As an Agent of the Ascension-Network, this is her complete combat form, in which she can manipulate the Heteromer energy of the Punishing Virus and Constructs to deliver attacks with a power that transcends all Ascendants.
· Rank: S-Rank
· Class: Attacker
· Element: Physical (10%) Dark (90%)
Information
As an Agent of the Ascension-Network, this is her complete combat form, in which she can manipulate the Heteromer energy of the Punishing Virus and Constructs to deliver attacks with a power that transcends all Ascendants.
Specialty
Energy Amass - Use 3-Ping to trigger 3-Ping and amass energy Burst - Her core form grants high burst and gains energy
A list of recommended builds for Luna: Laurel can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Used in high difficulty content where survival is more important than clearing speed
Can be used to enable more Signature Moves on stages with high survival pressure
Used in some select few Phantom Pain Cage strategies for faster Signature Move clears
Cottie offers higher ATK than Flamel but placing Cottie in Grid 1-3 allows for easy switching between Luna's main build and this set
Weapon Resonance ◇ Luna: Laurel
Recommended 6★ weapon resonances for Luna: Laurel can be found here listed in order of priority.
1. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
Priority
HIGH:
Dead Line Timing
Matrix Lightning
MEDIUM:
Glorious Afterglow
Notes
Minimum recommended amount: 2
Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage
Leave Glorious Afterglow for last
Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances
Skills & Passives
Red Orb
Vortex Polestar
Unleashes spheres forward to perform a scattered attack, dealing a total of 240% / 480% / 720% Physical DMG based on the number of orbs pinged (Dark DMG instead on a 3-Ping). Gains Super Armor while using this skill.
Yellow Orb
Impending Pain
Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing up to 220% / 440% / 660% Physical DMG based on the number of orbs pinged (Dark DMG instead on a 3-Ping). Laurel gains Super Armor and is able to move while using this skill.
Blue Orb
Southern Cross
Automatically uses a 3-Ping version of this attack upon switch-in. Unleashes a virus field that inflicts multiple attacks for 3s, dealing a total of 200% / 400% / 600% Physical DMG based on the number of orbs pinged (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the field will follow it, otherwise it will follow Laurel instead. Laurel is able to move while using this skill.
Basic Attack
Thorny Judgement
Basic Attack: Uses spears and spikes to inflict multiple attacks that deal a total of 470% Physical DMG. While in Annihilation State, Laurel will inflict attacks with swords and spears, dealing a total of 950% Dark DMG. The next Basic Attack after dodging deals 300% Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.
Signature
Finale Descends
Signature Move: Consumes 150 Energy. Laurel alters the gravity of a large area ahead to draw nearby enemies in, dealing a total of 2800% Dark DMG to all targets inside it. While in Annihilation State, the Signature Move will consume all Annihilation Points and end Annihilation State.
QTE
Speedy Sanction
QTE: Delivers an attack forward with a spear in the air, dealing a total of 640% Dark DMG.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
Core
Singularity
Core Passive: After a 3-Ping, gains 15 Annihilation Points, up to 60 points. The next Ping is regarded as 3-Ping, consuming similar effects generated in Matrix first. Upon reaching 15 Annihilation Points, hold and press the basic attack button to enter Annihilation State and deal 200% Dark Area DMG, hiding the default Signal Orbs and gaining up to 4 Annihilation Orbs based on the current Annihilation Points. When casting, becomes invincible and activates QTE without cooldown. Ping Annihilation Orbs to unleash 4 strikes of targeted spikes, dealing 400% Dark DMG in total and gaining 10 Energy. In Annihilation State, enter the Matrix to gain 1 Annihilation Orb. Launching the basic attack consumes 5 Annihilation Points. After depleting all Annihilation Points or being swapped out, exit the Annihilation State. Being swapped out will deplete all Annihilation Points.
Leader
Leader - Silver Bloom
Dark DMG of all members increases by 10% and Attacker's ATK increases by 5%.
SS-Rank
Polestar Amplification
Passive: Increases DMG Bonus of targeted spikes by 5% and releases 2 additional targeted spikes.
SSS-Rank
Misty Collapse
Passive: In Annihilation State, increases Dark DMG by 5%. DMG bonus continues for 4s after Annihilation State ends. When Annihilation Points are full, enters Annihilation State and triggers a separate Matrix once with a 12s cooldown.
SSS+ Rank
Drastic Annihilation
Passive: After pinging Annihilation Orbs, based on the number of Annihilation Orbs pinged, the DMG of Signature - Finale Descends will increase by 15% / 30% / 45% / 60% / 75%.