Leader of the Forsaken, who chose to leave Babylonia to protect Oasis with his comrades who have been forgotten by the world.
· Rank: A-Rank
· Class: Attacker
· Element: Physical (100%)
Information
Leader of the Forsaken, who chose to leave Babylonia to protect Oasis with his comrades who have been forgotten by the world.
Speciality
Duel - Has strong single attack ability. Backstab - Attacks at the back deal Extra Damage.
A list of recommended builds for Watanabe: Nightblade can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Used to quickly defeat Phantom Pain Cage: Advanced Zone bosses on lower floors
Skills & Passives
Red Orb
Black Sakura
Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive. Launches a 4-combo attack at the enemies ahead, dealing 160% / 320% / 480% Physical DMG based on the number of orbs pinged. Launches an extra blow that deals 160% Physical DMG if this is a 3-Ping.
Yellow Orb
Shadow Thrust
Thrusts and pierces the enemies ahead, dealing 160% / 320% / 480% Physical DMG to enemies in the path based on the number of orbs pinged. Launches an extra blow that deals 120% Physical DMG if this is a 3-Ping.
Blue Orb
Bloodshed
Carves target with a blade, dealing 80% / 160% / 240% Physical DMG in the initial stab and 70% / 140% / 210% Physical DMG when pulling the blade out based on the number of orbs pinged. Becomes a critical strike if the enemy's back is attacked.
Basic Attack
Slash
Basic Attack: Launches consecutive attacks with dual blades, dealing 740% Physical DMG in total.
Signature
Night Blade
Signature Move: Costs 100 Energy. Attacks enemies with a blade for 3000% Physical DMG in total.
QTE
Flash Fall
QTE: Watanabe: Nightblade enters the battles and stabs down, dealing 600% Physical DMG.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
Core
Fleeting Phantom
Core Passive: The final strike of each 3-Ping marks the target. Unleashes a shade to attack when marks reach 2 stacks. The shade lasts 5 seconds and will attack once with every Basic Attack. Shades deal 90% Physical DMG per attack.
Leader
Leader - Integrated Management
Critical rate of all party members increases by 10% when they are of 3 different classes.
SS-Rank
Sneak Attack
Passive: When attacking the back of a target, Extra DMG Bonus for that attack increases by 15%.
SSS-Rank
Phantom Response
Passive: When a shade is present, Extra DMG Bonus increases by 15%.
SSS+ Rank
No Life Lost
Passive: Physical Resistance of enemies hit by a Signature Move decreases by 15% for 10 seconds.
Hidden Skill
Fleeting Phantom
→
X2
Any 3-Ping
Technique
Enemies will be marked when hit by 3-Ping. When attacking a marked enemy with a 3-Ping, 5 energy clones will be created for 5 seconds and launch attacks. Clones will attack once with each Basic Attack.