Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha.
· Rank: S-Rank
· Class: Attacker
· Element: Physical (20%) Ice (80%)
Information
Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha.
Specialty
Continual Burst - Has sustained damage output Form Switch - Skill can switch attacking modes
A list of recommended builds for Lucia: Plume can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for ease of switching sets. Placements that optimize stats may differ. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Mute Winter: Red Orb Level +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Mute Winter: Red Orb Level +1
Bottom Resonance Slot (2): Hyperborea / Ex — Tactical Adjustment: Core Passive +1 / HP +75, ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Mute Winter: Red Orb Level +1
After the addition of Wanshi: Hypnos it's primarily a Phantom Pain Cage: Ultimate Zone set, as Hanna's damage will suffice for all Advanced Zone bosses
Requires high mechanical skill to utilize properly
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Glacier Puncture: Yellow Orb Level +1
It can work against high difficulty Phantom Pain Cage: Advanced Zone bosses given enough investment
Weapon Resonance ◇ Lucia: Plume
Recommended 6★ weapon resonances for Lucia: Plume can be found here listed in order of priority.
1. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
Priority
HIGH:
Dead Line Timing
Matrix Lightning
MEDIUM:
Glorious Afterglow
Notes
Minimum recommended amount: 2
Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage
Leave Glorious Afterglow for last
Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances
Skills & Passives
Red Orb
Mute Winter
Red Orb — Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. - Attacks 4 / 4 / 8 times, each time dealing Physical 60% / 120% / 120% DMG based on the number of orbs pinged.
Red Orb — Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. - While moving, the tornado deals 30% / 60% / 90% Ice DMG 9 times and deals 130% / 260% / 390% Ice DMG once when it reaches the far end.
Yellow Orb
Glacier Puncture
Yellow Orb — Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. - Each hit deals 115% / 235% / 355% Physical DMG based on the number of orbs pinged.
Yellow Orb — Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. - Each hit deals 150% / 300% / 450% Ice DMG based on the number of orbs pinged.
Blue Orb
Frigid Roundabout
Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in triggers this character's SS-Rank Passive. Blue Orb — Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. - Each hit deals 30% / 60% / 90% Physical DMG based on the number of orbs pinged. - The downward slash deals 70% / 160% / 250% Physical DMG based on the number of orbs pinged.
Blue Orb — Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. - Each hit of the tornado deals 40% / 80% / 120% Ice DMG based on the number of orbs pinged. - Deals 80% / 160% / 240% Ice DMG based on the number of orbs pinged while pulling back.
Basic Attack
Frost Blade
Basic Attack — Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. - Deals 640% Physical DMG in total.
Basic Attack — Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. - Deals 310% Physical DMG and 370% Ice DMG in total.
Core
Hyperborea
Core Passive — Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). - Every 3-Ping grants 50% Energy and 1 Signature Point.
Core Passive — Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. - Ice DMG increases by 50% when there is still Energy.
Signature
Signature - Halcyonic Blossoms
Signature Move — Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.
Signature Move — Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. - Deals 900% / 1200% / 1600% / 3040% Ice DMG based on the number of Signature Points accumulated.
QTE
Frost Blade - Icebreak
Dashes at the enemy, dealing Physical DMG and Ice DMG. - Deals 320% Physical DMG and 320% Ice DMG.
Leader
Leader - Blade of Raven
Increases Ice DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 5%.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Stone Freeze
After Frigid Roundabout hits a target, Plume's attacks deal extra DMG to the target. - Deals 10% more DMG to the target for 8s.
SSS-Rank
Raven Zero
Gains max Energy and 2 Signature Points at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases by 5%.
Or:
Gain max Energy at the start of battle. While you still have Energy in Arctic Form, Extra DMG Bonus of Signal Orb Skills increases by 10%.
SSS+ Rank
Ivory Album
Ice DMG increases by 20% while Core Passive is active.
Hidden Skill
Hyperborea
→
Any 3-Ping
Enhanced Signature
Technique
Every 3-Ping made in the Normal Form generates 50% more Energy and 1 Signature Point. Up to 2 Signature Points can be accumulated. Using Form Switch in the Normal Form will transform Plume into the Arctic Form. Switching with full Energy will re-arrange all the existing Signal Orbs. Ice DMG is increased when in the Arctic Form.
A 3-Ping grants 1 Signature Point. Final - Ice Flash requires 4 Signature Points to cast.
How to play
Plume - Fundamentals
Plume has two forms and starts in Normal Form:
Pressing the Signature Move button once switches to Arctic Form
Activating Signature Move again in Arctic Form performs a powerful attack and turns Plume back to Normal Form
When in Normal Form:
All of Plume's damage is Physical DMG
Using 3-Pings gives 50% energy and a Signature Point (Max 2)
When in Arctic Form:
All of Plume's damage is converted to Ice DMG
Energy drains quickly, but in exchange it gives a 50% extra Ice DMG buff
Using 3-Pings gives a Signature Point (Max 4)
Signature Points:
Are displayed next to the Signature button in Arctic Form
Can only be fully stacked in Arctic Form (max 2 in Normal Form)
Using her Signature Move with 4 points is essential to deal the most damage
Plume - Additional Information
Core Passive details:
The Blue Orb 3-Ping switch-in attack gives her a Signature Point and 50% energy in Normal Form
Plume's Arctic Form Ice DMG buff also applies to her Signature Move if it's activated before her Energy runs out
Activating Arctic Form with full energy rearranges all the orbs in groups of 3-Pings
Using a Matrix Ping activates a second Matrix, with a fresh use of Matrix Ping
Use the two consecutive Matrix Pings to quickly build Plume's Signature Points
Activating the set doesn't put Plume's Matrix in cooldown
Advanced techniques:
Dodging shortly after Arctic Form's Red Orb Pings skips the animation but still does full damage
Activating Signature Move to swap to Arctic Form grants a brief period of invincibility
It's best to use 3-Pings and Matrix Pings while in Arctic Form and with the 50% extra Ice DMG buff
The best way to deal damage and build full stacks for Plume's Signature Move is: Switch-in free Blue Orb 3-Ping -> Signature Move (Arctic Form) -> Dodge enemy attack (Matrix) -> Matrix Ping -> Matrix Ping (Hanna) -> any 3-Ping -> Signature Move
The 3-Pings must be executed quickly before Plume's Energy runs out
Doing one basic attack before each 3-Ping allows Plume to generate orbs while attacking
After switching to Arctic Form Plume will only be able to use her Signature Move after 3 seconds, regardless of Signature Points or energy
It's possible to cancel the Arctic Form switch animation with a dodge to start the 3 second timer sooner
Videos
Related Frames
List of Playable Characters
Arranged in release order. Get more details on the Characters page.