core state deals continuous high frequency damage.
Energy Regen - Allows 9S, A2, and herself to rapidly regain energy.
Element-Physical-Icon-White.pngPhysical (100%)
2B
2B
Unknown
Unknown
Unknown
168cm (Including Heels)
148.8kg
Unknown
Review
Stat-2B.svg
1915
287
402
201
Rank-S-Icon.png
S
Class-Attacker-Icon-White.png
Attacker
Weapon-Category-2B-Icon.png
--
Weapon-VirtuousContractKai-Icon.png
V. Con. Kai
Army-NierAutomata-Icon-White.png
YoRHa
ComingSoon.png
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Memory Builds ◇ 2B

A list of recommended builds for 2B can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Memory Placement
01
Memory-Darwin-Icon-1.png
02
Memory-Cottie-Icon-2.png
03
Memory-Darwin-Icon-3.png
04
Memory-Cottie-Icon-1.png
05
Memory-Cottie-Icon-2.png
06
Memory-Cottie-Icon-3.png
Cottie x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Devastator: Signature Move Level + 1 x6
Key Notes
  • 2B's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set
  • Recommended at SSS-Rank

Memory Placement
01
Memory-Patton-Icon-1.png
02
Memory-Patton-Icon-2.png
03
Memory-Patton-Icon-3.png
04
Memory-Cottie-Icon-1.png
05
Memory-Patton-Icon-2.png
06
Memory-Cottie-Icon-3.png
Patton x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Devastator: Signature Move Level + 1 x6
Key Notes
  • Secondary build
Usage
  • War Zone
  • Norman Revival Plan
  • High difficulty content
Details
  • DPS set
  • Recommended at SS-Rank or lower

Memory Placement
01
Memory-DaVinci-Icon-1.png
02
Memory-DaVinci-Icon-2.png
03
Memory-DaVinci-Icon-3.png
04
Memory-Catherine-Icon-1.png
05
Memory-DaVinci-Icon-2.png
06
Memory-Catherine-Icon-3.png
Da Vinci x4 / Catherine x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Key Notes
  • Niche build
Usage
  • War Zone
  • Norman Revival Plan
  • High difficulty content
Details
  • QTE support set for solo A2 DPS teams
  • QTE support set for A2 + 9S DPS teams
  • Recommended at S/SS-Rank with A2 as main DPS

Memory Placement
01
Memory-Darwin-Icon-1.png
02
Memory-Frederick-Icon-2.png
03
Memory-Darwin-Icon-3.png
04
Memory-Frederick-Icon-1.png
05
Memory-Frederick-Icon-2.png
06
Memory-Frederick-Icon-3.png
Frederick x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Signature Move: Signature Move Level + 1 x6
Key Notes
  • Niche build
Details
  • Burst set for tankier Phantom Pain Cage: Ultimate Zone bosses
  • Recommended at SSS-Rank

Weapon Resonance ◇ 2B

Recommended 6★ weapon resonances for 2B can be found here listed in order of priority.

1. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
MEDIUM:
  • Glorious Afterglow
  • Dead Line Timing

LOW:

  • Matrix Lightning
Notes
Minimum recommended amount: 2
  • Deadline Timing is not important if you own 9S' Signature Weapon
  • She can't utilize Matrix Lightning well due to her kit

Skills & Passives

Red Orb
Skill-2B-Orb-Red.png

Bladestorm

Unleashes a forward strike with light and heavy weapons, dealing a total of 220% / 440% / 660% Physical DMG based on the number of orbs pinged. Gains Super Armor during Bladestorm.
Yellow Orb
Skill-2B-Orb-Yellow.png

Shieldbreaker

Automatically uses a 3-Ping version of this attack upon switch-in.
Charges forward and unleashes a series of light attacks, dealing a total of 200% / 400% / 600% Physical DMG based on the number of orbs pinged and drags the enemy. Gains Super Armor during Shieldbreaker. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing ATK by 60% for 12s. You can control the attack direction through the movement joystick.
Blue Orb
Skill-2B-Orb-Blue.png

R020: Mirage

Uses POD to unleash Mirage, dealing a total of 140% / 280% / 420% Physical DMG to surrounding enemies based on the number of orbs pinged. Gains Super Armor while casting this skill.
Basic Attack
Skill-2B.png

Bladed Flurry

Basic Attack: Unleashes a series of forward light attacks, dealing a total of 840% Physical DMG. Upon evading, you will enter a Sprinting State. While sprinting, Basic Attacks release Sprint Attacks, dealing a total of 290% Physical DMG.
Signature
Skill-2B-Signature.png

Devastator

Signature Move: Consumes 80 Signature Energy to unleash a heavy charge attack forward, dealing a total of 800% Physical DMG. Once the final blow hits the target, unleashes a second heavy attack forward, dealing a total of 1800% Physical DMG.
QTE
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Greatsword

QTE: Uses heavy weapon to perform consecutive attacks, dealing a total of 640% Physical DMG.
Class
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Attacker

Extra DMG Bonus increases by 20%.
Awakening
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Ultima Awaken

Gains 3 Signal Orbs when entering battle.
Core
Skill-2B-Passive-Core.png

Blade Rend

Core Passive: Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability. 2B loses 20 pts. of Stability per second (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance, which causes Basic Attacks, Red Orbs, and Yellow Orbs to launch Swordwaves that deal 70% Physical DMG per hit. Blue Orbs will disrupt hits received. While in Battle Stance, any 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction for 8s (max 3 stacks). Each stack grants 2% Physical DMG Bonus (If 9S and A2 are on your team, effect increases to 4%). Once 2B exits Battle Stance , all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.
Leader
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Automaton

2B, 9S, and A2's Physical DMG increases by 8%. Gain 25 Signature Energy when they first enter the battle.
SS-Rank
Skill-2B-Passive-SS.png

Combat Specialized

Passive: If 2B, 9S, or A2 in your team activates a Signature Move, 9S and A2's CRIT rate increases by 10% while 2B's CRIT rate increases by 25%. Lasts for 12s.
SSS-Rank
Skill-2B-Passive-SSS.png

Executioner

Passive: Swordwave DMG increases by 50%. After unleashing a Signature Move, consumes all Yellow Orbs to charge your greatsword and convert Signal Orbs into random colors. Upon hitting an enemy with Swordwave, 2B and 9S gain 5 Signature Energy, while A2 recovers 1% Max HP for POD: Shield. Both effects have a 1.5s cooldown. Physical Damage from each stack of Data Correction increases by 4%. If 9S and A2 are on your team, effect increases to 8%.
SSS+ Rank
Skill-2B-Passive-SSS+.png

Eternal Glory

Passive: Increases Extra DMG Reduction by 30% while casting a skill. Casting R020: Mirage also makes 2B Invincible for 0.3s. While Battle Stance is active, gains 10% additional Physical DMG (If 9S and A2 are also in your team, effect increases to 20%).

Team Composition

The way the NieR team is used depends on how much you've invested into each character.

Full Team Rotation

Either at high investment (all characters at SSS-Rank or above with 6★ weapons) or at low investment (all characters at S-Rank with 5★ weapons), this composition can be used. In this setup, each character will take turns swapping onto the field.

Blue
Leader
Dialogue-2B-Icon.png

2B

Starter. Leader.
S-Rank: Memory-Patton-Icon-1.pngPatton x4 / Memory-Cottie-Icon-1.pngCottie x2 OR Memory-Darwin-Icon-1.pngDarwin x2
SSS-Rank/+: Memory-Cottie-Icon-1.pngCottie x4 / Memory-Darwin-Icon-1.pngDarwin x2
RedDialogue-9S-Icon.png

9S

S-Rank: Memory-DaVinci-Icon-1.pngDa Vinci x4 / Memory-PhilipII-Icon-1.pngPhilip II x2
SSS-Rank/+: Memory-DaVinci-Icon-1.pngDa Vinci x4 / Memory-PhilipII-Icon-1.pngPhilip II x2
YellowDialogue-A2-Icon.png

A2

S-Rank: Memory-Patton-Icon-1.pngPatton x4 / Memory-Catherine-Icon-1.pngCatherine x2
SSS-Rank/+: Memory-Patton-Icon-1.pngPatton x4 / Memory-Catherine-Icon-1.pngCatherine x2

A2 Solo Carry

This is the composition you'll usually use when A2 is at SSS-Rank with her 6★ weapon and both 2B and 9S are at S-Rank with 5★ weapons. A2 will be on the field at all times.

BlueDialogue-9S-Icon.png

9S

Starter (or 2B).
Memory-PhilipII-Icon-1.pngPhilip II x4 / Memory-LanternFestivalReunion-Icon-1.pngLantern Festival: Reunion x2 OR Memory-Richelieu-Icon-1.pngRichelieu x2 (if no Lantern Festival: Reunion)
Should generally remain off-field.
RedDialogue-2B-Icon.png

2B

Starter (or 9S).
Memory-DaVinci-Icon-1.pngDa Vinci x4 / Memory-Catherine-Icon-1.pngCatherine x2
Should generally remain off-field.
Yellow
Leader
Dialogue-A2-Icon.png

A2

Leader.
Memory-Patton-Icon-1.pngPatton x4 / Memory-Frederick-Icon-1.pngFrederick x2
A2 will spend most of her time on-field.
← Luna: Laurel9S →