Leader of the Forsaken, who chose to leave Babylonia to protect Oasis with his comrades who have been forgotten by the world.
· Rank: A-Rank
· Class: Attacker
· Element: Physical (100%)
Information
Leader of the Forsaken, who chose to leave Babylonia to protect Oasis with his comrades who have been forgotten by the world.
Specialty
Duel - Has strong single attack ability. Backstab - Attacks at the back deal Extra Damage.
A list of recommended builds for Watanabe: Nightblade can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Used to quickly defeat Phantom Pain Cage: Advanced Zone bosses on lower floors.
Weapon Resonance ◇ Watanabe: Nightblade
Recommended 6★ weapon resonances for Watanabe: Nightblade can be found here listed in order of priority.
1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
Priority
HIGH:
Dead Line Timing
Matrix Lightning
MEDIUM:
Glorious Afterglow
Notes
Minimum recommended amount: 2
Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage.
Leave Glorious Afterglow for last.
Focus on Tank and Support/Amplifier resonances first before unlocking the third Attacker resonance.
Skills & Passives
Red Orb
Black Sakura
Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive. Launches a 4-combo attack at the enemies ahead, dealing 160% / 320% / 480% Physical DMG based on the number of orbs pinged. Launches an extra blow that deals 160% Physical DMG if this is a 3-Ping.
Yellow Orb
Shadow Thrust
Thrusts and pierces the enemies ahead, dealing 160% / 320% / 480% Physical DMG to enemies in the path based on the number of orbs pinged. Launches an extra blow that deals 120% Physical DMG if this is a 3-Ping.
Blue Orb
Bloodshed
Carves target with a blade, dealing 80% / 160% / 240% Physical DMG in the initial stab and 70% / 140% / 210% Physical DMG when pulling the blade out based on the number of orbs pinged. Becomes a critical strike if the enemy's back is attacked.
Basic Attack
Slash
Basic Attack: Launches consecutive attacks with dual blades, dealing 740% Physical DMG in total.
Signature
Night Blade
Signature Move: Costs 100 Energy. Attacks enemies with a blade for 3000% Physical DMG in total.
QTE
Flash Fall
QTE: Watanabe: Nightblade enters the battles and stabs down, dealing 600% Physical DMG.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
Core
Fleeting Phantom
Core Passive: The final strike of each 3-Ping marks the target. Unleashes a shade to attack when marks reach 2 stacks. The shade lasts 5 seconds and will attack once with every Basic Attack. Shades deal 90% Physical DMG per attack.
Leader
Leader - Integrated Management
Critical rate of all party members increases by 10% when they are of 3 different classes.
SS-Rank
Sneak Attack
Passive: When attacking the back of a target, Extra DMG Bonus for that attack increases by 15%.
SSS-Rank
Phantom Response
Passive: When a shade is present, Extra DMG Bonus increases by 15%.
SSS+ Rank
No Life Lost
Passive: Physical Resistance of enemies hit by a Signature Move decreases by 15% for 10 seconds.
Hidden Skill
Fleeting Phantom
→
X2
Any 3-Ping
Technique
Enemies will be marked when hit by 3-Ping. When attacking a marked enemy with a 3-Ping, 5 energy clones will be created for 5 seconds and launch attacks. Clones will attack once with each Basic Attack.