Debuts in the Untold Naraka patch.
· Rank: S-Rank
· Class: Attacker
· Element: Physical (100%)
Information
2B is an all-purpose battle android from the automated YoRHa infantry. She is equipped with a multitude of blades for close-quarters combat and can attack from range using the POD support system.
Specialty
Sustained Damage — Core state deals continuous high frequency damage.
Energy Regen — Able to quickly recover energy for A2, 9S and itself
Increases Physical DMG by 15% and doubles the effect of Leader Skill. Upon entering combat, gains 160 Stability and switching to Battle Stance gives 2 stacks of Data Correction.
A list of recommended builds for 2B can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for optimal stats, but the difference is negligible. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
She can't utilize Matrix Lightning well due to her kit
Skills & Passives
Red Orb
Bladestorm — Ping Red Orb
Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. - Deals 220% / 440% / 660% Physical DMG in total based on the number of orbs pinged.
Yellow Orb
Shieldbreaker — Ping Yellow Orb
Automatically uses a 3-Ping version of this attack upon switch-in. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. - Deals 200% / 400% / 600% Physical DMG in total based on the number of orbs pinged. - Weaken reduces ATK by 60% for 12s.
Blue Orb
R020: Mirage — Ping Blue Orb
Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. - Deals 140% / 280% / 420% Physical DMG in total based on the number of orbs pinged.
Basic Attack
Bladed Flurry
Basic Attack — Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. - Deals 840% Physical DMG in total.
Sprinting State — Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. - Deals 290% Physical DMG in total.
Core
Blade Rend
Core Passive — Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration), While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. - Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability. - 2B loses 20 Stability per second.
Core Passive — Battle Stance + Tap Basic Attack / Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. - Each Swordwave deals 70% Physical DMG.
Core Passive — Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. - Each Swordwave deals 70% Physical DMG. - 2 / 3-Ping Red Orbs will add 1 / 2 stacks of Data Correction that last 8s, stacking up to 3 times. - Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%).
Core Passive — Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks.
Signature
Devastator
Signature Move — 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. - The first hit deals 800% Physical DMG in total. - The second hit deals 1800% Physical DMG in total.
QTE
Greatsword
Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. - Deals 640% Physical DMG in total.
Leader
Automaton
On the team, Physical DMG of 2B, 9S, and A2 increases by 8%, and they gain additional 25 Signature Energy when entering the battle for the first time.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Combat Specialized
If 2B, 9S or A2 in the team casts a Signature Move, CRIT Rate of 9S and A2 increases by 10% while 2B's CRIT Rate increases by 25% for 12s.
SSS-Rank
Executioner
Physical DMG Bonus of Swordwave increases by 50%. While casting a Signature Move, all Yellow Orbs will be consumed to charge the greatsword and randomly converted into Signal Orbs of other colors. Upon hitting an enemy with Swordwave, 2B and 9S gain 5 Signature Energy, while A2 recovers 1% max HP for POD: Shield. Both effects have a 1.5s cooldown. The Physical DMG Bonus of every stack of Data Correction increases to 4% (if 9S and A2 are also in the team, this effect increases to 8%).
SSS+ Rank
Eternal Glory
Gains 30% Extra DMG Reduction while casting skills. Becomes invincible for 0.3s after casting R020: Mirage. Physical DMG increases by 10% while Battle Stance is active (if 9S and A2 are also in the team, this effect increases to 20%).
Team Composition
The way the NieR team is used depends on how much you've invested into each character.
Full Team Rotation
Either at high investment (all characters at SSS-Rank or above with 6★ weapons) or at low investment (all characters at S-Rank with 5★ weapons), this composition can be used. In this setup, each character will take turns swapping onto the field.
This is the composition you'll usually use when A2 is at SSS-Rank with her 6★ weapon and both 2B and 9S are at S-Rank with 5★ weapons. A2 will be on the field at all times.