Watanabe: Nightblade

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Leader of the Forsaken, who chose to leave Babylonia to protect Oasis with his comrades who have been forgotten by the world. · Rank: A-Rank · Class: Attacker · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Leader of the Forsaken, who chose to leave Babylonia to protect Oasis with his comrades who have been forgotten by the world.
Duel - Has strong single attack ability.
Backstab - Attacks at the back deal Extra Damage.
Physical (100%)
Watanabe
Nightblade
12 Apr
185cm
76kg
O
26
Review
1515
204
318
159
A-Rank
Attacker
Dagger
Soul Ripper
Forsaken
MRE Ratns.

Optimal Weapon: Soul Ripper

Dealing a Critical Hit from behind inflicts Breach, dealing 50% Physical DMG per second for 3s. Duration resets every time it is triggered. Physical DMG increases by 20% when attacking a Breached enemy.

Memory Builds ◇ Watanabe: Nightblade

A list of recommended builds for Watanabe: Nightblade can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Patton x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Fleeting Phantom: Core Passive +1 x6
Key Notes
  • Watanabe: Nightblade's main build
  • Ultima Awakening Set
Usage
  • High difficulty content
Details
  • General DPS set
  • Used in high difficulty content where survival is more important than clearing speed.
Memory Placement
01
02
03
04
05
06
Voltaire x2 / Patton x2 / Leeuwenhoek x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Flash Fall: QTE Level +1 x6
Key Notes
  • Niche build
Details
  • QTE support set
  • Used to quickly defeat Phantom Pain Cage: Advanced Zone bosses on lower floors.

Weapon Resonance ◇ Watanabe: Nightblade

Recommended 6★ weapon resonances for Watanabe: Nightblade can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
Priority
HIGH:
  • Dead Line Timing
  • Matrix Lightning

MEDIUM:

  • Glorious Afterglow
Notes
Minimum recommended amount: 2
  • Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage.
  • Leave Glorious Afterglow for last.
  • Focus on Tank and Support/Amplifier resonances first before unlocking the third Attacker resonance.

Skills & Passives

Red Orb

Black Sakura — Ping Red Orb

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.
Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.
- Deals 160% / 320% / 480% Physical DMG based on the number of orbs pinged.
- Deals additional 160% Physical DMG upon a 3-Ping.
Yellow Orb

Shadow Thrust — Ping Yellow Orb

Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.
- Deals 160% / 320% / 480% Physical DMG based on the number of orbs pinged.
- Deals additional 120% Physical DMG upon a 3-Ping.
Blue Orb

Bloodshed — Ping Blue Orb

Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.
- Deals 80% / 160% / 240% Physical DMG in the initial stab, then deals 70% / 140% / 210% Physical DMG upon pulling the blade out based on the number of orbs pinged.
Basic Attack

Slash — Tap Basic Attack

Launches consecutive attacks with his dual blades, dealing Physical DMG.
- Deals 740% Physical DMG in total.
Core

Fleeting Phantom

Core Passive — Two 3-Pings + Tap Basic Attack
The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.
- The shade deals 90% Physical DMG with every attack.
- The shade lasts 5s.
Signature

Night Blade

Signature Move — Consume 100 Energy + Tap Signature Move
Uses his blade to attacks enemies, dealing Physical DMG.
- Deals 3000% Physical DMG in total.
QTE

Flash Fall

Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.
- Deals 600% Physical DMG in total.
Leader

Leader - Integrated Management

Increases CRIT Rate by 10% when there are 3 different classes in the team.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Sneak Attack

When attacking a target from behind, Extra DMG Bonus for that attacks increase by 15%.
SSS-Rank

Phantom Response

When a shade is present, Extra DMG Bonus increases by 15%.
SSS+ Rank

No Life Lost

Reduces Physical Resistance of enemies hit by the Signature Move by 15% for 10s.
Hidden Skill
Fleeting Phantom
X2
Any 3-Ping
Technique
Enemies will be marked when hit by 3-Ping. When attacking a marked enemy with a 3-Ping, 5 energy clones will be created for 5 seconds and launch attacks. Clones will attack once with each Basic Attack.

Videos

Related Frames

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