As an Agent of the Ascension-Network, this is her complete combat form, in which she can manipulate the Heteromer energy of the Punishing Virus and Constructs to deliver attacks with a power that transcends all Ascendants.
· Rank: S-Rank
· Class: Attacker
· Element: Physical (10%) Dark (90%)
Information
As an Agent of the Ascension-Network, this is her complete combat form, in which she can manipulate the Heteromer energy of the Punishing Virus and Constructs to deliver attacks with a power that transcends all Ascendants.
Specialty
Energy Amass - Use 3-Ping to trigger 3-Ping and amass energy Burst - Her core form grants high burst and gains energy
A list of recommended builds for Luna: Laurel can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Build switching is easier when placing 2-set Memories in top slots. Builds below show placements for ease of switching sets. Placements that optimize stats may differ. Weapon Harmony builds are now the meta.Builds that do not utilize Harmony remain viable if Players lack 6★ Weapons or materials.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Impending Pain: Yellow Orb Level +1
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Tactical Adjustment: HP +75, ATK +15
Used in high difficulty content where survival is more important than clearing speed
Can be used to enable more Signature Moves on stages with high survival pressure
Used in some select few Phantom Pain Cage strategies for faster Signature Move clears
Cottie offers higher ATK than Flamel but placing Cottie in Grid 1-3 allows for easy switching between Luna's main build and this set
Weapon Resonance ◇ Luna: Laurel
Recommended 6★ weapon resonances for Luna: Laurel can be found here listed in order of priority.
1. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
Priority
HIGH:
Dead Line Timing
Matrix Lightning
MEDIUM:
Glorious Afterglow
Notes
Minimum recommended amount: 2
Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage
Leave Glorious Afterglow for last
Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances
Skills & Passives
Red Orb
Vortex Polestar — Ping Red Orb
Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. - Deals 240% / 480% / 720% Physical DMG based on the number of orbs pinged.
Yellow Orb
Impending Pain — Ping Yellow Orb
Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. - Deals up to 220% / 440% / 660% Physical DMG based on the number of orbs pinged.
Blue Orb
Southern Cross — Ping Blue Orb
Automatically uses a 3-Ping version of this attack upon switch-in. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. - Deals 200% / 400% / 600% Physical DMG in total based on the number of orbs pinged. - Virus field lasts 3s.
Basic Attack
Thorny Judgement
Basic Attack — Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. - Deals 470% Physical DMG in total.
Basic Attack — Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. - Deals 950% Dark DMG in total. - After dodging, the next Basic Attack deals 300% Dark DMG.
Core
Singularity
Core Passive — At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. - Every 3-Ping grants 15 Annihilation Pts, up to 60. - When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 200% AOE Dark DMG. - Gains up to 4 Annihilation Orbs based on the current Annihilation Pts. - Every Basic Attack will consume 5 Annihilation Pts.
Core Passive — Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. - Deals 400% Dark DMG in total and grants 10 Energy.
Signature
Finale Descends
Signature Move — 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State, casting the Signature Move will consume all Annihilation Pts and end Annihilation State. - Deals 2800% Dark DMG in total.
QTE
Speedy Sanction
Delivers an attack forward with a spear in the air, dealing Dark DMG. - Deals 640% Dark DMG in total.
Leader
Leader - Silver Bloom
Increases Dark DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 5%.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Polestar Amplification
Increases Dark DMG Bonus of targeted spikes by 5% and releases 2 additional spikes.
SSS-Rank
Misty Collapse
Dark DMG increases by 5% while in Annihilation State. The DMG Bonus continues for 4s after leaving Annihilation State. When Annihilation Pts are full, entering Annihilation State will trigger a separate Matrix with a 12s cooldown.
SSS+ Rank
Drastic Annihilation
After pinging Annihilation Orbs, the Extra DMG Bonus of Signature - Finale Descends will increase by 15% / 30% / 45% / 60% / 75% based on the number of Annihilation Orbs pinged.
How to play
Laurel - Fundamentals
Double 3-Pings:
After any 3-Ping the next orb pinged will be considered a 3-Ping
This bonus does not stack with Matrix Pings (entering Matrix will override the Core Passive)
All 3-Pings fill her Core Passive gauge:
Each 3-Ping fills 1/4 of the gauge (15 points, 60 max)
Matrix Pings and the free 3-Ping provided by Laurel's Core Passive also give 15 points
If the gauge is full no extra points will be obtained
Hold Basic Attack to enter Annihilation State:
You will get one Annihilation Orb for each 3-Ping (1 orb per 15 points)
Pinging Annihilation Orbs will generate a large amount of energy
Basic Attacks will deal Dark DMG but generate no energy
Each Basic Attack drains 5 points from the Core Passive gauge
Emptying the Core Passive gauge, swapping out or using Signature Move will exit Annihilation State
Laurel - Additional Information
Core Passive details:
Annihilation Orbs can be used while doing other actions or while on the ground
Ending Annihilation State early will remove all unused Annihilation Orbs
Activating Matrix in Annihilation State will generate one Annihilation Orb
Exiting Annihilation State also sorts all orbs in the order of Red-Blue-Yellow
Advanced techniques:
Dodging shortly after a Yellow Orb Ping skips the animation but still does full damage
Dodging shortly after a Red Orb Ping skips the animation but does less damage
Doing one basic attack before each 3-Ping allows Laurel to generate orbs while attacking
To maximize damage it's recommended to save Matrix until Annihilation State is activated with full gauge: four 3-Pings + 5 Annihilation Orbs with the Flamel set will fully charge Laurel's Signature Move
Basic attacks during Core Passive still generate orbs, the orbs however get deleted if they appear while in Annihilation State
Since an orb is generated every 1.5 seconds while attacking, activating Annihilation State with only 1/4 of the gauge and doing 3 basic attacks is a fast way to sort orbs while also generating them
Videos
Related Frames
List of Playable Characters
Arranged in release order. Get more details on the Characters page.