Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha.
· Rank: S-Rank
· Class: Attacker
· Element: Physical (20%) Ice (80%)
Information
Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha.
Specialty
Continual Burst - Has sustained damage output Form Switch - Skill can switch attacking modes
A list of recommended builds for Lucia: Plume can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
After the addition of Wanshi: Hypnos it's primarily a Phantom Pain Cage: Ultimate Zone set, as Hanna's damage will suffice for all Advanced Zone bosses
Requires high mechanical skill to utilize properly
It can work against high difficulty Phantom Pain Cage: Advanced Zone bosses given enough investment
Weapon Resonance ◇ Lucia: Plume
Recommended 6★ weapon resonances for Lucia: Plume can be found here listed in order of priority.
1. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
Priority
HIGH:
Dead Line Timing
Matrix Lightning
MEDIUM:
Glorious Afterglow
Notes
Minimum recommended amount: 2
Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage
Leave Glorious Afterglow for last
Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances
Skills & Passives
Red Orb
Mute Winter
Unleashes several quick slashes on the spot, attacking for 4/4/8 times and dealing 60% / 120% / 120% Physical DMG based on the number of orbs pinged.
Arctic Form: Creates an ice tornado that moves forward. Based on the number of orbs pinged, deals 30% / 60% / 90% Ice DMG 9 times while moving, then deals 130% / 260% / 390% Ice DMG when it fades.
Yellow Orb
Glacier Puncture
Darts at the target and strikes twice, dealing 115% / 235% / 355% Physical DMG based on the number of orbs pinged.
Arctic Form: Leaps mid-air and smashes at the target for 2 times. Deals 150% / 300% / 450% Ice DMG based on the number of orbs pinged.
Blue Orb
Frigid Roundabout
Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in triggers this character's SS-Rank Passive. Whirls vertically while moving, then smashes downward in the end. Based on the number of orbs pinged, deals 30% / 60% / 90% Physical DMG per whirling hit and 70% / 160% / 250% Physical DMG for the downward slash.
Arctic Form: Unleashes a tornado at the front. Based on the number of orbs pinged, deals 40% / 80% / 120% Ice DMG 5 times, then deals 80% / 160% / 240% Ice DMG once at the end pulls in the targets.
Basic Attack
Frost Blade
Basic Attack: Cuts at the target quickly with a katana, dealing 640% Physical DMG.
Arctic Form: Wields dual katanas to cut at the target continuously, dealing 310% Physical DMG and 370% Ice DMG.
Signature
Signature - Halcyonic Blossoms
Signature Move: Quickly switch into Arctic Form. Becomes invincible while switching. If your Energy is full when switching, all Signal Orbs will be reordered into 3-Pings.
Arctic Form: Leaps mid-air and hurls left-hand weapon at the ground, causing a massive area of effect Ice DMG and slowing the affected targets. Deals 900% / 1200% / 1600% / 3040% Ice DMG based on the number of Signature Points you have, then switches back to Normal Form.
Form Switch: Always usable under Normal Form. In Arctic Form, you must have at least 1 Signature Point to use Form Switch. Form Switch has a cooldown of 3 seconds.
QTE
Frost Blade - Icebreak
QTE: Dashes at the target, dealing 320% Physical DMG and 320% Ice DMG.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
Core
Hyperborea
Core Passive: In Normal Form, every 3-Ping increases your Energy by 50% and gains 1 Signature Point (max 2 in Normal Form).
Arctic Form: Loses Energy over time. While you still have Energy, all attacks deal 50% extra Ice DMG, all 3-Pings grant you 1 Signature Point (max 4 in Arctic Form). The Ice DMG bonus applies to your Signature Move.
Leader
Leader - Raven Claw
Ice DMG of all members increases by 10% and Attacker Omniframes' ATK increases by 5%.
SS-Rank
Stone Freeze
Passive: After Frigid Roundabout strikes hits a target, the target takes 10% extra DMG from you for 8s.
SSS-Rank
Raven Zero
Passive: Gain max Energy and 2 Signature Points at the start of battle. While you still have Energy in Arctic Form, Extra DMG Bonus of Signal Orb Skills increases by 5%.
Or:
Passive: Gain max Energy at the start of battle. While you still have Energy in Arctic Form, Extra DMG Bonus of Signal Orb Skills increases by 10%.
SSS+ Rank
Ivory Album
Passive: Ice DMG increases by 20% while Core Passive is active.
Hidden Skill
Hyperborea
→
Any 3-Ping
Enhanced Signature
Technique
Every 3-Ping made in the Normal Form generates 50% more Energy and 1 Signature Point. Up to 2 Signature Points can be accumulated. Using Form Switch in the Normal Form will transform Plume into the Arctic Form. Switching with full Energy will re-arrange all the existing Signal Orbs. Ice DMG is increased when in the Arctic Form.
A 3-Ping grants 1 Signature Point. Final - Ice Flash requires 4 Signature Points to cast.