She can't utilize Matrix Lightning well due to her kit
Skills & Passives
Unleashes a forward strike with light and heavy weapons, dealing a total of 220% / 440% / 660% Physical DMG based on the number of orbs pinged. Gains Super Armor during Bladestorm.
Automatically uses a 3-Ping version of this attack upon switch-in. Charges forward and unleashes a series of light attacks, dealing a total of 200% / 400% / 600% Physical DMG based on the number of orbs pinged and drags the enemy. Gains Super Armor during Shieldbreaker. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing ATK by 60% for 12s. You can control the attack direction through the movement joystick.
Uses POD to unleash Mirage, dealing a total of 140% / 280% / 420% Physical DMG to surrounding enemies based on the number of orbs pinged. Gains Super Armor while casting this skill.
Basic Attack: Unleashes a series of forward light attacks, dealing a total of 840% Physical DMG. Upon evading, you will enter a Sprinting State. While sprinting, Basic Attacks release Sprint Attacks, dealing a total of 290% Physical DMG.
Signature Move: Consumes 80 Signature Energy to unleash a heavy charge attack forward, dealing a total of 800% Physical DMG. Once the final blow hits the target, unleashes a second heavy attack forward, dealing a total of 1800% Physical DMG.
QTE: Uses heavy weapon to perform consecutive attacks, dealing a total of 640% Physical DMG.
Extra DMG Bonus increases by 20%.
Gains 3 Signal Orbs when entering battle.
Core Passive: Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability. 2B loses 20 pts. of Stability per second (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance, which causes Basic Attacks, Red Orbs, and Yellow Orbs to launch Swordwaves that deal 70% Physical DMG per hit. Blue Orbs will disrupt hits received. While in Battle Stance, any 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction for 8s (max 3 stacks). Each stack grants 2% Physical DMG Bonus (If 9S and A2 are on your team, effect increases to 4%). Once 2B exits Battle Stance , all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.
2B, 9S, and A2's Physical DMG increases by 8%. Gain 25 Signature Energy when they first enter the battle.
Passive: If 2B, 9S, or A2 in your team activates a Signature Move, 9S and A2's CRIT rate increases by 10% while 2B's CRIT rate increases by 25%. Lasts for 12s.
Passive: Swordwave DMG increases by 50%. After unleashing a Signature Move, consumes all Yellow Orbs to charge your greatsword and convert Signal Orbs into random colors. Upon hitting an enemy with Swordwave, 2B and 9S gain 5 Signature Energy, while A2 recovers 1% Max HP for POD: Shield. Both effects have a 1.5s cooldown. Physical Damage from each stack of Data Correction increases by 4%. If 9S and A2 are on your team, effect increases to 8%.
Passive: Increases Extra DMG Reduction by 30% while casting a skill. Casting R020: Mirage also makes 2B Invincible for 0.3s. While Battle Stance is active, gains 10% additional Physical DMG (If 9S and A2 are also in your team, effect increases to 20%).
The way the NieR team is used depends on how much you've invested into each character.
Full Team Rotation
Either at high investment (all characters at SSS-Rank or above with 6★ weapons) or at low investment (all characters at S-Rank with 5★ weapons), this composition can be used. In this setup, each character will take turns swapping onto the field.