A list of recommended builds for BLACK★ROCK SHOOTER can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for ease of switching sets. Placements that optimize stats may differ. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Bound Heart: Blue Orb Level +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): The Worldweaver: Signature Move Level +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): The Worldweaver: Signature Move Level +1
Key Notes
Niche build
Usage
High difficulty content
Details
Used in high difficulty content or drawn-out battles.
Weapon Resonance ◇ BLACK★ROCK SHOOTER
Recommended 6★ weapon resonances for BLACK★ROCK SHOOTER can be found here listed in order of priority.
1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
Priority
HIGH:
Dead Line Timing
Matrix Lightning
MEDIUM:
Glorious Afterglow
Notes
Minimum recommended amount: 2
Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage.
Leave Glorious Afterglow for last.
Focus on Tank and Support/Amplifier resonances first before unlocking the third Attacker resonance.
Skills & Passives
Red Orb
Astral Edge - Ping Red Orb
Automatically uses a 3-Ping version of this attack upon switch-in. Quickly slashes forward multiple times, dealing Fire DMG in a large area. Upon a 3-Ping, automatically follows up with Flare Strike, dealing Extra Fire DMG. - Deals 75% / 150% / 225% Fire DMG in total based on the number of orbs pinged. - Flare Strike deals 250% Fire DMG. - Gains Super Armor and 70% DMG Reduction while casting Flare Strike.
Yellow Orb
Stellar Cross - Ping Yellow Orb
Charges toward the target and rapidly bombards the area in front, dealing Fire DMG. Upon a 3-Ping, automatically follows up with Starry Bayonet, dealing bonus Fire DMG. - Deals 85% / 170% / 255% Fire DMG in total based on the number of orbs pinged. - Starry Bayonet deals 300% Fire DMG. - Gains Super Armor and 70% DMG Reduction while casting Starry Bayonet.
Blue Orb
Entangled Heart Blue Orb - Blue Orb automatically pinged upon casting Signature - Ethereal Star
When casting Signature - Ethereal Star, deals extra Fire DMG once based on the number of Blue Orbs present. - When casting Signature - Ethereal Star, Blue Orbs are converted into Entangled Hearts, dealing 150% Fire DMG. - The Base DMG of this attack increases by 100% for every Entangled Heart consumed. - Blue Orbs cannot be manually pinged.
Basic Attack
Annihilating Meteor Shower
Photon Hurricane — Tap Basic Attack Attacks the target with the Bladed Cannon, dealing Fire DMG while gaining Blazing Heart. - Deals 680% Fire DMG in total. - Gains Blazing Heart when dealing the 4th and 5th hits of the Basic Attack, casting Basic Attack - Photon Cannon, or dodging successfully.
Photon Strike — Blazing Heart + Press and hold Basic Attack Consumes Blazing Heart to quickly slash the target before leaping into the air to fire the cannon, dealing Fire DMG. When there is sufficient Dodge Gauge, consumes 250 Dodge Gauge to dodge incoming attacks during the slash. - The slash deals 70% Fire DMG. - Hold Basic Attack while firing the cannon to fire up to 10 additional shots, each shot dealing 24% Fire DMG.
Photon Cannon — Upon Photon Strike landing + Upon releasing Basic Attack or at the end of Basic Attack's 3rd Hit + Tap Basic Attack Charges briefly to fire a powerful blast toward the target, dealing Fire DMG, gaining additional Signature Energy, and gaining Super Armor for a short duration. While BLACK★ROCK SHOOTER is airborne during Photon Strike, she gains DMG Reduction briefly and is able to block incoming attacks when Basic Attack is released. - Deals 120% Fire DMG to enemies along the path. - Gains an extra 3 Signature Energy. - While BLACK★ROCK SHOOTER is airborne during Photon Strike, she gains 70% DMG Reduction briefly and is able to block incoming attacks when Basic Attack is released. Upon a successful block, she immediately jumps back and casts Basic Attack - Photon Cannon, gaining 50% DMG Reduction during so.
Skycrushing Blade — During post-action of Burst Drive + Tap Basic Attack Leaps into the air and hurls the giant blade forward. After charging for a brief moment, pulls the blade out to deal Fire DMG to all targets within the area. - Deals 110% Fire DMG when hurling the giant blade. - Deals 370% Fire DMG when pulling the blade out. - Gains Super Armor and 50% DMG Reduction while charging.
Core
Endless Battle
Reflective Nebula While performing a Red/Yellow Orb 3-Ping, pinging Red/Yellow Orbs again can interrupt it and recast the skill, dealing DMG based on the number of orbs pinged in the interruption, as well as gaining Blue Orbs equal to the number of orbs pinged when casting Flare Strike or Starry Bayonet. - Blue Orbs are located above the Red/Yellow Orbs and cannot be manually pinged. - Blue Orbs cannot be generated through any other source. Basic Attacks can only generate Red / Yellow Orbs. - Each Red / Yellow 3-Ping can be interrupted up to 2 times. - Blue Orbs are still generated if a 3-Ping, Flare Strike, or Starry Bayonet is interrupted by dodging.
Limit Released While casting Flare Strike or Starry Bayonet, deals Extra Fire DMG based on the total number of orbs pinged during the entire action sequence (including both the original skill and the recast skill after interruption). - Deals one extra hit of DMG for every orb pinged. - Each extra hit deals 72% Fire DMG while casting Flare Strike. - Each extra hit deals 84% Fire DMG while casting Starry Bayonet.
Enhanced Blast Casting Basic Attack - Photon Hurricane, Basic Attack - Photon Strike, Basic Attack - Photon Cannon, Astral Edge, and Stellar Cross will accumulate Blast Energy. When Blast Energy is full, casting Flare Strike and Starry Bayonet will deal increased Base DMG. - Blast Energy has a maximum value of 1000. - Each Basic Attack grants 14 Blast Energy. Each shot fired in Basic Attack - Photon Strike grants 21 Blast Energy. Basic Attack - Photon Cannon grants 74 Blast Energy. - When casting Astral Edge, Stellar Cross, or when triggering Core Passive - Reflective Nebula, gains 100/200/334 Blast Energy based on the number of orbs pinged. - When Blast Energy is full, casting Flare Strike or Starry Bayonet will deplete the Blast Energy and increase the Base DMG of Flare Strike or Starry Bayonet by 100%.
Signature
World Weaver
Burst Drive — 10 Signature Energy + Tap Signature Unleashes a powerful thrust toward the target in front, dealing Fire DMG and activating Azure Awakening. Becomes invincible when casting Signature - Burst Drive. - Deals 200% Fire DMG. - Fire DMG increases by 15% in Azure Awakening. - Azure Awakening lasts 10s.
Ethereal Star — Azure Awakening + Blue Orbs available + Press and hold/tap Signature Charges the Rock Cannon and automatically consumes all Entangled Hearts and Signature Energy to fire a powerful blast toward the target area, dealing Fire DMG and exiting Azure Awakening. - Deals 700% Fire DMG in total. Becomes Invincible when casting Signature - Ethereal Star. - Signature - Ethereal Star cannot be cast while casting Flare Strike, Starry Bayonet, or Basic Attack - Skycrushing Blade.
QTE
Star Mirage
Quickly launches powerful slashes toward the target area, dealing Fire DMG. - Deals a total of 300% Fire DMG.
Leader
Alter Ego
Increases Fire DMG of all members by 10%.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Azure Flame
Level 1 — Unlocked at S5 Casting Signature will activate all available QTEs.
Level 2 — Unlocked at SS Fire DMG increases by 25%. Casting Signature - Burst Drive will rearrange all Signal Orbs into 3-Pings.
SSS-Rank
Miraculous Star
Level 1 — Unlocked at SS3 When charging Basic Attack - Skycrushing Blade, performing a Red/Yellow 3-Ping can trigger Core Passive - Reflective Nebula and grant Blue Orbs based on the number of orbs pinged upon pulling the blade out. Each Signal Orb pinged while charging will increase the Base DMG of the blade-pulling attack of this Basic Attack - Skycrushing Blade by 20%. Performing a 3-Ping while charging Basic Attack - Skycrushing Blade can consume the enhancement effect of Core Passive - Enhanced Blast when pulling the blade out, increasing the Base DMG of the blade-pulling attack by 100%.
Level 2 — Unlocked at SSS Base DMG of Astral Edge, Stellar Cross, and Entangled Heart increases by 70%. Casting Basic Attack - Photon Cannon also grants a random Signal Orb.
SSS+ Rank
Absolute Zero
Level 1 – Unlocked at SSS3 Fire DMG of Flare Strike, Starry Bayonet, Core Passive - Limit Released, and Basic Attack - Skycrushing Blade increases by 30%.
Level 2 — Unlocked at SSS6 ATK increases in Azure Awakening by 15%.
Level 3 — Unlocked at SSS+ Extra DMG Bonus of Signature - Ethereal Star and Entangled Heart increases by 20%.
Videos
List of Playable Characters
Arranged in release order. Get more details on the Characters page.