Lucia: Plume

From GRAY RAVENS
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Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha. · Rank: S-Rank · Class: Attacker · Element: Physical (20%) Ice (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

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Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha.
Continual Burst - Has sustained damage output
Form Switch - Skill can switch attacking modes
Element-Physical-Icon-White.pngPhysical (20%) Element-Ice-Icon-White.pngIce (80%)
Lucia
Plume
6 Years
17
15 Jun
165cm
48kg
A
Review
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1954
292
421
183
Rank-S-Icon.png
S-Rank
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Attacker
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Katana
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C. Birch
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Gray Raven
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Frog Acc.

Memory Builds ◇ Lucia: Plume

A list of recommended builds for Lucia: Plume can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Memory Placement
01
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02
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03
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04
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05
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06
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Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Mute Winter: Red Orb Level +1 x6

Bottom Resonance Slot (2):
Signature - Halcyonic Blossoms: Signature Move Level + 1 x6
Key Notes
  • Lucia: Plume's main build
  • Ultima Awakening Set
Usage
Details
  • Works in all content
  • Hanna helps with Plume's heavy Signal Orb usage and boosts her already high Signal Orb damage
  • Signature Move Resonance scales well across modes

Memory Placement
01
Memory-Darwin-Icon-1.png
02
Memory-Hanna-Icon-2.png
03
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04
Memory-Hanna-Icon-1.png
05
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06
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Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Mute Winter: Red Orb Level +1 x6

Bottom Resonance Slot (2):
Hyperborea / Ex — Tactical Adjustment: Core Passive +1 / HP +75, ATK +15 x6
Key Notes
  • Alternative build
Usage
Details
  • This set also works across all content
    • Performance is slightly worse than Signature Move Resonance in general content
  • Core Passive Resonance allows fast Phantom Pain Cage clears using Signal Orbs only
  • Any mixture of Attack / Core Passive is fine.

Memory Placement
01
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02
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03
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04
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05
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06
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Frederick x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Mute Winter: Red Orb Level +1 x6

Bottom Resonance Slot (2):
Signature - Halcyonic Blossoms: Signature Move Level + 1 x6
Key Notes
  • Niche build
Details

Memory Placement
01
Memory-Darwin-Icon-1.png
02
Memory-Hanna-Icon-2.png
03
Memory-Darwin-Icon-3.png
04
Memory-Hanna-Icon-1.png
05
Memory-Hanna-Icon-2.png
06
Memory-Hanna-Icon-3.png
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Glacier Puncture: Yellow Orb Level +1 x6

Bottom Resonance Slot (2):
Hyperborea: Core Passive +1 x6
Key Notes
  • Niche build
Details
  • Set used for fast low difficulty boss clears
  • It can work against high difficulty Phantom Pain Cage: Advanced Zone bosses given enough investment

Weapon Resonance ◇ Lucia: Plume

Recommended 6★ weapon resonances for Lucia: Plume can be found here listed in order of priority.

1. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
Priority
HIGH:
  • Dead Line Timing
  • Matrix Lightning

MEDIUM:

  • Glorious Afterglow
Notes
Minimum recommended amount: 2
  • Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage
  • Leave Glorious Afterglow for last
  • Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances

Skills & Passives

Red Orb
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Mute Winter

Unleashes several quick slashes on the spot, attacking for 4/4/8 times and dealing 60% / 120% / 120% Physical DMG based on the number of orbs pinged.

Arctic Form: Creates an ice tornado that moves forward. Based on the number of orbs pinged, deals 30% / 60% / 90% Ice DMG 9 times while moving, then deals 130% / 260% / 390% Ice DMG when it fades.

Yellow Orb
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Glacier Puncture

Darts at the target and strikes twice, dealing 115% / 235% / 355% Physical DMG based on the number of orbs pinged.

Arctic Form: Leaps mid-air and smashes at the target for 2 times. Deals 150% / 300% / 450% Ice DMG based on the number of orbs pinged.

Blue Orb
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Frigid Roundabout

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in triggers this character's SS-Rank Passive.
Whirls vertically while moving, then smashes downward in the end. Based on the number of orbs pinged, deals 30% / 60% / 90% Physical DMG per whirling hit and 70% / 160% / 250% Physical DMG for the downward slash.

Arctic Form: Unleashes a tornado at the front. Based on the number of orbs pinged, deals 40% / 80% / 120% Ice DMG 5 times, then deals 80% / 160% / 240% Ice DMG once at the end pulls in the targets.

Basic Attack
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Frost Blade

Basic Attack: Cuts at the target quickly with a katana, dealing 640% Physical DMG.

Arctic Form: Wields dual katanas to cut at the target continuously, dealing 270% Physical DMG and 410% Ice DMG.

Signature
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Signature - Halcyonic Blossoms

Signature Move: Quickly switch into Arctic Form. Becomes invincible while switching, all Signal Orbs will be reordered into 3-Pings.

Arctic Form: Leaps mid-air and hurls left-hand weapon at the ground, causing a massive area of effect Ice DMG and slowing the affected targets. Deals 900% / 1200% / 1600% / 3040% based on the number of Signature Points you have, then switches back to Normal Form.

Form Switch: Always usable under Normal Form. In Arctic Form, you must have at least 1 Signature Point to use Form Switch. Form Switch has a cooldown of 3 seconds.

QTE
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Frost Blade - Icebreak

QTE: Dashes at the target, dealing 320% Physical DMG and 320% Ice DMG.
Class
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Attacker

Extra DMG Bonus increases by 20%.
Awakening
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Ultima Awaken

Gains 3 Signal Orbs when entering battle.
Core
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Hyperborea

Core Passive: In Normal Form, every 3-Ping increases your Energy by 50% and gains 1 Signature Point (max 2 in Normal Form).

Arctic Form: Loses Energy over time. While you still have Energy, all attacks deal 50% extra Ice DMG, all 3-Pings grant you 1 Signature Point (max 4 in Arctic Form). The Ice DMG bonus applies to your Signature Move.

Leader
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Leader - Raven Claw

All team members' Ice DMG increases by 10%. ATK of Attacker Constructs increases by 5%.
SS-Rank
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Stone Freeze

Passive: After Frigid Roundabout strikes hits a target, the target takes 10% extra DMG from you for 8s.
SSS-Rank
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Raven Zero

Passive: Gain max Energy and 2 Signature Points at the start of battle. While you still have Energy in Arctic Form, Extra DMG Bonus of Signal Orb Skills increases by 5%.

Or:

Passive: Gain max Energy at the start of battle. While you still have Energy in Arctic Form, Extra DMG Bonus of Signal Orb Skills increases by 10%.

SSS+ Rank
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Ivory Album

Passive: Ice DMG increases by 20% while Core Passive is active.
Hidden Skill
Hyperborea
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Any 3-Ping
Enhanced Signature
Technique
Every 3-Ping made in the Normal Form generates 50% more Energy and 1 Signature Point. Up to 2 Signature Points can be accumulated. Using From Switch in the Normal Form will transform Plume into the Arctic Form. Switching with full Energy will re-arrange all the existing Signal Orbs. Ice DMG is increased when in the Arctic Form. A 3-Ping grants 1 Signature Point. Final - Ice Flash requires 4 Signature Points to cast.

Related Frames

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Dialogue-Dawn-Icon.png
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