Liv has cut her hair as a statement of her strong will to return to the battlefield.
· Rank: A-Rank
· Class: Support
· Element: Physical (20%) Lightning (80%)
Information
Liv has cut her hair as a statement of her strong will to return to the battlefield.
Specialty
Heal - Has ally healing skills. Mixed Damage - Able to deal Physical and Elemental DMG.
For every 12 orbs pinged, increases Extra DMG Bonus of the allies within 5m by 10% for 5s. Duration resets every time it is triggered. When attacking Imprisoned enemies, Extra DMG Bonus increases by 10%.
A list of recommended builds for Liv: Lux can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for ease of switching sets. Placements that optimize stats may differ. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15
Recommended 6★ weapon resonances for Liv: Lux can be found here listed in order of priority.
1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect does not stack.
3. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
Priority
HIGH:
Glorious Spear
Superconducting Axial Ray
LOW:
Dead Line Timing
Notes
Minimum recommended amount: 2
Skills & Passives
Red Orb
Ion Cannons — Ping Red Orb
Fires the ion cannon once, dealing Physical DMG. - Deals 200% / 400% / 600% Physical DMG based on the number of orbs pinged.
Yellow Orb
Sanctum — Ping Yellow Orb
Automatically uses a 3-Ping version of this attack upon switch-in. Creates a cube at the target location. Inflicts Matrix Effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. - The cube lasts 1 / 2 / 3s and deals 60% / 90% / 120% Lightning DMG based on the number of orbs pinged. - The cube explosion deals 60% / 120% / 180% Lightning DMG based on the number of orbs pinged.
Blue Orb
Virtual Barrier — Ping Blue Orb
Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. - The ion wall lasts 2 / 4 / 6s and deals 60% Lightning DMG to the enemies passing through based on the number of orbs pinged. - Reduces the enemies'movement speed by 20 / 40 / 80% based on the number of orbs pinged. - The mark lasts 8s.
Core Passive — Ping Red Orb (chance to trigger) / Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. - Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies. - Pinging Red Orbs has a 30 / 60 / 100% chance to trigger Lightning Lure based on the number of orbs pinged. - Lightning Lure deals 61.76% Lightning DMG. - EX Lightning Lure deals 200% Lightning DMG and heals allies in the area for 40% of Lux's ATK each time.
Signature
Signature - Electric Wave
Signature Move — 100 Energy + Tap Signature Deploys a Lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. - ATK of allies in the Lightning field increases by 20%. - Reduces movement speed of the enemies in the Lightning field by 50%. - Lightning field lasts 7s.
QTE
Neo-Nanofield Blossom
Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. - Deals 200% Lightning DMG to the enemies in the area. - Heals allies for 25% of Lux's ATK every second.
Leader
Leader - Mighty Heart
Increases off all members by 5% and ATK of all members by 5%.
Class
Support
Healing amount increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Field Controller
Allies within the ion field created by Ex Lightning gain Lightning Surge that increases their Lightning DMG. - Lightning Surge increases Lightning DMG of allies by 20%.
SSS-Rank
Oversupply
Extra DMG Bonus of Lightning Lure increases by 25%.
SSS+ Rank
Energy Sanctum
Reduces the Lightning resistance of targets within Sanctum by 15%.
Sanctum refers to enemies affected by Lux's Yellow Orb.
Hidden Skill
Reversed Egretfield
=
Blue ping
Lightning mark
Technique
Attacking a marked enemy with Basic or Red Orb Attacks has a chance to trigger Lightning Lure. When triggered for the 5th time, Ex - Lightning Lure will be used and deal Lightning DMG to enemies and heal the allies in the area.
How to play
Lux - Fundamentals
The 4 lightning bolt icons indicate the current Lightning Lure trigger count
Basic Attacks on marked enemies have a 30% chance to trigger Lightning Lure
Mark enemies for 8 seconds by damaging them with Blue Orb Pings
Red Orb Pings have a chance to trigger Lightning Lure with a 30%/60%/100% chance based on if the ping was with 1/2/3 orbs
After 4 Lightning Lures have been triggered, the next Lightning Lure triggered will be replaced with an EX - Lightning Lure
EX - Lightning Lure deploys an area centered on the hit enemy that heals allies within it
Lux's QTE also deploys EX - Lightning Lure, but centered on herself and with a slightly weaker heal-per-tick
Signature Move creates a 7 second field within which allies regenerate 1 Signal Orb every second, enemies are slowed, and Lightning DMG is boosted
Lux - Additional Information
EX - Lightning Lure provides 5 ticks of healing in total
When summoned via QTE, Lux will be on-field long enough to get healed by the first 2 heals of EX - Lightning Lure
This makes Lux one of the easier characters to trigger Guinevere's 4-piece set effect with in a single QTE, provided enough entities receive the remaining required heals (for more information, refer to the Important Memory Mechanics section of the Beginner's Guide)
Enemies inside Lux's Yellow Orb Ping are considered to be under the effects of Matrix
The Signal Orb generation provided by staying within Lux's Signature Move field also applies to teammates summoned inside this field via QTEs
At SS-Rank, allies within EX - Lightning Lure's area gain Lightning Surge, boosting their Lightning DMG by 20%
At SSS+-Rank, the Lightning Resistance of enemies within Lux's Yellow Orb Ping is reduced by 15%
This resistance reduction disappears as soon as the Yellow Orb Ping disappears, so the time frame to take advantage of this debuff is very short
Trivia
On 25 August 2021, Ai Kayano's voice lines were removed from the CN version of PGR due to controversy
According to the Global branch team on 26 August 2021, Ai Kayano's voice will be removed on all servers
Related Frames
List of Playable Characters
Arranged in release order. Get more details on the Characters page.