Liv: Lux

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Liv has cut her hair as a statement of her strong will to return to the battlefield. · Rank: A-Rank · Class: Support · Element: Physical (20%) Lightning (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Liv has cut her hair as a statement of her strong will to return to the battlefield.
Heal - Has ally healing skills.
Mixed Damage - Able to deal Physical and Elemental DMG.
Physical (20%) Lightning (80%)
Liv
Lux
10 Aug
155cm
43kg
O
16
Review
1439
204
303
151
A-Rank
Support
Levi-Gun
Benediction
Gray Raven
Biosphere

Optimal Weapon: Benediction

For every 12 orbs pinged, increases Extra DMG Bonus of the allies within 5m by 10% for 5s. Duration resets every time it is triggered. When attacking Imprisoned enemies, Extra DMG Bonus increases by 10%.

Memory Builds ◇ Liv: Lux

A list of recommended builds for Liv: Lux can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Build switching is easier when placing 2-set Memories in top slots.
Builds below show placements for optimal stats, but the difference is negligible.
Weapon Harmony builds are now the meta. Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.

Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Guinevere x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15
Key Notes
  • Ultima Awakening Set
  • Liv: Lux's main build
Usage
Details

Memory Placement
01
02
03
04
05
06
Guinevere x4 / Lantern Festival: Reunion x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15
Key Notes
  • Secondary build
Usage
Details

Weapon Resonance ◇ Liv: Lux

Recommended 6★ weapon resonances for Liv: Lux can be found here listed in order of priority.


1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect does not stack.
3. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
Priority
HIGH:
  • Glorious Spear
  • Superconducting Axial Ray

LOW:

  • Dead Line Timing
Notes
Minimum recommended amount: 2

Skills & Passives

Red Orb

Ion Cannons — Ping Red Orb

Fires the ion cannon once, dealing Physical DMG.
- Deals 200% / 400% / 600% Physical DMG based on the number of orbs pinged.
Yellow Orb

Sanctum — Ping Yellow Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Creates a cube at the target location. Inflicts Matrix Effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.
- The cube lasts 1 / 2 / 3s and deals 60% / 90% / 120% Lightning DMG based on the number of orbs pinged.
- The cube explosion deals 60% / 120% / 180% Lightning DMG based on the number of orbs pinged.
Blue Orb

Virtual Barrier — Ping Blue Orb

Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.
- The ion wall lasts 2 / 4 / 6s and deals 60% Lightning DMG to the enemies passing through based on the number of orbs pinged.
- Reduces the enemies'movement speed by 20 / 40 / 80% based on the number of orbs pinged.
- The mark lasts 8s.
Basic Attack

Lightning Attack Practice — Tap Basic Attack

Basic Attack: Launches consecutive lightning attacks, dealing Physical DMG.
- Deals 650% Physical DMG in total.
Core

Reversed Egretfield

Core Passive — Ping Red Orb (chance to trigger) / Ping Blue Orb + Tap Basic Attack (chance to trigger)
When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.
- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.
- Pinging Red Orbs has a 30 / 60 / 100% chance to trigger Lightning Lure based on the number of orbs pinged.
- Lightning Lure deals 61.76% Lightning DMG.
- EX Lightning Lure deals 200% Lightning DMG and heals allies in the area for 40% of Lux's ATK each time.
Signature

Signature - Electric Wave

Signature Move — 100 Energy + Tap Signature
Deploys a Lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.
- ATK of allies in the Lightning field increases by 20%.
- Reduces movement speed of the enemies in the Lightning field by 50%.
- Lightning field lasts 7s.
QTE

Neo-Nanofield Blossom

Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.
- Deals 200% Lightning DMG to the enemies in the area.
- Heals allies for 25% of Lux's ATK every second.
Leader

Leader - Mighty Heart

Increases off all members by 5% and ATK of all members by 5%.
Class

Support

Healing amount increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Field Controller

Allies within the ion field created by Ex Lightning gain Lightning Surge that increases their Lightning DMG.
- Lightning Surge increases Lightning DMG of allies by 20%.
SSS-Rank

Oversupply

Extra DMG Bonus of Lightning Lure increases by 25%.
SSS+ Rank

Energy Sanctum

Reduces the Lightning resistance of targets within Sanctum by 15%.

Sanctum refers to enemies affected by Lux's Yellow Orb.

Hidden Skill
Reversed Egretfield
=
Blue ping
Lightning mark
Technique
Attacking a marked enemy with Basic or Red Orb Attacks has a chance to trigger Lightning Lure. When triggered for the 5th time, Ex - Lightning Lure will be used and deal Lightning DMG to enemies and heal the allies in the area.

How to play

Lux - Fundamentals
  • The 4 lightning bolt icons indicate the current Lightning Lure trigger count
  • Basic Attacks on marked enemies have a 30% chance to trigger Lightning Lure
    • Mark enemies for 8 seconds by damaging them with Blue Orb Pings
  • Red Orb Pings have a chance to trigger Lightning Lure with a 30%/60%/100% chance based on if the ping was with 1/2/3 orbs
  • After 4 Lightning Lures have been triggered, the next Lightning Lure triggered will be replaced with an EX - Lightning Lure
    • EX - Lightning Lure deploys an area centered on the hit enemy that heals allies within it
    • Lux's QTE also deploys EX - Lightning Lure, but centered on herself and with a slightly weaker heal-per-tick
  • Signature Move creates a 7 second field within which allies regenerate 1 Signal Orb every second, enemies are slowed, and Lightning DMG is boosted
Lux - Additional Information
  • EX - Lightning Lure provides 5 ticks of healing in total
    • When summoned via QTE, Lux will be on-field long enough to get healed by the first 2 heals of EX - Lightning Lure
    • This makes Lux one of the easier characters to trigger Guinevere's 4-piece set effect with in a single QTE, provided enough entities receive the remaining required heals (for more information, refer to the Important Memory Mechanics section of the Beginner's Guide)
  • Enemies inside Lux's Yellow Orb Ping are considered to be under the effects of Matrix
  • The Signal Orb generation provided by staying within Lux's Signature Move field also applies to teammates summoned inside this field via QTEs
  • At SS-Rank, allies within EX - Lightning Lure's area gain Lightning Surge, boosting their Lightning DMG by 20%
  • At SSS+-Rank, the Lightning Resistance of enemies within Lux's Yellow Orb Ping is reduced by 15%
    • This resistance reduction disappears as soon as the Yellow Orb Ping disappears, so the time frame to take advantage of this debuff is very short

Trivia

  • On 25 August 2021, Ai Kayano's voice lines were removed from the CN version of PGR due to controversy
    • According to the Global branch team on 26 August 2021, Ai Kayano's voice will be removed on all servers

Related Frames

← Lucia: Dawn Lee: Palefire →