Noctis: Indomitus

From GRAY RAVENS
← No. 21: Feral Alisa: Echo →

Debuts in the Sands of Wrath patch. · Rank: A-Rank · Class: Attacker · Element: Lightning (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.


Combo — Repeatedly perform Core Passive to deal massive DMG.
Burst — Signature Move can deal massive DMG.
Lightning (100%)
Noctis
Indomitus
25 Mar
183cm
80kg
B
24
Review
1469
222
312
137
A-Rank
Attacker
Mechanical Arm
Crimson Roar
Cerberus
H.-duty Boxing Gloves

Optimal Weapon: Crimson Roar

ATK increases by 10%. Upon entry or swapping in, Noctis: Indomitus gains 120 Energy. Immediately gains one Explosive Orb upon activating Magnetic Pole Explosion.

Memory Builds ◇ Noctis: Indomitus

A list of recommended builds for Noctis: Indomitus can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Heisen x4 / Tifa x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Magnetic Pole Explosion: Signature Move Level +1 x6
Key Notes
  • Noctis: Indomitus' main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set
  • Used in most content

Weapon Resonance ◇ Noctis: Indomitus

Recommended 6★ weapon resonances for Noctis: Indomitus can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
  • Dead Line Timing

LOW:

  • Glorious Afterglow
  • Matrix Lightning
Notes
Minimum recommended amount: 1

Skills & Passives

Red Orb

Carmine Flash — Ping Red Orb

Rushes towards the target and throws a powerful punch that knocks them airborne, dealing Lightning DMG.
-Deals 120% / 240% / 380% Lightning DMG based on the number of orbs pinged.

Jolting Bash — Thunderpierce State + during Red 3-Ping + hold Basic Attack
Performs a follow-up attack by leaping upwards and slamming the ground, dealing Lightning DMG based on the number of orbs pinged.
-Deals 560% Lightning DMG.
Yellow Orb

Explosive Stomp — Ping Yellow Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Jumps and glides forward, then strikes the ground, dealing Lightning DMG.
-Deals 120% / 240% / 360% Lightning DMG based on the number of orbs pinged.

Searing Uppercut — Thunderpierce State + during Yellow 3-Ping + hold Basic Attack
Performs a follow-up attack by throwing an uppercut punch, dealing Lightning DMG based on the number of orbs pinged.
-Deals 530% Lightning DMG.
Blue Orb

Boneshattering Kick — Ping Blue Orb

Delivers two consecutive kicks to the front, dealing Lightning DMG.
-Deals 110% / 220% / 340% Lightning DMG based on the number of orbs pinged.

Momentum Strike — Thunderpierce State + during Blue 3-Ping + hold Basic Attack
Performs a follow-up by slide tackling the target, dealing Lightning DMG based on the number of orbs pinged.
-Deals 500% Lightning DMG.
Basic Attack

Engine Vortex

Basic Attack - Tap Basic Attack
Uses martial arts techniques to perform multiple attacks.
-Deals a total of 820% Lightning DMG.

Engine Rumble — Hold Basic Attack to start charging
Hold Basic Attack to start charging, during which Noctis continuously gains Energy. Being attacked in the meantime automatically triggers Block.
-When charging, gains 30 Energy every 1s.

Engine Burst — Charging + release Basic Attack
Release Basic Attack when charging to throw a powerful punch that deals Lightning DMG to targets in front based on the extent of charging. This move is able to evade enemy attacks. If this move successfully dodges an attack, Perfect Block is triggered.
-If not at the maximum charge level, deals a total of 260% Lightning DMG.
-If at the maximum charge level, deals a total of 400% Lightning DMG.
Core

Dynamic Roar

Force Dispersion — Tap Dodge

Noctis shifts into a defensive stance, during which he is able to evade enemy attacks. If he successfully dodges an attack while in a defensive stance, Block is triggered. If he precisely times his dodge, Perfect Block is triggered, and Noctis performs a counterattack.
-Triggering Block grants 60 Energy.
-Triggering Perfect Block grants 120 Energy. In addition, Noctis enters Matrix and gains 1 Signal Orb of a random color.
-The counterattack deals 500% Lightning DMG.

Energy Burst — Thunderpierce State + possess Lone Orb
While in Thunderpierce State, the rightmost Lone Orb is transformed into Overloaded Orb. This Overloaded Orb is then transformed into Explosive Orb after 2.5s.

Stored Charge — Thunderpierce State + possess Lone Orb + ping Overloaded Orb
When Noctis possesses Overloaded Orb, another Lone Orb will be marked. Upon pinging Overloaded Orb, the marked Lone Orb is also pinged and Impetus Blast is triggered, dealing Lightning DMG.
-Deals a total of 380% Lightning DMG.

Impetus Blast — Thunderpierce State + ping Explosive Orb
Unleashes power and fiercely attacks the target in front, dealing Lightning DMG.
-Deals a total of 380% Lightning DMG.

Flash Assault — During Impetus Blast + hold Basic Attack
Hold Basic Attack while performing Impetus Blast to trigger Flash Assault, dealing Lightning DMG and granting a stack of Engine Gauge. Engine Gauge increases the Base DMG of Skullcrusher.
-Each stack of Engine Gauge increases the Base DMG of Skullcrusher by 80%. Maximum number of Engine Gauge stacks: 3.
-Deals a total of 600% Lightning DMG.

(Lone Orb: Refers to a Signal Orb not part of a 2-Ping or a 3-Ping.)

Signature

Magnetic Pole Explosion

Signature Move — Consume 120 Energy + tap Signature Move
Throws a grenade to deal Lightning DMG to targets in range. Afterwards, enters Thunderpierce State that lasts for 8s. While in Thunderpierce State, holding Basic Attack during any 3-Ping allows Noctis to perform a follow-up attack by triggering Jolting Bash, Searing Uppercut, or Momentum Strike based on the color of the 3-Ping. Performing a follow-up attack also refreshes the duration of Thunderpierce State.
-Deals a total of 300% Lightning DMG.
-Unable to recover Energy while in Thunderpierce State.

Skullcrusher — Thunderpierce State + possess Engine Gauge + tap Signature Move
Noctis charges all his power and delivers a powerful attack to the front, dealing Lightning DMG to targets in a large area. DMG increases based on the number of Engine Gauge stacks. Afterwards, exits Thunderpierce State.
-Deals a total of 740% Lightning DMG.
-Each stack of Engine Gauge increases the Base DMG of Skullcrusher by 80%. Maximum number of Engine Gauge stacks: 3.
QTE

Swift Blow

Punches the target that knocks them airborne, dealing Lightning DMG.
-Deals a total of 600% Lightning DMG.
Leader

Gratifying Violence

Lightning DMG of all team members increases by 10%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Mighty Rush

Level 1 — Unlocked at S5
Upon using Skullcrusher, trigger all available QTEs.

Level 2 — Unlocked at SS
Increases Lightning DMG by 30%. After a 3-Ping, immediately gains a Signal Orb of the corresponding color.
SSS-Rank

Chain Explosion

Level 1 — Unlocked at SS3
Upon a 3-Ping, Overloaded Orb is immediately transformed into Explosive Orb.

Level 2 — Unlocked at SSS
The Base DMG Bonus granted by each stack of Engine Gauge increases to 100%. While in Thunderpierce State, Extra DMG Bonus increases by 30%.
SSS+ Rank

Stubborn N’ Deadly

Level 1 – Unlocked at SSS3
Extra DMG Bonus of 3-Pings increases by 40%.

Level 2 — Unlocked at SSS6
Extra DMG Bonus of Impetus Blast and Flash Assault increases by 40%.

Level 3 — Unlocked at SSS+
Extra DMG Bonus of Skullcrusher increases by 40%.

Videos

← No. 21: Feral Alisa: Echo →