Debuts in the Sands of Wrath patch.
· Rank: A-Rank
· Class: Attacker
· Element: Lightning (100%)
This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.
Information
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Specialty
Combo — Repeatedly perform Core Passive to deal massive DMG. Burst — Signature Move can deal massive DMG.
ATK increases by 10%. Upon entry or swapping in, Noctis: Indomitus gains 120 Energy. Immediately gains one Explosive Orb upon activating Magnetic Pole Explosion.
A list of recommended builds for Noctis: Indomitus can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Recommended 6★ weapon resonances for Noctis: Indomitus can be found here listed in order of priority.
1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
Dead Line Timing
LOW:
Glorious Afterglow
Matrix Lightning
Notes
Minimum recommended amount: 1
Skills & Passives
Red Orb
Carmine Flash
Rushes towards the target and throws a powerful punch that knocks them airborne, dealing Lightning DMG. -Deals 120% / 240% / 380% Lightning DMG based on the number of orbs pinged.
Jolting Bash — Thunderpierce State + during Red 3-Ping + hold Basic Attack Performs a follow-up attack by leaping upwards and slamming the ground, dealing Lightning DMG based on the number of orbs pinged. -Deals 560% Lightning DMG.
Yellow Orb
Explosive Stomp
Jumps and glides forward, then strikes the ground, dealing Lightning DMG. -Deals 120% / 240% / 360% Lightning DMG based on the number of orbs pinged.
Searing Uppercut — Thunderpierce State + during Yellow 3-Ping + hold Basic Attack Performs a follow-up attack by throwing an uppercut punch, dealing Lightning DMG based on the number of orbs pinged. -Deals 530% Lightning DMG.
Blue Orb
Boneshattering Kick
Delivers two consecutive kicks to the front, dealing Lightning DMG. -Deals 110% / 220% / 340% Lightning DMG based on the number of orbs pinged.
Momentum Strike — Thunderpierce State + during Blue 3-Ping + hold Basic Attack Performs a follow-up by slide tackling the target, dealing Lightning DMG based on the number of orbs pinged. -Deals 500% Lightning DMG.
Basic Attack
Engine Vortex
Basic Attack - Tap Basic Attack Uses martial arts techniques to perform multiple attacks. -Deals a total of 820% Lightning DMG.
Engine Rumble — Hold Basic Attack to start charging Hold Basic Attack to start charging, during which Noctis continuously gains Energy. Being attacked in the meantime automatically triggers Block. -When charging, gains 30 Energy every 1s.
Engine Burst — Charging + release Basic Attack Release Basic Attack when charging to throw a powerful punch that deals Lightning DMG to targets in front based on the extent of charging. This move is able to evade enemy attacks. If this move successfully dodges an attack, Perfect Block is triggered. -If not at the maximum charge level, deals a total of 260% Lightning DMG. -If at the maximum charge level, deals a total of 400% Lightning DMG.
Core
Dynamic Roar
Force Dispersion — Tap Dodge
Noctis shifts into a defensive stance, during which he is able to evade enemy attacks. If he successfully dodges an attack while in a defensive stance, Block is triggered. If he precisely times his dodge, Perfect Block is triggered, and Noctis performs a counterattack. -Triggering Block grants 60 Energy. -Triggering Perfect Block grants 120 Energy. In addition, Noctis enters Matrix and gains 1 Signal Orb of a random color. -The counterattack deals 500% Lightning DMG.
Energy Burst — Thunderpierce State + possess Lone Orb While in Thunderpierce State, the rightmost Lone Orb is transformed into Overloaded Orb. This Overloaded Orb is then transformed into Explosive Orb after 2.5s.
Stored Charge — Thunderpierce State + possess Lone Orb + ping Overloaded Orb When Noctis possesses Overloaded Orb, another Lone Orb will be marked. Upon pinging Overloaded Orb, the marked Lone Orb is also pinged and Impetus Blast is triggered, dealing Lightning DMG. -Deals a total of 380% Lightning DMG.
Impetus Blast — Thunderpierce State + ping Explosive Orb Unleashes power and fiercely attacks the target in front, dealing Lightning DMG. -Deals a total of 380% Lightning DMG.
Flash Assault — During Impetus Blast + hold Basic Attack Hold Basic Attack while performing Impetus Blast to trigger Flash Assault, dealing Lightning DMG and granting a stack of Engine Gauge. Engine Gauge increases the Base DMG of Skullcrusher. -Each stack of Engine Gauge increases the Base DMG of Skullcrusher by 80%. Maximum number of Engine Gauge stacks: 3. -Deals a total of 600% Lightning DMG.
(Lone Orb: Refers to a Signal Orb not part of a 2-Ping or a 3-Ping.)
Signature
Magnetic Pole Explosion
Signature Move — Consume 120 Energy + tap Signature Move Throws a grenade to deal Lightning DMG to targets in range. Afterwards, enters Thunderpierce State that lasts for 8s. While in Thunderpierce State, holding Basic Attack during any 3-Ping allows Noctis to perform a follow-up attack by triggering Jolting Bash, Searing Uppercut, or Momentum Strike based on the color of the 3-Ping. Performing a follow-up attack also refreshes the duration of Thunderpierce State. -Deals a total of 300% Lightning DMG. -Unable to recover Energy while in Thunderpierce State.
Skullcrusher — Thunderpierce State + possess Engine Gauge + tap Signature Move Noctis charges all his power and delivers a powerful attack to the front, dealing Lightning DMG to targets in a large area. DMG increases based on the number of Engine Gauge stacks. Afterwards, exits Thunderpierce State. -Deals a total of 740% Lightning DMG. -Each stack of Engine Gauge increases the Base DMG of Skullcrusher by 80%. Maximum number of Engine Gauge stacks: 3.
QTE
Swift Blow
Punches the target that knocks them airborne, dealing Lightning DMG. -Deals a total of 600% Lightning DMG.
Leader
Gratifying Violence
Lightning DMG of all team members increases by 10%.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Mighty Rush
Level 1 — Unlocks at S5 Upon using Skullcrusher, trigger all available QTEs.
Level 2 — Unlocks at SS Increases Lightning DMG by 30%. After a 3-Ping, immediately gains a Signal Orb of the corresponding color.
SSS-Rank
Chain Explosion
Level 1 — Unlocks at SS3 Upon a 3-Ping, Overloaded Orb is immediately transformed into Explosive Orb.
Level 2 — Unlocks at SSS The Base DMG Bonus granted by each stack of Engine Gauge increases to 100%. While in Thunderpierce State, Extra DMG Bonus increases by 30%.
SSS+ Rank
Stubborn N’ Deadly
Level 1 – Unlocks at SSS3 Extra DMG Bonus of 3-Pings increases by 40%.
Level 2 — Unlocks at SSS6 Extra DMG Bonus of Impetus Blast and Flash Assault increases by 40%.
Level 3 — Unlocks at SSS+ Extra DMG Bonus of Skullcrusher increases by 40%.